Weapons, Mods and Ammo Mega-Thread #8

Post » Tue May 10, 2011 4:54 pm

You sir, are a credit to this thread. I will award you the coveted Order of the Turtle :turtle:

I have no awards :( I feel unloved.

:o The trait Trigger Discipline is perfect! Really a win-win. Since I never hold the trigger down and spray anywho, so more manageable recoil, and better damage!
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Javaun Thompson
 
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Post » Tue May 10, 2011 6:51 pm

I have no awards :( I feel unloved.

:o The trait Trigger Discipline is perfect! Really a win-win. Since I never hold the trigger down and spray anywho, so more manageable recoil, and better damage!

I will award you the Meritorious Service Frog :frog: for returning to duty after a long absence.
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Cagla Cali
 
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Post » Tue May 10, 2011 7:57 pm

I will award you the Meritorious Service Frog :frog: for returning to duty after a long absence.

Woooo! My insides have returned to feeling fuzzy.

I award your award giving with a special place in my signature.
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Leanne Molloy
 
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Post » Tue May 10, 2011 3:34 pm

You sir, are a credit to this thread. I will award you the coveted Order of the Turtle :turtle:


I'm going to name him Elvis. :vaultboy:

:o The trait Trigger Discipline is perfect! Really a win-win. Since I never hold the trigger down and spray anywho, so more manageable recoil, and better damage!


The only reason why I probably won't take Trigger Discipline is that the delay between pressing the trigger and firing in FO3 annoyed the hell out of me and made it impossible to use the automatic weapons in semi auto accurately, this will just make it that much more noticeable if they haven't fixed it.
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Ian White
 
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Post » Wed May 11, 2011 2:00 am

Just think of R. Lee Emery. You can take the sergeant out of the Marines, but you can't take the Marine out of the sergeant.

Hoooooly Dog Doo Doo. I can't read your posts without hearing his voice any more. This is... this is the best thing ever. I think I'll have to read all of your posts again.



:o The trait Trigger Discipline is perfect! Really a win-win. Since I never hold the trigger down and spray anywho, so more manageable recoil, and better damage!

Here's a good question. In Fallout 3, IIRC, you always walk around with your finger on the trigger. Will the trigger discipline change that? I doubt it... too many new animations to make, but it would be nice. Then again, the description of the perk sounds more like trigger control than trigger discipline, though I have seen both terms used interchangeably to mean both keeping your finger off the trigger and proper trigger pulling technique while firing.

The only reason why I probably won't take Trigger Discipline is that the delay between pressing the trigger and firing in FO3 annoyed the hell out of me and made it impossible to use the automatic weapons in semi auto accurately, this will just make it that much more noticeable if they haven't fixed it.

If you read Sawyer's posts on something awful, he talks about reworking the way trigger pulls relate to firing, basically they wanted to fix exactly that problem you were talking about.
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Nitol Ahmed
 
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Post » Wed May 11, 2011 5:54 am

Hoooooly Dog Doo Doo. I can't read your posts without hearing his voice any more. This is... this is the best thing ever. I think I'll have to read all of your posts again.

I can't read his post without hearing Lily's voice.
Now Ermey and Lilys voicing are merging together in my mind.
*shudders*
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Skrapp Stephens
 
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Post » Wed May 11, 2011 6:54 am

I can't read his post without hearing Lily's voice.
Now Ermey and Lilys voicing are merging together in my mind.
*shudders*

My head just exploded.
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Ross Zombie
 
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Post » Wed May 11, 2011 12:18 am

So you guy's think Trigger Finger is just for automatic weapons? That doesn't make sense

%20 slower VATS shot's is the only thing I can see that makes sense with that perk, how does a fully automatic shoot slower exactly? I am lost as to how Fast Shot and Trigger Finger works exactly . . .I am very curious. Again VATS is the only thing I can see it being used for, VATS I only use when I am like about to die or there are several enemies up in my face and so %20 slower shots = bad.

So yea out of VATS I have no idea what Fast Shot & Trigger Finger do if anything

And another thing: I posted this on another thread as well, Cowboy + Purifier is %75 more damage to mutants, deathclaws and etc with knives & a hatchet. That is insane, so if you throw in some sneak crit bonuses with that you will straaaight muuurder everything in your path. Too bad I am not interested in using melee or using revolver's my first playthrough because daaamn that is a lot of damage.
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Doniesha World
 
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Post » Wed May 11, 2011 6:27 am

So you guy's think Trigger Finger is just for automatic weapons? That doesn't make sense

%20 slower VATS shot's is the only thing I can see that makes sense with that perk, how does a fully automatic shoot slower exactly? I am lost as to how Fast Shot and Trigger Finger works exactly . . .I am very curious. Again VATS is the only thing I can see it being used for, VATS I only use when I am like about to die or there are several enemies up in my face and so %20 slower shots = bad.



Basically, you aren't holding down the trigger, you're firing shot bursts in quick succession, giving the illusion of slowed down full auto fire, when you're really just using trigger control to space your shots, like a semi auto with a very high cycling rate.

I assume that it will apply to semi auto weapons as well, increasing the cycling rate (or length of time between trigger pulls).

I'm confused as to how it would work on miniguns and single shot/bolt actions though.
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sarah taylor
 
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Post » Wed May 11, 2011 3:57 am

Semi auto should shoot as fast as you can click the mouse pretty much and when you hold your finger down on a full auto it will shoot x amount of bullets out per minute. It doesn't take a skill to hold your finger down on a full auto
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Miss K
 
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Post » Tue May 10, 2011 8:29 pm

Semi auto should shoot as fast as you can click the mouse pretty much and when you hold your finger down on a full auto it will shoot x amount of bullets out per minute. It doesn't take a skill to hold your finger down on a full auto

Yeah but we're talking about controlled bursts here.
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Kari Depp
 
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Post » Tue May 10, 2011 8:04 pm

I've Just entered the conversation like a ninja :ninja:

No one noticed I deserve the ninja award, who's gonna have the honor to present it to me? what day is it?
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Victoria Bartel
 
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Post » Wed May 11, 2011 6:13 am

Basically, you aren't holding down the trigger, you're firing shot bursts in quick succession, giving the illusion of slowed down full auto fire, when you're really just using trigger control to space your shots, like a semi auto with a very high cycling rate.

I assume that it will apply to semi auto weapons as well, increasing the cycling rate (or length of time between trigger pulls).

I'm confused as to how it would work on miniguns and single shot/bolt actions though.

So like semi auto but uncapped ingame? Like you can shoot as fast as you can pull the trigger?
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Amy Masters
 
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Post » Wed May 11, 2011 5:41 am

Semi auto should shoot as fast as you can click the mouse pretty much and when you hold your finger down on a full auto it will shoot x amount of bullets out per minute. It doesn't take a skill to hold your finger down on a full auto


I'm almost sure that was the way it was with the 10mm pistol in F3, anyone care to confirm?
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Sunnii Bebiieh
 
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Post » Tue May 10, 2011 10:05 pm

I'm almost sure that was the way it was with the 10mm pistol in F3, anyone care to confirm?

No, in F3 there was this weird delay between the trigger pull and the gun firing, so if you pulled the trigger too fast the gun would not fire at its potential speed.
Think about this: how it should fire: *pop**pop**pop*

How it fires if you pulled the trigger too fast: *pop**pop*....*pop**pop**pop*...*pop*

So basically, they have it now so even if you pull the trigger faster than the weapon can physically fire in the game, it will still fire the maximum rate, as opposed to the intermittent firing thing from FO3.
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Nomee
 
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Post » Tue May 10, 2011 7:23 pm

Seeing as we're nearing 1800 posts in this theme of threads, I suggest this gun http://cdn.holytaco.com/www/sites/default/files/images/2010/10/weta-steampunk-raygun.jpg It could be used as a super death-ray that have limited ammo, slow rate of fire, heavy weight, but is accurate and has really high damage.
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Sxc-Mary
 
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Post » Wed May 11, 2011 1:16 am

No one noticed I deserve the ninja award, who's gonna have the honor to present it to me? what day is it?

You earn your citations and awards around here, grunt. Remember, it's the ones that don't come back are the real hereos.

I wonder if there's gonna be any more reveals as far as weapons or ammo goes before launch? Seems like we got the motherlode and while I'm sure there's more left to see, they gotta save some surprises for the release. You all think Josh may drop a few more on us in his interview tomorrow?
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Matt Bee
 
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Post » Tue May 10, 2011 6:20 pm

No, in F3 there was this weird delay between the trigger pull and the gun firing, so if you pulled the trigger too fast the gun would not fire at its potential speed.
Think about this: how it should fire: *pop**pop**pop*

How it fires if you pulled the trigger too fast: *pop**pop*....*pop**pop**pop*...*pop*

So basically, they have it now so even if you pull the trigger faster than the weapon can physically fire in the game, it will still fire the maximum rate, as opposed to the intermittent firing thing from FO3.



I see. I did notice those little hickups but I assumed those were just framerate dips, as my computer has had it's glory years.
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butterfly
 
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Post » Tue May 10, 2011 6:49 pm

You earn your citations and awards around here, grunt. Remember, it's the ones that don't come back are the real hereos.

I wonder if there's gonna be any more reveals as far as weapons or ammo goes before launch? Seems like we got the motherlode and while I'm sure there's more left to see, they gotta save some surprises for the release. You all think Josh may drop a few more on us in his interview tomorrow?

I'd rather there not. I want to be suprised "some" with the weapons.
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xemmybx
 
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Post » Tue May 10, 2011 10:03 pm

No, in F3 there was this weird delay between the trigger pull and the gun firing, so if you pulled the trigger too fast the gun would not fire at its potential speed.
Think about this: how it should fire: *pop**pop**pop*

How it fires if you pulled the trigger too fast: *pop**pop*....*pop**pop**pop*...*pop*

So basically, they have it now so even if you pull the trigger faster than the weapon can physically fire in the game, it will still fire the maximum rate, as opposed to the intermittent firing thing from FO3.


Animation issues, basically. Not really a way to fix that I'm afraid.
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Budgie
 
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Post » Wed May 11, 2011 7:46 am

No, in F3 there was this weird delay between the trigger pull and the gun firing, so if you pulled the trigger too fast the gun would not fire at its potential speed.
Think about this: how it should fire: *pop**pop**pop*

How it fires if you pulled the trigger too fast: *pop**pop*....*pop**pop**pop*...*pop*

So basically, they have it now so even if you pull the trigger faster than the weapon can physically fire in the game, it will still fire the maximum rate, as opposed to the intermittent firing thing from FO3.


Aye, that did bug me alot, like when theres a reaver running up on you and you're attempting to spray it with your 10 mil pistol by putting your finger sideways on the controller and moving it as fast as you can.... hey, it works in fps's.
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Celestine Stardust
 
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Post » Wed May 11, 2011 2:36 am

Animation issues, basically. Not really a way to fix that I'm afraid.

Well, yes and no. The problem was with the animation system, not the animations themselves. We have addressed this in F:NV by inserting about 0.5 seconds of input buffering prior to the link frame for the next attack. If you mash the fire button in F:NV, you should get a consistent sequence of shots/attacks off.

Basically, shooting semi-auto weapons should "feel more responsive".
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Klaire
 
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Post » Wed May 11, 2011 2:53 am

Aye, that did bug me alot, like when theres a reaver running up on you and you're attempting to spray it with your 10 mil pistol by putting your finger sideways on the controller and moving it as fast as you can.... hey, it works in fps's.

Its not going to fire as fast as you can pull the trigger, it will just fire its maximun fire rate if your trigger speed goes above the max. I hate how you can do that in CoD, your firing like 2 bullets before the slide can even pop back and forth.

This is a big shot in the dark but, Mr. Sawyer, would you like to answer the question. "Are there are more than 3 modifications for each weapon?" We already know that you can have 3 at a time, but is that all for each gun?
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Kortniie Dumont
 
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Post » Wed May 11, 2011 3:54 am

Animation issues, basically. Not really a way to fix that I'm afraid.

Ninja'd by Sawyer. :ninja:
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Quick Draw
 
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Post » Wed May 11, 2011 9:19 am

Well, yes and no. The problem was with the animation system, not the animations themselves. We have addressed this in F:NV by inserting about 0.5 seconds of input buffering prior to the link frame for the next attack. If you mash the fire button in F:NV, you should get a consistent sequence of shots/attacks off.

Basically, shooting semi-auto weapons should "feel more responsive".


That's great, I wanted to choose Trigger Discipline for my sniper, but I thought that would muck things up further what with the fire rate penalty and the weird firing delay. Thanks Elvis :foodndrink:
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Trista Jim
 
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