Werewolves & Skyrim Gamejam Discussion pt.2

Post » Thu Jun 07, 2012 10:39 pm

The vampire feeding is most likely for the player since it was shown in the game jam video. And the animation called "Idle Mesmerizes" in the vampire section easily points to a possible hypnosis spell or power. Upon being used, you are given the option to feed on the victim. It's plausible, since in the video the victim was surrounded by the green haze/spell effect of "Vampire's Seduction" or those illusion type spells.
Good catch with that.

I still don't like the backwards vampires, though.

I also paused the video at the part with the Lycanthropy perk tree, and noticed that one of the perks is Resilient Bloodline. I cannot wrap my head around what that could be, but it sounds really cool.
If it's not an increased armor base, it could be something like improved resistance to silver, making such weapons do normal damage to you instead of extra.
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Trevi
 
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Post » Thu Jun 07, 2012 2:57 pm

D8 No..... I like Dragons! DX I hope DLC has Baby dragons ^.^ Awww




It's a cool idea though. Jumping on Odahving would be the only option I think though since he is really the only, none summonable dragon unles Paatharnax becomes a shout where we can summon him to fight.
Having a baby dragon would be cool, but being able to shout for Paartharnax would be impossible especially if you killed him for the Blades. I agree with Werewolf&Vampire dragons were a dumb idea because they are nothing special, and get annoying fast because they are so generic and show up all the time.
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Joanne
 
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Post » Thu Jun 07, 2012 6:59 pm

Good catch with that.

I still don't like the backwards vampires, though.


If it's not an increased armor base, it could be something like improved resistance to silver, making such weapons do normal damage to you instead of extra.
i like the backwards feeding, it makes the vampires more unique. As for the perk, I think you could be right, maybe it does make werewolves more resilient to silver. Are they weak to silver in the first place though, because I don't think I have noticed a difference?
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Charlie Ramsden
 
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Post » Thu Jun 07, 2012 9:29 pm

Having a baby dragon would be cool, but being able to shout for Paartharnax would be impossible especially if you killed him for the Blades. I agree with Werewolf&Vampire dragons were a dumb idea because they are nothing special, and get annoying fast because they are so generic and show up all the time.

Well I like the Dragons :(

i like the backwards feeding, it makes the vampires more unique. As for the perk, I think you could be right, maybe it does make werewolves more resilient to silver. Are they weak to silver in the first place though, because I don't think I have noticed a difference?

I... haven't really noticed. I doubt they actually do much damage to Werewolves they need better overall defensive capabilities. I mean "resistance to silver" the SilverHand are the only people who use Silver everyone else is tearing Werewolves apart with Elven, Ebony and Glass weapons
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e.Double
 
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Post » Thu Jun 07, 2012 7:25 pm

I agree with Werewolf&Vampire dragons were a dumb idea because they are nothing special, and get annoying fast because they are so generic and show up all the time.
I like the dragons. I'm quite impressed by their AI, being that they're massive creatures that aren't set encounters, that there's no predefined (crash-)landing spots for them (which does make it look a little funny at times, but nothing's perfect), no predefined flight or attack patterns, etc. They can do what they want how they want when they want, just like any other NPC. It's always fun to watch one engage in battle with something to see what they'll do.

i like the backwards feeding, it makes the vampires more unique.
Makes it less fun, IMO. Feeding on people's blood is like a quintessential ability for vampires, but doing that in Oblivion or Skyrim strips you of your stronger vampiric powers. Why would I become a vampire if I'm encouraged to not act as a vampire?

As for the perk, I think you could be right, maybe it does make werewolves more resilient to silver. Are they weak to silver in the first place though, because I don't think I have noticed a difference?
They should be, since the biggest group of werewolf hunters use silver exclusively, and they did in previous games IIRC. Whether the game actually has silver weapons do more damage to werewolves (as opposed to just undead), or if it's just "for show", I don't know, but silver weapons on the whole were poorly represented in Skyrim. There's no silver weapons or armor besides one- and two-handed swords... no axes, no hammers, no daggers, no arrows, no bows... and they're only in possession of the Silver Hand. You can't even craft or improve what silver weapons there are despite silver ingots being plentiful.
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Symone Velez
 
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Post » Thu Jun 07, 2012 2:11 pm

I like the dragons. I'm quite impressed by their AI, being that they're massive creatures that aren't set encounters, that there's no predefined (crash-)landing spots for them (which does make it look a little funny at times, but nothing's perfect), no predefined flight or attack patterns, etc. They can do what they want how they want when they want, just like any other NPC. It's always fun to watch one engage in battle with something to see what they'll do.


Makes it less fun, IMO. Feeding on people's blood is like a quintessential ability for vampires, but doing that in Oblivion or Skyrim strips you of your stronger vampiric powers. Why would I become a vampire if I'm encouraged to not act as a vampire?


They should be, since the biggest group of werewolf hunters use silver exclusively, and they did in previous games IIRC. Whether the game actually has silver weapons do more damage to werewolves (as opposed to just undead), or if it's just "for show", I don't know, but silver weapons on the whole were poorly represented in Skyrim. There's no silver weapons or armor besides one- and two-handed swords... no axes, no hammers, no daggers, no arrows, no bows... and they're only in possession of the Silver Hand. You can't even craft or improve what silver weapons there are despite silver ingots being plentiful.


Again I think things will be fixed over time. :) I like to remain optimistic because i believe a positive outlook creates positive effects, but then :P I'm a wishful thinker.

Sadly again Skyrim being my first Elder Scrolls game, I really can't give much to comment about via lore, or how things were done previously since i'm a technical novice who just thinks how things should be.

As for the Silver weaponry I wasn't overly bothered about it since Steel is better and comes rather quick, as quick as Iron really. But only recently use Steel after I use Iron for a while, but as I previously stated I only just started with Skyrim.

According to the Werewolf perk. I think overall damage resistance would be better. Since silver doesn't REALLY seem to affect it all that much more than Steel, if not less. And also since I stated before weapons like Glass alone REALLY tear through Werewolves regardless of how much health they have.

But again. I'm optimistic things will be fixed over the course of time, I mean hell they said they'd give us DLC and we haven't got that yet. So they will still probabily be adding things and fixing things. So yeah :) I'm feeling pretty good about all this.
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Shannon Lockwood
 
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Post » Thu Jun 07, 2012 3:56 pm

I like the dragons. I'm quite impressed by their AI, being that they're massive creatures that aren't set encounters, that there's no predefined (crash-)landing spots for them (which does make it look a little funny at times, but nothing's perfect), no predefined flight or attack patterns, etc. They can do what they want how they want when they want, just like any other NPC. It's always fun to watch one engage in battle with something to see what they'll do.


Makes it less fun, IMO. Feeding on people's blood is like a quintessential ability for vampires, but doing that in Oblivion or Skyrim strips you of your stronger vampiric powers. Why would I become a vampire if I'm encouraged to not act as a vampire?


They should be, since the biggest group of werewolf hunters use silver exclusively, and they did in previous games IIRC. Whether the game actually has silver weapons do more damage to werewolves (as opposed to just undead), or if it's just "for show", I don't know, but silver weapons on the whole were poorly represented in Skyrim. There's no silver weapons or armor besides one- and two-handed swords... no axes, no hammers, no daggers, no arrows, no bows... and they're only in possession of the Silver Hand. You can't even craft or improve what silver weapons there are despite silver ingots being plentiful.
I definitely agree that the dragons AI is amazing, but they are really annoying.

As for the vampire thing, I enjoy the backwards feeding because it gives you the option to either be more human and acceptable in society, but weaker, or you can be stronger, but a "monster" and society hates you. They also have to have it so you can talk to NPCs so you can complete quests, and not have the game be broken like in Morrowind. I would like Bethesda to have new vampires that feed to get stronger, but the only way they can blend in is to wear a special helmet or mask that covers their face.
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Jessica Phoenix
 
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Post » Thu Jun 07, 2012 1:37 pm

As for the vampire thing, I enjoy the backwards feeding because it gives you the option to either be more human and acceptable in society, but weaker, or you can be stronger, but a "monster" and society hates you. They also have to have it so you can talk to NPCs so you can complete quests, and not have the game be broken like in Morrowind. I would like Bethesda to have new vampires that feed to get stronger, but the only way they can blend in is to wear a special helmet or mask that covers their face.
My previously mentioned idea would solve that just fine:
Killing and feeding should give you power, encouraging more killing and feeding (during which people won't like you as they'll see you as the grotesque vampire you are). After a while of not feeding, you'll lose your power and you'll start to look more normal, where people won't immediately realize you're a vampire (some, like the Vigilants of Stendarr, may still detect you regardless).
So if you want to blend in, stop feeding and give up your power. If you want to be strong, then seek out people for their blood to strengthen yourself.

Something like that would work quite well with a feeding finisher, too. Much like werewolves occasionally have problems keeping their inner beast held back, a vampire may have issues with keeping himself from feeding. A hungry creature is a dangerous creature, particularly if they feel threatened.
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kitten maciver
 
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Post » Fri Jun 08, 2012 4:09 am

My previously mentioned idea would solve that just fine:

So if you want to blend in, stop feeding and give up your power. If you want to be strong, then seek out people for their blood to strengthen yourself.

Something like that would work quite well with a feeding finisher, too. Much like werewolves occasionally have problems keeping their inner beast held back, a vampire may have issues with keeping himself from feeding. A hungry creature is a dangerous creature, particularly if they feel threatened.
That is a really good idea. I hope Bethesda sees your post and uses that idea for vampires in the next game, or in a DLC. Here is a question if you feed in combat, does it send you into the strongest stage or up just one stage? I think with combat feeding you should only go up or down one stage, but if you feed on a sleeping person you go to the final stage.
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natalie mccormick
 
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Post » Fri Jun 08, 2012 3:52 am

That is a really good idea. I hope Bethesda sees your post and uses that idea for vampires in the next game, or in a DLC. Here is a question if you feed in combat, does it send you into the strongest stage or up just one stage? I think with combat feeding you should only go up or down one stage, but if you feed on a sleeping person you go to the final stage.
I'd say you'd need to feed multiple times to go up a stage. Also feeding on people should damage their health, so if you're not careful, you could end up killing weaker NPCs by feeding on them in their sleep.
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Benjamin Holz
 
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Post » Thu Jun 07, 2012 8:50 pm

I'd say you'd need to feed multiple times to go up a stage. Also feeding on people should damage their health, so if you're not careful, you could end up killing weaker NPCs by feeding on them in their sleep.
I think feeding on an NPC should only kill them if you feed on them multiple times, like in Oblivion I used to feed on the same beggar all the time, so he should have died, or even better they should add in the possibility of turning the NPC into a vampire if you feed on them too many times.
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lauraa
 
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Post » Fri Jun 08, 2012 2:08 am

I heard there was a way to infect NPC's in Oblivion. Never tried it, since I have PS3 and not an Xbox.

http://www.ehow.com/how_8581343_make-someone-vampire-oblivion.html

Off topic, but can it be true?
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Chantel Hopkin
 
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Post » Thu Jun 07, 2012 8:57 pm

That sounds a little far-fetched, but I wouldn't know I play Oblivion on the PS3.
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yermom
 
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Post » Thu Jun 07, 2012 4:55 pm

I think feeding on an NPC should only kill them if you feed on them multiple times, like in Oblivion I used to feed on the same beggar all the time, so he should have died, or even better they should add in the possibility of turning the NPC into a vampire if you feed on them too many times.
In most vampire stories, though, I thought that it was the venom that turns humans into vampires. If you're merely feeding, you can bleed them dry but there's no reason to pump your venom into them unless you feel like REALLY messing with them.
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Alexandra Louise Taylor
 
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Post » Thu Jun 07, 2012 8:50 pm

Feeding to gain strength and power is definitely a Volkihar thing. To be more accurate, the only Vampires that don't seem to do this are the Cyrodiilic Vampires. I think the Vampire solution should include revamping the current mode of Vampirism (The Order Vampires) by allowing them to keep their human appearance through feeding and perhaps sun resistance along with preserving their other Vampiric abilities. There should be a bonus when they are starved and in full Vamp face.

The Volkihar strain of Vampirism should be added to the game. I imagine that they would function in an opposite function to the Cyrodiil Vampires. They would be unable to hide their monstrous visage (without a hood or helmet) and the sun would always be deadly. Feeding would give them strength and bonuses instead of tempering their Vampiric abilities, of which strength, speed, stealth, etc should be added. Not feeding regularly should leave them severely weakened and vulnerable.

Vampire Quests. Missing and sorely needed. It may not be clear to the casual gamer but there is something big going on in the Vampire world in Skyrim. As I stated in an earlier post, Vampires may be lacking but the trend of parallels seen between the mortal races and Vampires in the various Provinces and subsequent smaller areas is still featured in Skyrim, as it was in previous ES games, though seemingly only in passing.
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Tai Scott
 
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Post » Thu Jun 07, 2012 8:12 pm

Considering the prevalence of Undead in Skyrim and the superstitious nature of the inhabitants, I am surprised that Silver weapons were not more of a priority. Many Nords in previous ES games wielded great silver weapons and went on about how they hated magic, etc and we heard and read fearsome tales about Skyrims dealings with the native Vampires and Werebears. Considering the culture, I half expected to find, at the very least, one silver weapon in each home. DLC maybe?
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Vicki Blondie
 
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Post » Thu Jun 07, 2012 9:19 pm

In most vampire stories, though, I thought that it was the venom that turns humans into vampires. If you're merely feeding, you can bleed them dry but there's no reason to pump your venom into them unless you feel like REALLY messing with them.
No, that isn't the case in most vampire stories, I could have sworn that it is the vampire's blood that turns people, but the vampire has to drain the person of most of their blood, and then they have the person drink some of their blood to turn them.
Feeding to gain strength and power is definitely a Volkihar thing. To be more accurate, the only Vampires that don't seem to do this are the Cyrodiilic Vampires. I think the Vampire solution should include revamping the current mode of Vampirism (The Order Vampires) by allowing them to keep their human appearance through feeding and perhaps sun resistance along with preserving their other Vampiric abilities. There should be a bonus when they are starved and in full Vamp face.

The Volkihar strain of Vampirism should be added to the game. I imagine that they would function in an opposite function to the Cyrodiil Vampires. They would be unable to hide their monstrous visage (without a hood or helmet) and the sun would always be deadly. Feeding would give them strength and bonuses instead of tempering their Vampiric abilities, of which strength, speed, stealth, etc should be added. Not feeding regularly should leave them severely weakened and vulnerable.

Vampire Quests. Missing and sorely needed. It may not be clear to the casual gamer but there is something big going on in the Vampire world in Skyrim. As I stated in an earlier post, Vampires may be lacking but the trend of parallels seen between the mortal races and Vampires in the various Provinces and subsequent smaller areas is still featured in Skyrim, as it was in previous ES games, though seemingly only in passing.
I think they should keep the current vampires the same, but I agree the Volkihar should be added, and the way you said they should function is how I imagined they would be. Vampire quests are indeed needed, and they should have a quest that involves Lamae Beolfag.

What do you mean about parallels in Skyrim, and the previous games? I understand the Three houses in Morrowind, and the three clans of vampires, but I don't understand the other parallels.
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Wayne Cole
 
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Post » Thu Jun 07, 2012 10:47 pm

There were some parallels to the clans and Great Houses of Morrowind, though no vampires were within the Great Houses. House Telvanni, however, had rumored vampires working within them. And it's no coinscedence that they accept vampires into their ranks.
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Bird
 
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Post » Fri Jun 08, 2012 2:02 am

No, that isn't the case in most vampire stories, I could have sworn that it is the vampire's blood that turns people, but the vampire has to drain the person of most of their blood, and then they have the person drink some of their blood to turn them.
Looking into it, it seems to be either venom or blood exchange that turns most people in traditional vampire stories. Still, for Elder Scrolls in-game purposes, you can just have the option to turn certain people whenever you select them. Granted that could get out of hand/extremely awesome very quickly, but it's still simple enough to throw in there.
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Jessie
 
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Post » Fri Jun 08, 2012 1:12 am

Looking into it, it seems to be either venom or blood exchange that turns most people in traditional vampire stories. Still, for Elder Scrolls in-game purposes, you can just have the option to turn certain people whenever you select them. Granted that could get out of hand/extremely awesome very quickly, but it's still simple enough to throw in there.
People with a PC and skyrim can do this http://www.youtube.com/watch?v=rMmJU2lssD8 But it wouldn't make any sense since they would still be walking around during the day.
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Krystina Proietti
 
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Post » Thu Jun 07, 2012 11:56 am

Not sure if old hat, but there some users on the forum found behavioral changes included in the new DLC file, including the following for vampire feeding:


Animations\DLC01\IdleMesmerizes.hkx
Animations\DLC01\Paired_VampFeedBack.hkx
Animations\DLC01\Paired_VampFeedFront.hkx

Of course there's other stuff included, but this is what's gonna interest most people in this thread at least so I thought I'd share.
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Epul Kedah
 
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Post » Thu Jun 07, 2012 6:15 pm

People with a PC and skyrim can do this http://www.youtube.com/watch?v=rMmJU2lssD8 But it wouldn't make any sense since they would still be walking around during the day.
Well in Skyrim NPCs could walk around in the day as a vampire, since they do not take sun damage, the only problem I could see is that if they entered into the 4th stage of vampirism people would attack them.
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Alyce Argabright
 
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Post » Thu Jun 07, 2012 4:10 pm

Not sure if old hat, but there some users on the forum found behavioral changes included in the new DLC file, including the following for vampire feeding:


Animations\DLC01\IdleMesmerizes.hkx
Animations\DLC01\Paired_VampFeedBack.hkx
Animations\DLC01\Paired_VampFeedFront.hkx

Of course there's other stuff included, but this is what's gonna interest most people in this thread at least so I thought I'd share.
I posted this in the second page, haha.
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Heather Dawson
 
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Post » Thu Jun 07, 2012 7:04 pm

I posted this in the second page, haha.
Stupid ADD. My bad. ;o;
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Francesca
 
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Post » Fri Jun 08, 2012 2:37 am

I get the feeling the vampire feeding from the back will be like how we normally feed by sneaking up on someone, and selecting Feed, but instead of them sleeping they will be walking or whatever, and you just grab them and feed.
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Penny Courture
 
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