A were creature expansionDLC

Post » Sat Nov 17, 2012 3:51 pm

First off,by expansion I don't mean like an actual expansion,I just mean expanding the were creatures and etc (Werewolf and werebear)

Okay,to start this off,when I finished dawngaurd I was pretty disapointed on how they didn't work with werewolves at all and only vampires and did pretty poorly in that aspect also.With a new DLC possibly a late winter DLC I think they should really expand on the werewolves considering there is currently only one way to get contracted with lycanthropy which Is by the companions and wild werewolves are hard to find.With a new DLC It could focus on two things at once,Daedra and Were creatures with Hircine playing a big role in the DLC,adding areas in mountains or caves or even a blocked off city for were creatures kind of like the orc strong holds,but maybe expanding skyrim a bit more so it really is blocked off from civilization *Spoiler up ahead* Like the vale in Dawngaurd maybe have an area just like that but maybe not so much snow give it a bit of grassy flowery paradise fieldish areas.Also add the option to become a werebear but DO NOT REMOVE the werewolf form maybe the beast form could give you two options before you transform ,Bear or wolf,the advantages would differ depending on which you chose maybe something like this:

Werebear:
Stronger
Slower
Ability to call bears
ability to call other werebears
increase in defence
Werewolf:
Faster
Weaker
etc

Another guild of werewolves and werebears,maybe in this new area there would be a guild of werewolves and an alpha wolf/bear,there would also be wild roaming werewolves and werebears by doing quests for them and Hircine you can contract Lycanthropy as many times as you'd like much like Serana and the way she lets you become a vampire lord as many times as you like,you can have some people as followers.Im not really sure what the storyline would be like,Im new to the elderscrolls series and to these Fourms,so I haven't really learned much yet.But I do know daedric princes have an involvement with Werewolves and Vampires.It could also create more quests for the companions and possibly have the two story lines meet,maybe aela decides to go live with these werewolves as she is a hunter (Hircine and the hunt) and sees lycanthropy as a gift and a blessing not a curse. Also having the companions be the only way to contract lycanthropy and then if you cure it twice you can never get it back is pretty ridiculous,in dawngaurd when I went to the Soul Cairn I chose to be a vampire the first time,I then had to go back to get the un-dead dragon and the only option was to once again become a vampire thus curing me being a werewolf twice,I've heard of other ways to contract it but most people deny them and say the only way to contract it is through the companions (If there is another way can you please mention it and how to do it). I belive dawngaurd really was a wasted opportunity that could and should be expanded on later. Things in skyrim are really broken up and don't affect each other very often this could be the first step to bringing them closer together by connecting the Dawngaurd,the werewolves and the companions.
What do you guys think of the idea?,If its bad explain why please,again Im new to the series with skyrim being my first elderscrolls game but I've gotten really interested in the lore and back story,I'll proboably get around to playing the other games but just not right now.
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ZzZz
 
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Post » Sat Nov 17, 2012 10:52 pm

So a full-on Werewolf Perk tree wasn't enough?

Werewoives (more now than ever before) are Man-Wolf killing machines with a fully fleshed out Perk tree and even just a couple of the Totems. What more could they possibly do for Werewolves, or even Vampires for that matter?

No, IMHO it's time for Bethesda to focus on something else in the next DLC. Vampires and Werewolves have been given plenty to keep themselves busy with right now.

BTW, has anyone heard any juicy news on the next DLC yet? :D Just wondering.
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Emma Parkinson
 
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Post » Sat Nov 17, 2012 4:28 pm

I don't think it's possible to be a werewolf and werebear at the same time. You have to choose between the two, you cannot be both. And I don't think bethesda is going to do this because a lot are not interested in a DLC dedicated to werecreatures. Think about it. People didn't really appreciate Dawnguard because of the fact that it was solely about vampires. But I would like to catch lycanthropy from wild werewolves. I want forced lunar transformations.
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Monika
 
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Post » Sun Nov 18, 2012 2:35 am

So a full-on Werewolf Perk tree wasn't enough?

Werewoives (more now than ever before) are Man-Wolf killing machines with a fully fleshed out Perk tree and even just a couple of the Totems. What more could they possibly do for Werewolves, or even Vampires for that matter?

No, IMHO it's time for Bethesda to focus on something else in the next DLC. Vampires and Werewolves have been given plenty to keep themselves busy with right now.

BTW, has anyone heard any juicy news on the next DLC yet? :biggrin: Just wondering.

No,there hasn't been any news on the next DLC yet sorry.And even if there is a perk tree,I really don't think that's enough,this could be a smaller DLC then dawngaurd,they just need to even out werewolves with vampires.I loved being a werewolf but now after dawngaurd there's a ton of vampires,attacking me every few moments,they can give you vampirism and etc it just seems there aren't enough werewolves in the game or enough to really do once you're a werewolf.But i do see you're point.
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Lew.p
 
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Post » Sat Nov 17, 2012 4:59 pm

The kids will come here and complain about a werecreature based DLC, since they rather have Thalmor/Dwemer and all that stuff. In my opinion, and I am entitled to it just as they are to theirs, Thalmor/Dwemer/Snow Elves etc is boring as hell. But hey, we all have our own opinions, correct?

I would love to see a Lycanthrope DLC or at least an update which gives us lunar transformations and a trip to Hircine's Hunting Grounds.

Honestly, the DLC should be about necromancers! Since a Dwemer DLC offers nothing interesting aside from, well, old extinct elves, a necromancer DLC would be great! With dissection mini-games and cool raise the dead cutscenes! I would like a Thalmor DLC if we get to torture Thalmor in new, innovative ways!

But I'll stick to tearing people apart as a Lycanthrope.
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Sammygirl
 
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Post » Sun Nov 18, 2012 2:04 am

So a full-on Werewolf Perk tree wasn't enough?

Werewoives (more now than ever before) are Man-Wolf killing machines with a fully fleshed out Perk tree and even just a couple of the Totems. What more could they possibly do for Werewolves, or even Vampires for that matter?

No, IMHO it's time for Bethesda to focus on something else in the next DLC. Vampires and Werewolves have been given plenty to keep themselves busy with right now.

BTW, has anyone heard any juicy news on the next DLC yet? :biggrin: Just wondering.
kinda agree, as to your question: not a thing :)
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glot
 
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Post » Sat Nov 17, 2012 3:26 pm

I don't think it's possible to be a werewolf and werebear at the same time. You have to choose between the two, you cannot be both. And I don't think bethesda is going to do this because a lot are not interested in a DLC dedicated to werecreatures. Think about it. People didn't really appreciate Dawnguard because of the fact that it was solely about vampires. But I would like to catch lycanthropy from wild werewolves. I want forced lunar transformations.

Or well,be given the option from an NPC to get the ability back when you want to. And I don't think people weren't interested in dawngaurd because it was purposed around vampires I just don't think the aspect of vampires was done well which is proboably what turned a lot of people off.With the various other reasons some people didn't enjoy dawngaurd very much myself included.
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stevie trent
 
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Post » Sun Nov 18, 2012 12:36 am

The kids will come here and complain about a werecreature based DLC, since they rather have Thalmor/Dwemer and all that stuff. In my opinion, and I am entitled to it just as they are to theirs, Thalmor/Dwemer/Snow Elves etc is boring as hell. But hey, we all have our own opinions, correct?

I would love to see a Lycanthrope DLC or at least an update which gives us lunar transformations and a trip to Hircine's Hunting Grounds.

Honestly, the DLC should be about necromancers! Since a Dwemer DLC offers nothing interesting aside from, well, old extinct elves, a necromancer DLC would be great! With dissection mini-games and cool raise the dead cutscenes! I would like a Thalmor DLC if we get to torture Thalmor in new, innovative ways!

But I'll stick to tearing people apart as a Lycanthrope.
I don't understand why people want more Dwemer stuff. There was tons of content in Morrowind about Dwemer and we have loads more in Skyrim.
Spoiler
Hell, there's even a side quest in Dawnguard called Lost to the Ages which involves the Dwemer.
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benjamin corsini
 
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Post » Sat Nov 17, 2012 9:15 pm

The kids will come here and complain about a werecreature based DLC, since they rather have Thalmor/Dwemer and all that stuff. In my opinion, and I am entitled to it just as they are to theirs, Thalmor/Dwemer/Snow Elves etc is boring as hell. But hey, we all have our own opinions, correct?

I would love to see a Lycanthrope DLC or at least an update which gives us lunar transformations and a trip to Hircine's Hunting Grounds.

Honestly, the DLC should be about necromancers! Since a Dwemer DLC offers nothing interesting aside from, well, old extinct elves, a necromancer DLC would be great! With dissection mini-games and cool raise the dead cutscenes! I would like a Thalmor DLC if we get to torture Thalmor in new, innovative ways!

But I'll stick to tearing people apart as a Lycanthrope.

Im not much of a mage myself but necromancer DLC would be pretty cool,Im not really into the Thalmor as I find them annoying,Snow elves are meh,it would be kind of cool to see dwemers though.Hircines hunting grounds would be a great place to go to,I just really hope bethesda expands on the were creatures because I just don't thing they were done well enough in skyrim,the werewolf gameplay is great but aside from that there really isn't much.
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Pants
 
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Post » Sat Nov 17, 2012 12:57 pm

I just want a grittier Skyrim with anything Daedric, Lycanthrope or necromancer involved . . . something that makes out stomach turn but our mouth water :drool:
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Vickey Martinez
 
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Post » Sat Nov 17, 2012 3:34 pm

Or well,be given the option from an NPC to get the ability back when you want to. And I don't think people weren't interested in dawngaurd because it was purposed around vampires I just don't think the aspect of vampires was done well which is proboably what turned a lot of people off.With the various other reasons some people didn't enjoy dawngaurd very much myself included.
I wouldn't mind that either. I always wondered why I can be a VL numerous times. But I'm only able to be a werewolf twice? And your right other than lore on the VL. I still think vampires could use another overhaul. I would gladly love more stuff on vampires and lycanthropes. Also check out http://www.gamesas.com/topic/1400513-an-idea-of-how-vampires-and-werewolves-could-have-been-done-thread-5/He purposes some good ideas.
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Sista Sila
 
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Post » Sat Nov 17, 2012 6:01 pm

I don't understand why people want more Dwemer stuff. There was tons of content in Morrowind about Dwemer and we have loads more in Skyrim.
Spoiler
Hell, there's even a side quest in Dawnguard called Lost to the Ages which involves the Dwemer.
Those Dwemer ruins get old after a while. I only did that quest for the crown. I wouldn't mind a Magic-based necromancer DLC that lets us become a Lich. But there are hardly any liches in skyrim so that won't happen.
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Jerry Jr. Ortiz
 
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Post » Sun Nov 18, 2012 1:17 am

I don't quite understand the fascination with this. I think this just stems from the game jam, people saw werebear, and so that is their point of reference. Had they never seen it, there would be significantly less interest in werecreatures.
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Brooke Turner
 
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Post » Sat Nov 17, 2012 7:52 pm

The kids will come here and complain about a werecreature based DLC, since they rather have Thalmor/Dwemer and all that stuff. In my opinion, and I am entitled to it just as they are to theirs, Thalmor/Dwemer/Snow Elves etc is boring as hell. But hey, we all have our own opinions, correct?

I would love to see a Lycanthrope DLC or at least an update which gives us lunar transformations and a trip to Hircine's Hunting Grounds.

Honestly, the DLC should be about necromancers! Since a Dwemer DLC offers nothing interesting aside from, well, old extinct elves, a necromancer DLC would be great! With dissection mini-games and cool raise the dead cutscenes! I would like a Thalmor DLC if we get to torture Thalmor in new, innovative ways!

But I'll stick to tearing people apart as a Lycanthrope.
This people will come on here, and be like Bethesda is going Twilight on us wahhh!! So Bethesda will never make a werecreature DLC just because of that, even though I would like it I doubt it will happen. And people who want Thalmor DLC are not thinking clearly, that should be the focus of the next game, not a DLC. I honestly just want Bethesa to add in wild werewolves, and werebears that can infect us and give us the real disease with forced lunar transformations, and powers in human form.
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how solid
 
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Post » Sat Nov 17, 2012 8:18 pm

So a full-on Werewolf Perk tree wasn't enough?

Werewoives (more now than ever before) are Man-Wolf killing machines with a fully fleshed out Perk tree and even just a couple of the Totems. What more could they possibly do for Werewolves, or even Vampires for that matter?

No, IMHO it's time for Bethesda to focus on something else in the next DLC. Vampires and Werewolves have been given plenty to keep themselves busy with right now.

BTW, has anyone heard any juicy news on the next DLC yet? :biggrin: Just wondering.
Oh yeah a little wolf design that took like .001% of there time to make. I don't want a whole DLC base on Lycanthropy just a side quest that gives us Werebears. I mean come on there the most common Lycanthrope in Skyrim!!! It would be nice if they would add lunar transformations and a Werewolf sneak.
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Justin
 
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Post » Sat Nov 17, 2012 10:24 pm

I don't quite understand the fascination with this. I think this just stems from the game jam, people saw werebear, and so that is their point of reference. Had they never seen it, there would be significantly less interest in werecreatures.
That is not true, I knew about werebears way before Skyrim came out, and I wanted to see them in Skyrim then.
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Emzy Baby!
 
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Post » Sat Nov 17, 2012 8:13 pm

I don't quite understand the fascination with this. I think this just stems from the game jam, people saw werebear, and so that is their point of reference. Had they never seen it, there would be significantly less interest in werecreatures.
I've been wanting werebears years before Skyrim was even announced.
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Leanne Molloy
 
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Post » Sat Nov 17, 2012 4:26 pm

I don't quite understand the fascination with this. I think this just stems from the game jam, people saw werebear, and so that is their point of reference. Had they never seen it, there would be significantly less interest in werecreatures.
Thats not why. At least not for me. I wanted werebears since the launch of Skyrim but after the game jam I know they can do Werebears.
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sally R
 
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Post » Sat Nov 17, 2012 5:45 pm

I don't quite understand the fascination with this. I think this just stems from the game jam, people saw werebear, and so that is their point of reference. Had they never seen it, there would be significantly less interest in werecreatures.
Because werebears are the most common lycanthrope in skyrim. They finally make a game set in skyrim so this would be a good opportunity for them to include werebears. In daggerfall they had werewolves and wereboars. Why can't they do it in Skyrim. I've known about werebears way before the game jam.
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Ross
 
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Post » Sun Nov 18, 2012 3:44 am

Well I'm sure no one is going to say "yeah, I only want them because I saw the video and am very impressionable"

The fact is, it is a redundant variation on something already in the game.
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Cedric Pearson
 
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Post » Sat Nov 17, 2012 8:28 pm

Werebears is a good idea, especially when there is the fact that the game takes place in Skyrim, the province where Werebears are most common. But I doubt that they will be added in. After Dawnguard, we already have the new Vampire Lord and not to mention, perk trees for both Vampire Lord and Werewolves. I just don't see them adding on another beast to transform into. Dawnguard was all about the vampires and the vampire lords. Making a DLC about Werebears would just make all of this kind of cliche. Should Werebears been in the game before? Of course, but I believe it's a little too late for it now.


I don't understand why people want more Dwemer stuff. There was tons of content in Morrowind about Dwemer and we have loads more in Skyrim.
Spoiler
Hell, there's even a side quest in Dawnguard called Lost to the Ages which involves the Dwemer.

To be honest, I don't want any DLC involving some boring Thalmor revenge plot, Snow Elves, or Dwemer. Dawnguard pretty much told us enough about the Snow Elves already, and I don't know what else they could do with them. Dwemer aren't that interesting anymore. We wonder their ruins all the time, and even go into some giant underground Dwarven city. That's enough for me. The Thalmor just aren't DLC worthy to me. Yeah, their evil and people want to kill them. There is nothing really that special about them and I don't see anything unique coming out of it.

What we do need, is more things involving Daedra and Daedric Princes, perhaps even Oblivion. That was one thing I loved about TES IV, and they made it even better by going into Sheogorath's Madhouse.
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..xX Vin Xx..
 
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Post » Sat Nov 17, 2012 7:09 pm

What more could they possibly do for Werewolves, or even Vampires for that matter?

How about:

Toggle-able Night Eye both in and out of Beastform
The ability to open up the favorites menu and switch Howls like the Vampire Lord can rather than having to travel all the way to the Underforge every time you want to do something different
Werewolf characters that actually like being werewolves, and talk about it?
More perks in human form to showcase your augmented abilities (detect life, increased unarmed damage, stamina boost, to name a few)
Forced Lunar Transformations where you stay in beastfrom the entire night when the moon is full (can be countered with the Ring of Hircine)
New Howls, such as Howl of the New Moon, which darkens the area and makes it harder for enemies to see you
The ability to Sneak in Beastform
An actual werewolf faction that enjoys being werewolves, is dedicated to Hircine, and operates as a fully self-sufficient society in which the player can live in complete separation from the rest of Skyrim, except when they're going to hunt
Wolves being friendly to untransformed werewolves
Werewolf followers that actually transform
The ability to alter the look of your beastform (fur, scars, etc)

That's just off the top of my head. For more ideas, including some things that could (and in my opinion, should) be done with vampires, please click the link in my signature.
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Alyesha Neufeld
 
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Post » Sun Nov 18, 2012 12:35 am

Because werebears are the most common lycanthrope in skyrim. They finally make a game set in skyrim so this would be a good opportunity for them to include werebears. In daggerfall they had werewolves and wereboars. Why can't they do it in Skyrim. I've known about skyrim way before the game jam.
I agree. If it were Blackmarsh or Elsweyr or a province other than Skyrim I could understand why people would have a problem but its not it Skyrim. I mean come on people are so scared of Werebears that they rub Canis Root to ward them off.
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Rach B
 
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Post » Sat Nov 17, 2012 5:58 pm

Well I'm sure no one is going to say "yeah, I only want them because I saw the video and am very impressionable"

The fact is, it is a redundant variation on something already in the game.
Redundant variation? Like every new sword, mace, and claymore bethesda adds to the game? Skyrim is Bethesda's last chance to add werebears, since this is the province they're pretty much exclusive to.
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Myles
 
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Post » Sat Nov 17, 2012 3:25 pm

So a full-on Werewolf Perk tree wasn't enough?

Werewoives (more now than ever before) are Man-Wolf killing machines with a fully fleshed out Perk tree and even just a couple of the Totems. What more could they possibly do for Werewolves, or even Vampires for that matter?

No, IMHO it's time for Bethesda to focus on something else in the next DLC. Vampires and Werewolves have been given plenty to keep themselves busy with right now.

BTW, has anyone heard any juicy news on the next DLC yet? :biggrin: Just wondering.

No the current perk tree isn't enough, had it been the perk tree we all saw in the game jam video then I would be inclined to agree with you. The totems are just upgraded not new and everything else about the tree should have been included with the werewolf from the start, there's nothing new and exciting about the " new " perk tree all because it's either upgrades to existing powers or should have been the core of the werewolves to begin with. I'm a HUGH Beth fan and I'm an even bigger werewolf fan but I'm a little let down by what Beth. thought would breath new life into the werewolves. :confused:
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NO suckers In Here
 
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