Well, the lockpick perks are worthless.

Post » Wed May 16, 2012 3:17 am

the perks wouldnt be useless if u didnt have the key!

get rid of the key and the perks are useful
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Colton Idonthavealastna
 
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Post » Wed May 16, 2012 1:26 am

That's lovely. It's still an option in the game just as much as anything else. The same flawed reasoning could be used to say that I should just never use lockpicks at all. My whole point is that lockpicking perks are not as useful as perks from other trees, and that's not fair to lockpicking and the people who like the skill.
Yeah it is an option and you don't have to choose it. If you don't want to use any lock picks either then don't I don't care and no one else here does. What perks do you want in lock picking? I want to get an idea of what exactly you want because all I'm seeing here is complaining about how easy it is.
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Ebony Lawson
 
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Post » Wed May 16, 2012 5:46 am

Yeah it is an option and you don't have to choose it. If you don't want to use any lock picks either then don't I don't care and no one else here does. What perks do you want in lock picking? I want to get an idea of what exactly you want because all I'm seeing here is complaining about how easy it is.
I'm totally on board with the guy above who said that lockpicking should have been combined with something else. Lockpicking and pickpocketing both have rather poor perks compared to the other trees and they're both very limited in what they affect.
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Nomee
 
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Post » Tue May 15, 2012 2:49 pm

Yeah it is an option and you don't have to choose it. If you don't want to use any lock picks either then don't I don't care and no one else here does. What perks do you want in lock picking? I want to get an idea of what exactly you want because all I'm seeing here is complaining about how easy it is.


They could have made the skill a bit less focused. Return it to being security and have it include the ability to sense, disarm, and set traps. Now you can have perks about all 4 of those things and the skill would actually be useful since it would handle things the skeleton key, alteration, or just basic competence at the mini-game wouldn't.
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Teghan Harris
 
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Post » Tue May 15, 2012 11:13 pm

I'm totally on board with the guy above who said that lockpicking should have been combined with something else. Lockpicking and pickpocketing both have rather poor perks compared to the other trees and they're both very limited in what they affect.
Assuming you're talking about Ko-Pile the perks that effect lock picking are limited even more so. It would change nothing about lock picking and would actually take away some useful perks from lock picking. I don't see how that would help you any more.
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Andrew
 
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Post » Tue May 15, 2012 10:19 pm

That's lovely. It's still an option in the game just as much as anything else. The same flawed reasoning could be used to say that I should just never use lockpicks at all. My whole point is that lockpicking perks are not as useful as perks from other trees, and that's not fair to lockpicking and the people who like the skill.
You don't find it useful, chief. That doesn't mean other people won't find it useful. You have to calm down about this. People are being antagonistic and suggesting that you throw the blasted thing in the river because no matter what they say, you're going to continue thinking that lockpicking perks are useless. This is what people would call an impasse. If you don't like the perks, don't get them, but don't try to prevent other people from getting them if they want to.
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Hayley O'Gara
 
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Post » Wed May 16, 2012 1:03 am

I'm totally on board with the guy above who said that lockpicking should have been combined with something else. Lockpicking and pickpocketing both have rather poor perks compared to the other trees and they're both very limited in what they affect.

u do realise that picking locks nd picking some1s pocket are completely different skills and just coz u can steal sumthing from someones pocket, doesnt mean u have any skills in picking locks
wat join them coz they both have pick in their names??
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Celestine Stardust
 
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Post » Tue May 15, 2012 7:51 pm

Assuming you're talking about Ko-Pile the perks that effect lock picking are limited even more so. It would change nothing about lock picking and would actually take away some useful perks from lock picking. I don't see how that would help you any more.


The point is it does not matter that much if the act of lockpicking is trivialized as long as the game mechanic skill that it is tied to is not worthless. By adding additional abilities to the skill even if one function of the skill is worthless the skill as a whole is not. Personally I'd of kept pick pocket under stealth, and made lock picking useful via traps but oh well.
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Nymph
 
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Post » Wed May 16, 2012 6:09 am

So skeleton key is confirmed?
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Kieren Thomson
 
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Post » Tue May 15, 2012 1:56 pm

who said anything about rich? i like special items.

Ahhh a little ray of sense amongst the bickering.
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Ebony Lawson
 
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Post » Wed May 16, 2012 4:11 am

What about open lock spell? If it's in Skyrim lockpicking is useless with or without the skeleton key.
People who don't RP magic users will not use it and therefore will want an alternative.
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Ray
 
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Post » Tue May 15, 2012 7:51 pm

u do realise that picking locks nd picking some1s pocket are completely different skills and just coz u can steal sumthing from someones pocket, doesnt mean u have any skills in picking locks
wat join them coz they both have pick in their names??


Swinging an ax is different than swinging a sword yet they are in the same skill. It is the game mechanics that matter, and he is right pick locks does not do enough on its own since there are so many ways to open locks without having to invest in the skill or perks. It is like putting the console kill command into an item and spells in the destruction tree, it totally devalues the skills based around killing since you no longer need any skill to kill your enemies you just point the item at them and they die. If it was imperative these things are in you should spend some time making sure the skill that became worthless gains some actual value past RP.
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Ash
 
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Post » Tue May 15, 2012 2:00 pm

i think it's useful for players like me, who just concentrate on Fighter/mage classes, i'll be getting it, i always made sure i got the skeleton key in Oblivion, i hated it when i ran out of picks and couldn't unlock the chest etc.
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Tracy Byworth
 
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Post » Tue May 15, 2012 10:46 pm

Ahglock every post you make has enough arbitrary content in it that makes it almost impossible to respond to.
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Kirsty Collins
 
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Post » Tue May 15, 2012 4:25 pm

Christ, what were Beth thinking?
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Stacey Mason
 
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Post » Tue May 15, 2012 10:24 pm

Great saves me some perks on lockpicking lol. Was thinking of getting a few. Not now.
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Alan Cutler
 
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Post » Wed May 16, 2012 4:40 am

No, but this is bull crap just like it was in Oblivion. The existence of the Skeleton Key makes lockpicking a worthless skill to major in Oblivion and a worthless skill to spend perks on in Skyrim. That's really not fair to the skill.

Indeed, but it's going to make things very much more convenient for players like me who rarely play stealth characters.
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Elle H
 
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Post » Tue May 15, 2012 4:17 pm

About the lock picking and pick pocketing thing. They could have been combined into something called Sleight of Hand or Deft Hands or any number of things like...Security...
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Schel[Anne]FTL
 
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Post » Wed May 16, 2012 4:50 am

Looking to save some perk points? Feel free to entirely ignore lockpicking.
wait lockpicking is useless?

at least rogues have daggers.. no don't tell me they made all the perks for daggers trash too...
no wait there's still light armor, rogues have light armor which means you can dodge better and move faster, oh and it weighs less than heavy armor, right?? its not like they will give heavy armor a perk to do that too or anything and not give light armor any effective dodging to make up for the lack of armor...
and stealth ya rogues have stealth which is such a rogue thing that no fighter can get since they wouldn't drop attributes and give heavy armor a perk to make it weigh nothing and keep the stealth perk to make whatever boots you're wearing not matter towards noise...
:facepalm:

whatever... balance and combat doesn't really seem to be their thing this game, content seems like their only focus (one they actually did a pretty good job on) since they only streemlined charector creation while copying the old extremely simplistic combat mechanics while keeping the difficulty slider as a freebee to sort threw any other combat balancing issues they themselves didn't work out..

that kind of svcks that they did that to lockpicking though :/ its not like they added in a sword that gives every 1-handed, 2-handed and shield perk possible to you on equip... or an alchemy bowl that does the same.. or even a amulet of speechcraft to make any 'talking' attempt unfailing...

anyways don't worry the trusty modders will take any sh*t bethesda throws at them and turn it to gold :D
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Harry Leon
 
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Post » Tue May 15, 2012 8:31 pm

at least rogues have daggers.. no don't tell me they made all the perks for daggers trash too...
You're not going to like this, but reports are that the one-handed perks specifically work with all one-handed weapons except daggers. The only perk that for sure affects them is the one that gives them 15x sneak attack damage.
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xemmybx
 
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Post » Tue May 15, 2012 4:57 pm

You have to return key for kick ass ability.

/thread
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Avril Louise
 
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Post » Tue May 15, 2012 5:04 pm

If the Skeleton Key is so game-breaking OP, don't use it.
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Kevin S
 
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Post » Tue May 15, 2012 6:40 pm

You're not going to like this, but reports are that the one-handed perks specifically work with all one-handed weapons except daggers. The only perk that for sure affects them is the one that gives them 15x sneak attack damage.
lol how could you not get the sarcasm in that quote? he was speaking about rouge abilities in general, rogues are STEALTHY, therefore it makes sense that COMBAT perks wouldn't affect their weapons, ie daggers (because a dagger has no practical purpose in a fair fight, the speed is greatly outclassed by the reach of longer weapons, such as shortswords, greatswords, longswords, scimitars etc), but anyway I digress.

OT: stating that perks are worthless does not necessarily hold true, "Wax Key" for example, will eliminate the need to constantly re-pick locks that you have previously picked. Also, better loot does not inherently equal money, what if you find a rare scroll or weapon that you would prefer to keep?
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sally R
 
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Post » Tue May 15, 2012 10:54 pm

It all depends on how hard is the lock picking process for an average player, and whether it is easy to damage the lock or not.

Personally, it does not matter what is the experience of another player, and I will test it myself with one of my first characters, and see for myself how much those perks make the life easier for my character, and whether they are worth the investment.

My next characters will be more efficiently developed, for sure, but within the character role that I choose for them.

By the way, I play these games to enjoy them, so I might want to sacrifice the ultimate efficient character of the later game, to make the life easier a bit, in lower levels.
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Chris Cross Cabaret Man
 
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Post » Wed May 16, 2012 4:31 am

Ahglock every post you make has enough arbitrary content in it that makes it almost impossible to respond to.


How so?

It is obviously opinion based, but I don't find it to be arbitrary. Unless you find illustrative examples arbitrary or something.
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Jaylene Brower
 
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