Just think of R. Lee Emery. You can take the sergeant out of the Marines, but you can't take the Marine out of the sergeant.
Hoooooly Dog Doo Doo. I can't read your posts without hearing his voice any more. This is... this is the best thing ever. I think I'll have to read all of your posts again.
:o The trait Trigger Discipline is perfect! Really a win-win. Since I never hold the trigger down and spray anywho, so more manageable recoil, and better damage!
Here's a good question. In Fallout 3, IIRC, you always walk around with your finger on the trigger. Will the trigger discipline change that? I doubt it... too many new animations to make, but it would be nice. Then again, the description of the perk sounds more like trigger control than trigger discipline, though I have seen both terms used interchangeably to mean both keeping your finger off the trigger and proper trigger pulling technique while firing.
The only reason why I probably won't take Trigger Discipline is that the delay between pressing the trigger and firing in FO3 annoyed the hell out of me and made it impossible to use the automatic weapons in semi auto accurately, this will just make it that much more noticeable if they haven't fixed it.
If you read Sawyer's posts on something awful, he talks about reworking the way trigger pulls relate to firing, basically they wanted to fix exactly that problem you were talking about.