A were creature expansionDLC

Post » Sat Nov 17, 2012 5:25 pm

First off I play on master, level 81 and I make Legendary dragons look like geckos all because I took the time to figure out good hunting tactics and what carries over into beast form.

Well, all the more reason that werebears are utterly pointless.

Second....Werebears would be a tank when compare to the werewolf who's basically light infantry.

I think something that can slaughter an entire fort full of foresworn/stromies/Imps/bandits/falmer/etc, and make even legendary dragons cry qualifies as something other than "Light Infantry".

Too much damage to be a http://tvtropes.org/pmwiki/pmwiki.php/Main/FragileSpeedster, too much defense/health to be a http://tvtropes.org/pmwiki/pmwiki.php/Main/GlassCannon, and too fast to be a http://tvtropes.org/pmwiki/pmwiki.php/Main/MightyGlacier(which is what a werebear would basically be.)

Like I said, Lightning Bruiser.
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liz barnes
 
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Post » Sat Nov 17, 2012 3:00 pm

Werebears/Boars: To me, it seems people's reason has more to do with either Lore (which for me anyway takes a backseat for gameplay and enjoyability. I don't care if they made a DLC about the Combine invading skyrim. If it was Enjoyable I'd still get it.) Or "OOH it was in GameJam so it has to be in the game" to which I'd simply have to say: No it doesn't. Not if it doesn't really add anything to the game
While I'm not totally against the idea, I am against wasting an entire DLC on them. Especially since I utterly fail to see what they'd really bring to the game. A different skin? Who cares. A slower but stronger version of the Werewolf? Why? the werewolf is already a http://tvtropes.org/pmwiki/pmwiki.php/Main/LightningBruiser as it is. It's just utterly useless at higher levels and higher difficulties, and I doubt a slower but slightly stronger version is really going to change that.
A lot of players enjoy something called "Role playing" this basically means that it doesn't matter whether its "A different skin" ass you put it, i'm not going to go any further regarding such as i'm sure you will never understand it regardless. second, this is not an MMO, so because one class is harder to play than another doesnt mean its usles, the difficulty is there for you to adjust, there's no law that you always have to play on master
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sarah simon-rogaume
 
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Post » Sat Nov 17, 2012 7:01 pm

Well, all the more reason that werebears are utterly pointless.



I think something that can slaughter an entire fort full of foresworn/stromies/Imps/bandits/falmer/etc, and make even legendary dragons cry qualifies as something other than "Light Infantry".

Too much damage to be a http://tvtropes.org/pmwiki/pmwiki.php/Main/FragileSpeedster, too much defense/health to be a http://tvtropes.org/pmwiki/pmwiki.php/Main/GlassCannon, and too fast to be a http://tvtropes.org/pmwiki/pmwiki.php/Main/MightyGlacier(which is what a werebear would basically be.)

Like I said, Lightning Bruiser.

By that logic we should all be running around with iron gear all because everything else is just a retexture of the iron gear. Having a werebear would add another RP option just like adding glass weapons and armor adds more RP then the iron stuff does.
Werewolves are the light infantry, they are the scouts, the trackers etc...etc... Werebears would be the tanks backing up the light infantry. The fact that I'm able to do what I can do is all because of my experience as a werewolf, if you give a newbie the same powers that I have they wouldn't be able to do it all because of a lack of experience, there's more to being a good hunter then power. I challenge you ( if you don't play as a werewolf ) to perk the tree fully and pick a fight with any dragon, I can safely say that you may have a difficult time first starting off until you figure out the best way to approach the dragon. :thumbsup: You can never have too many options when playing a game like this one and a werebear is another option for the Lycanthrop fans to RP with, Think about it, you can run around as Beorn if there where werebears but as it stands now you cannot all because Beorn never changed into a wolf. :happy:
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Margarita Diaz
 
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Post » Sat Nov 17, 2012 12:56 pm

Well I would rather see more on the Werewolf than vampires. In fact if Dawnguard was about expanding the werewolf and Silverhand (maybe let us join them) I would have been a lot happier. Skyrim is better known for werewolves than vamps anyway.

I agree the Civil War is basically over. There are a questions I would like answered (especially about the Thalmor's involvement) but it's over. The Forsworn do have some sub-quests so not a lot to add there also. I did do a role-play in them (see link in sig).

I don't mind adding Werebears, but again being a 'creature' isn't what TES games are about. It's more like a perk, not a feature.

I like the Necromancer idea, and what I really would like to see is more witches and covens. Nords in MW tended to have issues with witches and in Bloodmoon they were needed to cure WW. A witch coven is hinted at in the little shack near Riverwood, but that's about it. But there are ruins taken over by Necromancers in Skyrim and we have no real quests involving them or a way to join them (or witches). Seems like there is a whole culture there that could have been expanded upon.
I still want the ability to become a lich. But I doubt bethesda would include that.
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Tikarma Vodicka-McPherson
 
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Post » Sat Nov 17, 2012 1:55 pm

Well, all the more reason that werebears are utterly pointless.



I think something that can slaughter an entire fort full of foresworn/stromies/Imps/bandits/falmer/etc, and make even legendary dragons cry qualifies as something other than "Light Infantry".

Too much damage to be a http://tvtropes.org/pmwiki/pmwiki.php/Main/FragileSpeedster, too much defense/health to be a http://tvtropes.org/pmwiki/pmwiki.php/Main/GlassCannon, and too fast to be a http://tvtropes.org/pmwiki/pmwiki.php/Main/MightyGlacier(which is what a werebear would basically be.)

Like I said, Lightning Bruiser.
But compared next to a werebear it would be like light infantry. A Werebear would have more health than a Werewolf and alot stronger. Like a slow "tank" and a Werewolf fast and some what low health like "light infantry" or "a glass canon"
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u gone see
 
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Post » Sat Nov 17, 2012 8:44 pm

By that logic we should all be running around with iron gear all because everything else is just a retexture of the iron gear. Having a werebear would add another RP option just like adding glass weapons and armor adds more RP then the iron stuff does.
Werewolves are the light infantry, they are the scouts, the trackers etc...etc... Werebears would be the tanks backing up the light infantry. The fact that I'm able to do what I can do is all because of my experience as a werewolf, if you give a newbie the same powers that I have they wouldn't be able to do it all because of a lack of experience, there's more to being a good hunter then power. I challenge you ( if you don't play as a werewolf ) to perk the tree fully and pick a fight with any dragon, I can safely say that you may have a difficult time first starting off until you figure out the best way to approach the dragon. :thumbsup: You can never have too many options when playing a game like this one and a werebear is another option for the Lycanthrop fans to RP with, Think about it, you can run around as Beorn if there where werebears but as it stands now you cannot all because Beorn never changed into a wolf. :happy:
I agree. If people want to keep saying that the Werebear is the same as a Werewolf then Beth might as well take out all the other gear and make us just play with all iron wepons/armor. They're all the same paly the same they just look different.

Oh and I can't wait to RP as Beorn. (If Werebears are in fact in :biggrin:)
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Isabella X
 
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Post » Sat Nov 17, 2012 6:43 pm

I agree. If people want to keep saying that the Werebear is the same as a Werewolf then Beth might as well take out all the other gear and make us just play with all iron wepons/armor. They're all the same paly the same they just look different.

Oh and I can't wait to RP as Beorn. (If Werebears are in fact in :biggrin:)

Hehe I've already got a Beorn toon, but he can only change into a wolf :blush: But it's still fun :biggrin:
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Harry Hearing
 
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Post » Sat Nov 17, 2012 2:26 pm

Hehe I've already got a Beorn toon, but he can only change into a wolf :blush: But it's still fun :biggrin:
I know :dry: I'm ready for Beorn himself. But his little wolf brother is nice too :biggrin:
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Bird
 
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Post » Sat Nov 17, 2012 11:26 pm

Hehe I've already got a Beorn toon, but he can only change into a wolf :blush: But it's still fun :biggrin:
If werebears are included, I'm going to make a nord berserker character wearing stormcloak officer armor(A.K.A bear armor)
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X(S.a.R.a.H)X
 
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Post » Sun Nov 18, 2012 1:20 am

I know :dry: I'm ready for Beorn himself. But his little wolf brother is nice too :biggrin:

I'm RPing that he's taking a break from the bear form and trying out the faster more nimble wolf form. All I need are some goblins ( should be Orcs but LOTR Orcs ) to take my frustration out on :cool:

If werebears are included, I'm going to make a nord berserker character wearing stormcloak officer armor(A.K.A bear armor)

Nice, the bear pelt helm is one of my favorites in the game, it's just too bad that the cloak part isn't included with the helm. If you wear the helm only you end up with a bear hat like Daniel Boons raccoon hat which looks a little bit odd IMO.
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Alkira rose Nankivell
 
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Post » Sat Nov 17, 2012 2:05 pm

Nice, the bear pelt helm is one of my favorites in the game, it's just too bad that the cloak part isn't included with the helm. If you wear the helm only you end up with a bear hat like Daniel Boons raccoon hat which looks a little bit odd IMO.
I always thought is was cool that viking berserkers would wear bear and wolf skins in battle believing that they would turn into the animals that they were wearing.
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Horse gal smithe
 
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Post » Sat Nov 17, 2012 11:03 pm

I still want the ability to become a lich. But I doubt bethesda would include that.

I think you have to be dead a couple hundred years first. Kinda hard to fit that into the game. ;)
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lisa nuttall
 
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Post » Sat Nov 17, 2012 10:31 pm

I think you have to be dead a couple hundred years first. Kinda hard to fit that into the game. :wink:
Darn. Didn't think of that. :sweat: But I have seen some mod ideas for liches though. And they seem to be very cool.
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^~LIL B0NE5~^
 
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Post » Sat Nov 17, 2012 1:49 pm

I always thought is was cool that viking berserkers would wear bear and wolf skins in battle believing that they would turn into the animals that they were wearing.

Taking on the spirit of the beast :biggrin: It's what my main werewolf toon did, he embarrassed his inner wolf and now lives his life in the same manner. He sees all as potential prey both in beast form and Orc form :devil:
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Jose ordaz
 
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Post » Sun Nov 18, 2012 4:08 am

I think you have to be dead a couple hundred years first. Kinda hard to fit that into the game. :wink:
Yeah, liches would be hard to implement. Once you would turn into one you could't talk or interact with the NPCs in cities without having them attack you on site.
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Ebony Lawson
 
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Post » Sat Nov 17, 2012 5:45 pm

Taking on the spirit of the beast :biggrin: It's what my main werewolf toon did, he embarrassed his inner wolf and now lives his life in the same manner. He sees all as potential prey both in beast form and Orc form :devil:
STOP CALLING THEM TOONS!

Goog gawd, it makes our characters seem like cartoons and not actual characters -_-
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Marcin Tomkow
 
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Post » Sat Nov 17, 2012 1:39 pm

Forsworn? Civil War? We have seen this stupid crap already. We don't need dragons or forsworn or the damn civil war! Their stories have already been told! And it is boring as hell. No one wants to fight a civil war again or fight half naked cliche guys in the mountain sides.

Bethesda, bring on a darker, grittier, violently beautiful Skyrim! I say necromancers! I want to dissect some corpses in the game and make your own human zombie!
Ew.
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Robyn Lena
 
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Post » Sat Nov 17, 2012 12:27 pm

I always thought is was cool that viking berserkers would wear bear and wolf skins in battle believing that they would turn into the animals that they were wearing.
I'm not sure if it was the skins they were wearing or the drugs they've been taking.
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Spaceman
 
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Post » Sat Nov 17, 2012 8:55 pm

Taking on the spirit of the beast :biggrin: It's what my main werewolf toon did, he embarrassed his inner wolf and now lives his life in the same manner. He sees all as potential prey both in beast form and Orc form :devil:
"Embrace the beast within or embrace your own destruction" is my motto.
I'm not sure if it was the skins they were wearing or the drugs they've been taking.
Yeah, there's many theories on what made the viking berserkers so crazy. Some say that the vikings would work themselves into a fit of rage others say they drank to much mead or ate hallucinogenic mushrooms.
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Leilene Nessel
 
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Post » Sat Nov 17, 2012 12:51 pm

Khajiit should turn into large saber cats and argonians should turn into small dragons, at least those would make sense and be different.
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Trent Theriot
 
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Post » Sat Nov 17, 2012 2:34 pm

It would take place in the Hunting Grounds.
And there's nothing in the lore that states there is no animosity between the strains, or that a werewolf and wereboar or whomever would be predisposed to work together.
The two most recent examples of Lycanthropy in the games have involved "covens" of werewolves, one being the small army Hircine amassed on Solstheim, and the other being the Companions, it stands to reason that the same could be said, for instance, of Werelions or Werecrodiles.
Not to mention that creatures of a similar variety flocking to eachother is just common sense, regardless of the initial fact that lore supports it.
The examples of solitary werebeasts (like the quests in Daggerfall) usually end poorly, with the creature being hunted.

Also noting that werecreatures (and creatures of any kind, for that matter) are very territorial.
Obviously there would be tension if say, a group of Werebears moved into Whiterun.

And if you'd still like to argue that these groups wouldn't come to blows on their own, then Hircine could be the catalyst, setting up a hunt where the prize is the distillation of their strain in all areas of Tamriel, and an increase in power (stat buffs, obviously).
Werewolves can currently be found in every province, which could be attributed to wolves being adaptable creatures, but, adaptation means nothing to a werebeast as it's a purely magical, not biological transformation.

Furthermore, Hircine can supersede the desires of a werebeast, possibly even when they aren't even in their beast form, and thus the intentions of the individual does not matter.
If Hircine wanted all the werevutures and weresharks in Skyrim, they would come.

In the canon TES book "The Infernal City" Werewolves and at least one Werebear did work together under Hircine during one of his hunts. Hircine has no control over Werebeast, they are individuals and only those that wish to serve him. Kodlak of the Companions and the rouge Wereboar from Daggerfall demonstrate their free will. They are not just animals, they are people.
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Marine x
 
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Post » Sat Nov 17, 2012 3:15 pm

In the canon TES book "The Infernal City" Werewolves and at least one Werebear did work together under Hircine during one of his hunts. Hircine has no control over Werebeast, they are individuals and only those that wish to serve him. Kodlak of the Companions and the rouge Wereboar from Daggerfall demonstrate their free will. They are not just animals, they are people.

Siding also demonstrates that Hircine doesn't have absolute control over Lycanthropes.
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christelle047
 
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Post » Sat Nov 17, 2012 1:29 pm

Werewolves and Werebears can play completely different than eachother making making some half-ass changes to the Werebear.

Make Werebears 50% slower than Werewolves and give them a weaker stamina boost and have them lose stamina faster.Don't give them sprint.Make them stronger and tougher.Give sneak to Werewolves and give Werebears "Roars" one would have the same effect as Unrelenting Force,another Disarm,and the other make ypu stronger.
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N3T4
 
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Post » Sun Nov 18, 2012 3:05 am

Werewolves and Werebears can play completely different than eachother making making some half-ass changes to the Werebear.

Make Werebears 50% slower than Werewolves and give them a weaker stamina boost and have them lose stamina faster.Don't give them sprint.Make them stronger and tougher.Give sneak to Werewolves and give Werebears "Roars" one would have the same effect as Unrelenting Force,another Disarm,and the other make ypu stronger.
not sure if giving them Roar is such a good idea, thats more magic relited
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~Sylvia~
 
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Post » Sat Nov 17, 2012 6:45 pm

STOP CALLING THEM TOONS!

Goog gawd, it makes our characters seem like cartoons and not actual characters -_-

Toon toon toon toon toon toon toon toon TOOOOOOONNNNNNN :tongue:

But they are basically cartoons that we control :happy: You do know the more you get upset the more I'm going to bug you about it right :devil: :tongue:
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Anne marie
 
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