First I'd point out that Bethesda screwed the pooch on locks again to begin with. In the first game play video I saw today there was a lock that said, "This lock cannot be picked. You must have a key."
That's stupid. There's no such thing. Either give the skill or don't give the skill, but don't pretend to give the skill.
If half the area of the game world were covered in a "magic free" cloud, the mages would be absolutely
insane over it, especially since it's pretty much guaranteed that these would be the places they
really wanted to be able to cast magic.
Every time they really wanted to cast a spell, they'd just get a little note that said, "Thanks for all your hard work, idiot, but you simply aren't allowed to use magic here, even though this is one spot you really,
really want to. Have a nice day!"
That's just irritating. It's stupid. It's amazing to me how we limit real life concepts (picking locks, swinging swords) but empower fictional concepts simply because the fact that they're totally imaginary means they are boundless in our conceptions.
It's poor game design.
Secondly, the picking mini game is stupid beyond stupid to begin with.
I pick locks in real life. It's fun. I've picked thousands of locks.
Thousands of them. Know how many picks I've broken?
Zero.
I still have my starter set that cost 7 bucks and came with 5 picks and two torsion wrenches, all completely unscathed aside from small scratches and wear.
The mini game is stupid, and I'm better at picking locks in real life than I am at those stupid mini games. The mini games svck!
I happened to
love spamming the Hell out of the auto-pick button in Oblivion, because it was a better alternative than that stupid mini game.
Just getting that out there.
being unnoticed while lockpicking is still good for thieves.
It depends on how stealth works this time around.
the special treasure perk is what intrigues me the most. it could be any number of awesome items. it doesnt just have to be about making money. i fully expect to be able to find spell scrolls or rare materials with this perk.
Good answer. Some of us like good items. Still, it's a 50% increase to the base so when all is said and done, it's 1/3rd of the total chance of finding said items. At the end of the day, is that even going to be worth it given the caps that they place on certain items and magical affects?
I think they added it in the game because people had a hard time (somehow) with OB's locking picking....
Or some of us just thought it was stupider than Hell. Either or.
No, you can pick anything, but it's very hard if you're not at the skill level needed.
No, you can't pick anything. Not in this game. In real life there's no such thing as a lock that can't be picked, but in Oblivion/Skyrim, there is.
u do realise that picking locks nd picking some1s pocket are completely different skills and just coz u can steal sumthing from someones pocket, doesnt mean u have any skills in picking locks
wat join them coz they both have pick in their names??
As someone said above, so is using a sword and using an axe. So is casting a stamina spell and a damage spell. Yet if we were talking about those kinds of restrictions on magic, a lot of people in this thread that are being very rigid and unrelenting would be absolutely
furious at how they just got screwed.
Yep, that's the way i'm hoping it'll be. It was broken in oblivion because you could try out any lock.
That's not broken. That's how it works in real life.