Well, the lockpick perks are worthless.

Post » Wed May 16, 2012 2:40 am

I'm pretty sure what I said earlier was a thread ender. Go read that. I mean, hey, I could be wrong, but from current information (which is as yet mostly unconfirmed) I'm pretty sure this is /thread.
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Kelvin Diaz
 
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Post » Tue May 15, 2012 6:52 pm

I'm pretty sure what I said earlier was a thread ender. Go read that. I mean, hey, I could be wrong, but from current information (which is as yet mostly unconfirmed) I'm pretty sure this is /thread.
You're right. After you post everyone should stop discussing their opinions on the subject.
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Cccurly
 
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Post » Tue May 15, 2012 8:32 pm

well either way, my assassin does not use lockpicks.... he lets alteration handle those pesky locks for him :hubbahubba:
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Peetay
 
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Post » Tue May 15, 2012 9:46 pm

What if you keep leveling your lockpicking skill, but never get any perks? Does the skill itself make it easier?
Yes, but not nearly as much as taking the perks.
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Blaine
 
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Post » Tue May 15, 2012 8:44 pm

You're right. After you post everyone should stop discussing their opinions on the subject.

See, I knew someone would say that. All I mean is...bam. Solution. I'm not saying end all discussion because problem solved but...hey. Look. Solution. That's all I'm saying.
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Katie Samuel
 
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Post » Wed May 16, 2012 3:25 am

It looks like Modders can now utilize the lockpicking perk section and mod in H2H perks for us :P
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Amanda Furtado
 
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Post » Tue May 15, 2012 10:08 pm

You're right. After you post everyone should stop discussing their opinions on the subject.
:rofl:
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Scott
 
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Post » Wed May 16, 2012 1:56 am

See, I knew someone would say that. All I mean is...bam. Solution. I'm not saying end all discussion because problem solved but...hey. Look. Solution. That's all I'm saying.
I agree with your first post 100% but that doesn't mean others will see it slightly differently and continue to discuss things.
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Liii BLATES
 
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Post » Tue May 15, 2012 5:21 pm

I can't give you the image that confirms it because I'll get banned for five days again like I did with the werewolf thing, but there's an item in the game called the Skeleton Key. It's an unbreakable lockpick. From the same person I've learned that lockpicking isn't particularly difficult anyway.

Looking to save some perk points? Feel free to entirely ignore lockpicking.

It is probably just like it was in OB you have to earn it...
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George PUluse
 
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Post » Wed May 16, 2012 12:33 am

Fair enough. Carry on, gentlemen/ladies!
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Lillian Cawfield
 
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Post » Tue May 15, 2012 6:24 pm

That makes me happy! :)

So thanks for sharing.
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dav
 
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Post » Wed May 16, 2012 4:08 am

There is a third option beside the key and the lockpicks, at least what UESP say. To ask a companion to open the lock.

"If you target someone who is following you and activate them, you will be presented with a range of possible instructions you can give that follower. The available options depend upon the NPC's abilities, but may include:
Attack an enemy
Wait at a given location
Use an object, such as a lever or a chair
Open a locked door or container
Pick up items, or transfer items from your inventory to theirs"
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OJY
 
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Post » Wed May 16, 2012 12:04 am

You do realize you don't have to get the skeleton key right...?
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~Sylvia~
 
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Post » Tue May 15, 2012 5:57 pm

You do realize you don't have to get the skeleton key right...?

Reading the previous posts becomes more and more important the longer the thread is.
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Josh Trembly
 
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Post » Tue May 15, 2012 10:43 pm

You do realize you don't have to get the skeleton key right...?

Please refer to my post about how that isn't actually an argument:

That's not any kind of argument. I could also just choose to not use any weapons or armor, but that would also be artificially weakening myself for no reason. I could also choose to intentionally fail the minigame repeatedly just to waste more lockpicks. The fact is that the Skeleton Key is in the game and the lockpicking minigame is insanely easy. This sort of makes taking perks in the lockpicking tree less useful than taking perks somewhere else.
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KiiSsez jdgaf Benzler
 
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Post » Wed May 16, 2012 5:24 am

In my opinion, they should've merged Lockpicking and Pickpocket skills into one and name it Security, remove all the redundant and silly perks, and put in Unarmored skill with it's own perks.

Here is an example how those two skills could look like:

-Unarmored:
Spoiler
-Tough Flesh:
Rank 1/2/3/4/5 - Increases armor value by 5/10/15/20/25 (each peace of armor decreases this bonus by 20%).

-Vitality:
Rank 1/2 - Increases Stamina and Health regeneration by 25/50% if completely unarmored.

-Wind Step:
Rank 1 - Increases walk/run/sprint speed by 50% if completely unarmored.

-Weightless:
Rank 1 - Increases jump height and distance by 50% if completely unarmored.

-Wall Jump:
Rank 1 - Able use walls as jumping points if completely unarmored (something like jumping on water in Oblivion).

-Evasion:
Rank 1 - Gives 15% chance of avoiding melee and ranged attacks if completely unarmored.

-Security:
Spoiler
-Novice Locks:
Rank 1 - Novice locks are much easier to pick.

-Feather Fingers:
Rank 1/2 - Pickpocketing bonus of 50/100%.

-Apprentice Locks:
Rank 1 - Apprentice locks are much easier to pick.

-Night Thief:
Rank 1 - Pickpocketing sleeping people almost always works.

-Quick Hands:
Rank 1 - Able to pick locks without being noticed.

-Adept Locks:
Rank 1 - Adept locks are much easier to pick.

-Poisoned:
Rank 1 - Place poisons in other people’s pockets silently to harm or kill.

-Cutpurse :
Rank 1 - Pickpocketing gold and keys is 50% easier.

-Expert Locks:
Rank 1 - Expert locks are much easier to pick.

-Locksmith:
Rank 1 - You start lockpicking with your pick closer to the sweet spot.

-Master Locks:
Rank 1 - Master locks are much easier to pick.

Note that I thought of this on spot.
Also remember that I didn't play the game so I might be wrong about some things here.
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Alyna
 
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Post » Wed May 16, 2012 4:13 am

What about open lock spell? If it's in Skyrim lockpicking is useless with or without the skeleton key.
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The Time Car
 
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Post » Tue May 15, 2012 2:57 pm

What about open lock spell? If it's in Skyrim lockpicking is useless with or without the skeleton key.

Alteration usually does cover this. Lockpicking is here for those who like to play Rogues/Thieves without the magic.

In addition, since there is no cap on the difficulty of the lock you can attempt, Alteration may not be able to handle a lock that a pick could. (dependent on your alteration skill/spells known)
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Yvonne
 
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Post » Wed May 16, 2012 5:10 am

Is lockpicking going to be like Fallout where you have to have a certain skill level to pick certain locks? For example 50 lockpicking allows you to open average difficulty locks.
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Horse gal smithe
 
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Post » Tue May 15, 2012 6:46 pm

Is lockpicking going to be like Fallout where you have to have a certain skill level to pick certain locks? For example 50 lockpicking allows you to open average difficulty locks.
No, you can pick anything, but it's very hard if you're not at the skill level needed.
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An Lor
 
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Post » Tue May 15, 2012 2:56 pm

did u ever think to throw the key in a river and make the game more challenging for yourself?
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Andrew Tarango
 
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Post » Wed May 16, 2012 1:56 am

if you dont like it dont use it have some self discipline
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Zosia Cetnar
 
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Post » Tue May 15, 2012 4:16 pm

That's not any kind of argument. I could also just choose to not use any weapons or armor, but that would also be artificially weakening myself for no reason. I could also choose to intentionally fail the minigame repeatedly just to waste more lockpicks. The fact is that the Skeleton Key is in the game and the lockpicking minigame is insanely easy. This sort of makes taking perks in the lockpicking tree less useful than taking perks somewhere else.
If you don't like a feature then don't use it and stop whining about it. It's not like I'm going to jump into your game with my skeleton key and start stealing all of your loot. By the way the lock picking perks don't just effect the difficulty of locks so I don't see how they are useless, not that the ones that do effect the difficulty are. If you still think the perk tree is useless then do what you say and put points somewhere else, no one cares what you do.
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Charlie Ramsden
 
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Post » Tue May 15, 2012 2:32 pm

did u ever think to throw the key in a river and make the game more challenging for yourself?
if you dont like it dont use it have some self discipline

Again, this is not an argument. Please read some of the topic before posting.

If you don't like a feature then don't use it and stop whining about it. It's not like I'm going to jump into your game with my skeleton key and start stealing all of your loot. By the way the lock picking perks don't just effect the difficulty of locks so I don't see how they are useless, not that the ones that do effect the difficulty are. If you still think the perk tree is useless then do what you say and put points somewhere else, no one cares what you do.
That's lovely. It's still an option in the game just as much as anything else. The same flawed reasoning could be used to say that I should just never use lockpicks at all. My whole point is that lockpicking perks are not as useful as perks from other trees, and that's not fair to lockpicking and the people who like the skill.
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Tha King o Geekz
 
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Post » Tue May 15, 2012 11:33 pm

I'll again reiterate that this game has respawning. It will be extremely easy to get insanely rich. It hardly seems worth blowing through so many perks just to get more money.

who said anything about rich? i like special items.
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Melis Hristina
 
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