Weapons,Mods and Ammo. Mega thread #2

Post » Sat Feb 19, 2011 5:59 am

I'm having trouble deciding which round will only fire in one weapon. It's a toss up for me between 12.7mm and .50.

A 12.7mm sub-gun would be pretty schweet though...
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Lucie H
 
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Post » Sat Feb 19, 2011 12:59 am

:nono: Incorrect answer. Thanks for playing. You'll recieve a play at home version as a consolation prize.


That's three mentions of the M3 so far, two from poeple who have played the game and one in the All Roads. Of course, just because it's in All Roads doesn't mean it will be in the game, but seeing what is clearly an M3 in the graphic novel added to the first person reports of it being on the demos, I'ma gonna call it confirmed.


Intact Garden Gnome saw it http://www.gamesas.com/index.php?/topic/1114386-stuff-i-found-out-at-pax/ That pretty much confirms it. And on a side note, if the Tommy Gun makes it in, it will probably be chambered in 9mm as well.
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Angus Poole
 
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Post » Sat Feb 19, 2011 10:25 am

I'm having trouble deciding which round will only fire in one weapon. It's a toss up for me between 12.7mm and .50.

A 12.7mm sub-gun would be pretty schweet though...

Its obvious realy.. bb there is always a bb gun and unless they also have the limited edition bb gun red ryder it will be only one gun using bbs.
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Amy Gibson
 
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Post » Sat Feb 19, 2011 6:40 am

I'm having trouble deciding which round will only fire in one weapon. It's a toss up for me between 12.7mm and .50.

A 12.7mm sub-gun would be pretty schweet though...

5mm. The only other weapon that would make sense to fire a round like that would a PDF like the FN P90 or HK MP7. Both use smaller caliber (5.7 and 4.6 respectively). The likelyhood of a second minigun that takes the same round is minimal. Why have two guns so similar to each other? So either there's another small submachinegun to go with the 9mm and 10mm, or it's the lonely caliber. Maybe that stupid cyberpunk crap is real and it's like an MP7 and takes 5mm.

Or I suppose another auto pistol could use it. That would make 5 auto pistols though.
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Anthony Rand
 
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Post » Sat Feb 19, 2011 3:47 am

Intact Garden Gnome saw it http://www.gamesas.com/index.php?/topic/1114386-stuff-i-found-out-at-pax/ That pretty much confirms it. And on a side note, if the Tommy Gun makes it in, it will probably be chambered in 9mm as well.
Why do you say that? 45-70 Gov't is one of the available ammo types in the game. Sure it's not .45 ACP, but it's still a .45 caliber round. Just like the .50 MG isn't just a .50 BMG or .50 AE round, but rather exists as both in-game.
http://www.gamesas.com/index.php?/topic/1112926-weapons-mods-and-ammo-mega-thread/page__p__16326547__fromsearch__1&#entry16326547

46ACP said Josh confirmed to him that .45-70 would be in-game, and I highly doubt that is any bit less than the truth. It would make sense that if a .45 caliber round is in the game, and the Thompson is in the game, that the Thompson will utilize this round rather than 9mm.
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Josh Sabatini
 
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Post » Sat Feb 19, 2011 7:31 am

Its obvious realy.. bb there is always a bb gun and unless they also have the limited edition bb gun red ryder it will be only one gun using bbs.

http://en.wikipedia.org/wiki/File:BB_gun_with_CO2_and_BBs.jpg
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Juan Cerda
 
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Post » Fri Feb 18, 2011 10:35 pm

Why do you say that? 45-70 Gov't is one of the available ammo types in the game. Sure it's not .45 ACP, but it's still a .45 caliber round. Just like the .50 MG isn't just a .50 BMG or .50 AE round, but rather exists as both in-game.
http://www.gamesas.com/index.php?/topic/1112926-weapons-mods-and-ammo-mega-thread/page__p__16326547__fromsearch__1&#entry16326547

46ACP said Josh confirmed to him that .45-70 would be in-game, and I highly doubt that is any bit less than the truth. It would make sense that if a .45 caliber round is in the game, and the Thompson is in the game, that the Thompson will utilize this round rather than 9mm.
.45-70 is waaaay bigger than .45ACP and I doubt that you could even make a Thompson that could handle it, and who is dumb enough to try one out?
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Laura Simmonds
 
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Post » Fri Feb 18, 2011 11:24 pm

http://en.wikipedia.org/wiki/File:BB_gun_with_CO2_and_BBs.jpg
http://www.youtube.com/watch?v=R-nNZg1TmRI

Took me FOREVER to find that video. XD
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Brian Newman
 
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Post » Sat Feb 19, 2011 7:20 am

.45-70 is waaaay bigger than .45ACP and I doubt that you could even make a Thompson that could handle it, and who is dumb enough to try one out?
And .50 BMG is waaaaaaay bigger than .50 AE. However, in-game they'll be the same round. I assume that IF the Thompson is in the game, that it would utilize .45-70 rather than 9mm or 10mm.
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Jeffrey Lawson
 
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Post » Sat Feb 19, 2011 11:27 am

And .50 BMG is waaaaaaay bigger than .50 AE. However, in-game they'll be the same round. I assume that IF the Thompson is in the game, that it would utilize .45-70 rather than 9mm or 10mm.

I think you may have misunderstood Josh. Here's the quote from the other thread:
12.7mm in F:NV is essentially a fictional handgun cartridge. We already had a .50 and I didn't want to confuse non-gun people with another .50. It's the functional equivalent of .50 AE just as the weapon that fires it is the functional (arguably more functional) equivalent of an IMI Desert Eagle. In the Fallout universe, I think of it as the marginally smaller sibling of the 14mm round.

EDIT: Remember, folks, caliber is the nominal diameter of the bullet. .45 ACP, .45 LC, and .45-70 Gov't may all be roughly .45 inches across, but the cartridges are very different. Similarly, .50 BMG and .50 AE are very different. So while 12.7mm does represent the size of the fictional bullet, the cartridge is not the same size as the .50 round used in the Anti-Materiel Rifle.
(emphasis mine)

The way I read this is there will be 2 nominally .50 caliber ammos in the game: .50MG, which is confirmed from screenshots to be the ammo for the AMR, and 12.7mm, which is confirmed here by Josh to be the ammo for the 12.7mm Pistol.
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Anthony Diaz
 
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Post » Sat Feb 19, 2011 9:10 am

I kind of have to wonder what the 45-70 is for. There are already so many different ammo types that hardcoe mode will be next to impossible for Guns characters. The .308 is being utilized more in New Vegas, but that doesn't really matter if they're just going to add 5 more ammo types that only work with one weapon each.
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Isaac Saetern
 
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Post » Sat Feb 19, 2011 6:11 am

I kind of have to wonder what the 45-70 is for. There are already so many different ammo types that hardcoe mode will be next to impossible for Guns characters. The .308 is being utilized more in New Vegas, but that doesn't really matter if they're just going to add 5 more ammo types that only work with one weapon each.

There won't be. Josh has already told us this:
To add fuel to the fire, all "Guns" ammo types but one are used by at least two weapons.

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Alyna
 
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Post » Fri Feb 18, 2011 11:56 pm

I think you may have misunderstood Josh. Here's the quote from the other thread:
(emphasis mine)

The way I read this is there will be 2 nominally .50 caliber ammos in the game: .50MG, which is confirmed from screenshots to be the ammo for the AMR, and 12.7mm, which is confirmed here by Josh to be the ammo for the 12.7mm Pistol.
Oh, okay. I thought he meant the .50MG was both .50 BMG and .50 AE.

Though I don't see how if the Thompson were in the game why it'd be chambered in anything besides a .45 round.
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Monika
 
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Post » Fri Feb 18, 2011 8:07 pm

There won't be. Josh has already told us this:


Thanks for the relay. Now I can look forward to using the 12.7mm on not one, but two guns! Ooh, and that means that there will be two weapons that use the Alien Power Cell!
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No Name
 
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Post » Sat Feb 19, 2011 8:48 am

Oh, okay. I thought he meant the .50MG was both .50 BMG and .50 AE.

Though I don't see how if the Thompson were in the game why it'd be chambered in anything besides a .45 round.

Well, the options are these:

Thompson is in game, chambered in .45ACP just like in real life.
Thompson is in game, chambered in a pistol cartridge already in the game.
Thompson is in game, chambered in a .45 caliber cartridge already in the game.
Thompson is not in the game.

Personally, I don't think it's gonna make it. But if it does, it'll be 10mm. Josh'll make some sacrifice to keep things simple, but I doubt he'll make it in such a big rifle round as the .45-70. 12.7mm would be balls though.
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Steve Bates
 
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Post » Sat Feb 19, 2011 10:23 am

Well, the options are these:

Thompson is in game, chambered in .45ACP just like in real life.
Thompson is in game, chambered in a pistol cartridge already in the game.
Thompson is in game, chambered in a .45 caliber cartridge already in the game.
Thompson is not in the game.

Personally, I don't think it's gonna make it. But if it does, it'll be 10mm. Josh'll make some sacrifice to keep things simple, but I doubt he'll make it in such a big rifle round as the .45-70. 12.7mm would be balls though.
Oh my god, I don't think anyone would be able to take on my character with a 12.7mm submachine gun. XD

Eh, I personally would rather it stay out of the game then appear in it not in a .45 caliber round. You've got me on the hook with the whole operating like it does in the real world thing now (though I still fundamentally care about game mechanics).
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Richard Thompson
 
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Post » Fri Feb 18, 2011 10:16 pm

Thanks for the relay. Now I can look forward to using the 12.7mm on not one, but two guns! Ooh, and that means that there will be two weapons that use the Alien Power Cell!
Not necessarily. The quote says in the "guns" category. The alien power cells would be in the energy weapons category, so the APC may only be for one weapon.
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Vivien
 
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Post » Sat Feb 19, 2011 11:30 am

I mentioned this on another thread but I would would like to see a predator drone. You would use a targeting laser and paint the area to be bombed. The drone's payload could be changed from say 10 frag grenades or 2 mini nukes. It strafe the target area an return to your house. You would then have to return to the house to reload the predator. Although if they put this in they would have to take out the satellite laser since to have both would be a bit much imo.


Or a http://en.wikipedia.org/wiki/Laser_designator that shoots http://en.wikipedia.org/wiki/M712_Copperhead. :drool:
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Sophh
 
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Post » Fri Feb 18, 2011 9:30 pm

Not necessarily. The quote says in the "guns" category. The alien power cells would be in the energy weapons category, so the APC may only be for one weapon.


Ugh. That also means that the 12.7mm might only have one gun also. Why did you have to go and make me read carefully!? At least I'm still going to be using mostly Energy Weapons. Definitely going to use a lot of Guns though too.
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Melissa De Thomasis
 
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Post » Sat Feb 19, 2011 11:58 am

YOu know what I want...A weapons dealer like the Merchant from RE4 lol. Just someone cool like that.
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lauraa
 
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Post » Sat Feb 19, 2011 2:19 am

Ugh. That also means that the 12.7mm might only have one gun also. Why did you have to go and make me read carefully!? At least I'm still going to be using mostly Energy Weapons. Definitely going to use a lot of Guns though too.
But than that would mean .45-70, .50(B)MG, 5mm, and the rest of the confirmed calibers have multiple modes of use!

There's also the chance (albeit probably small) that there are rounds that are not yet confirmed. We could very well get a .45ACP Thompson and have the rest of the rounds used in multiple platforms, you never know.
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Facebook me
 
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Post » Sat Feb 19, 2011 7:37 am

I'm not sure if in-game case size has anything to do with what it actually fires (e.g. .32 casings from the .32 pistol and hunting rifle) but http://xbox360.ign.com/dor/objects/14341976/fallout-new-vegas/videos/fallout_gmp_victor_90310.html might be a .45-70. Can anyone say 1886?

Digging the sights too.

Edit: Sorry for the double post.
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gandalf
 
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Post » Sat Feb 19, 2011 8:35 am

I'm not sure if in-game case size has anything to do with what it actually fires (e.g. .32 casings from the .32 pistol and hunting rifle) but http://xbox360.ign.com/dor/objects/14341976/fallout-new-vegas/videos/fallout_gmp_victor_90310.html might be a .45-70. Can anyone say 1886?

Digging the sights too.

Edit: Sorry for the double post.

Visually, it seems to be consistent with how http://www.winchestercollector.org/guns/1886.shtml. I tried to look at the action to see if they modeled the double locking bars that made that action so strong, but alas, I could not verify them. It is entirely possible that the rifle shown is the "Trail Carbine" resembling the http://www.winchestercollector.org/guns/1894.shtml and confirmed to be chambered in .44 magnum, or that Josh has done what I least expect, and that is include a third lever-action rifle, modeled after the 1886. I just don't expect Josh to have included 3 lever-action rifles, all which look essentially similar, and in three different calibers. If he wanted to include the 1886 in .45-70 why then have the http://www.winchestercollector.org/guns/1866.shtml in .357 and the 1892 in .44? He could have easily found other weapons, say a single shot like the Ruger No.1 or the http://www.winchestercollector.org/guns/1885.shtml, to fire the .45-70 and it would actually balance this high powered round better becuase of the slower reload speeds. The .45-70 is a very powerful round. Why use the .357 or .44 levers if you can get one that fires .45-70?

Just so you can see what I'm talking about here are the energy and TKO figures for these three rounds fired from a carbine length barrel:

.357 Magnum (158gr JSP from a 20" barrel @ 100yds) Energy - 715ftlb TKOfactor - 11.5

.44 Magnum (240gr SJHP from a 20" barrel @ 100yds) Energy - 1015ftlb TKOfactor - 20.3

.45-70 Gov (300gr JHP from a 24" barrel @ 100yds) Energy - 1815ftlb TKOfactor - 32.4

PS (Before anyone says that the barrels are different lengths or that the bullets are in different weights, I chose bullet weights from the middle range of those listed and had no choice on barrel lengths. Data from Ammo & Ballistics, fourth edition.)

PPS (I looked in vain to find a pic that showed all 3 rounds next to each other and could not find one, but I did finally find a pic that http://upload.wikimedia.org/wikipedia/commons/9/9c/300-221.jpg)
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Jonathan Braz
 
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Post » Sat Feb 19, 2011 10:57 am

I kind of have to wonder what the 45-70 is for. There are already so many different ammo types that hardcoe mode will be next to impossible for Guns characters. The .308 is being utilized more in New Vegas, but that doesn't really matter if they're just going to add 5 more ammo types that only work with one weapon each.

The strength of Guns is also a weakness: there are many Guns and many ammo types for those guns. Still, it's the sort of problem I think some players like to have. I was able to finish my hardcoe playthrough with a Guns-focused character but without a companion I would have had some difficulty juggling my small arsenal.
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FirDaus LOVe farhana
 
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Post » Fri Feb 18, 2011 7:27 pm

The strength of Guns is also a weakness: there are many Guns and many ammo types for those guns. Still, it's the sort of problem I think some players like to have. I was able to finish my hardcoe playthrough with a Guns-focused character but without a companion I would have had some difficulty juggling my small arsenal.


Indeed. For me, one of the better aspects of FOOK (a large FO3 mod that adds many new guns, amongst other things) was having a large number of guns and ammo types to choose from. Did I want to go with a fancy Enclave assault rifle that uses rare 8mm DU ammo even though it's overall better statwise to make up for the rarity of ammo, or would I rather go for the 5.45 Soviet AK-74. Sure that 14mm pistol is powerful and has knockdown on crits, but I have to count every shot because otherwise I'll run out of ammo.

So I'm very much pleased we'll have this sort of dynamic in NV. Particularly in hardcoe mode, where I won't be able to just stockpile 9001 of every kind of bullet - I'll have to actively choose which gun I want to carry, because I won't be able to run around with every kind of ammo under the sun.

Weaponwise, the only thing I'm really pulling for is a Browning M2 as a heavy weapon (STR 8+) option... Well, that, the M72 gauss and the YK family of pulse guns.
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sam westover
 
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