Werewolves & Skyrim Gamejam Discussion pt.2

Post » Thu Jun 07, 2012 9:42 pm

Maybe, but if you have fed on her before then the time you got caught was a fluke. I think Bethesda did not spend as much time on vampires as they did in Oblivion, they were too worried about the damn dragons.
Yeah, I just tried it in the College of WInterhold. I dismissed my follower and fed on Ancano right in front of her and the game reacted as if I had just struck with a weapon or something. Gross. >:
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Allison Sizemore
 
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Post » Thu Jun 07, 2012 5:12 pm

Seems likely. I wish this was a "Order are now Volkihar. Case closed." scenario.

Even this is not enough. It is still inconsistent even though it 'may' solve lore issues. I'm not saying that Bethesda HAS to do EVERYTHING by the books, it is their game, but consistency is important. In previous ES games where Vampires have been featured, the various Vampire clans would be parallel with the people of the region they were in. For instance in Morrowind, the three Vampire clans had histories and skills that coalesced with the three Great Dunmer Houses found on the island and in Oblivion the Vampires there had a pact with Clavicus Vile, parallel to the pact the Imperials have with Akatosh and the fact that their histories both consist of conquering others.

You can do the research for the details but my point is that the Vampires in Skyrim, at their present form do not parallel the Nords. They got it half right, I should mention, as evidently the Vampires of Cyrodiil trying to usurp the Volkihar is parallel to the brewing civil war in some ways (daedra in the details). What is missing is the second Vampire strain: The Volkihar. Imagine the possible Vampire Quests! that never were...

I lament the sheer gaming potential that is lost and may never be recovered. They have our money now. An unfortunate trend in gaming these days.
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BrEezy Baby
 
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Post » Thu Jun 07, 2012 3:50 pm

You can do the research for the details but my point is that the Vampires in Skyrim, at their present form do not parallel the Nords. They got it half right, I should mention, as evidently the Vampires of Cyrodiil trying to usurp the Volkihar is parallel to the brewing civil war in some ways (daedra in the details). What is missing is the second Vampire strain: The Volkihar. Imagine the possible Vampire Quests! that never were...
Not only that, but it's just not fun to play a "backwards vampire". Feeding shouldn't make you weaker. You'll never see a feeding-in-combat mechanic like in the gamejam video as long as it goes backwards like that. Imagine a finisher that you can't control that strips you of your powerful vampire powers.

The one reason I never played a vampire in Oblivion (and never will in Skyrim) is because of this. If I'm a vampire I'd like to terrorize people by using my powers, charming and getting in good with them to slaughter and feed on them in the dead of night when they're asleep... or while they're out unawares, wandering away from people. Neverminding that you can't feed on non-sleeping NPCs, why would I want to lose my vampire powers by behaving like a vampire? And what good would my vampire powers be if I can't truly behave like a vampire with them?

At least with werewolves, they got it the right way around (excepting for the lack of lunar transformations, and general balancing issues plaguing the majority of the game). Turning into a werewolf and killing/feeding on NPCs replenishes health and extends your time as a werewolf, encouraging more werewolf-like behavior of killing and feeding. Then when you stopped behaving like a werewolf, by not feeding for some amount of time, you stopped being a werewolf and turned back.

It should be the same way for vampires. Killing and feeding should give you power, encouraging more killing and feeding (during which people won't like you as they'll see you as the grotesque vampire you are). After a while of not feeding, you'll lose your power and you'll start to look more normal, where people won't immediately realize you're a vampire (some, like the Vigilants of Stendarr, may still detect you regardless). It could also be made so that food doesn't restore health or stamina, only potions, magic, and feeding would.

So in my opinion, it should be that you start as a "weak" stage 1 vampire. Every time you feed, you go up a stage and get a bit more power until you reach the maximum, stage 4. At stage 4, your face will be warped enough and you'll burn enough in the daytime to give yourself away, and people will attack on sight. Wearing a cowl or full helm inside or at night would hide your vampire nature, but also prevent you from feeding until you take it off. Not feeding for 24 hours would bring you down a stage, until you're back at stage 1 after three days.
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Tiff Clark
 
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Post » Thu Jun 07, 2012 1:15 pm

That's another thing that's really kind of silly for Skyrim vampires -- if someone catches you feeding, it's a 40 gold bounty aka the same as assault. That's so many layers of nonsensical I can't even begin to count them.
LOL yeah i killed the Emperors cousin who was getting married and they let me just go for 1000 gold. Then after i paid they acted like nothing happened. xD
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ruCkii
 
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Post » Thu Jun 07, 2012 7:38 pm

Yeah, I felt cheated about http://oi50.tinypic.com/1z32o1g.jpg.
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George PUluse
 
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Post » Thu Jun 07, 2012 1:59 pm

Yeah, I felt cheated about http://oi50.tinypic.com/1z32o1g.jpg.
As funny as that is, I doubt that is what happened. If the built a whole guild around werewolves, then I doubt they put them in at the last minute to please fans that wanted them.
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Sheila Reyes
 
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Post » Thu Jun 07, 2012 10:05 pm

As funny as that is, I doubt that is what happened. If the built a whole guild around werewolves, then I doubt they put them in at the last minute to please fans that wanted them.
Yeah, I'd be surprised if they weren't at least considering them the whole time. They were in Daggerfall. Poeple complained with Morrowind and they were added in Bloodmoon, where they were very popular. People complained with Oblivion, and there were constant requests for them leading up to Skyrim. Plus, a gameplay-changing mechanic like that isn't something you throw in at the last minute (the Companions' quest line, though..).

LOL yeah i killed the Emperors cousin who was getting married and they let me just go for 1000 gold. Then after i paid they acted like nothing happened. xD
Bethesda has been not very keen on the idea of "punishing" the player, in recent times. The idea of a death sentence (even if temporary) doesn't seem to occur to them. Even changing into a werewolf in front of a whole city only nets you a 1000 gold fine. "You're the blood-thirsty monster that preys on the innocent people of Whiterun Hold? Eh, 1000 gold and go about your business." A pittance for most players.

Various mods that have sprung up since Bloodmoon had a better idea. Changing in front of people immediately made the people of that area hostile to you even in human form, for a time. After that time is up, if they didn't see you change again they'll have forgotten and you can go back. No way to get rid of it otherwise. Combining that with the witness system Skyrim has would've been awesome.
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Kelsey Hall
 
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Post » Thu Jun 07, 2012 11:15 pm

As funny as that is, I doubt that is what happened. If the built a whole guild around werewolves, then I doubt they put them in at the last minute to please fans that wanted them.
I know, it was just I joke. I was bored. It's more due to time issues and gameplay problems than anything else.
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LuCY sCoTT
 
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Post » Thu Jun 07, 2012 6:21 pm

Yeah, I'd be surprised if they weren't at least considering them the whole time. They were in Daggerfall. Poeple complained with Morrowind and they were added in Bloodmoon, where they were very popular. People complained with Oblivion, and there were constant requests for them leading up to Skyrim. Plus, a gameplay-changing mechanic like that isn't something you throw in at the last minute (the Companions' quest line, though..).


Bethesda has been not very keen on the idea of "punishing" the player, in recent times. The idea of a death sentence (even if temporary) doesn't seem to occur to them. Even changing into a werewolf in front of a whole city only nets you a 1000 gold fine. "You're the blood-thirsty monster that preys on the innocent people of Whiterun Hold? Eh, 1000 gold and go about your business." A pittance for most players.

Various mods that have sprung up since Bloodmoon had a better idea. Changing in front of people immediately made the people of that area hostile to you even in human form, for a time. After that time is up, if they didn't see you change again they'll have forgotten and you can go back. No way to get rid of it otherwise. Combining that with the witness system Skyrim has would've been awesome.
I know, it was just I joke. I was bored. It's more due to time issues and gameplay problems than anything else.

Guys I'm sure in time with the Lycanthropy perk tree, and various other alterations and additions being made who knows bethesda may even alter the penalty for Werewolves and fix them up a tad as well as giving them their own perk tree.

:D We've gotta be optimistic.
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Amysaurusrex
 
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Post » Thu Jun 07, 2012 3:45 pm

Well, Bethesda is going to improve the feeding for vampires. Hell yes. Now I MUST fix my PS3.

http://xbox360.ign.com/articles/122/1223900p1.html

"The latest patch for http://ps3.ign.com/objects/093/093394.html contains code that suggests future DLC will contain, amongst other things, Snow Elves and crossbows. The discoveries come via a Skyrim fan Kerellan, who poked about in patch 1.5.26 and listed his discoveries on a DLC discussion thread in the http://www.gamesas.com/topic/1331322-unofficial-skyrim-dlc-discussion-thread-8/page__st__150__p__20684799#entry20684799. There is also mention of a Snow Elf prince, new vampire feeding animation, and a mysterious prefix 'RF' which some are speculating could refer to a new follower."

Yuss! Crossbows for my female werewolf and some feeding for my vampires.
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ijohnnny
 
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Post » Thu Jun 07, 2012 5:55 pm

Well, Bethesda is going to improve the feeding for vampires. Hell yes. Now I MUST fix my PS3.

http://xbox360.ign.com/articles/122/1223900p1.html

"The latest patch for http://ps3.ign.com/objects/093/093394.html contains code that suggests future DLC will contain, amongst other things, Snow Elves and crossbows. The discoveries come via a Skyrim fan Kerellan, who poked about in patch 1.5.26 and listed his discoveries on a DLC discussion thread in the http://www.gamesas.com/topic/1331322-unofficial-skyrim-dlc-discussion-thread-8/page__st__150__p__20684799#entry20684799. There is also mention of a Snow Elf prince, new vampire feeding animation, and a mysterious prefix 'RF' which some are speculating could refer to a new follower."

Yuss! Crossbows for my female werewolf and some feeding for my vampires.
Snow elf PRINCE? xD Yeah... Alright ive already killed plenty of snow elves I'll be sure to kill this one too! <.< As for the vampire thing im NEVER getting rid of my Lycanthropy. :biggrin:
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Czar Kahchi
 
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Post » Fri Jun 08, 2012 2:48 am

Well, Bethesda is going to improve the feeding for vampires. Hell yes. Now I MUST fix my PS3.

http://xbox360.ign.com/articles/122/1223900p1.html

"The latest patch for http://ps3.ign.com/objects/093/093394.html contains code that suggests future DLC will contain, amongst other things, Snow Elves and crossbows. The discoveries come via a Skyrim fan Kerellan, who poked about in patch 1.5.26 and listed his discoveries on a DLC discussion thread in the http://www.gamesas.com/topic/1331322-unofficial-skyrim-dlc-discussion-thread-8/page__st__150__p__20684799#entry20684799. There is also mention of a Snow Elf prince, new vampire feeding animation, and a mysterious prefix 'RF' which some are speculating could refer to a new follower."

Yuss! Crossbows for my female werewolf and some feeding for my vampires.
That is great, but I want stuff to fix werewolves, the vampires are fine as far as gameplay goes. How does the feeding animation work? Is it in combat, if so how does that work? Do we cast a spell, and if we kill them while it is still in effect we do a kill animation where we svck their blood?

Off topic: Did Bethesda add new kill cams for swords because I do this new move where I grab the person and hold them in the sleeper hold, and then stab them through the chest from the front.
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Nicole Kraus
 
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Post » Thu Jun 07, 2012 1:03 pm

That is great, but I want stuff to fix werewolves, the vampires are fine as far as gameplay goes. How does the feeding animation work? Is it in combat, if so how does that work? Do we cast a spell, and if we kill them while it is still in effect we do a kill animation where we svck their blood?

Off topic: Did Bethesda add new kill cams for swords because I do this new move where I grab the person and hold them in the sleeper hold, and then stab them through the chest from the front.

http://www.youtube.com/watch?v=O2MhKpl5h4U Yes, swords included. It even said in the video.

And we don't know, but the feeding animation other than it has a few different ones. You attack from behind and the front.

Animations\[b]DLC01\IdleMesmerizes.hkx[/b]
[b]Animations\DLC01\Paired_VampFeedBack.hkx
Animations\DLC01\Paired_VampFeedFront.hkx[/b


More info http://www.gamesas.com/topic/1331322-unofficial-skyrim-dlc-discussion-thread-8/page__st__150__p__20684799#entry20684799.
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Laura-Lee Gerwing
 
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Post » Thu Jun 07, 2012 10:21 pm

http://www.youtube.com/watch?v=O2MhKpl5h4U Yes, swords included. It even said in the video.

And we don't know, but the feeding animation other than it has a few different ones. You attack from behind and the front.

[/color]

More info http://www.gamesas.com/topic/1331322-unofficial-skyrim-dlc-discussion-thread-8/page__st__150__p__20684799#entry20684799.

So this means the next patch won't have Lycanthropy stuff? And will only benefit vampires via new feeding animation.
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Danny Warner
 
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Post » Thu Jun 07, 2012 7:55 pm

So this means the next patch won't have Lycanthropy stuff? And will only benefit vampires via new feeding animation.
It seems that way, unless we end up in Solstheim, and we come across Bloodmoon werewolves. I wouldn't say that new feeding animations is a benefit until we know how it works, but it sounds really interesting.
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mimi_lys
 
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Post » Fri Jun 08, 2012 2:55 am

If they ever do make vampire clans like they did in Morrowind then ill think about making a new character as one.
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Isabel Ruiz
 
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Post » Thu Jun 07, 2012 4:56 pm

So this means the next patch won't have Lycanthropy stuff? And will only benefit vampires via new feeding animation.
We don't know. They're just filenames that the game engine references. It's not an all-inclusive list of changes, and even what was found is subject to change (the DLC isn't finished, after all). That, and the names of those vampire animation files doesn't prove any new player abilities. For all we know, they could be related to a cutscene or a special NPC.
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Lucie H
 
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Post » Fri Jun 08, 2012 12:57 am

We don't know. They're just filenames that the game engine references. It's not an all-inclusive list of changes, and even what was found is subject to change (the DLC isn't finished, after all). That, and the names of those vampire animation files doesn't prove any new player abilities. For all we know, they could be related to a cutscene or a special NPC.

Ah right. Hmm, I wonder what the future patches will hold for us. :)
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Jade Payton
 
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Post » Fri Jun 08, 2012 3:56 am

That, and the names of those vampire animation files doesn't prove any new player abilities. For all we know, they could be related to a cutscene or a special NPC.
The vampire feeding is most likely for the player since it was shown in the game jam video. And the animation called "Idle Mesmerizes" in the vampire section easily points to a possible hypnosis spell or power. Upon being used, you are given the option to feed on the victim. It's plausible, since in the video the victim was surrounded by the green haze/spell effect of "Vampire's Seduction" or those illusion type spells.

http://www.youtube.com/watch?v=8SE5owAIPmk&t=3m5s
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Tanya Parra
 
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Post » Thu Jun 07, 2012 4:25 pm

The vampire feeding is most likely for the player since it was shown in the game jam video. And the animation called "Idle Mesmerizes" in the vampire section easily points to a possible hypnosis spell or power. Upon being used, you are given the option to feed on the victim. It's plausible, since in the video the victim was surrounded by the green haze/spell effect of "Vampire's Seduction" or those illusion type spells.

http://www.youtube.com/watch?v=8SE5owAIPmk&t=3m5s
This is how I assume Bethesda would implement feeding in combat because otherwise what if you feed on someone, but you wanted to stay in your current vampiric stage.

Also in the video you linked to the top comment says that dragon mounts and mount combat have been confirmed? What does that mean have they confirmed those would be in a DLC or in a patch?

I also paused the video at the part with the Lycanthropy perk tree, and noticed that one of the perks is Resilient Bloodline. I cannot wrap my head around what that could be, but it sounds really cool.
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Brian Newman
 
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Post » Thu Jun 07, 2012 12:34 pm

This is how I assume Bethesda would implement feeding in combat because otherwise what if you feed on someone, but you wanted to stay in your current vampiric stage.

Also in the video you linked to the top comment says that dragon mounts and mount combat have been confirmed? What does that mean have they confirmed those would be in a DLC or in a patch?

I also paused the video at the part with the Lycanthropy perk tree, and noticed that one of the perks is Resilient Bloodline. I cannot wrap my head around what that could be, but it sounds really cool.

I think that'd be a cool idea, if not similar to how Werewolves feed, I'm not sure to be honest, I haven't heard much about the mounting things.

As for resilient bloodline I'm guessing it's to reduce damage. You know being "resilient" to damage. It's others I'm really wondering what they'll be about. I know the Werewolves need fixing but.... "what" could they add? through a perk tree?
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michael flanigan
 
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Post » Thu Jun 07, 2012 10:25 pm

I think that'd be a cool idea, if not similar to how Werewolves feed, I'm not sure to be honest, I haven't heard much about the mounting things.

As for resilient bloodline I'm guessing it's to reduce damage. You know being "resilient" to damage. It's others I'm really wondering what they'll be about. I know the Werewolves need fixing but.... "what" could they add? through a perk tree?
I doubt Dragon mounts will never be added :) It's a dumb idea anyway.
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*Chloe*
 
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Post » Thu Jun 07, 2012 1:04 pm

^Yeah, like dragons themselves.
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Stryke Force
 
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Post » Fri Jun 08, 2012 12:07 am

^Yeah, like dragons themselves.
The "dragons" are a dumb idea?
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(G-yen)
 
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Post » Thu Jun 07, 2012 5:09 pm

^Yeah, like dragons themselves.

D8 No..... I like Dragons! DX I hope DLC has Baby dragons ^.^ Awww

I doubt Dragon mounts will never be added :smile: It's a dumb idea anyway.


It's a cool idea though. Jumping on Odahving would be the only option I think though since he is really the only, none summonable dragon unles Paatharnax becomes a shout where we can summon him to fight.
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Sheila Esmailka
 
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