Wow, I've heard lots of times there will be around twice as many weapons than there were in FO3.
But there's something about looking at those numbers that gives me more psyche to it.

54 to 80 so far. If you add in the other weapons we know will be in because of Josh's "two per caliber" claim, that makes it at least 83. Add in all the other grenades and mines (take out Nuka-grenade, add in incindiary mine) and that's 7 more, so we're up to 90. We're a little light on unarmed (4 vs 5) so I expect at least two more unarmed weapons also. Just a hunch, but I'm getting pretty good at reading the tea leaves, so to speak.
Just for the hell of it, here's a list of FO3 weapons available for inclusion (ie: models already made and easy to include) with my prediction of likelyhood of inclusion (
High chance,
decent chance,
poor chance)
Spiked KnucklesDeathclaw GauntletPool QueRolling pinPolice Baton (Wait. I've seen one of these. It's in.)
Switchblade (same with this. I remember confirming this a long time ago from pip-boy shots in the e3 trailer)
Combat knife
Lead PipeChinese Officer's SwordRipperSteel Saw
Auto SawShovel
AxeShock BatonChinese Pistol.32 PistolSilenced 10mm PistolBB Gun
Dart Gun
Scoped .44 MagnumAssualt Rifle
Chinese Assault RifleInfiltrator
Lever-Action RifleRailway Rifle
Sawed-off ShotgunCombat ShotgunDouble Barrel ShotgunAlien BlasterMesmatronTesla Cannon
Alien Atomizer
Alien DisintegratorRock-it LauncherHeavy Incinerator
Drone CannonPulse Grenade
Pulse Mine
Plasma Grenade
Plasma Mine
Frag Mine
Bottlecap MineNuka-GrenadeCryo-Grenade
Cryo-mineThat's a total of 46 more weapons that the models are already made and just waiting for inclusion. There are some that would make no sense to include, ie: Nuka Grenade, the Alien weapons, maybe the Henry styled Lever-Actions, but I bet a whole bunch of these will end up in the game. I mean, why not? The hard work's already done. All they would have to do was knock a few numbers around in the geck to balalnce them a little better. Right?