Well, the lockpick perks are worthless.

Post » Tue May 15, 2012 11:50 pm

Yeah from a power-gamer, don't-want-to-spend-a-single-perkpoint-in-a-non-pwn-lategame-skill, I guess you're right. Lockpicking perks are not for u. For the vast majority of us, many who might never find the skeleton key, and who want to be good at lockpicking early on, before late-game wealth, it's a very legit skill. Same with the drop enhancers. Lucky for you, you only get to pick the 50 - 70 most uber-power-lategame skills anyways, so lockpicking probably wouldnt really be on that list anyway.

My point is it really depends entirely on how and who you intend to play. Doesn't in any way mean it is now a worthless perk because somewhere, at some later point, there's an equivalent alternative.

How do you come up with your dismissive "power gamer" comments. One very good reason to not take these perks is that you don't need them - at any point int the game. Another very good reason is that if you do, the whole already simple lockpicking aspect of the game will be silly easy, effectively ruining it. Explain how that has anything to do with power gaming?
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Megan Stabler
 
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Post » Wed May 16, 2012 2:40 am

How do you come up with your dismissive "power gamer" comments. One very good reason to not take these perks is that you don't need them - at any point int the game. Another very good reason is that if you do, the whole already simple lockpicking aspect of the game will be silly easy, effectively ruining it. Explain how that has anything to do with power gaming?


You just aren't a real role player, so you won't understand. (sarcasm)

The key problem is they have a RPG mechanic of investing points into a skill and its perks, the perks come from a finite pool so they can't be spent frivolously. Then they add in a simple mini game to bypass all of that investment, a item that bypasses it,and a different skill that has a wide range of functions that can also bypass it. The only value in the perk tree is one or 2 perks that are fairly cool, stay hidden and better chance at items, the question then becomes is it worth the 6-7 perk investment to get 2 perks? And that is highly doubtful.
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ImmaTakeYour
 
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Post » Tue May 15, 2012 3:52 pm

I dont know if the perks are completly useless...depending on how hard the hardest locks are i might take a perk, i picked pretty much every lock i found in fallout, so i dont think il have much of a problem....im not going straight for the thieves guild, il do that questline when i stumble upon it, so skeleton key is out of question.
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Rachie Stout
 
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Post » Wed May 16, 2012 3:14 am

Not for a thief. I for one loved the Lockpicking minigame in Fallout and I'm sure to love it here. When I play thief, I will take these perks purely for the ease and enjoyment of a job done right.

this
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Roddy
 
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Post » Wed May 16, 2012 4:12 am

I probably won't get the perks simply because I'm a horrible person and have no problem re-loading saves if I mess up too much or get caught. I may roleplay my character, in that I have a story and a certain playing style in mind, but I play these games to have fun and that comes first. I know that defeats the point of there being consequences in the game - I never got arrested in Oblivion except when you needed to in that quest - but it is what it is. At least I don't use actual cheats because I play on a console.
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Katie Samuel
 
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Post » Wed May 16, 2012 4:32 am

I dont know if the perks are completly useless...depending on how hard the hardest locks are i might take a perk, i picked pretty much every lock i found in fallout, so i dont think il have much of a problem....im not going straight for the thieves guild, il do that questline when i stumble upon it, so skeleton key is out of question.


Unless they somehow really upped the difficulty the perks will be useless. Though honestly I think mini-games like this are kind of incompatible with the system they have set up because they do bypass skill and perk investment. If you are going to have a player skill based mini-game the skill and perk improvements should be adding extra layers to the game in Fallout at a simple level it allowed you to unlock higher difficulty items as you leveled it up. They can't really do that with the alteration skill in the game if they wanted to keep the open lock spell basically as it is. So they removed that method of keeping the skill investment worthwhile. They should have put in other ways to do so, the extra gold and chance at items are really the only examples of it and that really isn't enough. As I mentioned earlier the only thing I can think of off hand is traps, but I am sure there are other things they could have done.
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Cameron Wood
 
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Post » Wed May 16, 2012 1:04 am

Okay everyone is talking about lock picking being a useless skill, but I don't see that as the case. They said lock picking will be more like FO3, most of the great loot was behind very hard locks that requires a lock picking skill of 100, so I see the skill as having a use.
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D IV
 
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Post » Wed May 16, 2012 5:29 am

No, but this is bull crap just like it was in Oblivion. The existence of the Skeleton Key makes lockpicking a worthless skill to major in Oblivion and a worthless skill to spend perks on in Skyrim. That's really not fair to the skill.

No offense, but are you required to use the Skeleton Key? If not, then toss it away and pretend it doesn't exist.
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Naazhe Perezz
 
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Post » Wed May 16, 2012 12:26 am

Okay everyone is talking about lock picking being a useless skill, but I don't see that as the case. They said lock picking will be more like FO3, most of the great loot was behind very hard locks that requires a lock picking skill of 100, so I see the skill as having a use.


The thing is, in this game you can pick the hardest locks in the game with a skill of 15. That is why people are saying the investment is worthless, all you have to do is get competent at the mini-game and your skill/perk investments get devalued.
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Sweet Blighty
 
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Post » Wed May 16, 2012 3:37 am

It's not a big deal, if you have a problem with the skeleton key, don't use it. Plain and simple :)
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victoria gillis
 
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Post » Tue May 15, 2012 3:08 pm

As said above.. Traps on chests. That was one of my favorite Oblivion mods. It really made you rethink your security skill when a blown trap could zap you to ashes.

Traps on chests would totally justify the lockpick perks. You do not want to fail with them involved.
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Alyce Argabright
 
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Post » Wed May 16, 2012 4:53 am

The thing is, in this game you can pick the hardest locks in the game with a skill of 15. That is why people are saying the investment is worthless, all you have to do is get competent at the mini-game and your skill/perk investments get devalued.
No. No I don't think so. This isn't Oblivion. This is not about skill. It's about luck.
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KRistina Karlsson
 
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Post » Wed May 16, 2012 6:08 am

No. No I don't think so. This isn't Oblivion. This is not about skill. It's about luck.


I am not sure what you mean by this. The fallout system was about player skill as long as you met the requirement. and it was an easy mini game, I mean really really easy. This time around without a skill requirement player skill can get you past any lock. I hope they made the locks more difficult this time, but the mechanics are still really easy so I suspect it can only get so hard and once you get decent at the game your skill level and or perks wont matter much at all. Where does luck come into it? Are you saying it is so hard that you have to be lucky to beat a tough lock?
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louise hamilton
 
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Post » Wed May 16, 2012 12:57 am

I am not sure what you mean by this. The fallout system was about player skill as long as you met the requirement. and it was an easy mini game, I mean really really easy. This time around without a skill requirement player skill can get you past any lock. I hope they made the locks more difficult this time, but the mechanics are still really easy so I suspect it can only get so hard and once you get decent at the game your skill level and or perks wont matter much at all. Where does luck come into it? Are you saying it is so hard that you have to be lucky to beat a tough lock?
Yes. Based on what I've seen you have about a 1 in 255 chance of getting the lock placement right by random chance on a Master or even Expert lock if you haven't put any time into it.
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Gen Daley
 
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Post » Wed May 16, 2012 5:44 am

Yes. Based on what I've seen you have about a 1 in 255 chance of getting the lock placement right by random chance on a Master or even Expert lock if you haven't put any time into it.


Why would it be based on random chance though, in the mini game it is rumble sensitive. Not sure how it will pan out for mouse keyboard, sound maybe? One you get used to the cues, it should be easy even if the window of opportunity is small.
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NO suckers In Here
 
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Post » Wed May 16, 2012 3:58 am

did u ever think to throw the key in a river and make the game more challenging for yourself?
If you're supposed to give it back at some point of the thieves guild quest, better to stash it somewhere. Not to mention that a quest-critical item probably cannot be removed from the inventory.
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krystal sowten
 
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Post » Tue May 15, 2012 5:22 pm

glad that the skeleton key is back ,if we have to return it we probably can steal it back ,in oblivion we could steal quest items that we return it.
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Jade MacSpade
 
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Post » Tue May 15, 2012 8:41 pm

Why would it be based on random chance though, in the mini game it is rumble sensitive. Not sure how it will pan out for mouse keyboard, sound maybe? One you get used to the cues, it should be easy even if the window of opportunity is small.
They combined all of the effects of Oblivion and Fallout lockpicking and created a monstrosity that eats lockpicks like a fat guy eats potato chips. If you so much as touch the lock swivel with the pick out of place it's bye bye lockpick.
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Everardo Montano
 
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Post » Tue May 15, 2012 9:29 pm

They combined all of the effects of Oblivion and Fallout lockpicking and created a monstrosity that eats lockpicks like a fat guy eats potato chips. If you so much as touch the lock swivel with the pick out of place it's bye bye lockpick.

Well, then I hope lockpicks are buyable at more sources than 1 pawn shop and the thieves guild, ala Oblivion.
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Dalley hussain
 
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Post » Wed May 16, 2012 4:44 am

I, for one, actually complete quests instead of keeping a quest object and then complaining that it unbalances the game. Even if it truly doesn't unbalance if you know how to Lockpick good enough. Someone already posted that you can't spam "force door". You still have to pick the locks.....

In fact, this thread talked me into actually taking perks in the Lockpicking tree... Just because I know it annoys some people. Besides, I like special items.... I am a collector, so I can't get enough of them.
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Campbell
 
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Post » Wed May 16, 2012 4:26 am

They combined all of the effects of Oblivion and Fallout lockpicking and created a monstrosity that eats lockpicks like a fat guy eats potato chips. If you so much as touch the lock swivel with the pick out of place it's bye bye lockpick.

Oh so it's not stupidly easy. Sounds like you're describing Fallout lock picking with multiple stages, like in Oblivion (1 tumbler 2 tumbler 3 tumbler etc)
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Laura Simmonds
 
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Post » Wed May 16, 2012 5:10 am

I can't give you the image that confirms it because I'll get banned for five days again like I did with the werewolf thing, but there's an item in the game called the Skeleton Key. It's an unbreakable lockpick. From the same person I've learned that lockpicking isn't particularly difficult anyway.

Looking to save some perk points? Feel free to entirely ignore lockpicking.

Glad they are putting things like the Skeleten Key back in the game. I just bet its going to be VERY hard to get and only obtainable at high levels. I wonder if the other wonderous items from Daggerfall were added back into this game. So exciting!

Im going to advance lock picking because its fun

:D
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Claudia Cook
 
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Post » Wed May 16, 2012 5:11 am

Doesn't one of the lockpick perks give you a 50% bonus to find rare loot? I wouldn't call that useless.


They combined all of the effects of Oblivion and Fallout lockpicking and created a monstrosity that eats lockpicks like a fat guy eats potato chips. If you so much as touch the lock swivel with the pick out of place it's bye bye lockpick.

That means lockpicking isn't going to be ridiculously easy? Nice! I always welcome a new challenge. :toughninja:
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Alexis Estrada
 
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Post » Tue May 15, 2012 2:18 pm

if you could handle fallout lockpicking i cant imagine needing any of the perks for skyrim.

the lock picking looks much better, no silly cross section of the lock
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+++CAZZY
 
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Post » Tue May 15, 2012 4:15 pm

I definitely will get my skill maxed because I plan on picking every lock I see (not to min/max the game but rather to see what's behind the lock). However, if I can pick every lock with just my lockpick skill then why waste my precious perks on lockpick? It's a different story if the perks will be needed to pick some of the locks. Then they become worthwhile. Haven't played the game yet so I don't know.
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Kat Lehmann
 
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