Wasteland 2 forthcoming?

Post » Mon May 14, 2012 10:15 pm

I want a smiley hugging Brian Fargo.
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Hilm Music
 
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Post » Mon May 14, 2012 10:55 pm

Brian Fargo bobble heads for all!
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stephanie eastwood
 
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Post » Tue May 15, 2012 4:47 am

I'm trying to convince my brother to split the 50 dollar pledge with me (15 - 35). That way he could get the digital copy and I'll get the big box. I really love game manuals, especially big ass oldschool ones with tons of info. They're fun to read in the bathroom.
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Emmi Coolahan
 
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Post » Mon May 14, 2012 10:50 pm

Here's a quote I found just simply amazing from one of Fargo's recent interviews (gamebanshee):


GB: How do you convince a newer or younger RPG fan who has grown accustomed to the action-focused titles to give Wasteland 2 a shot?

Brian: Well here is the beauty of fan funding... we don't have to convince some younger RPG player of anything. I am making this game for the wonderful fans who put their money behind us and not some nebulous group of new people. Let's make the game they all expect and let the chips fall where they may. There is just no way I'm going to consider anything that could let down the core.

If this was funded by a major publisher, their PR department would have [censored] bricks for him saying that.

http://www.gamebanshee.com/interviews/107335-wasteland-2-interview.html
LEGEND!

I hope this is a huge success and starts a trend.

especially big ass oldschool ones with tons of info.
Civ 3 was the biggest one I ever had.
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Ryan Lutz
 
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Post » Tue May 15, 2012 4:39 am

Here's a quote I found just simply amazing from one of Fargo's recent interviews (gamebanshee):


GB: How do you convince a newer or younger RPG fan who has grown accustomed to the action-focused titles to give Wasteland 2 a shot?

Brian: Well here is the beauty of fan funding... we don't have to convince some younger RPG player of anything. I am making this game for the wonderful fans who put their money behind us and not some nebulous group of new people. Let's make the game they all expect and let the chips fall where they may. There is just no way I'm going to consider anything that could let down the core.

If this was funded by a major publisher, their PR department would have [censored] bricks for him saying that.

http://www.gamebanshee.com/interviews/107335-wasteland-2-interview.html

Wow, that's awesome. Exactly what I wanted to hear. I still can't believe we're getting another classic-era RPG that isn't just a fan creation, but is actually made by a big chunk of the original team.
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Benji
 
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Post » Mon May 14, 2012 6:30 pm

Here's a quote I found just simply amazing from one of Fargo's recent interviews (gamebanshee):


GB: How do you convince a newer or younger RPG fan who has grown accustomed to the action-focused titles to give Wasteland 2 a shot?

Brian: Well here is the beauty of fan funding... we don't have to convince some younger RPG player of anything. I am making this game for the wonderful fans who put their money behind us and not some nebulous group of new people. Let's make the game they all expect and let the chips fall where they may. There is just no way I'm going to consider anything that could let down the core.

If this was funded by a major publisher, their PR department would have [censored] bricks for him saying that.

http://www.gamebanshee.com/interviews/107335-wasteland-2-interview.html

Brian is an awesome man. This game is looking very promising.
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sunny lovett
 
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Post » Mon May 14, 2012 9:22 pm

Is this going to start a trend where the fans of games pay for the thing that they want for smaller titles? While the big companies just keep doing what they are doing?
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Petr Jordy Zugar
 
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Post » Mon May 14, 2012 7:33 pm

Is this going to start a trend where the fans of games pay for the thing that they want for smaller titles? While the big companies just keep doing what they are doing?
Looks like it. And it sounds like a good idea to me, though there's always the danger of it being used too much in a short period of time and people get tired of it. I'd say the whole Indie Bundle pay-what-you-want thing came close to that at some point. Overuse it and people will lose interest.

Speaking of ex Obsidian devs called Brian with a wish to develop party turn based post apocalyptic RPGs, http://www.irontowerstudio.com/forum/index.php?PHPSESSID=c09f15761f01bcd4ca3ac76489419b0d&topic=2482.0
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Tamara Primo
 
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Post » Tue May 15, 2012 12:38 am

Is this going to start a trend where the fans of games pay for the thing that they want for smaller titles? While the big companies just keep doing what they are doing?

Hopefully it just goea back to the way it used to be. Games developers making games because it's what they would play and know that's what the fans want. Instead of developers making games based off of the PR and marketing departments.
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Milad Hajipour
 
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Post » Tue May 15, 2012 1:26 am

Hopefully it just goea back to the way it used to be. Games developers making games because it's what they would play and know that's what the fans want. Instead of developers making games based off of the PR and marketing departments.
But the PR and marketing departments make them more money, so they will go with that most of the time. But there are still some companies who make games because it is what they would play, but the really big ones just follow the public. Like Bioware, not justifying there ending for Mass Effect 3, but if they liked it they should just tell the fans to get over themselves instead of considering changing it for them.
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Alba Casas
 
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Post » Mon May 14, 2012 7:59 pm

Hopefully it just goea back to the way it used to be. Games developers making games because it's what they would play and know that's what the fans want. Instead of developers making games based off of the PR and marketing departments.
I like the way Kotaku put it:
Publishers go after the lowest common denominator. They might kill a game series if it sells 2 million copies instead of the 4 million target. There isn't anything necessarily wrong with that, however, there is one thing they forget: There's still 2 million people out there who DO want to buy the games. The publisher is only maximizing profit if they consider those 2 million people to not be a significant number. But you can't possibly say that 2 million is insignificant. That's where the Kickstarter projects have it right. They make the game based on funding from the user base. If the user base is big, you get a better funded game (not necessarily a better game, mind you, although it does help a lot towards that goal). As we've just seen with Wasteland 2, a rabid group of dedicated "niche" fans are still willing to pony up big bucks to get what they want. This is where the big publishers are ignorant, and I highly suspect they will continue to be ignorant. They've got dollar signs in their eyes, and that makes them miss the trees for the forest, if you will. While they cater to the millions of mainstream people who want the next same Call of Duty game, they leave out the several splinter million fans left over from days of old. Just because they aren't the majority doesn't meant they don't have money to give you.
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Shae Munro
 
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Post » Mon May 14, 2012 8:01 pm

Well said, Orzorn.
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katsomaya Sanchez
 
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Post » Tue May 15, 2012 3:44 am

Wow, just noticed this thread. I may have to pledge for the $50-100 mark. I love these kickstarter projects.
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Kellymarie Heppell
 
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Post » Tue May 15, 2012 12:55 am

I don’t think that I ever been as excited for any game as I am for Wasteland 2. I’ve been saying for a long time that I’d be willing to pay more for a unique, deep RPG then I would for another generic shooter. And now I have this chance.

Games these days are so dedicated to the mass market that they have lost any shred of art or individuality. Think of all the genres there used to be compared to today. Oh, we have a lot of genre NAMES, but if you look at the games them selves we have sports games and about a thousand kinds of shooter. Even our RPGs are shooters. Look at Mass Effect: 30% Choose-your-own-adventure, 16% dating sim, 61% third person shooter and 3% RPG. That passes as an RPG today.

Double Fine and inXile are doing two great things.
Firstly they are resurrecting two genres that have all but vanished.
Secondly, for the first time in years, they are talking about games made for gamers – not game made to attract every random frat boy with fifty bucks and too much time.


Folks who are supporting Wasteland 2 might also be interested in The Banner Saga
http://www.kickstarter.com/projects/stoic/the-banner-saga
The Banner Saga is a role-playing game merged with turn-based strategy, wrapped into an adventure mini-series about vikings.
Travel through stunning landscapes straight out of an animated film. Battle painstakingly hand-animated foes in strategic, turn-based combat harkening back to the classic "Tactics" days of gaming. Make decisions with consequences in conversations with people you'll truly care about.
And throughout the whole thing record the history of your people on your banner where it will be remembered, because soon there might not be anything left.
The Banner Saga is a mature game aimed at gamers who appreciate art, story and strategy.


What's another $15, eh? Worth it just to have a third game to rub in the big publisher's faces.

I can't even describe how excited I am to play another post-apocolyptic RPG.
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Kerri Lee
 
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Post » Mon May 14, 2012 6:47 pm

Brian Fargo is a relic from another age. I'm glad he's still around and hasn't had his values diluted over the years like other greats like John Romero. He seems to be genuinely interested in developing the game that he's always wanted to do both for himself and for the fanbase. Interplay was one of the greatest developers of the 90's, and I'm glad that people like Brian haven't fallen out of touch with their work and aren't willing to concede to the whims of some lesser publisher who could care less about the "human aspect" of games and just wants to know the numbers and sales figures.

Civ 3 was the biggest one I ever had.
Are you kidding? Try SimCity 3000 Unlimited. It was spiral bound and, if memory serves, at least an inch thick. The dimensions were larger than Civ 3's as well.
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Sammygirl500
 
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Post » Tue May 15, 2012 1:12 am

“Having more money means the writers will get to make the game broader and deeper. The bigger music and sound budget means more great music from Mark Morgan. It also allows for more varied environments, more character portraits and interesting effects like having radiation clouds that float move over areas.”

“In addition to more locations, we’ll have the manpower to create more layered effects based on what the player is up to. Cause and effect is everything in a good RPG so triggering based off more variables makes for a better world. This can range from having hundreds of different NPC dialogue remarks based on who is in the party, encounters that react to what you look like, scenes that open up based on how violent you were or perhaps how low your intelligence is. This kind of depth is what made Wasteland 1 so good.”
http://www.digitaltrends.com/gaming/exclusive-brian-fargo-of-inxile-talks-wasteland-2-kickstarter-success/
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Avril Churchill
 
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Post » Mon May 14, 2012 8:34 pm

If I read that right it sounds like Fargo is planning on releasing "mod tools" shortly after Wasteland 2s release. That's awesome,and hopefully that'll also mean a "developers" console as well.
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Prohibited
 
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Post » Mon May 14, 2012 11:04 pm

Since there are so many, I hope all of those NPC's and statues of people who paid for it are put in the game in a way that fits in seamlessly and aren't just put in randomly for the sake of being in there.

I haven't played the original, but people tell me it was a whacky place, so even if they do shove the statues in just anywhere, they shouldn't be all that out of place.
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Betsy Humpledink
 
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Post » Mon May 14, 2012 5:21 pm

Just hit 1.5 million. :D I pledged my $100. I'm excited to see how this game will turn out.
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Siobhan Thompson
 
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Post » Mon May 14, 2012 11:55 pm

Never played Wasteland or Fallout 1 or 2, but I am willing to try new game types.
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Ron
 
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Post » Mon May 14, 2012 3:46 pm

You are now able to pledge to Wasteland 2 via Paypal:

http://wasteland.inxile-entertainment.com/pledge.php
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Flutterby
 
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Post » Mon May 14, 2012 3:52 pm

They hit $1.5m long before Kickstarter reflected it because of Paypal.
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Cccurly
 
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Post » Mon May 14, 2012 6:15 pm

Video number 2 is up. I laughed cause it's funny. WATCH IT NOW! It's on the Kickstarter page.
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Miss K
 
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Post » Tue May 15, 2012 2:49 am

I laughed. :D

Man, I hope that this does really well. One can only hope that publishers realise that they've left a chunk of the market behind.
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Vahpie
 
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Post » Tue May 15, 2012 3:02 am

Man, I hope that this does really well. One can only hope that publishers realise that they've left a chunk of the market behind.
Unfortunately, as I believe was mentioned in one of the DoubleFine videos, 1-2 million isn't going to impress the big publishers. They're not going to feel threatened or decide there's a worthwhile market. They'll glance over, say "oh, that's cute" and go back to spending over a hundred million on the next Call of Duty.
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Crystal Birch
 
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