I'm guessing that the biggest reason that publishers didn't go for it is the turn-based tactical combat. "Turn-based" is oftentimes a dirty word with certain circles of gamers, and tactical combat games can range from difficult to impossible to play with a controller, so there's not much of a chance of a console port cash cow for the publisher. Keep in mind that a lot of good games didn't have publisher support and resorted to releasing through services like Steam instead.
I personally really enjoy party-based RPGs with tactical combat, and that has nothing to do with me not wanting games to change or modernize. Modern != twitch action or shooter. There are some really fun aspects of turn-based games that typically just don't exist in action games. Don't get me wrong...I love me some action games, but it's been a while since I've gotten my hands on a good party-based tactical combat RPG.
If they come anywhere close to making a Wasteland game with more up-to-date technology I'll be a happy gamer. Even if it turns out to be not-so-great I won't begrudge my donation to the project. Brian Fargo has been involved with so many of my favorite games over the years that I'm happy to contribute to giving this project a chance.
You have a point. I'm largely indifferent to Turn Based or Realtime as my game's combat base that I forget some people want to 'crush' TB from existence. My real concern isn't 'TEH LAETIST GRAFICS!' like some 15 Year old COD 'gamer', my concern is dialogue, environment, and character richness. My main concern is that I wish some sort of screenshot of the world, or a character profile was given so we could see their idea of 'character depth'. Really it's just a little questioning of how this will all turn out. But really, as long as the game isn't as 2-D as Fallout 3, I'll be happy. Fallout 3 had a beautiful richly detailed world environment, but if you looked at the characters, they either made no sense or were about as personable as a brick on the ground.
As opposed to... being catered to massmarket appeals that swallow everything they're offered no matter how lame and reptitious it is, like almost everything else these days?
Wasteland 2 is made for people who haven't had a game to really appeal to them in years - the Black Isle era gaming sensibilities and potential. That is a niche these days, but that's really the point of all this - if it wasn't a niche, there'd likely be no need for Kickstarter type funding. And if the idea doesn't appeal to some, that some does not pledge and is happy with what it's got - and maybe buy the game once it's finished and in the market, if it then looks like something they'd be willing to try out.
And agreed with Softnerd.
It's not a question of main stream, it's my impressions. The only people who seem to be supporting W2 mainly are the types of people ridiculed as 'stuck in the past'. While Fallout for example is definitely of a high caliber of gaming, there have been many gems in this modern era of gaming as well, but the types of people at places at NMA and Codex by and large would refuse to believe, soley because it wasnt made 10 years ago in isometric turn based combat. I don't know, it just weirds me out to think there's people who take gaming THAT seriously, I mean, it's a game, it's about fun, not treating it like you're filling out your tax forms.