Well, the lockpick perks are worthless.

Post » Wed May 16, 2012 3:23 am

I guess you feel the same way about speech perks? I intend to max out that tree, but it, too, is primarily all about making money.
One side of the speech tree, yes. It's just about making money, which tends to not be useful in games where you can get unlimited wealth anyway. The other side helps pass speech checks, which seems useful.
User avatar
Eve(G)
 
Posts: 3546
Joined: Tue Oct 23, 2007 11:45 am

Post » Tue May 15, 2012 6:09 pm

I'll again reiterate that this game has respawning. It will be extremely easy to get insanely rich. It hardly seems worth blowing through so many perks just to get more money.
Keep in mind that merchants have limited gold now.
User avatar
Naughty not Nice
 
Posts: 3527
Joined: Sat Nov 04, 2006 6:14 am

Post » Wed May 16, 2012 1:39 am

Exactly. So you still have to pick the lock with a skeleton key, right? Lockpicking perks still have uses - you just won't need to find new lockpicks. Which, in my opinion is perfectly acceptable.
You can't force locks in Skyrim. There is no way to break them because of this.
User avatar
Dominic Vaughan
 
Posts: 3531
Joined: Mon May 14, 2007 1:47 pm

Post » Wed May 16, 2012 1:15 am

Keep in mind that merchants have limited gold now.

na its unlimited. always was. wait a couple days and !tada! money to buy your junk.
User avatar
Maddy Paul
 
Posts: 3430
Joined: Wed Feb 14, 2007 4:20 pm

Post » Tue May 15, 2012 5:57 pm

You can't force locks in Skyrim. There is no way to break them because of this.

Well then, I see absolutely no problem at all. You still have to complete the mini-game, and you can't spam the force lock button without consequence like you could in Oblivion using the Skeleton Key. Lockpicking perks are very valid, unless I'm just missing something.
User avatar
stephanie eastwood
 
Posts: 3526
Joined: Thu Jun 08, 2006 1:25 pm

Post » Wed May 16, 2012 2:21 am

If you have to give it back... Lockpicking is still valid.
User avatar
Andrew
 
Posts: 3521
Joined: Tue May 08, 2007 1:44 am

Post » Tue May 15, 2012 5:23 pm

If I play a thief I am not going to screw around with locks for longer than necessary. I'm at least going to take the perks that make the locks easier.
User avatar
Guinevere Wood
 
Posts: 3368
Joined: Mon Dec 04, 2006 3:06 pm

Post » Wed May 16, 2012 1:33 am

Im to much of a completionist to leave a quest open by not returning the key, so no problem for me. Thank god i have signs of obsessive compulsive disorder.
User avatar
brenden casey
 
Posts: 3400
Joined: Mon Sep 17, 2007 9:58 pm

Post » Wed May 16, 2012 2:42 am

Eh than just don't pick that key? I mean shouldn't be that hard not to pick it?
User avatar
Batricia Alele
 
Posts: 3360
Joined: Mon Jan 22, 2007 8:12 am

Post » Tue May 15, 2012 9:26 pm

There's only one perk I see that would be useless given the Skeleton Key. According to the perk list thread, "Unbreakable" won't be necessary while you have it. But it's pretty high up there, so you should be finished with the Thieves Guild quests by then; if all of that info is correct, it's still valid unless you never complete the quests/won't be joining the Thieves Guild.
User avatar
stevie trent
 
Posts: 3460
Joined: Thu Oct 11, 2007 3:33 pm

Post » Tue May 15, 2012 8:41 pm

Well then, I see absolutely no problem at all. You still have to complete the mini-game, and you can't spam the force lock button without consequence like you could in Oblivion using the Skeleton Key. Lockpicking perks are very valid, unless I'm just missing something.
The skeleton key can't make you undetectable while lockpicking, either. With the perks, you can open doors right in front of guards and they won't blink an eye, unless I've drastically misread that perk.

na its unlimited. always was. wait a couple days and !tada! money to buy your junk.
...I'm still getting the speech perks. I don't want to have to run out and wait for three days, and being able to invest in shops and obtain new fences sounds cool. Besides, I'm playing as a charismatic character, so having those perks helps me feel charismatic.
User avatar
cosmo valerga
 
Posts: 3477
Joined: Sat Oct 13, 2007 10:21 am

Post » Wed May 16, 2012 2:12 am


...I'm still getting the speech perks. I don't want to have to run out and wait for three days, and being able to invest in shops and obtain new fences sounds cool. Besides, I'm playing as a charismatic character, so having those perks helps me feel charismatic.

Oh that's cool. I'm not arguing against speech perks in the lockpicks thread. More power too you. I am just stating that gold from shops is totally unlimited.
User avatar
Max Van Morrison
 
Posts: 3503
Joined: Sat Jul 07, 2007 4:48 pm

Post » Tue May 15, 2012 8:01 pm

was in morrowind. never even bothered in oblivion. im not surprised
User avatar
Marquis deVille
 
Posts: 3409
Joined: Thu Jul 26, 2007 8:24 am

Post » Wed May 16, 2012 4:18 am

The perks aren't worthless. Just.. don't.. use, the Skeleton Key? Those who want to, can. For those who don't... just drop it. :shrug: Yeah?
User avatar
Charlotte Lloyd-Jones
 
Posts: 3345
Joined: Fri Jun 30, 2006 4:53 pm

Post » Wed May 16, 2012 4:20 am

theres no way that u'll be forced to give the key back with no chance of keeping it.

either way, the lockpicking perks arent all worthless. being unnoticed while lockpicking is still good for thieves. the special treasure perk is what intrigues me the most. it could be any number of awesome items. it doesnt just have to be about making money. i fully expect to be able to find spell scrolls or rare materials with this perk.
User avatar
Taylah Illies
 
Posts: 3369
Joined: Fri Feb 09, 2007 7:13 am

Post » Tue May 15, 2012 9:59 pm

Oh that's cool. I'm not arguing against speech perks in the lockpicks thread. More power too you. I am just stating that gold from shops is totally unlimited.
I'm sorry if I sounded defensive. If anything, I'm just trying to convince myself. My build is pathetic, but I think it'll make me happy. Happy just might not cut it when I'm being killed by trolls over and over. Can't use my fancy speech perks there.
User avatar
James Shaw
 
Posts: 3399
Joined: Sun Jul 08, 2007 11:23 pm

Post » Wed May 16, 2012 4:19 am

You could always not use it.
User avatar
Emmie Cate
 
Posts: 3372
Joined: Sun Mar 11, 2007 12:01 am

Post » Wed May 16, 2012 1:39 am

I'll just throw it down a stream, nbd
User avatar
Lauren Dale
 
Posts: 3491
Joined: Tue Jul 04, 2006 8:57 am

Post » Tue May 15, 2012 4:36 pm

Please update me on whether you can keep the key or not. If you have to return it, i'll still be putting skills in LP... if not, that'll change things up.


I want to know this too. I want to finish the quest line, there might be some huge reward like getting a thieves hideout or something else like in Oblivion or becoming a guild master. Would be nice if we can keep the key thou.
User avatar
Rachie Stout
 
Posts: 3480
Joined: Sun Jun 25, 2006 2:19 pm

Post » Tue May 15, 2012 2:25 pm

You could always not use it.
That's not any kind of argument. I could also just choose to not use any weapons or armor, but that would also be artificially weakening myself for no reason. I could also choose to intentionally fail the minigame repeatedly just to waste more lockpicks. The fact is that the Skeleton Key is in the game and the lockpicking minigame is insanely easy. This sort of makes taking perks in the lockpicking tree less useful than taking perks somewhere else.
User avatar
Jerry Cox
 
Posts: 3409
Joined: Wed Oct 10, 2007 1:21 pm

Post » Wed May 16, 2012 6:06 am

theres no way that u'll be forced to give the key back with no chance of keeping it.

either way, the lockpicking perks arent all worthless. being unnoticed while lockpicking is still good for thieves. the special treasure perk is what intrigues me the most. it could be any number of awesome items. it doesnt just have to be about making money. i fully expect to be able to find spell scrolls or rare materials with this perk.

^ This.
User avatar
Kelsey Hall
 
Posts: 3355
Joined: Sat Dec 16, 2006 8:10 pm

Post » Wed May 16, 2012 1:35 am

That's not any kind of argument. I could also just choose to not use any weapons or armor, but that would also be artificially weakening myself for no reason. I could also choose to intentionally fail the minigame repeatedly just to waste more lockpicks. The fact is that the Skeleton Key is in the game and the lockpicking minigame is insanely easy. This sort of makes taking perks in the lockpicking tree less useful than taking perks somewhere else.
Not for a thief. I for one loved the Lockpicking minigame in Fallout and I'm sure to love it here. When I play thief, I will take these perks purely for the ease and enjoyment of a job done right.
User avatar
Prohibited
 
Posts: 3293
Joined: Tue Jun 12, 2007 6:13 am

Post » Tue May 15, 2012 9:36 pm

I can't give you the image that confirms it because I'll get banned for five days again like I did with the werewolf thing, but there's an item in the game called the Skeleton Key. It's an unbreakable lockpick. From the same person I've learned that lockpicking isn't particularly difficult anyway.

Looking to save some perk points? Feel free to entirely ignore lockpicking.

From what I've seen lockpicking is significantly harder than both Oblivion (piss-easy) and Fallout 3. Try to pick a high-level lock without any perks and you will snap your pick on the first try. Of course the Skeleton Key is supposed to let you into any place, just as Umbra steals souls. It's doing what it's meant to, and it's really only unbalancing if you exploit it.
User avatar
Nadia Nad
 
Posts: 3391
Joined: Thu Aug 31, 2006 3:17 pm

Post » Tue May 15, 2012 11:04 pm

From what I've seen lockpicking is significantly harder than both Oblivion (piss-easy) and Fallout 3. Try to pick a high-level lock without any perks and you will snap your pick on the first try. Of course the Skeleton Key is supposed to let you into any place, just as Umbra steals souls. It's doing what it's meant to, and it's really only unbalancing if you exploit it.
What if you keep leveling your lockpicking skill, but never get any perks? Does the skill itself make it easier?
User avatar
Taylah Illies
 
Posts: 3369
Joined: Fri Feb 09, 2007 7:13 am

Post » Tue May 15, 2012 2:29 pm

That's not any kind of argument. I could also just choose to not use any weapons or armor, but that would also be artificially weakening myself for no reason. I could also choose to intentionally fail the minigame repeatedly just to waste more lockpicks. The fact is that the Skeleton Key is in the game and the lockpicking minigame is insanely easy. This sort of makes taking perks in the lockpicking tree less useful than taking perks somewhere else.

I think they added it in the game because people had a hard time (somehow) with OB's locking picking....


Its for the people that in so many words svck at lockpicking.
User avatar
Juanita Hernandez
 
Posts: 3269
Joined: Sat Jan 06, 2007 10:36 am

PreviousNext

Return to V - Skyrim