A were creature expansionDLC

Post » Sat Nov 17, 2012 5:40 pm

I thought it would've been a good idea to include all of the different variations of werebeast in the TES lore, and have a quest line about the conflicts between them all.
There are seven, in total, (not including a one-off weredaedroth created by Hircne) which could amount to seven seperate guilds/organizations/clans, with each subtype having their own benefits and goals.

They'd all behave differently, as to accommodate different interests, i.e. the wereboars being greedy, werelions being prideful, etc.
Maybe the ultimate goal would be to usurp the percieved top-spot that the Werewolves have under Hircine, as they are the most common and favored type of werebeast in his employ.

I don't actually want to be any kind of were creature, but if I ever did it would be a nice to have more than just one option.
That certainly does sound interesting.
User avatar
Nims
 
Posts: 3352
Joined: Thu Jun 07, 2007 3:29 pm

Post » Sun Nov 18, 2012 1:12 am

I agree.Thats why I say Werebears.They would add more options to play as and they're native to Skyrim so its now or never!!! :rock:

I would see them portrayed as the "good guys" of the bunch.
User avatar
Karl harris
 
Posts: 3423
Joined: Thu May 17, 2007 3:17 pm

Post » Sat Nov 17, 2012 4:32 pm

I thought it would've been a good idea to include all of the different variations of werebeast in the TES lore, and have a quest line about the conflicts between them all.
There are seven, in total, (not including a one-off weredaedroth created by Hircne) which could amount to seven seperate guilds/organizations/clans, with each subtype having their own benefits and goals.

They'd all behave differently, as to accommodate different interests, i.e. the wereboars being greedy, werelions being prideful, etc.
Maybe the ultimate goal would be to usurp the percieved top-spot that the Werewolves have under Hircine, as they are the most common and favored type of werebeast in his employ.

I don't actually want to be any kind of were creature, but if I ever did it would be a nice to have more than just one option.

Lore wise, the various types of Werebeast live in their own different environments. They are however individuals and could move if they desired(thats my stance) and it is not impossible in my view to find at least one of each strain in one province, though the odds of this are very unlikely. Some would just have a much better chance of survival in their native environments. And having them all in one province for a game(Skyrim) is a overhaul. This would be pluasable if we were able to go to the hunting grounds.

They would also not be in groups competing against each other. First of all they are all rare and much more likely to to be independant. Second they have more in common than they have differences and really have no need to compete with one another, in fact they have been known to work together under Hircine for the Hunt. And this isn't D&D. None of the strains brings with it any specific attitude or alignment. Any one of any background, creed, emotional preference could be infected by any of the strains and retain the same disposition.
User avatar
Lizs
 
Posts: 3497
Joined: Mon Jul 17, 2006 11:45 pm

Post » Sat Nov 17, 2012 9:03 pm

Lore wise, the various types of Werebeast live in their own different environments. They are however individuals and could move if they desired(thats my stance) and it is not impossible in my view to find at least one of each strain in one province, though the odds of this are very unlikely. Some would just have a much better chance of survival in their native environments. And having them all in one province for a game(Skyrim) is a overhaul. This would be pluasable if we were able to go to the hunting grounds.

They would also not be in groups competing against each other. First of all they are all rare and much more likely to to be independant. Second they have more in common than they have differences and really have no need to compete with one another, in fact they have been known to work together under Hircine for the Hunt. And this isn't D&D. None of the strains brings with it any specific attitude or alignment. Any one of any background, creed, emotional preference could be infected by any of the strains and retain the same disposition.

It would take place in the Hunting Grounds.
And there's nothing in the lore that states there is no animosity between the strains, or that a werewolf and wereboar or whomever would be predisposed to work together.
The two most recent examples of Lycanthropy in the games have involved "covens" of werewolves, one being the small army Hircine amassed on Solstheim, and the other being the Companions, it stands to reason that the same could be said, for instance, of Werelions or Werecrodiles.
Not to mention that creatures of a similar variety flocking to eachother is just common sense, regardless of the initial fact that lore supports it.
The examples of solitary werebeasts (like the quests in Daggerfall) usually end poorly, with the creature being hunted.

Also noting that werecreatures (and creatures of any kind, for that matter) are very territorial.
Obviously there would be tension if say, a group of Werebears moved into Whiterun.

And if you'd still like to argue that these groups wouldn't come to blows on their own, then Hircine could be the catalyst, setting up a hunt where the prize is the distillation of their strain in all areas of Tamriel, and an increase in power (stat buffs, obviously).
Werewolves can currently be found in every province, which could be attributed to wolves being adaptable creatures, but, adaptation means nothing to a werebeast as it's a purely magical, not biological transformation.

Furthermore, Hircine can supersede the desires of a werebeast, possibly even when they aren't even in their beast form, and thus the intentions of the individual does not matter.
If Hircine wanted all the werevutures and weresharks in Skyrim, they would come.
User avatar
Tarka
 
Posts: 3430
Joined: Sun Jun 10, 2007 9:22 pm

Post » Sun Nov 18, 2012 4:09 am

I would want it, but with the vampire DLC coming out, a werewolf one would seem cliche.
User avatar
louise tagg
 
Posts: 3394
Joined: Sun Aug 06, 2006 8:32 am

Post » Sun Nov 18, 2012 12:42 am

I would certainly like an expansion pack like SI that involves a Daedric plane in Oblivion. However, I would prefer anything other than Sheogorath and Hircine realms because we already had SI and Bloodmoon for Morrowind :biggrin:
User avatar
Nicholas
 
Posts: 3454
Joined: Wed Jul 04, 2007 12:05 am

Post » Sat Nov 17, 2012 7:19 pm

I just want a grittier Skyrim with anything Daedric, Lycanthrope or necromancer involved . . . something that makes out stomach turn but our mouth water :drool:

I agree with this.
User avatar
Love iz not
 
Posts: 3377
Joined: Sat Aug 25, 2007 8:55 pm

Post » Sun Nov 18, 2012 12:27 am

I would certainly like an expansion pack like SI that involves a Daedric plane in Oblivion. However, I would prefer anything other than Sheogorath and Hircine realms because we already had SI and Bloodmoon for Morrowind :biggrin:

Yeah but right now,skyrim is doing pretty badly in werecreatures,and since the werebear is native to skyrim,like said above its really now or never.Just because it was done in morrowind doesn't mean it can't be done in skyrim because,morrowind was done a while ago and they're making at least 3 DLCs+Possibly more.The whole vampires and werewolves thing still feels heavily unfinished.
User avatar
My blood
 
Posts: 3455
Joined: Fri Jun 16, 2006 8:09 am

Post » Sat Nov 17, 2012 11:40 pm

It would take place in the Hunting Grounds.
And there's nothing in the lore that states there is no animosity between the strains, or that a werewolf and wereboar or whomever would be predisposed to work together.
The two most recent examples of Lycanthropy in the games have involved "covens" of werewolves, one being the small army Hircine amassed on Solstheim, and the other being the Companions, it stands to reason that the same could be said, for instance, of Werelions or Werecrodiles.
Not to mention that creatures of a similar variety flocking to eachother is just common sense, regardless of the initial fact that lore supports it.
The examples of solitary werebeasts (like the quests in Daggerfall) usually end poorly, with the creature being hunted.

Also noting that werecreatures (and creatures of any kind, for that matter) are very territorial.
Obviously there would be tension if say, a group of Werebears moved into Whiterun.

And if you'd still like to argue that these groups wouldn't come to blows on their own, then Hircine could be the catalyst, setting up a hunt where the prize is the distillation of their strain in all areas of Tamriel, and an increase in power (stat buffs, obviously).
Werewolves can currently be found in every province, which could be attributed to wolves being adaptable creatures, but, adaptation means nothing to a werebeast as it's a purely magical, not biological transformation.

Furthermore, Hircine can supersede the desires of a werebeast, possibly even when they aren't even in their beast form, and thus the intentions of the individual does not matter.
If Hircine wanted all the werevutures and weresharks in Skyrim, they would come.

Had there been a real werewolf pack / tribe / guild I would have made that my first stop in the game, if I could I would form my own pack / guild of werewolves and yes I'm VERY territorial, I hunt the forest surrounding Falkreath and every night I hunt and make sure that I'm the top predator in the area. There hasn't been a bear,troll,dragon in the Falkreath area for quite some time now all because I make a point to not only hunt but clear my territory of any other apex predators. I love your idea, it's fleshed out more then I did with mine but along the same lines, there's no reason why Beth cannot revisit the Hunting grounds in a SMALL DLC. I'm not asking for a Shivering isles size or Dawnguard size but a small one like the Gun runners arsenal DLC for New Vegas, this is enough to add new powers and abilities( become a werebear, improve the perk tree etc..) and maybe revisit the Hunting ground in order to gain said power / ability.

I would want it, but with the vampire DLC coming out, a werewolf one would seem cliche.

Why, why would it seem " cliche " ? The vampires got so much in this DLC and that's the only reason that us werewolves got the perk tree, because Beth new there would be hell to pay if they gave vampires all that they got and werewolves where left in the dust. A simple DLC to boost the werewolf form and perhaps add a lore friendly werebear is not asking much, nor does it have anything to do with " Underworld, Twilight " which is what people mean when they call this idea " cliche ". The perk tree that we got just scratched the surface of what could have been done which is further proof that Beth just threw it in there to satisfy us Lycanthops.
User avatar
TRIsha FEnnesse
 
Posts: 3369
Joined: Sun Feb 04, 2007 5:59 am

Post » Sat Nov 17, 2012 8:10 pm

I would see them portrayed as the "good guys" of the bunch.
I don't think that would be good. Last thing we need is morality ruining the entire experience. With werecreatures, there is no good or bad since they are animals. They act on instinct and are more akin to bears and wolves, unlike vampires, who are aware of what they feed on.
User avatar
RObert loVes MOmmy
 
Posts: 3432
Joined: Fri Dec 08, 2006 10:12 am

Post » Sat Nov 17, 2012 2:43 pm

Why, why would it seem " cliche " ? The vampires got so much in this DLC and that's the only reason that us werewolves got the perk tree, because Beth new there would be hell to pay if they gave vampires all that they got and werewolves where left in the dust. A simple DLC to boost the werewolf form and perhaps add a lore friendly werebear is not asking much, nor does it have anything to do with " Underworld, Twilight " which is what people mean when they call this idea " cliche ". The perk tree that we got just scratched the surface of what could have been done which is further proof that Beth just threw it in there to satisfy us Lycanthops.
but it is cliche, Twilight is not what defines cliche, all of this is. werewolf, vampires, zombies, dragons, all that is in this time cliche. Skyrim is cliche, the whole setting is cliche and its proud of it, so i see no reason why the next DLC shouldn't be cliche
User avatar
steve brewin
 
Posts: 3411
Joined: Thu Jun 21, 2007 7:17 am

Post » Sun Nov 18, 2012 1:20 am

I don't think that would be good. Last thing we need is morality ruining the entire experience. With werecreatures, there is no good or bad since they are animals. They act on instinct and are more akin to bears and wolves, unlike vampires, who are aware of what they feed on.

Yes, but clearly there would need to be a "noble" faction to counterbalance the violent or chaotic or evil ones, if there were going to be multiple factions of werebeast, they couldn't all just be uncontrollable killing machines whose only difference is their animal-theme (of course, that's probably how it would be done).

Maybe the Werebears would be more akin to Shamans or benevolent native people who live in the woods, and they struggle to obtain a zen-like state where they can somewhat control themselves.
While the Wereboars are greedy and gluttonous, they like to kill and horde treasure, like bandits.
And the Werelions would be similar to the Thalmor in that they believe that they are the superior species and should be the dominant ones (i.e. pride).
Etc.
User avatar
ladyflames
 
Posts: 3355
Joined: Sat Nov 25, 2006 9:45 am

Post » Sun Nov 18, 2012 3:28 am

I think expanding skyrim a bit more like in dawngaurd but adding certin werebeast in different areas of skyrim would also add to the ideas you guys have.Like having werebear ares in and around mountains and having the werewolf factions living in the forests and such.
User avatar
Jani Eayon
 
Posts: 3435
Joined: Sun Mar 25, 2007 12:19 pm

Post » Sat Nov 17, 2012 10:09 pm

If it was a creature that actually added something or was really different in some way, then I would go for it. (Example: Weredragon or something like that. Don't think that lorically exists, buuuuuuuut... you're part of the way there already by just being the dragonborn.)

I don't honestly see the point though of werebears. Just a tankier, slower werewolf.

I don't understand why people want more Dwemer stuff. There was tons of content in Morrowind about Dwemer and we have loads more in Skyrim.
Spoiler
Hell, there's even a side quest in Dawnguard called Lost to the Ages which involves the Dwemer.

Same reason people wanted Alien/Super Science stuff in Fallout 3/NV. Running around with tech more advanced that you have the right to have is fun.

Oh hey I know! Maybe a WereTank. You transform... into a dwemer steam tank. Dunno how that would work but... yeah. Would be fun to run down/blast the [censored] out of stormcloaks/imperials/dragons/thalmor in a steamtank. XD
User avatar
Chrissie Pillinger
 
Posts: 3464
Joined: Fri Jun 16, 2006 3:26 am

Post » Sun Nov 18, 2012 1:01 am

If it was a creature that actually added something or was really different in some way, then I would go for it. (Example: Weredragon or something like that. Don't think that lorically exists, buuuuuuuut... you're part of the way there already by just being the dragonborn.)

I don't honestly see the point though of werebears. Just a tankier, slower werewolf.



Same reason people wanted Alien/Super Science stuff in Fallout 3/NV. Running around with tech more advanced that you have the right to have is fun.

Oh hey I know! Maybe a WereTank. You transform... into a dwemer steam tank. Dunno how that would work but... yeah. Would be fun to run down/blast the [censored] out of stormcloaks/imperials/dragons/thalmor in a steamtank. XD
What im talking about isn't only adding new werecreatures,its about much more then that.And werebears are native in skyrim and if there not in the game they won't be in any game,they've already developed a werebear and gameplay for it so I do see a werecreature DLC happening in the future.
User avatar
Erich Lendermon
 
Posts: 3322
Joined: Sat Nov 03, 2007 4:20 pm

Post » Sat Nov 17, 2012 8:23 pm

I think I would just rather have a new faction of warriors that are not Werewolves or Vampire hunters. Can we just get a Warrior Guild please? Maybe give them some quests involving hunting down rare creatures and making trophies.
User avatar
Jaylene Brower
 
Posts: 3347
Joined: Tue Aug 15, 2006 12:24 pm

Post » Sat Nov 17, 2012 8:12 pm

I think I would just rather have a new faction of warriors that are not Werewolves or Vampire hunters. Can we just get a Warrior Guild please? Maybe give them some quests involving hunting down rare creatures and making trophies.

Eh,that wouldn't be really fun,and isn't that kind of like what the silver hand already does?.
User avatar
Hannah Whitlock
 
Posts: 3485
Joined: Sat Oct 07, 2006 12:21 am

Post » Sat Nov 17, 2012 8:35 pm

Eh,that wouldn't be really fun,and isn't that kind of like what the silver hand already does?.
why wouldn't that be fun? i would love to have the fighters guild back
User avatar
Leonie Connor
 
Posts: 3434
Joined: Mon Mar 12, 2007 4:18 pm

Post » Sat Nov 17, 2012 11:55 am

why wouldn't that be fun? i would love to have the fighters guild back

Because it would proboably end up being like all the other guilds in the game and not really bringing anything different to the game.Guilds have been done to death so far so unless they bring a lot of new things I don't think its DLC worthy.
User avatar
Carlitos Avila
 
Posts: 3438
Joined: Fri Sep 21, 2007 3:05 pm

Post » Sat Nov 17, 2012 6:21 pm

but it is cliche, Twilight is not what defines cliche, all of this is. werewolf, vampires, zombies, dragons, all that is in this time cliche. Skyrim is cliche, the whole setting is cliche and its proud of it, so i see no reason why the next DLC shouldn't be cliche

The only thing that makes it cliche is the fact that they lumped vampire stuff with werewolf stuff, had it been separate then this whole cliche thing wouldn't be an issue. It's the fact that because the werewolf stuff and the vampire stuff got lumped together everyone screams Underworld or Twilight which makes it seem cliche.
I think I would just rather have a new faction of warriors that are not Werewolves or Vampire hunters. Can we just get a Warrior Guild please? Maybe give them some quests involving hunting down rare creatures and making trophies.

This is cliche, we already have fetching quest lines in the game as is. Besides we're not asking for an entire DLC/expansion that's all about werewolves, we're asking for a small add-on ( really a DLC ) that adds more abilities to the Lycan form and perhaps a quick little visit to the Hunting ground. Just because your not a Lycanthrop fan does not mean that it's a cliche or bad idea, just means that you closed minded about what " should " be added. Dawnguard was focused on vampires with a little something,something for werewolves to keep us quite, but we're not satisfied, Beth could have done sooOOOOoo much more for us Lycanthrop's in this DLC but chose to focus more on vampires which is fine but at least flesh out the lore and story behind Lycanthops in Skyrim as well.

@ LeBurns....
Sorry man but that idea has already been done with pretty much every quest that's in Skyrim, it's a fetching quest line. Don't mean to pick on you but that idea is more cliche then the idea of adding more to Lycanthrops.

why wouldn't that be fun? i would love to have the fighters guild back

Well see I'll present the same argument to you that you presented to me. You already have a type of fighters guild their called the Companions just so happens that some are werewolves as well. So it's still a copy and past fetching quest line which the game already has tons of.
User avatar
Stryke Force
 
Posts: 3393
Joined: Fri Oct 05, 2007 6:20 am

Post » Sat Nov 17, 2012 1:19 pm

Cliche maybe, but I am getting sick and tired of everything being about vampires and werewolves, be it books, movies, games, etc. (and talk about cliche).

Someone with an imagination (granted this does rule out Bethesda) could come up with an interesting story for a group of warriors that doesn't involve WW or Vamps (which over the last ten years have been literally done to death).
User avatar
D IV
 
Posts: 3406
Joined: Fri Nov 24, 2006 1:32 am

Post » Sat Nov 17, 2012 7:26 pm

:clap: you tell em!!

All we got was scraps, Beth knew that had they released a DLC with tons of vampire stuuf without anything for us werewolves we would have been PISSED so all they did was throw us a bone to keep us quiet, lot of good that did LOL.

:)
User avatar
MISS KEEP UR
 
Posts: 3384
Joined: Sat Aug 26, 2006 6:26 am

Post » Sat Nov 17, 2012 12:02 pm

The only thing that makes it cliche is the fact that they lumped vampire stuff with werewolf stuff, had it been separate then this whole cliche thing wouldn't be an issue. It's the fact that because the werewolf stuff and the vampire stuff got lumped together everyone screams Underworld or Twilight which makes it seem cliche.

Well see I'll present the same argument to you that you presented to me. You already have a type of fighters guild their called the Companions just so happens that some are werewolves as well. So it's still a copy and past fetching quest line which the game already has tons of.
the werewolf part wasn't taken lightly back in the beginning, forcing the fighting style player to become a werewolf isn't always a great thing. and how can you say werewolves aren't cliche? they are :D
User avatar
Austin Suggs
 
Posts: 3358
Joined: Sun Oct 07, 2007 5:35 pm

Post » Sat Nov 17, 2012 12:24 pm

Cliche maybe, but I am getting sick and tired of everything being about vampires and werewolves, be it books, movies, games, etc. (and talk about cliche).

Someone with an imagination (granted this does rule out Bethesda) could come up with an interesting story for a group of warriors that doesn't involve WW or Vamps (which over the last ten years have been literally done to death).

The voikhar vampires were done reallly well,but they messed them up in dawngaurd,they had a chance to really make something cool but they didn't,hopefully they can stick to the previously established lore for werecreatures while adding new things a new story and something different.Werewolves have little attention in skyrim aside from the companions and the silver hand (Which not many people care about)
User avatar
Dale Johnson
 
Posts: 3352
Joined: Fri Aug 10, 2007 5:24 am

Post » Sun Nov 18, 2012 3:21 am

Cliche maybe, but I am getting sick and tired of everything being about vampires and werewolves, be it books, movies, games, etc. (and talk about cliche).

Someone with an imagination (granted this does rule out Bethesda) could come up with an interesting story for a group of warriors that doesn't involve WW or Vamps (which over the last ten years have been literally done to death).

Vampires and werewolves didn't become cliche until the Underworld and Twilight movies came out. I've been a HUG werewolf fan long before those movies where released, it because of those movies that the entertainment industry has been flooded with werewolf and vampire stuff. If you forget about that much and think about what we're asking for then it no longer seems cliche. The werewolf form NEEDS more attention, the proof? Look at the perk trees for both werewolves and vampire lords. The vampire perk tree has 12 or 13 perks in it, compared to the werewolf perk tree that has 8. IMO beast form is no where close to being the monster that it could be.
User avatar
cutiecute
 
Posts: 3432
Joined: Wed Sep 27, 2006 9:51 am

PreviousNext

Return to V - Skyrim