What 5 mods would you want if the creation kit was out?

Post » Sun May 20, 2012 9:59 am

Fishing...
Fishing...
Fishing...
Fishing...
and
Fishing...

I found a fishing rod today by a river in game. I was so disappointed I couldn't even pick it up.
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Nick Swan
 
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Post » Sun May 20, 2012 5:33 pm

1) Animation (to include eye-tracking, facial expressions)

2) Hair, Hair, HAIR!
Oh oh oh oh oh! I can't believe I forgot about these! Bethesda's hair is so terrible these mods are going to be essential!
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Neko Jenny
 
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Post » Sun May 20, 2012 8:01 pm

1) New magic spells, abilities and Dragon Shouts
2) New monsters & creatures
3) New joinable factions/NPCs/potential followers
4) New weapons, armor, clothing, ingredients, food/cooked meals and skill books
5) The ability to have more than one follower (and all followers can still have dialogue)

Oh yeah, and more hair options would be nice too...

Tim (aka the Slipperman)
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Chavala
 
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Post » Sun May 20, 2012 6:23 pm

5) The ability to have more than one follower (and all followers can still have dialogue)
This one's laughably easy but needs CK ._.
All it needs (I think) are some changes to the followers dialogue so that asking them to join you doesn't automatically set "PlayerFollowerCount" to 1 (or at least allows it to be higher than 1: this way there could still be a limit but not so ridiculously low -_-)
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celebrity
 
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Post » Sun May 20, 2012 11:37 am

I haven't played enough yet to come up with five, but a few spring to mind

1, Basic needs with bedrolls. I also suspect my dunmer girl could don a chainmail bikini (if she could find one) and run up to a mountain top in the middle of a blizzard with no ill effects. Personally I'd freeze to death if I didn't die from shame first. So, something to do with exposure and weather effects.

2, I do miss spell making

3, A (not so quiet) farm or keep/fort to retire to when you need a breather from being all heroic and dragonborn. With interesting NPCs (maybe even a companion), a number of quests and expansions attached. Why couldn't I take over one of the forts, I've cleared them of bandits often enough? I'd actually like something that dealt with the business end of running a place like that. I've wanted a proper Sim Manor since first playing Morrowind

4, An interesting companion.

5, Improved marriage. I haven't tried this part yet in the game, but it sounds terribly boring the way it's been described. Actually, I probably want a Romance mod, where marriage is just one option. That works with new companions.

Ha, I did come up with five.
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Destinyscharm
 
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Post » Sun May 20, 2012 10:10 pm

1/ SkyUI Complete Edition
2/ BetterCities of Skyrim
3/ Real Lights
4/ All Natural Skrim Edition (with Real Lights)
5/ Bagpack
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Max Van Morrison
 
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Post » Sun May 20, 2012 11:02 am

I'd really love to see someone mod a steampunk-esque city in Blackreach, I think it'd be pretty neat. Using the dwemer technology as steampunk design could prove very fun!
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Zosia Cetnar
 
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Post » Sun May 20, 2012 7:20 pm

I defintely need a Forced-1st person view Mod where everything 3rd person goes 1st. I find 1st person Finisher moves far more involving.

I`d love to find out what causes the 3rd person to kick in from 1st when doing a finisher fight because I notice that sometimes the Finisher is in 1st person.

If I could figure out what kicks the 1st person in then i`d fix it to stay that way.
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Farrah Lee
 
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Post » Mon May 21, 2012 12:25 am

  • Reworked Cities
  • Comlete SkyUI
  • Underwater Combat
  • New Spellls and Reworked Magic System (I loved touch spells...)
  • and for last but not the least the Guild Questlines are just short
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Reanan-Marie Olsen
 
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Post » Sun May 20, 2012 8:50 pm

Attributes
Spellmaking
Vampirism Overhaul
New Journal
Overhauled text based dialogue menus
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Ownie Zuliana
 
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Post » Sun May 20, 2012 7:41 pm

1) The ability to turn into a dragon (and lacking that, the ability to ride a dragon instead). Oddly enough, it looks like I'm the only one who relentlessly asks for this, but here I am again.
2) A lot more summonable creatures.
3) Mydas magic spells of aurum.
4) Tweaks and changes in difficulty and gameplay.
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Johnny
 
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Post » Sun May 20, 2012 8:36 pm

1. An end to scaled loot, or at least a huge improvement to the system like we saw with OOO etc in Oblivion.

Unique legendary weapons should be the end game equipment. Not a sword you knocked together in Whiterun because your smithing/enchantment skills are maxed.

Also, being able to find these unique weapons in well hidden places should be possible. Ie, I don't only want to receive them as quest/shrine rewards. That's just silly.

2. More intelligently scaled enemies. Scaled enemies work ok to an extent, but not the way Bethesda have done it. Basically it needs balancing so that it's MUCH harder on high difficulty levels. So the NPC's are 1.X your skill level rather than roughly the same level as you. The static levelled zones that Bethesda have introduced are an improvement on Oblivion but it still needs altering to be a little more intelligent.

Dragons are a special case. They should always be fixed level and of a much higher level than you. These should be genuinely challenging fights all of the time.

3. Ideally a reintroduction of stats for character development. Unlikely this will be possible of course so a complete rebalancing of the perk system is in order. Also, levelling up certain skills should NOT contribute to overall level increases.

In addition, level gain should be at least 3x slower than it is now.

4. A mod which means that hitting something using archery is solely based on the players ability to aim. So no 'auto-aim/magnetism' at higher archery skill levels.
Tweaked arrow trajectory and distance allowance so long range shots are possible when compensating yourself.

5. Reintroduction of missing spells such as levitate and mark/recall etc.
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Alexis Acevedo
 
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Post » Sun May 20, 2012 9:48 pm

I defintely need a Forced-1st person view Mod where everything 3rd person goes 1st. I find 1st person Finisher moves far more involving.
And I'd ask for the opposite ^^

I really hate it when the game forces me into 1st person on some sneak finishers, cutscenes and quests (thieves guild, dark brotherhood, Vaermina quest, reading the Elder Scroll and the beginning of the game. What's the point of keeping me in 1st person after I've already created my character? Oh right no 3rd person animations in that scene and weird behaviour of NPCs you can't see. I'm serious: just use the console to "enableplayercontrols" and switch into 3rd person during the execution scene or watch it with "tfc" - ridiculous ._. And it would be very easy to fix because all the missing 3rd person things like walking with bound hands and laying head on the block are already in game and usable by NPCs!)
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Shirley BEltran
 
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Post » Sun May 20, 2012 5:07 pm

1. Complete magic overhaul. Magic in Skyrim completely svcks. There's not enough spells or spell effects. Spell Creation.
2. Oblivion style enchanting.
3. Smithing overhaul. More craftables.
4. Combine lockpick, sneak, and pickpocket.
5.Add athletics snd acrobatics back in so I can moon jump again.
edit:
6. lichcraft
7.no level scaling.
8. Complete level overhaul. Combine attributes and perks.
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Aaron Clark
 
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Post » Sun May 20, 2012 7:27 pm

5.Add athletics snd acrobatics back in so I can moon jump again.
And be able to outrun a snail.
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Chris Ellis
 
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Post » Sun May 20, 2012 2:56 pm

Better CIties/Open Cities
Better balance for Crafting
Mark/Recall
Assorted needs mods/realism tweaks
More damn bookcases in Proudspire Manor (and a smithy,please)
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Angela
 
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Post » Sun May 20, 2012 5:40 pm

And be able to outrun a snail.
I don't see a problem with the running speed, in combination with sprint I can outrun anything in this game, yes even dragons.
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Hannah Barnard
 
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Post » Sun May 20, 2012 5:17 pm

Ok I wanted to hear from you guys what would you have?
There's only one I really want, a hardcoe one. In this mod, hunger, wounds, disease and lack of sleep would have effect on stamina, health, magicka and your ability tu use weapons or spells (loss of skill points) without changing the timescale. Please don't answer me that there are already at least three mods for that, they don't fit my requirements. ;)

Beside this one, I'd like to be able to set camp in the countryside, like some hunters do, with yurt(s) containing one bedroll and a chest, one yurt for me one for my follower, fire and cooking pot.
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Ray
 
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Post » Mon May 21, 2012 1:54 am

I don't see a problem with the running speed, in combination with sprint I can outrun anything in this game, yes even dragons.
And it stays the same throughout the entire game... boring.
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Emily Jones
 
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Post » Sun May 20, 2012 9:29 am

1. More hotkeys for the PC
2. Expanded Bards College Questline
3. Weightless carry object of some kind
4. Improved pathing for companions.
5. More houses.

(Little old Lady Gamers Rule!)
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DeeD
 
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Post » Sun May 20, 2012 9:36 pm

He actually got hired by Obsidian, so it's not impossible unless it breaks some sort of non-compete-majigger

Thanks for the correction on Obsidian. He's stated here recently that he won't be doing any mods since all his coding time is going into the job, however. :(
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RaeAnne
 
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Post » Sun May 20, 2012 7:45 pm

1. Common Skyrim (COSK?)
2. Open Cities
3. Midas Magic
4. Better Cities
5. Improved Marriage
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Kortniie Dumont
 
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Post » Sun May 20, 2012 10:10 pm

1. No more "marked as stolen" items.
2. Turn off the awful HDR.
3. DarnUI.
4. Full perk rebalance.
5. Midas Magic.
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Budgie
 
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Post » Sun May 20, 2012 8:18 pm

ALL LAME (A Lot Lot Less Annoying Magic Experience) :P

Though on Oblivion i mostly used Supreme Magicka, LAME just has the better name :teehee:
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Philip Lyon
 
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Post » Sun May 20, 2012 4:20 pm

I'd be happy with just one mod to make caves actually look like underground dim lit places needing a torch to look around, and not the early-midsummer-afternoon-at-the-park type-of-lighting I'm seeing now, even with brightness turned way down.
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SaVino GοΜ
 
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