A were creature expansionDLC

Post » Sat Nov 17, 2012 8:29 pm

Thats not why. At least not for me. I wanted werebears since the launch of Skyrim but after the game jam I know they can do Werebears.
You can assume that bethesda is at least thinking about it.
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Adam Baumgartner
 
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Post » Sun Nov 18, 2012 12:21 am

How about:

Toggle-able Night Eye both in and out of Beastform
The ability to open up the favorites menu and switch Howls like the Vampire Lord can rather than having to travel all the way to the Underforge every time you want to do something different
Werewolf characters that actually like being werewolves, and talk about it?
More perks in human form to showcase your augmented abilities (detect life, increased unarmed damage, stamina boost, to name a few)
Forced Lunar Transformations where you stay in beastfrom the entire night when the moon is full (can be countered with the Ring of Hircine)
New Howls, such as Howl of the New Moon, which darkens the area and makes it harder for enemies to see you
The ability to Sneak in Beastform
An actual werewolf faction that enjoys being werewolves, is dedicated to Hircine, and operates as a fully self-sufficient society in which the player can live in complete separation from the rest of Skyrim, except when they're going to hunt
Wolves being friendly to untransformed werewolves
Werewolf followers that actually transform
The ability to alter the look of your beastform (fur, scars, etc)

That's just off the top of my head. For more ideas, including some things that could (and in my opinion, should) be done with vampires, please click the link in my signature.
This man knows what he is talking about, and Bethesda should take these ideas because right now werewolves and what not are not great.
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Samantha hulme
 
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Post » Sat Nov 17, 2012 12:06 pm

I just want a grittier Skyrim with anything Daedric, Lycanthrope or necromancer involved . . . something that makes out stomach turn but our mouth water :drool:

Oh my god yes.
I wouldn't mind that either. I always wondered why I can be a VL numerous times. But I'm only able to be a werewolf twice? And your right other than lore on the VL. I still think vampires could use another overhaul. I would gladly love more stuff on vampires and lycanthropes. Also check out http://www.gamesas.com/topic/1400513-an-idea-of-how-vampires-and-werewolves-could-have-been-done-thread-5/He purposes some good ideas.
Thanks for the link ^ ^,and I really do thing both sides need more fleshing out,what was done so far I just don't feel is enough.
I don't quite understand the fascination with this. I think this just stems from the game jam, people saw werebear, and so that is their point of reference. Had they never seen it, there would be significantly less interest in werecreatures.
Er,no I was interested in werewolves long before I played an elderscrolls game,I loved the fact that you could actually be a werewolf in skyrim and it's actually fun to play ,that's why I want more,I don't think it was done enough,and considering that Werebears are common in skyrim and even in the game jam he said most of the stuff in there is expected to be in the game later,If its a free update or DLC,we've already seen that happen with Dawngaurd and the vampire lord.
Werebears is a good idea, especially when there is the fact that the game takes place in Skyrim, the province where Werebears are most common. But I doubt that they will be added in. After Dawnguard, we already have the new Vampire Lord and not to mention, perk trees for both Vampire Lord and Werewolves. I just don't see them adding on another beast to transform into. Dawnguard was all about the vampires and the vampire lords. Making a DLC about Werebears would just make all of this kind of cliche. Should Werebears been in the game before? Of course, but I believe it's a little too late for it now.




To be honest, I don't want any DLC involving some boring Thalmor revenge plot, Snow Elves, or Dwemer. Dawnguard pretty much told us enough about the Snow Elves already, and I don't know what else they could do with them. Dwemer aren't that interesting anymore. We wonder their ruins all the time, and even go into some giant underground Dwarven city. That's enough for me. The Thalmor just aren't DLC worthy to me. Yeah, their evil and people want to kill them. There is nothing really that special about them and I don't see anything unique coming out of it.

What we do need, is more things involving Daedra and Daedric Princes, perhaps even Oblivion. That was one thing I loved about TES IV, and they made it even better by going into Sheogorath's Madhouse.

Yeah,I agree,I haven't had a chance to play oblivion but the Daedra really interested me in skyrim and id love to see more of that in a DLC or possible expansion,but an expansion could bring all of the things we would like to see in this thread.
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Antony Holdsworth
 
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Post » Sat Nov 17, 2012 3:06 pm

How about:

Toggle-able Night Eye both in and out of Beastform
The ability to open up the favorites menu and switch Howls like the Vampire Lord can rather than having to travel all the way to the Underforge every time you want to do something different
Werewolf characters that actually like being werewolves, and talk about it?
More perks in human form to showcase your augmented abilities (detect life, increased unarmed damage, stamina boost, to name a few)
Forced Lunar Transformations where you stay in beastfrom the entire night when the moon is full (can be countered with the Ring of Hircine)
New Howls, such as Howl of the New Moon, which darkens the area and makes it harder for enemies to see you
The ability to Sneak in Beastform
An actual werewolf faction that enjoys being werewolves, is dedicated to Hircine, and operates as a fully self-sufficient society in which the player can live in complete separation from the rest of Skyrim, except when they're going to hunt
Wolves being friendly to untransformed werewolves
Werewolf followers that actually transform
The ability to alter the look of your beastform (fur, scars, etc)

That's just off the top of my head. For more ideas, including some things that could (and in my opinion, should) be done with vampires, please click the link in my signature.

:clap: you tell em!!

All we got was scraps, Beth knew that had they released a DLC with tons of vampire stuuf without anything for us werewolves we would have been PISSED so all they did was throw us a bone to keep us quiet, lot of good that did LOL.
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Agnieszka Bak
 
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Post » Sat Nov 17, 2012 12:39 pm

How about:

Toggle-able Night Eye both in and out of Beastform
The ability to open up the favorites menu and switch Howls like the Vampire Lord can rather than having to travel all the way to the Underforge every time you want to do something different
Werewolf characters that actually like being werewolves, and talk about it?
More perks in human form to showcase your augmented abilities (detect life, increased unarmed damage, stamina boost, to name a few)
Forced Lunar Transformations where you stay in beastfrom the entire night when the moon is full (can be countered with the Ring of Hircine)
New Howls, such as Howl of the New Moon, which darkens the area and makes it harder for enemies to see you
The ability to Sneak in Beastform
An actual werewolf faction that enjoys being werewolves, is dedicated to Hircine, and operates as a fully self-sufficient society in which the player can live in complete separation from the rest of Skyrim, except when they're going to hunt
Wolves being friendly to untransformed werewolves
Werewolf followers that actually transform
The ability to alter the look of your beastform (fur, scars, etc)

That's just off the top of my head. For more ideas, including some things that could (and in my opinion, should) be done with vampires, please click the link in my signature.

These are great ideas and I really hope Bethesda is considering all of these ideas for DLC or a werewolf revamp.
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Mrs Pooh
 
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Post » Sat Nov 17, 2012 1:12 pm

Redundant variation? Like every new sword, mace, and claymore bethesda adds to the game? Skyrim is Bethesda's last chance to add werebears, since this is the province they're pretty much exclusive to.

Well, instead of turning into a big brown hairy wolf, you turn into a big brown hairy bear. So basically, just a fat wolf.

And a character model surely won't be enough to satisfy the people who want this, so they will need a perk tree. Will the bear gain strength by feeding? Will there be a damage increase? Isn't Hircine the daedric lord who created all lycanthropy, so won't the totems of hircine still work for bears? When you consider how an application of this feature will work in game, it basically is identical or nearly identical in overlapping of what already exists. Its just a rotund werewolf.
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Hearts
 
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Post » Sat Nov 17, 2012 8:43 pm

Well, instead of turning into a big brown hairy wolf, you turn into a big brown hairy bear. So basically, just a fat wolf.

And a character model surely won't be enough to satisfy the people who want this, so they will need a perk tree. Will the bear gain strength by feeding? Will there be a damage increase? Isn't Hircine the daedric lord who created all lycanthropy, so won't the totems of hircine still work for bears? When you consider how an application of this feature will work in game, it basically is identical or nearly identical in overlapping of what already exists. Its just a rotund werewolf.
So with that logic we should all just have an iron sword and iron armor because they all do the same thing and play the same way they all just look different. I don't understad how a Bear and a Wolf will play the same.
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Rebecca Clare Smith
 
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Post » Sat Nov 17, 2012 12:52 pm

Well, instead of turning into a big brown hairy wolf, you turn into a big brown hairy bear. So basically, just a fat wolf.

And a character model surely won't be enough to satisfy the people who want this, so they will need a perk tree. Will the bear gain strength by feeding? Will there be a damage increase? Isn't Hircine the daedric lord who created all lycanthropy, so won't the totems of hircine still work for bears? When you consider how an application of this feature will work in game, it basically is identical or nearly identical in overlapping of what already exists. Its just a rotund werewolf.

Your argument could be made for any other weapon or enemy in the game. Who is to say that the Werebear would be exactly like the wolf anyway? This is still a role playing game.
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Jarrett Willis
 
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Post » Sun Nov 18, 2012 3:34 am

Well, instead of turning into a big brown hairy wolf, you turn into a big brown hairy bear. So basically, just a fat wolf.

And a character model surely won't be enough to satisfy the people who want this, so they will need a perk tree. Will the bear gain strength by feeding? Will there be a damage increase? Isn't Hircine the daedric lord who created all lycanthropy, so won't the totems of hircine still work for bears? When you consider how an application of this feature will work in game, it basically is identical or nearly identical in overlapping of what already exists. Its just a rotund werewolf.
Actually, I imagine werebears would offer a completey different play style than werewolves. Werewolves are more like are more like light armored warriors and if sneak is added they could also play like assassin's. Werebears on the other hand will most likely be slow hard hitting tanks.
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Verity Hurding
 
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Post » Sat Nov 17, 2012 12:51 pm

Well, instead of turning into a big brown hairy wolf, you turn into a big brown hairy bear. So basically, just a fat wolf.

And a character model surely won't be enough to satisfy the people who want this, so they will need a perk tree. Will the bear gain strength by feeding? Will there be a damage increase? Isn't Hircine the daedric lord who created all lycanthropy, so won't the totems of hircine still work for bears? When you consider how an application of this feature will work in game, it basically is identical or nearly identical in overlapping of what already exists. Its just a rotund werewolf.

So don't have the same totems for werebears. In my thread I suggested two Roars that would be different (though I kept the Fear one). One would disarm opponents, and the other would boost your stamina and health regen like Adrenaline Rush and Histskin combined.


The races in Skyrim are practically identical anyway, aside from one different ability (that most people never use) and the character model.

Sure, it'd be easy for Bethesda to make werebears essentially the same as werewolves, but that's if they don't really put any creative thought into it and just copy paste things and then add a few minor changes. There's a lot of things that they could do different to make the two strains feel and behave differently.
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Sweets Sweets
 
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Post » Sat Nov 17, 2012 11:50 pm

Well, instead of turning into a big brown hairy wolf, you turn into a big brown hairy bear. So basically, just a fat wolf.

And a character model surely won't be enough to satisfy the people who want this, so they will need a perk tree. Will the bear gain strength by feeding? Will there be a damage increase? Isn't Hircine the daedric lord who created all lycanthropy, so won't the totems of hircine still work for bears? When you consider how an application of this feature will work in game, it basically is identical or nearly identical in overlapping of what already exists. Its just a rotund werewolf.

So with that logic we should all just have an iron sword and iron armor because they all do the same thing and play the same way they all just look different. I don't understad how a Bear and a Wolf will play the same.
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Celestine Stardust
 
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Post » Sun Nov 18, 2012 12:41 am

So don't have the same totems for werebears. In my thread I suggested two Roars that would be different (though I kept the Fear one). One would disarm opponents, and the other would boost your stamina and health regen like Adrenaline Rush and Histskin combined.


The races in Skyrim are practically identical anyway, aside from one different ability (that most people never use) and the character model.

Sure, it'd be easy for Bethesda to make werebears essentially the same as werewolves, but that's if they don't really put any creative thought into it and just copy paste things and then add a few minor changes. There's a lot of things that they could do different to make the two strains feel and behave differently.

Making the werebear half as fast ( or less ) then a werewolf but 2-3 times as strong for one could make them feel different, being able to take more of a beating as a werebear would also make them feel different. There's all kinds of little differences that they could make between the two that would lead to them feeling completely different.
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Emily Martell
 
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Post » Sat Nov 17, 2012 6:57 pm

I just still feel like vampirism and lycanthropy have been afterthought in TES games lately. We finally get DLC that tries flesh vampirism a bit, albeit not as we hoped(I mean seriously you call this a vampire overhaul) and you had some people crying foul over that. Is it really too much to ask for them flesh it out a little more? They don't have to make a DLC centered around lycanthropy just improve on them.
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Quick Draw III
 
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Post » Sat Nov 17, 2012 7:22 pm

Making the werebear half as fast ( or less ) then a werewolf but 2-3 times as strong for one could make them feel different, being able to take more of a beating as a werebear would also make them feel different. There's all kinds of little differences that they could make between the two that would lead to them feeling completely different.
I agree. I don't see how they'll be the same. There's no way they can be. Bears and wolves are way differnent.
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Bloomer
 
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Post » Sat Nov 17, 2012 6:39 pm

Making the werebear half as fast ( or less ) then a werewolf but 2-3 times as strong for one could make them feel different, being able to take more of a beating as a werebear would also make them feel different. There's all kinds of little differences that they could make between the two that would lead to them feeling completely different.

This
I just still feel like vampirism and lycanthropy have been afterthought in TES games lately. We finally get DLC that tries flesh vampirism a bit, albeit not as we hoped(I mean seriously you call this a vampire overhaul) and you had some people crying foul over that. Is it really too much to ask for them flesh it out a little more? They don't have to make a DLC centered around lycanthropy just improve on them.
I think having a DLC with lycanthropy would be perfect for skyrim with its weather,the werebears and the vampires,possibly tying in all the story together and would have a major effect on the dawngaurd/vampires and companions.I just feel in skyrim things aren't tied together very well,id love to have one thing like this majorly affect another thing but for the players that don't there should also be an option to leave it at minor,so it appeals to both sides I feel that in all skyrim should be one big story not 45 short stories that don't affect each other maybe it could be connected in small ways and big ways just cater to the story aspect a bit more this time around because it would make the game more fun considering its based around questing and etc it could really change the game and make you actually feel like you're in the world and you're actions mean something.
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Jeremy Kenney
 
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Post » Sat Nov 17, 2012 5:50 pm

Think of it like Gun runners arsenal for New Vegas, it doesn't add new quests or anything but it improves upon the already existing guns. This would satisfy the werewolves out there, not an entire expansion on Lycanthropy but a little DLC that improves upon them and maybe adds a couple little side quests, people, what ever.
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u gone see
 
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Post » Sat Nov 17, 2012 8:36 pm

Think of it like Gun runners arsenal for New Vegas, it doesn't add new quests or anything but it improves upon the already existing guns. This would satisfy the werewolves out there, not an entire expansion on Lycanthropy but a little DLC that improves upon them and maybe adds a couple little side quests, people, what ever.

And the small werewolf stronghold,that would be perfect.Or big :biggrin:
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Miss K
 
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Post » Sat Nov 17, 2012 4:27 pm

Think of it like Gun runners arsenal for New Vegas, it doesn't add new quests or anything but it improves upon the already existing guns. This would satisfy the werewolves out there, not an entire expansion on Lycanthropy but a little DLC that improves upon them and maybe adds a couple little side quests, people, what ever.
I wouldn't mind a Lycanthropy DLC but it wouldn't kill me if Bethesda doesn't make on. It would be pretty cool to visit The Hunting Grounds and see Lord Hircine once again :biggrin:
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TRIsha FEnnesse
 
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Post » Sat Nov 17, 2012 6:46 pm

I wouldn't mind a Lycanthropy DLC but it wouldn't kill me if Bethesda doesn't make on. It would be pretty cool to visit The Hunting Grounds and see Lord Hircine once again :biggrin:

And that could be the little DLC you visit the Hunting grounds to unlock the new stuff, this in turn would open up for werewolves that could infect you with true Lycanthropy, Hircine could grant you newer better powers ( like becoming a werebear ) and introduce you to a clan of Hircine followers back in Skyrim upon returning. :biggrin: BAM there's a little werewolf DLC that's enough to satisfy the werewolf buffs like myself. :bunny:
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Madeleine Rose Walsh
 
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Post » Sat Nov 17, 2012 6:51 pm

And that could be the little DLC you visit the Hunting grounds to unlock the new stuff, this in turn would open up for werewolves that could infect you with true Lycanthropy, Hircine could grant you newer better powers ( like becoming a werebear ) and introduce you to a clan of Hircine followers back in Skyrim upon returning. :biggrin: BAM there's a little werewolf DLC that's enough to satisfy the werewolf buffs like myself. :bunny:
:bowdown:
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lacy lake
 
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Post » Sun Nov 18, 2012 1:07 am

And the small werewolf stronghold,that would be perfect.Or big :biggrin:
I'd rather see The Hunting Grounds.
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Kevin S
 
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Post » Sat Nov 17, 2012 2:45 pm

And that could be the little DLC you visit the Hunting grounds to unlock the new stuff, this in turn would open up for werewolves that could infect you with true Lycanthropy, Hircine could grant you newer better powers ( like becoming a werebear ) and introduce you to a clan of Hircine followers back in Skyrim upon returning. :biggrin: BAM there's a little werewolf DLC that's enough to satisfy the werewolf buffs like myself. :bunny:
I'm all up for Hircine's realm, hopefully we can at least visit it even if it doesn't have a huge part in the main quest like the Soul Cairn.
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Dj Matty P
 
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Post » Sat Nov 17, 2012 12:45 pm

I thought it would've been a good idea to include all of the different variations of werebeast in the TES lore, and have a quest line about the conflicts between them all.
There are seven, in total, (not including a one-off weredaedroth created by Hircne) which could amount to seven seperate guilds/organizations/clans, with each subtype having their own benefits and goals.

They'd all behave differently, as to accommodate different interests, i.e. the wereboars being greedy, werelions being prideful, etc.
Maybe the ultimate goal would be to usurp the percieved top-spot that the Werewolves have under Hircine, as they are the most common and favored type of werebeast in his employ.

I don't actually want to be any kind of were creature, but if I ever did it would be a nice to have more than just one option.
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Sophie Louise Edge
 
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Post » Sat Nov 17, 2012 11:40 pm

I happen to adore the new perk tree btw. Once you get a certain perk you can stay tranformed for freaking ever! lol. And no i wouldn't object ton any wolf related goodies.
I still say werebears would be too damn big to fit inside most dungeon crawls, and threads lobbying for them have an alarming lock rate.
That said, I'd really rather they give us spellmaking back.. not gonna hold my breath though. Heck i wouldnt even mind a repackaged Bloodmoon dlc. LOVED that island and was very very sad when my new xbox wouldn't support morrowind or any of my expansion discs. Any one else remember ice wolf and snow bear armor? As for necromancers umm.. we already went to the soul cairn wich is pretty much necro heaven/hell. How about DLC were we actualy finish the gosh darn civil war and get the dovakiin or your jarl of choice crowned high king? Or mabey even become emporer! :biggrin:
Heck for a more wolf centric add on who about the choice to Join Kodlak in raiding the Hunting Grounds or siding with the wolves and using the heroes of Solvengaurd for chew toys!

On the wish list side of things if I played on PC i would totaly do a Big Bad Wolf mod that allowed you to use Unrelenting Force as one of your Howls
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Tessa Mullins
 
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Post » Sat Nov 17, 2012 8:01 pm

I thought it would've been a good idea to include all of the different variations of werebeast in the TES lore, and have a quest line about the conflicts between them all.
There are seven, in total, (not including a one-off weredaedroth created by Hircne) which could amount to seven seperate guilds/organizations/clans, with each subtype having their own benefits and goals.

They'd all behave differently, as to accommodate different interests, i.e. the wereboars being greedy, werelions being prideful, etc.
Maybe the ultimate goal would be to usurp the percieved top-spot that the Werewolves have under Hircine, as they are the most common and favored type of werebeast in his employ.

I don't actually want to be any kind of were creature, but if I ever did it would be a nice to have more than just one option.
I agree.Thats why I say Werebears.They would add more options to play as and they're native to Skyrim so its now or never!!! :rock:
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Adrian Morales
 
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