Video showing Perk Reset in Dragonborn

Post » Sun Feb 03, 2013 2:55 pm

I'm leaning more to unfortunate thieves that chose Master Lockpicking instead of Locksmith :confused:

Although actually, I'm leaning more to unfortunate thieves that chose Lockpicking at all.

Dragonborn can undo all those mistakes.

And Shadow Warrior. God, I HATE that perk. Took it once, immediately removed it.

What?! Shadow Warrior is one of the best perks in the game imo. It lets you get sneak attacks right in the middle of a battle. It is almost completely necessary for me because Skyrim has a way of forcing stealth characters out of stealth during scripted events.

Killing Alduin with a steel dagger was a nightmare. As was the giant Nord guy on the bridge.
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Carlitos Avila
 
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Post » Sun Feb 03, 2013 5:58 pm

I personally wont use it but i guess it there for people who want to but still it feels a bit cheap but oh well
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Jessie
 
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Post » Sun Feb 03, 2013 1:16 pm

Ehh..dont like it and you really cant say this does not allow pure warriors to become godly mages and I'll list how:

-Convert perks into enchanting and alchemy
-create spell cost reduction gear to completely bypass magicka issues
-use newly acquired alchemy perks to make powerful spell boosting potions for more hitting power

and this can be done to to convert a mage to an assassin or warrior as well and even easier if done at higher levels.
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BethanyRhain
 
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Post » Sun Feb 03, 2013 7:28 pm

Let's just face it that Skyrim is not an RPG.
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james kite
 
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Post » Sun Feb 03, 2013 3:53 pm

Let's just face it that Skyrim is not an RPG.
That ain't news, not even Oblivion was an RPG. Fallout 3 is the closest to an RPG amongst the Beth games after Morrowind.
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Lauren Denman
 
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Post » Sun Feb 03, 2013 11:50 pm

Now really much to complain about since Skyrim is a single player game. If you don't like it, don't use it. I think it's a cool addition as opposed to starting a new character especially if you're midway in and realized you messed up your perks.
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Princess Johnson
 
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Post » Sun Feb 03, 2013 9:48 pm

This is a tragedy, what happened to the RPG part of the game? this is no doubt the result of casuals daily whining at the forums
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Matt Gammond
 
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Post » Sun Feb 03, 2013 12:23 pm

Wow, that's hella broken.

Sorry, I don't see it. As I've said already, you are still restricted by your skill number and your health, magicka, and stamina. So unless you are a power gamer, or an OI abuser, this is not broken and it wont allow you a super easy or op advantage in any way. If you are a power gamer or OI abuser, well, you already broke your character in a sense anyway, so no further damage was done. My point is the leveling system was already easily broken if the player wished to do so, so this really doesn't do anything in the grand scheme of things when talking about Skyrim's leveling system.
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Hussnein Amin
 
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Post » Sun Feb 03, 2013 11:24 pm

This is a tragedy, what happened to the RPG part of the game? this is no doubt the result of casuals daily whining at the forums

Lots of rpg's have a respec option. Saying Skyrim is not an rpg is silly as always, and false. Not a traditional rpg, but it still is one.
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x_JeNnY_x
 
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Post » Sun Feb 03, 2013 10:09 am

Lots of rpg's have a respec option. Saying Skyrim is not an rpg is silly as always, and false. Not a traditional rpg, but it still is one.
yes in MMOs, this is an RPG based on character development, where is the character development if you could simply change everything you have developed?
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Jade Payton
 
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Post » Mon Feb 04, 2013 12:14 am

yes in MMOs, this is an RPG based on character development, where is the character development if you could simply change everything you have developed?
That's just it...you can't. Sure, you can get rid of the perks you put in, but unless you have actually invested the time to increase the skill, you cant just put all of your perks from one tree into another. And even if you did, a warrior will never be as good as a mage who invested their time in that build from the beginning due to health, magicka, and stamina.
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lucy chadwick
 
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Post » Sun Feb 03, 2013 12:29 pm

Sorry, I don't see it. As I've said already, you are still restricted by your skill number and your health, magicka, and stamina. So unless you are a power gamer, or an OI abuser, this is not broken and it wont allow you a super easy or op advantage in any way. If you are a power gamer or OI abuser, well, you already broke your character in a sense anyway, so no further damage was done. My point is the leveling system was already easily broken if the player wished to do so, so this really doesn't do anything in the grand scheme of things when talking about Skyrim's leveling system.

Yes it will.

The 20% cooler perks on many trees are absolutely useless for end-game and are only taken because they're not useless pre-endgame. For example it's possible to hit the armor cap with both light AND heavy armor by only taking one 20% cooler perk. This allows players to go back and take out perks that are basically useless, thus allowing the player to take all the good perks.

What you're doing is expecting people to limit themselves. This game was designed with the idea of letting people play however they want, and for some people? That's using all skills. You're suggesting nothing but a self-imposed limit, which has nothing to do with the objective base game design. This new system easily allows anyone and everyone to craft their OP armor, then perk everything long-term, like weapon damage, sneak ability, block and marksman, and all magic skill trees.


To say it's "abuse" on the player's part to use every tool they're provided with is ridiculous. And I'm saying this as a person who never ever ever uses perk respec systems. The point is that Skyrim -literally- just lost the little RPG elements it had in that Dragonborn allows you to respec your pure warrior to be a pure mage or a pure thief at will. The point is that again, practically NOTHING you do matters because it either has no consequence or it can just be fixed as you see fit later on.


That's just it...you can't. Sure, you can get rid of the perks you put in, but unless you have actually invested the time to increase the skill, you cant just put all of your perks from one tree into another. And even if you did, a warrior will never be as good as a mage who invested their time in that build from the beginning due to health, magicka, and stamina.

Refer to the black book abilities and the gear potential from mastering Alchemy, smithing and enchanting, then you'll think twice about that statement.
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Auguste Bartholdi
 
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Post » Sun Feb 03, 2013 5:17 pm

Yes it will.

The 20% cooler perks on many trees are absolutely useless for end-game and are only taken because they're not useless pre-endgame. For example it's possible to hit the armor cap with both light AND heavy armor by only taking one 20% cooler perk. This allows players to go back and take out perks that are basically useless, thus allowing the player to take all the good perks.

What you're doing is expecting people to limit themselves. This game was designed with the idea of letting people play however they want, and for some people? That's using all skills. You're suggesting nothing but a self-imposed limit, which has nothing to do with the objective base game design. This new system easily allows anyone and everyone to craft their OP armor, then perk everything long-term, like weapon damage, sneak ability, block and marksman, and all magic skill trees.


To say it's "abuse" on the player's part to use every tool they're provided with is ridiculous. And I'm saying this as a person who never ever ever uses perk respec systems. The point is that Skyrim -literally- just lost the little RPG elements it had in that Dragonborn allows you to respec your pure warrior to be a pure mage or a pure thief at will. The point is that again, practically NOTHING you do matters because it either has no consequence or it can just be fixed as you see fit later on.




Refer to the black book abilities and the gear potential from mastering Alchemy, smithing and enchanting, then you'll think twice about that statement.

1. If by tools you mean the oghma infinium glitch, then that should not count because it was not something willingly provided to the player, and most people do not even use it. The fact of the matter is the only people that this feature truly effects are those around 81 who can put their perks in everything, and those who abuse the craft system. And yes, it is abuse, if you use the restoration glitch. Anything else wont net you enough magicka stamina or health to play effectively as another class.

2. What black book are you referring to? None that I can think of besides a small 10 percent buff to certain skills effects the craft system. Even then, it sounds like you're referring to glitches rather than things that are intentionally in the game. Thats the only real way that the crafting system can actually make your character an effective mage warrior or etc. If thats the case, then its irrelevant, because these already broke the game, and is completely optional as all glitches are. You wouldn't say Dragon age origins was broken because it had a glitch to level up all the way, would you?
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Isabell Hoffmann
 
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Post » Sun Feb 03, 2013 1:12 pm

Yes it will.
/snip
Does this mean that you are finally done with TES ?
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Ana
 
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Post » Sun Feb 03, 2013 1:35 pm

All in all it sounds like you're talking about people who exploit the game, and the devs can't count for them. The very nature of exploits is to play the game in a way that is unintentional. I am referring to those who play the game the way it is meant to be played. That means those who play and stop at the soft cap, and dont abuse oghma or the restoration glitch. Anyone who does not do these will not have the game broken for them because of this respec. That is all that matters when we're talking about a "broken" game. You bring in exploits, then its a no [censored] sherlock moment, since they already broke the game by using cheats.
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Kayleigh Williams
 
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Post » Sun Feb 03, 2013 9:40 pm

Does this mean that you are finally done with TES ?
Meaning he can get off ourforum and stop comparing the game to new vegas :tongue:
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Invasion's
 
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Post » Sun Feb 03, 2013 5:00 pm

1. If by tools you mean the oghma infinium glitch, then that should not count because it was not something willingly provided to the player, and most people do not even use it. The fact of the matter is the only people that this feature truly effects are those around 81 who can put their perks in everything, and those who abuse the craft system. And yes, it is abuse, if you use the restoration glitch. Anything else wont net you enough magicka stamina or health to play effectively as another class.

2. What black book are you referring to? None that I can think of besides a small 10 percent buff to certain skills effects the craft system. Even then, it sounds like you're referring to glitches rather than things that are intentionally in the game. Thats the only real way that the crafting system can actually make your character an effective mage warrior or etc. If thats the case, then its irrelevant, because these already broke the game, and is completely optional as all glitches are. You wouldn't say Dragon age origins was broken because it had a glitch to level up all the way, would you?

No, I'm saying it's more than easy to level all skills, first of all. Illusion, Pickpocketing, Alteration, Sneak, Enchanting, any weapon or armor skill....these all level at the speed of light. If you want one, you can have it within a day. This also gives you plenty of room to spend all your skill training on hard to level skills like Destruction and Speech.

With two enchants on every piece of armor, you can give yourself more than enough magicka or cost reduction to be a competent mage even if you've spent next to nothing in magicka yourself. No restoration glitch neccesary.

Finally, the black book powers LITERALLY offer you 0 casting cost for 30 seconds. They LITERALLY offer you a chance to fully restore your magicka. They LITERALLY offer you 10% more spell reduction across the board (alongside 10% better enchantments).


There's points where extra magicka, stamina or health becomes trivial. With two enchants per piece of gear, that's easily achieved.
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keri seymour
 
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Post » Sun Feb 03, 2013 1:19 pm

All in all it sounds like you're talking about people who exploit the game, and the devs can't count for them. The very nature of exploits is to play the game in a way that is unintentional. I am referring to those who play the game the way it is meant to be played. That means those who play and stop at the soft cap, and dont abuse oghma or the restoration glitch. Anyone who does not do these will not have the game broken for them because of this respec. That is all that matters when we're talking about a "broken" game. You bring in exploits, then its a no [censored] sherlock moment, since they already broke the game by using cheats.
Say what dude? you can easily bypass issues that come with swapping from pure warrior to pure mage without cheating or exploiting, hell you can simply buy enchanted gear from NPCs and you negate the magicka issue completely, converting a pure warrior to pure mage functions the same as playing a common playstyle of pure mage of making use of alchemy or enchanting or both. It is painfully easy without glitches, cheats or exploits.
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Avril Louise
 
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Post » Sun Feb 03, 2013 3:00 pm

Meaning he can get off ourforum and stop comparing the game to new vegas :tongue:
:biggrin: Why...noooo. I would never slam my ole bud, LN...

I mean we share a similar passion for another series, but somehow I feel one may be experiencing the game for the wrong reasons.
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Imy Davies
 
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Post » Sun Feb 03, 2013 7:02 pm

No, I'm saying it's more than easy to level all skills, first of all. Illusion, Pickpocketing, Alteration, Sneak, Enchanting, any weapon or armor skill....these all level at the speed of light. If you want one, you can have it within a day. This also gives you plenty of room to spend all your skill training on hard to level skills like Destruction and Speech.

With two enchants on every piece of armor, you can give yourself more than enough magicka or cost reduction to be a competent mage even if you've spent next to nothing in magicka yourself. No restoration glitch neccesary.

Finally, the black book powers LITERALLY offer you 0 casting cost for 30 seconds. They LITERALLY offer you a chance to fully restore your magicka. They LITERALLY offer you 10% more spell reduction across the board (alongside 10% better enchantments).


There's points where extra magicka, stamina or health becomes trivial. With two enchants per piece of gear, that's easily achieved.


You can level those skills up fast, yes, but as I've said, it doesn't really matter, because you're still limited by your H M and S unless you glitch. Enchanting even when combined with alchemy doesn't net you enough in any category to make you anything more than a mediocre mage or warrior, etc. To the spell reduction, it doesn't really matter, because you still need to get destruction up to 100 to be effective with spells. Even if you have your spell reduction down to 0, you'll still be a svcky mage compared to those who fully invest in it. And the black book powers are limited. You cant use that 30 second thing continuously, so what does that matter?
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Grace Francis
 
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Post » Sun Feb 03, 2013 8:52 pm

Say what dude? you can easily bypass issues that come with swapping from pure warrior to pure mage without cheating or exploiting, hell you can simply buy enchanted gear from NPCs and you negate the magicka issue completely, converting a pure warrior to pure mage functions the same as playing a common playstyle of pure mage of making use of alchemy or enchanting or both. It is painfully easy without glitches, cheats or exploits.

Not if you don't level those skills up first....How can I go from a warrior to an effective mage if I've never even used destruction and the skill is stuck at 25?
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Pumpkin
 
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Post » Sun Feb 03, 2013 9:01 pm

:biggrin: Why...noooo. I would never slam my ole bud, LN...

I mean we share a similar passion for another series, but somehow I feel one may be experiencing the game for the wrong reasons.

In what wrong way then?
The story isn't exactly top quality, the experiences of each character aren't really unique. My problem is I had my character, played through the game with him (a LOT quicker than expected due to short faction questlines) and then I sit here asking myself what the point is of making another character when everything feels the same. I had high hopes for Dragonborn given it seems to be the one Bethesda put a lot of time and effort into, and yesterday the news sounded good, but today sadly it seems like nothing but bad news for me. A short main quest, interchangeable perks and abilities on a whim and a storyline that doesn't seem to be making much sense/is missing a proper explanation that would make it make sense. :/

My issue there is I've basically already enjoyed Skyrim with my first character. Repeated attempts are trivial because they're basically the same.
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Samantha Mitchell
 
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Post » Sun Feb 03, 2013 2:18 pm

Not if you don't level those skills up first....How can I go from a warrior to an effective mage if I've never even used destruction and the skill is stuck at 25?
Level of destruction only effects acquiring perks and not direct strength as the only time leveling up destruction would alter the strength is the +25/50% power perks, you could have level 1 destruction but slam enemies with powerful spells because you utilized a storebought potion that boosted your destruction power, same applies for the other schools. Leveling up spells is not required for them to be powerful due to enchanting and simple potions to help each and every spell school.
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Claire Jackson
 
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Post » Sun Feb 03, 2013 3:50 pm

In what wrong way then?
The story isn't exactly top quality, the experiences of each character aren't really unique. My problem is I had my character, played through the game with him (a LOT quicker than expected due to short faction questlines) and then I sit here asking myself what the point is of making another character when everything feels the same. I had high hopes for Dragonborn given it seems to be the one Bethesda put a lot of time and effort into, and yesterday the news sounded good, but today sadly it seems like nothing but bad news for me. A short main quest, interchangeable perks and abilities on a whim and a storyline that doesn't seem to be making much sense/is missing a proper explanation that would make it make sense. :/

How so, Elmo guy LOVED IT, and he complains all the time :)
And Miraak is ambiguous for a reason.
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Alexandra Ryan
 
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Post » Sun Feb 03, 2013 7:16 pm

I gotta go soon, so I'll just be reading posts for now. Feel free to reply as always. I will end my part in this with saying that the Elderscrolls games give us the promise of being able to play as you want with complete freedom.

Anything you do in your game, whether that is playing normally, self limiting, or exploiting is completely on you. The addition of a feature that is completely avoidable, just like a glitch is completely avoidable does NOT break the game, and the addition of a feature like this does NOT make the game something beyond an rpg.

People always say Skyrim has no choice, yet when Beth gives you more options, people say its butchering the name of rpg's. Seriously, this feature does not get rid of consequences unless you glitch or exploit. And glitches and exploits already by their very nature bypass consequence, so what does it matter?

This feature gives you the ability to modify your character in even more ways. I personally wont use it, because I don't need it, but I do believe it is still a good addition to the game for those who wish to use it.

The only ONLY people that this will negatively effect are those with no willpower, and it only breaks the game for those who have a mind to do so, just like smithing, enchanting and alchemy exploits. Nothing has changed. Skyrim is still a functioning rpg, albeit an untraditional rpg, which isn't a bad thing unless you want it to be.

Just one man's opinion. Hope you all enjoy the expansion. Peace.
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Nicholas C
 
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