Because I know how much you have a foundation state of disfavor for the developers to start with. This base concern emanates from a seed planted several years ago with the adaptation of another series, that shall remain unnamed. This maintained opposition continues to this day.
I see you lounging at home with a beverage of choice, along with other parties at the end of a line strung along a chat room or iPOD. This includes a constant real time play-by-play with other party members, detailing the aspects and chiming in ever so often with the favored language of choice..."What the Hell is/was that?"
Now, I ask...
Are you playing for the good things to find? Or is the entertainment satisfied with the less than favorable?
Does the movie critic actually enjoy watching movies or is there a greater sensuality absorbed with the delivery of the reviews?
No, I'm upset because I've followed Bethesda games since Morrowind and loved all of them. Then one game they published instead of developing, I went into it listening to the comments of "it's gonna svck because Bethesda didn't make it" and ironically, I was absolutely blown away by the game, with it easily becoming my favorite of Bethesda's published titles. Now I'm on Skyrim and not only does it fail to compare (expected), but it's my
least favorite of all Bethesda's titles. It feels like Skyrim can do nothing to entertain me until FO4, and even then I have to ask what will become of FO4. I voice complaints because I want Bethesda to know people like myself exist and I want them to know exactly what such people want, thus many of my posts attempt to be anolytical and get to the core of the problem/the well-designed.
Yesterday I was overjoyed with what I'd heard from Dragonborn, loving the concept of the Black books with Hermaeus Mora reminding me of how good the story of SI was. Hell, I was ready to buy Dawnguard and Hearthfire in anticipation for DB actually earning the $20 pricetag. Today I learn that the Black books can be reassigned and reactivated at any given time to change the powers you get, and today I'm able to watch a full Let's Play vid and immediately find a plot hole of sorts (but I'll save that for another thread). And then there's this, where there's not only a perk respec option, but it's constant, allowing you to respec perks however many times you like with absolutely no limitation on it's uses.
I'm here because if not Bethesda, then what company? I don't play many games these days because over time, devs are delivering less and less bang for your buck and perhaps I'm simply growing out of just wanting another generic game to eat up my excess free time; I want something more. Bethesda used to provide me with games that filled my excess free time without requiring me to play another game at all.
Morrowind and Oblivion had their faults and one could become overpowered easily and have it all, yes, but if one limited himself based on the character's personality (mage character joins the mages guild but not the fighters), then one would see differences within the world and within the power of those characters. It was fun to compare and create character ideas and witness the strengths and weaknesses of each.
Skyrim, on the other hand, practically trivializes any character personality involvement with the faction choices by constantly forcing you to make absolutely ridiculous decisions that I cannot, for the life of me, create a character that would actually accept those. To make matters worse, the factions are a couple hours of content, incapable of seperating and defining characters and making them different from one another. And while yes, a few items are gained that help do this in, say, the DB and the College, this is again trivialized by craftable gear that's always superior.
I would not be complaining if I didn't mean it. I wouldn't be complimenting if I didn't mean it either. You can clearly see what I want and if you're truly curious, you can find my posts from yesterday praising what I saw. But no, this is genuine disappointment and genuine concern.
Personally I would have rather them not impliment this feature as choice and consequence is a staple of RPGs, but it is optional and its a single player game so I don't understand how anyone can make arguements against it. You are not forced to use it so don't. If it bothers you that other people will use it then you really need to mind your own business and not worry about what others do or how they play their game.
Again...
I'm more than certain that every person voicing discontent in this thread will not be using the perk respec option.
It's not about these people being unable to control themselves and feeling tempted to use it, it's not about these people caring about if YOU use it or not.
It's about the principle of the thing. It's about how this option reflects onto the design philosophy of Bethesda. Some of us want a challenge, and this basically screams "make the player feel like a winner, don't challenge him and let him do whatever he wants." That doesn't work for some of us.
As an alternative question, let me ask what part of this DLC is challenging? I might not complain if alongside this perk respec option, there was plenty of challenge. But as for challenging parts? I haven't seen them. I've seen a guy beat Miraak with two health potions and basic attack spam...