Steam is a joke, and something that should be completely abolished. Bethesda isn't much better for using it either, especially for a company that creates games which advertise freedom and openness.
So how should they distribute their product? Gamestop locally doesn't carry PC games anymore. The only place around here that carries them is Target and Walmart, and the section at Target has jacked up prices. Who should I pay to get my game? I have to buy it from a retailer at some point. Does that that mean that Big Box retailers are better than Steam because they sell the product for MORE? I mean, they are adding extra so that they can pay for shipping and whatnot, but still: Does this mean that I am more free since I bought a solid copy from the store that barely supports PC gaming as is since their PC gaming section is 1 four high barely stocked with games no older than 6 months?
They don't. They value their profits, and that's it. There are countless interviews where Todd Howard states he would never, ever create a game like Skyrim, or a game like Oblivion back when we didn't know about it. They lie, again and again, and do whatever it takes to make more money. They invested a lot of time into the lore of TES, yet barely make any effort to actually conform their games to it. Why? Money, plain and simple. The millions of casual gamers out there don't want to burn alive in the sunlight or become weaker if they don't feed as vampires. They don't want to transform into werewolves at random, nor do they want to actually explore the games in order to complete objectives.
Almost everything you see in Skyrim is tailored to a completely different type of gamer than those who played pre-Oblivion TES games, and all for the sake of making money. Why would you, or anyone else think that their deal with Valve is any different? They do not care what we, as customers, have to say. As long as they have people buying their games, they'll continue to do whatever they want.
So, how much care do you want given to your opinion? Name a few games that have 100% conformed to your expectations, in the past 4 years. I mean 100% You had no complaints at all. How many of them did you pay for?
Also, if Beth simply wants to make money from Casual gamers, why did they make a game that took so much development time?
Making money doesn't require huge budget titles. This is true for any industry. If you make 100 crappy titles, with a miniscule budget, and charge half the price of a AAA title, you get a crap load of money in 4 years development time. If you make a game over 4 years, with 10x the budget of those crappy titles combined your not maximizing your potential.
People have done this with stores, products, films, cons, oil fields, ships, planes, cars... Why don't Beth adopt this strategy instead of using lengthy development times and a staff of poorly paid programmers, maybe 1000 of them churning out product for under standard wage? As long as your returns cost more than your price of development your okay. And, all they would need do, would be to open a fake independent company or 12. Group the companies together by signing on as something like Administrative consulting banner for each of the little independents, with a rather rich royalty check paid to Beth as the admin company. If one of their independents dries up, roll it up and sell it.
That is how you really rake in the money and not give a crap about the people who your selling to.
Wait, what? The companies who listen to us and trust us get the shaft? DRM affects only legitimate customers. There is also no evidence that DRM actually works to prevent piracy, and quite a bit of evidence that suggests the people who do pirate games either had no intention of buying them in the first place or were already loyal customers who would buy a copy of the game anyway. Games aren't the same as movies, especially games like Skyrim. You don't just play them once and then cast them aside. You also have DLC and mods with the Creation Kit, both of which would at as incentives for people to actually buy the game. In fact, even the GotY edition would prompt people to buy the game eventually, simply because of the amount of content it includes and the price at which it is sold.
It's the customers who trust the video game industry that are getting the shaft. There was a link in this threat that stated Ubisoft's "PC game sales are down 90% without a corresponding lift in console sales." Companies like Ubisoft are hurting themselves and their customers, and all because of this war on piracy that's never going to end (at least not in favor of the companies).
Again, didn't answer the question: Crysis 2 had some ridiculous number of pirated copies. What about The Witcher 2.
How does the untold number of copies being stolen, reinforce that the PC Gamer market should just be trusted. I am not disagreeing with you, DRM does practically nothing, but it's just another step they have taken. They will come up with something else in a couple years...
But again: What reason do they have to trust any of the honest gamers, when there are millions of dishonest people who steal their content? If a game sells 2 million copies and 1 million copies are stolen, they are missing out on huge profits here. They aren't going to just ignore that. Why should they?
If you want to be trusted, it's your responsibility to dissuade people from pirating titles.