Weapons, Mods and Ammo Mega-Thread #7

Post » Sat Feb 05, 2011 2:26 am

I think it would be awesome to add a http://discaircraft.greyfalcon.us/Little%20Known.htm
yes?
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Krista Belle Davis
 
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Post » Fri Feb 04, 2011 2:48 pm

I think it would be awesome to add a http://discaircraft.greyfalcon.us/Little%20Known.htm
yes?


Wouldn't be too common, as they aren't to begin with.
For sure though, I would love to see it as a craftable type thing. Frisbee or some metal pan packed with high explosives? Yes please.
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Marina Leigh
 
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Post » Fri Feb 04, 2011 7:57 pm

I want a 'potato masher'. Be good basis for say craftable explosive (like the nuka grenade)
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Gavin Roberts
 
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Post » Fri Feb 04, 2011 6:22 pm

I want a 'potato masher'. Be good basis for say craftable explosive (like the nuka grenade)

Heck the "Potato Masher" could double as a club if you wanted. :tops:
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SWagg KId
 
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Post » Sat Feb 05, 2011 4:25 am

I'd rather have the "Baseball" Nade lol, Seen too many Pineapples.

As Deadpool would say while throwing alot of grenades "Pineapples!"
Wonder if we got a kind of cluster grenade in some form...
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ZzZz
 
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Post » Sat Feb 05, 2011 2:36 am

The Nuka-grenade was one of the best weapons in Fallout 3. I hope that idea spreads across the Wasteland to Mojave.
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ZzZz
 
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Post » Sat Feb 05, 2011 7:01 am

The Nuka-grenade was one of the best weapons in Fallout 3. I hope that idea spreads across the Wasteland to Mojave.

Chances are that it did not spread since nuka cola quantum was only released in DC, since it was a brand new product and it was just being shipped on the day of The Great War
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Kirsty Collins
 
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Post » Fri Feb 04, 2011 6:21 pm

I forget were plasma gernades in FO 3?

I love the way they looked in the originals
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tannis
 
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Post » Fri Feb 04, 2011 11:29 pm

I forget were plasma gernades in FO 3?

I love the way they looked in the originals

Frag, Plasma, Pulse and Nuka. Now also Incindiary.
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Stryke Force
 
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Post » Fri Feb 04, 2011 11:00 pm

Check this out:
http://www.fallout3nexus.com/downloads/images/14773-3-1285550101.jpg
Now say me if New Vegas will have half of such quality stuff :0
Sure wish so
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Shaylee Shaw
 
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Post » Fri Feb 04, 2011 6:26 pm

I can't wait until this game comes out. I'm either going to be all about Cowboy weapons, or all about the Garand and the Browning Pistol.
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Nathan Barker
 
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Post » Fri Feb 04, 2011 7:43 pm

ive always liked the design of the p90. i might stick to that one.
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Jessica Lloyd
 
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Post » Sat Feb 05, 2011 4:19 am

ive always liked the design of the p90. i might stick to that one.


If your referring to this gun :http://fallout.wikia.com/wiki/P90 , I don't think its in the game.
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nath
 
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Post » Fri Feb 04, 2011 8:54 pm

I've a question about weapon mods (if anyone cares to answer): will all the base firearms [energy, explosive and conventional] be customizable with any weapon mod? Ex. lever-action rifles with laser sights and scopes, magnums with silencers, etc. Or will weapons be confined to using specific mods?
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Multi Multi
 
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Post » Sat Feb 05, 2011 8:18 am

I've a question about weapon mods (if anyone cares to answer): will all the base firearms [energy, explosive and conventional] be customizable with any weapon mod? Ex. lever-action rifles with laser sights and scopes, magnums with silencers, etc. Or will weapons be confined to using specific mods?


It seems to be that each gun has 3 mods and while they may have some similar ones (sights, extended mags, silencers) they seem to be unique to each weapon but there has not been a whole lot released about mods.
The cowboy repeater for example has brass plating, maple wood stock, and extended mag tube for its mods.
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Jordan Fletcher
 
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Post » Fri Feb 04, 2011 10:31 pm

I've a question about weapon mods (if anyone cares to answer): will all the base firearms [energy, explosive and conventional] be customizable with any weapon mod? Ex. lever-action rifles with laser sights and scopes, magnums with silencers, etc. Or will weapons be confined to using specific mods?

The mods you buy or find will enter your inventory as a specific item, ie:.357 Magnum Revolver HD Cylinder. This is one condfirmed mod for the .357. As far as I konw, Josh has said there is a tab in the GECK where you can define up to 3 mods for each weapon. It seems the mods you select come from a pool of available mods that have fixed effects, so the extended mag mods all probably add an additional X% ammo, the accuracy mods decrease spread by X ammount, and so on. If you're on PC, you could fire up the GECK and change the mods to whatever you want from the available list, but console users will be stuck with the ones Josh has defined in the core game.

So to answer you question directly: No. Weapons will only have 3 predefined mods available and distict to that weapon. They will show up in inventory as above, labeled for that weapon. I believe tha pip-boy interface to add a mod will be much like the repair or ammo type menus,where only the available mods for the weapon equipped will be selectable.
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Emily Martell
 
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Post » Sat Feb 05, 2011 2:25 am

Any info that 3's http://fallout.wikia.com/wiki/Plasma_rifle_(Fallout:_New_Vegas) is in? Or is that the http://fallout.wikia.com/wiki/Multiplas Rifle
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Greg Cavaliere
 
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Post » Fri Feb 04, 2011 8:27 pm

Any info that 3's http://fallout.wikia.com/wiki/Plasma_rifle_(Fallout:_New_Vegas) is in? Or is that the http://fallout.wikia.com/wiki/Multiplas Rifle


Looking at the pictures from The Vault, I would say that the Plasma Rifle is in.
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Ladymorphine
 
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Post » Fri Feb 04, 2011 11:00 pm

Plasma Rifle owned in FO3, and it wasnt hard to find ammo for.
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Stacy Hope
 
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Post » Sat Feb 05, 2011 3:17 am

Plasma Rifle owned in FO3, and it wasnt hard to find ammo for.

After getting through the main quest line,the ammo for it became a common find for me.
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Aaron Clark
 
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Post » Fri Feb 04, 2011 6:05 pm

Do we know any specific or even any types of craftable weapons for FO:NV yet, or how many we will be getting. This is a big part of the game for me. I'm hoping there will be at least a dozen of them. Please let me know, thanks.
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Avril Churchill
 
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Post » Fri Feb 04, 2011 9:59 pm

Do we know any specific or even any types of craftable weapons for FO:NV yet, or how many we will be getting. This is a big part of the game for me. I'm hoping there will be at least a dozen of them. Please let me know, thanks.

The Time-Bomb was one we heard about, I don't think we've heard all that much about actually crafted firearm type weapons though.
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dav
 
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Post » Fri Feb 04, 2011 11:48 pm

There's also a http://fallout.wikia.com/wiki/Recharger_rifle too. Not specifically said to be craftable, but its visual model looks very cobbled together. It looks like part of it is the http://fallout.wikia.com/wiki/Plasma_Pistol_%28Fallout:_New_Vegas%29.

I also saw a Shishkebab at some point if memory serves.
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Beth Belcher
 
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Post » Sat Feb 05, 2011 9:30 am

There's also a http://fallout.wikia.com/wiki/Recharger_rifle too. Not specifically said to be craftable, but its visual model looks very cobbled together. It looks like part of it is the http://fallout.wikia.com/wiki/Plasma_Pistol_%28Fallout:_New_Vegas%29.

I also saw a Shishkebab at some point if memory serves.

That Plasma Pistol looks sick! I'll be using that.
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Miguel
 
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Post » Fri Feb 04, 2011 7:21 pm

damdamdamdam a bit of news.

lol when i counted all the weapons on the Wiki Fo3 had 72 Non-Uniques and 63 Unique weapons. a total of 135 weapons.

And new vegas had as another guy said at the first page 76 weapons.
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Emzy Baby!
 
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