A were creature expansionDLC

Post » Sat Nov 17, 2012 1:52 pm

The voikhar vampires were done reallly well,but they messed them up in dawngaurd,they had a chance to really make something cool but they didn't,hopefully they can stick to the previously established lore for werecreatures while adding new things a new story and something different.Werewolves have little attention in skyrim aside from the companions and the silver hand (Which not many people care about)

If there's one thing Bethesda excels at, it's not sticking to the previously established lore.
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Matt Gammond
 
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Post » Sat Nov 17, 2012 6:30 pm

The voikhar vampires were done reallly well,but they messed them up in dawngaurd,they had a chance to really make something cool but they didn't,hopefully they can stick to the previously established lore for werecreatures while adding new things a new story and something different.Werewolves have little attention in skyrim aside from the companions and the silver hand (Which not many people care about)
the companions are one of the four major guilds, they got plenty of attention being a part of that.
@Carrots, are you the anonymous users? :D
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Brandon Wilson
 
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Post » Sun Nov 18, 2012 3:26 am

Enough with this annoying drabble about were creatures. -- you had your stuff in Dawnguard. There ain't going to be more.

What Beth should be doing is expanding on the civil war. And on the Forsworn. The civil war and Forworn content should be at least as long as all off the main Skyrim quest and Skyrim side quests combined.
IF they did all that, then MAYBE they would actually have a dlc worth 20€
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Nienna garcia
 
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Post » Sun Nov 18, 2012 12:51 am

Vampires and werewolves didn't become cliche until the Underworld and Twilight movies came out. I've been a HUG werewolf fan long before those movies where released, it because of those movies that the entertainment industry has been flooded with werewolf and vampire stuff. If you forget about that much and think about what we're asking for then it no longer seems cliche. The werewolf form NEEDS more attention, the proof? Look at the perk trees for both werewolves and vampire lords. The vampire perk tree has 12 or 13 perks in it, compared to the werewolf perk tree that has 8. IMO beast form is no where close to being the monster that it could be.
Yeah The World of Darkness had Vampires and Werewolves togeather long before those movies. on topic I wouldn't mind seeing stuff for werebears I mean they are supposed to outnumber werewolves in Skyrim aren't they?
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Agnieszka Bak
 
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Post » Sat Nov 17, 2012 10:32 pm

What Beth should be doing is expanding on the civil war. And on the Forsworn. The civil war and Forworn content should be at least as long as all off the main Skyrim quest and Skyrim side quests combined.
IF they did all that, then MAYBE they would actually have a dlc worth 20€
well, thats your opinion, i'd rather have more on werecreatures than more civil war, and what more is there to say about the forsworn? they are simply witches and tribesmen

Yeah The World of Darkness had Vampires and Werewolves togeather long before those movies. on topic I wouldn't mind seeing stuff for werebears I mean they are supposed to outnumber werewolves in Skyrim aren't they?
indeed, they are the most common were creatures in skyrim, werewolves are the most common were creature in Tamriel
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Tamara Primo
 
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Post » Sat Nov 17, 2012 11:56 am

the werewolf part wasn't taken lightly back in the beginning, forcing the fighting style player to become a werewolf isn't always a great thing. and how can you say werewolves aren't cliche? they are :biggrin:

Yes it was taken lightly other wise we would have had the perk tree from the start, at the beginning the werewolf was the weakest build you could play ( that is until I started my thread :biggrin: ) and even now they are not as powerful as they should be. Like I said the only cliche part is the fact that the second you mention werewolf and vampire in a discussion EVERYONE goes right to Twilight or Underworld. There have been several movies concerning the two ( separately ) that where SOOOOO much better, Jack Nicholson's Wolf for example. If people could just see past the whole sparkly vampires and naked pretty boy werewolf thing you would see what we're talking about. But sadly we are living in a time where the stories behind vamps and werewolves have been " prettied up " to appeal to the horny gothic teenagers. In my day both where to be feared and both would sooner eat you then have a love affair.

@ Markus...
Yes the anonymous user is me, not Vsions :biggrin:
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Logan Greenwood
 
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Post » Sat Nov 17, 2012 3:31 pm

Enough with this annoying drabble about were creatures. -- you had your stuff in Dawnguard. There ain't going to be more.

What Beth should be doing is expanding on the civil war. And on the Forsworn. The civil war and Forworn content should be at least as long as all off the main Skyrim quest and Skyrim side quests combined.
IF they did all that, then MAYBE they would actually have a dlc worth 20€

We didn't get anything in dawngaurd aside from the perk tree,which is pretty useless.
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NeverStopThe
 
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Post » Sat Nov 17, 2012 1:14 pm

Enough with this annoying drabble about were creatures. -- you had your stuff in Dawnguard. There ain't going to be more. What Beth should be doing is expanding on the civil war. And on the Forsworn. The civil war and Forworn content should be at least as long as all off the main Skyrim quest and Skyrim side quests combined. IF they did all that, then MAYBE they would actually have a dlc worth 20€

No you would be re-buying the original game :biggrin:

Yeah The World of Darkness had Vampires and Werewolves togeather long before those movies. on topic I wouldn't mind seeing stuff for werebears I mean they are supposed to outnumber werewolves in Skyrim aren't they?

Werebears are native to Skyrim but where you have bears you also have wolves. Werewolves are the most common Lycanthrop so I would venture a guess that werewolves would out number the werebears, not by much now mind you.
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Alexxxxxx
 
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Post » Sun Nov 18, 2012 2:25 am

We didn't get anything in dawngaurd aside from the perk tree,which is pretty useless.

What we have now is the way werewolves SHOULD have been from the start, it doesn't really add any new stuuf to the beast form. All it does is upgrade the beast form it really doesn't add anything new to beast form.
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Roddy
 
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Post » Sat Nov 17, 2012 2:13 pm

Werebears are native to Skyrim but where you have bears you also have wolves. Werewolves are the most common Lycanthrop so I would venture a guess that werewolves would out number the werebears, not by much now mind you.
Werebears are said to outnumber werewolves actually
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FirDaus LOVe farhana
 
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Post » Sun Nov 18, 2012 2:12 am

well, thats your opinion, i'd rather have more on werecreatures than more civil war, and what more is there to say about the forsworn? they are simply witches and tribesmen

You'd get more quests and backstory out of the Civil War expansion and Foresworn. Though I'd be more interested in the former than the latter admittedly as I tend to see the Foresworn as little more than common bandits.

indeed, they are the most common were creatures in skyrim, werewolves are the most common were creature in Tamriel

They apparently went extinct when the mudcrabs and skeevers invaded Tamriel (like how the dragons went extinct due to the cliff racers.) No wonder the NPCs in oblivion won't shut up about them, they're a menace to every creature that draws breath!

... but in all seriousness, maybe the werebears all went extinct during the oblivion crisis or something?
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Khamaji Taylor
 
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Post » Sun Nov 18, 2012 1:12 am

They apparently went extinct when the mudcrabs and skeevers invaded Tamriel (like how the dragons went extinct due to the cliff racers.) No wonder the NPCs in oblivion won't shut up about them, they're a menace to every creature that draws breath!

... but in all seriousness, maybe the werebears all went extinct during the oblivion crisis or something?
they're still there, just not really there, like werewolves in Oblivion.
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JD FROM HELL
 
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Post » Sat Nov 17, 2012 6:38 pm

Werebears are said to outnumber werewolves actually

Well there you go all the more reason to add them to the game :biggrin:
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Tamara Primo
 
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Post » Sat Nov 17, 2012 7:04 pm

Well there you go all the more reason to add them to the game :biggrin:
agree, they looked fantastic in the game jam
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Nathan Hunter
 
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Post » Sat Nov 17, 2012 9:34 pm

agree, they looked fantastic in the game jam

Yes they did and then you would have 2 different Lycanthrop play styles to choose from. But I still like the ambushing,stalking your prey as a werewolf best :biggrin:
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Taylor Tifany
 
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Post » Sat Nov 17, 2012 5:45 pm

Enough with this annoying drabble about were creatures. -- you had your stuff in Dawnguard. There ain't going to be more.

What Beth should be doing is expanding on the civil war. And on the Forsworn. The civil war and Forworn content should be at least as long as all off the main Skyrim quest and Skyrim side quests combined.
IF they did all that, then MAYBE they would actually have a dlc worth 20€
Forsworn? Civil War? We have seen this stupid crap already. We don't need dragons or forsworn or the damn civil war! Their stories have already been told! And it is boring as hell. No one wants to fight a civil war again or fight half naked cliche guys in the mountain sides.

Bethesda, bring on a darker, grittier, violently beautiful Skyrim! I say necromancers! I want to dissect some corpses in the game and make your own human zombie!
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Robert Jr
 
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Post » Sun Nov 18, 2012 3:07 am

Enough with this annoying drabble about were creatures. -- you had your stuff in Dawnguard. There ain't going to be more.

What Beth should be doing is expanding on the civil war. And on the Forsworn. The civil war and Forworn content should be at least as long as all off the main Skyrim quest and Skyrim side quests combined.
IF they did all that, then MAYBE they would actually have a dlc worth 20€
Everything you said is already in the game and we have enough of it (to much if you ask me) and its pretty pointless. Why expaned on it? Werebears are native to Skyrim so why aren't they in the game? And no Dwemer crap. There a mystery so leave it that way and it wouldn't make sense to "go back in time" to discover why they disappeared (as some people have suggested in other topics)
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Dustin Brown
 
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Post » Sat Nov 17, 2012 1:06 pm

We need more unique DLCs, not ones involving more politics like the Civil War or some crazy hooligans like the Forsworn. I see nothing interesting about them, other than the simple thought of war and rebelling, which is seen enough in the game as it is.
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Laura
 
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Post » Sun Nov 18, 2012 12:36 am

Forsworn? Civil War? We have seen this stupid crap already. We don't need dragons or forsworn or the damn civil war! Their stories have already been told! And it is boring as hell. No one wants to fight a civil war again or fight half naked cliche guys in the mountain sides.

Bethesda, bring on a darker, grittier, violently beautiful Skyrim! I say necromancers! I want to dissect some corpses in the game and make your own human zombie!

Well I would rather see more on the Werewolf than vampires. In fact if Dawnguard was about expanding the werewolf and Silverhand (maybe let us join them) I would have been a lot happier. Skyrim is better known for werewolves than vamps anyway.

I agree the Civil War is basically over. There are a questions I would like answered (especially about the Thalmor's involvement) but it's over. The Forsworn do have some sub-quests so not a lot to add there also. I did do a role-play in them (see link in sig).

I don't mind adding Werebears, but again being a 'creature' isn't what TES games are about. It's more like a perk, not a feature.

I like the Necromancer idea, and what I really would like to see is more witches and covens. Nords in MW tended to have issues with witches and in Bloodmoon they were needed to cure WW. A witch coven is hinted at in the little shack near Riverwood, but that's about it. But there are ruins taken over by Necromancers in Skyrim and we have no real quests involving them or a way to join them (or witches). Seems like there is a whole culture there that could have been expanded upon.
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daniel royle
 
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Post » Sat Nov 17, 2012 9:51 pm

I agree the Civil War is basically over.

Exactly. What are we post to to bring General Tullius/Ulfric Stormcloak (whichever side you chose) back from the dead and fight them again??
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Rachel Hall
 
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Post » Sat Nov 17, 2012 5:59 pm

I agree the Civil War is basically over. There are a questions I would like answered (especially about the Thalmor's involvement) but it's over. The Forsworn do have some sub-quests so not a lot to add there also. I did do a role-play in them (see link in sig).

I'd like to at least see a moot to elect a new high king though. The civil war ending at the moment is hideously unfinished.

I like the Necromancer idea, and what I really would like to see is more witches and covens. Nords in MW tended to have issues with witches and in Bloodmoon they were needed to cure WW. A witch coven is hinted at in the little shack near Riverwood, but that's about it. But there are ruins taken over by Necromancers in Skyrim and we have no real quests involving them or a way to join them (or witches). Seems like there is a whole culture there that could have been expanded upon.

Right? Not even a single naked Nord who's been tricked by a witch? Tsk tsk.
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Miragel Ginza
 
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Post » Sat Nov 17, 2012 9:29 pm

When we're talking about expanding the civil war, what they're really talking about is putting the cut content back in. http://www.gamesas.com/topic/1359648-civil-war-cut-content/. However, I think that should be a mod or a patch or at best a Micro-DLC (like the Oblivion ones or the Gunrunner's Arsenal or something like that.) Not the subject of a new DLC.

Foresworn... eh, even I utterly fail to see the appeal. I mean... really. They're breton rebels devolved into barbarism and common banditry because they think they deserve the reach more than the nords. Again, maybe a Mirco-DLC, but not a full out campaign.

Werebears/Boars: To me, it seems people's reason has more to do with either Lore (which for me anyway takes a backseat for gameplay and enjoyability. I don't care if they made a DLC about the Combine invading skyrim. If it was Enjoyable I'd still get it.) Or "OOH it was in GameJam so it has to be in the game" to which I'd simply have to say: No it doesn't. Not if it doesn't really add anything to the game
While I'm not totally against the idea, I am against wasting an entire DLC on them. Especially since I utterly fail to see what they'd really bring to the game. A different skin? Who cares. A slower but stronger version of the Werewolf? Why? the werewolf is already a http://tvtropes.org/pmwiki/pmwiki.php/Main/LightningBruiser as it is. It's just utterly useless at higher levels and higher difficulties, and I doubt a slower but slightly stronger version is really going to change that.

I didn't care much for the vampirism changes, or the vampire lord either. But at least the vampire lord is different. It plays differently, acts different, has different abilities, etc. It's not just "A werewolf that looks like a bear and is slower but hits slightly harder."

Maybe if you could avoid having to join the companions to be a werebear and make it an alternative to that route, that would make it SLIGHTLY more appealing. But again, I fail to see how that would make things that much more interesting.

And again, not worth wasting an entire DLC on just to add a single thing that doesn't change much anyway. Even a Micro DLC is pushing it in this case. (I wouldn't pay 10 bucks for an alternate werewolf skin.)

And besides, I thought the reason they didn't include wearbears was because they would have run into some sort of copyright trouble if they did. If that's the case then you can rest assured that they aren't going to be included in any dlc.
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Pat RiMsey
 
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Post » Sun Nov 18, 2012 12:00 am

Forsworn? Civil War? We have seen this stupid crap already. We don't need dragons or forsworn or the damn civil war! Their stories have already been told! And it is boring as hell. No one wants to fight a civil war again or fight half naked cliche guys in the mountain sides.

Bethesda, bring on a darker, grittier, violently beautiful Skyrim! I say necromancers! I want to dissect some corpses in the game and make your own human zombie!

Yes, I want to be scared as I walk during the night not walking around as though I own the place. As of right now I'm the most dangerous thing on the map in both Orc form and beast form, I should be bumping into other creatures of the night that would make a meal of me IMO.
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JESSE
 
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Post » Sat Nov 17, 2012 5:31 pm

When we're talking about expanding the civil war, what they're really talking about is putting the cut content back in. http://www.gamesas.com/topic/1359648-civil-war-cut-content/. However, I think that should be a mod or a patch or at best a Micro-DLC (like the Oblivion ones or the Gunrunner's Arsenal or something like that.) Not the subject of a new DLC.

...

Dang. That's just depressing. That is some really cool stuff they cut.
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Fiori Pra
 
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Post » Sat Nov 17, 2012 6:43 pm

When we're talking about expanding the civil war, what they're really talking about is putting the cut content back in. http://www.gamesas.com/topic/1359648-civil-war-cut-content/. However, I think that should be a mod or a patch or at best a Micro-DLC (like the Oblivion ones or the Gunrunner's Arsenal or something like that.) Not the subject of a new DLC.

Foresworn... eh, even I utterly fail to see the appeal. I mean... really. They're breton rebels devolved into barbarism and common banditry because they think they deserve the reach more than the nords. Again, maybe a Mirco-DLC, but not a full out campaign.

Werebears/Boars: To me, it seems people's reason has more to do with either Lore (which for me anyway takes a backseat for gameplay and enjoyability. I don't care if they made a DLC about the Combine invading skyrim. If it was Enjoyable I'd still get it.) Or "OOH it was in GameJam so it has to be in the game" to which I'd simply have to say: No it doesn't. Not if it doesn't really add anything to the game
While I'm not totally against the idea, I am against wasting an entire DLC on them. Especially since I utterly fail to see what they'd really bring to the game. A different skin? Who cares. A slower but stronger version of the Werewolf? Why? the werewolf is already a
http://tvtropes.org/pmwiki/pmwiki.php/Main/LightningBruiser as it is. It's just utterly useless at higher levels and higher difficulties, and I doubt a slower but slightly stronger version is really going to change that.

I didn't care much for the vampirism changes, or the vampire lord either. But at least the vampire lord is different. It plays differently, acts different, has different abilities, etc. It's not just "A werewolf that looks like a bear and is slower but hits slightly harder."

Maybe if you could avoid having to join the companions to be a werebear and make it an alternative to that route, that would make it SLIGHTLY more appealing. But again, I fail to see how that would make things that much more interesting.

And again, not worth wasting an entire DLC on just to add a single thing that doesn't change much anyway. Even a Micro DLC is pushing it in this case. (I wouldn't pay 10 bucks for an alternate werewolf skin.)

And besides, I thought the reason they didn't include wearbears was because they would have run into some sort of copyright trouble if they did. If that's the case then you can rest assured that they aren't going to be included in any dlc.

First off I play on master, level 81 and I make Legendary dragons look like geckos all because I took the time to figure out good hunting tactics and what carries over into beast form.

Second....Werebears would be a tank when compare to the werewolf who's basically light infantry.

Thirdly.... A small DLC like that of Gun runners arsenal for were-creatures isn't asking for anymore then what your asking for. It could be a little $5-$10 DLC that would improve upon the existing mechanics of the werewolf along with adding a couple other features like a tribe of Hircine worshipers. What we have now SHOULD have been in place for werewolves from the start and really when you look at it all Beth did was improve the beast form they never added anything " new " to the beast form. If you want a full list of what we're looking for then I direct you to http://www.gamesas.com/topic/1400513-an-idea-of-how-vampires-and-werewolves-could-have-been-done-thread-5/page__fromsearch__1 Rel_Dovahkin put some hard work into this and all of it can be added through a small DLC. :smile:
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naomi
 
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