What 5 mods would you want if the creation kit was out?

Post » Sun May 20, 2012 2:39 pm

Ok I wanted to hear from you guys what would you have?
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ezra
 
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Post » Sun May 20, 2012 9:22 am

1. Survival/Needs mod
2. follower quest mods
3. crafting expansion
4. new magic spells and shouts
5. more quest mods
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sarah taylor
 
Posts: 3490
Joined: Thu Nov 16, 2006 3:36 pm

Post » Sun May 20, 2012 8:48 pm

1. Bedroll
2. Weightless items sack
3. Ability to annotate maps (local as well as world view)
4. Difficulty level lower than Novice (We Little Old Ladies need help!)
5. House cats instead of housecarls
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Flutterby
 
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Post » Sun May 20, 2012 10:24 pm

I would want to:

Tweak melee combat to my liking
Tweak wards to my liking
Tweak smithing to my liking.

And actually, my melee combat tweaks would be so simple to do with the CK that it hurts so much not having it available yet xD
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bonita mathews
 
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Post » Sun May 20, 2012 7:32 pm

Portable tent.
Portable beartraps.
Thief quests mod, seperate from the TG. Much like Thievery in the Imperial City for Obilivon.
Spells. Midas Magic should cover this, but the more the merrier.
No quest items.
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WYatt REed
 
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Post » Mon May 21, 2012 1:24 am

T.I.E. overhaul for Skyrim
Thieves Arsenal - extinguishable lights, water arrows, rope arrows, blackjack etc
All Natural lighting and weather
Even darker interiors than current mods
Children of Skyrim (or even just the immersion breaking American accents changed to more Scandinavian ones)
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Rich O'Brien
 
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Post » Mon May 21, 2012 12:21 am

5. Lock Bash/Alternate ways of opening locks and doors
4.Thieves Arsenal/remake of Thief game weapons
3. Better underwater effects (water droplet splashes on screen when raining/coming out of water, etc.)
2. Better weighted/more visceral combat (kicks/dodges, stamina overhaul, combat more like Dark/Demon Souls/Dark Messiah/Mount and Blade, even more finishing/kill moves, etc.)
1. A really sweet castle/hideout/fort/whatever or overhaul of the existing player homes.
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CHangohh BOyy
 
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Post » Sun May 20, 2012 10:58 pm

1. Spell maker. More spells are great but I want my customability back
2. Improved companion-more control, able to use things such as potions and scrolls
3. Better lockpicking-when you break a pick a chance for lock to be jammed. Open lock and object bash esential. This would make lockpicking perks more viable.
4. Alternate faction choices-i.e. choose to be in the circle or one in to cure yourself if you so choose.
5. Necromancy components-able to use a cantrip or carry seperate body parts for later construction.
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Alberto Aguilera
 
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Post » Mon May 21, 2012 12:12 am

5. Lock Bash/Alternate ways of opening locks and doors

For my warrior character, I've been getting along just fine using followers to open locks for me. Lydia can open up to Expert level locks.
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Astargoth Rockin' Design
 
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Post » Mon May 21, 2012 12:24 am

I want a fox follower, and other such animals. Perhaps a rabbit that will stay at your house.
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renee Duhamel
 
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Post » Mon May 21, 2012 1:02 am

One more: the ability to lean while in first person, to peak around corners. Now that would be very cool and a first for a TES game.
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Stacyia
 
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Joined: Mon Jul 24, 2006 12:48 am

Post » Sun May 20, 2012 2:12 pm

1. Horse's allowed in cities
2. Better Cities
3. A great house mod (castle size, steward, guards, etc)
4. Werewolf Overhaul
5. All guilds overhauled

I also want a dragon mount :celebration: because
Spoiler
There's already a riding animation for the dragons that you see when you get to a certain part in the main story
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leni
 
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Post » Sun May 20, 2012 6:34 pm

Appearance changes between different levels of armour crafting quality
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Sabrina garzotto
 
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Post » Sun May 20, 2012 9:24 pm

Right now, I'd simply be happy with the Unofficial Skyrim Patch from the community, to fix bugs, misspellings, bad textures/nifs, etc. Stabilize the game, then expand it.
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Adrian Morales
 
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Post » Sun May 20, 2012 4:18 pm

A willowtree/shrub type tool. For borderlands, there were 2 tools, called willow tree and willow shrub. The former allowed you to load your save, edit level scaling, your weapons, your mission progress, and various other proprties. It was looked down upon due to many people using it purely for overpowered weapons. Willowshrub, on the other hand, was a stripped down version of willow tree that only allowed you to edit your save in certain ways, such as resseting quest progress on quests that were bugged, or had a unqiue item that you could only get a low level version of due to the timing of that mission in the story. It also allowed for some other edits that fixed some bugs, an some experimental features such as a 3rd playtrough, which allowed you to start your game from the beginning, but all enemies would be scaled to the max leveling, and you'd keep your items and level. These tools were further useful in the aspect that a console player could import their save and convert it to a PC through the use of the Modio tool, then convert it back for use on their console.

You just clicked the boxes for the mods you wanted, it would apply them, and give you back your edited save.

For skyrim, ideally, the options would be:
- Customizable level scaling. You could set indivual dungoens or regions to be scaled to a certain level of your choice.

- New game plus: This would reset a save file back to the start after the charcter customization sequence, but you'd keep your level, items, perks, and stat level ups. Everything would be scaled in realtion to your level then, still allowing for a challenge, and making early game quest items still useful later on. Note that this doesn't mean every enemiy would be level 100 if you were too at the time, but it would be roughly the same proprtion compared to if it were a normal new game. The best way to explain it is if you looked up playrhtough 2 for borderlands, it'd be like that, but more scaled to your current level.

- Reset quest progress on certain missions that were bugged (in order to complete them normally), or had a unquie item, or a mod to fix certain bugged missions if the mission could not be fixed by being reset

- Race/char. customizations resseting: would allow you to change your race/features. Of course, you would have to know what hair style # whatever equated to what hair style and such.

- Other options, such as limiting NPC's dialogue pool's depending on your progress in certain quests, auto removal of corpses after a certain amount of time, increase carry/armor cap, allow blocking when duel wielding, etc.

Ideally, the modio tool would have to work with console saves in the same way it did with borderlands, to allow console players (Like myself) to import their saves, use the tool, the export them back to their console format to use on xbox/ps3.

Addtionally, The console thing would not violate the Xbox/PS TOS because it does not modify the game's actual code, it just edit's the save files within their normal parameters, hence why we were allowed to disscuss it on the Borderlands fourms.

The tool was a major help to console players to fix bugs that patches did not.
The "allow blocking when duel wielding" and some other portions, of course, would need to be excluded as an option for an console save though.
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Sweets Sweets
 
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Post » Sun May 20, 2012 11:04 am

For my warrior character, I've been getting along just fine using followers to open locks for me. Lydia can open up to Expert level locks.
I originally planned to have my companion pick locks for my barbarian but having companions makes a lot of combat boring with enemies fighting only my companion while I whack at them with my big axe so my 5 would be:

1. Duke Patrick's Combat mods
2. Arwen's Tweaks
3. Imp's needs mods
4. Smithing overhaul which includes item degradation
5. a "threat system" similar to DAO so enemies don't just prioritize attacking companions
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Inol Wakhid
 
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Post » Mon May 21, 2012 12:30 am

MMM or something similar. That's pretty much it.
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Taylah Haines
 
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Post » Sun May 20, 2012 9:27 pm

1. Survival/Needs mod Thirst hunger sleep
2. Vampire/Werewolf balance tweaks ( Balanced improved )
3. Balanced crafting, Smithing ( Items degrade ), enchanting balanced, alchemy balanced ( Less potions in the world )
4. Much more challenging lock picking. Enough to make one consider the lock pick perk tree
5. hardcoe mode, Magic and melee combat brought more inline, increased spawns, much harder battles
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Myles
 
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Post » Sun May 20, 2012 2:19 pm

I'd like to be able to use telekinesis on live actors and toss'em about. P:
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Skrapp Stephens
 
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Post » Sun May 20, 2012 8:58 pm

1. Executioner Job
2. More interesting houses
3. Quest Mods
4. Separated Armor (Is that even possible?)
5. hardcoe mode
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Lynette Wilson
 
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Post » Sun May 20, 2012 11:19 pm

I originally planned to have my companion pick locks for my barbarian but having companions makes a lot of combat boring with enemies fighting only my companion while I whack at them with my big axe so my 5 would be:

1. Duke Patrick's Combat mods
2. Arwen's Tweaks

Those are the two I'm most eagerly awaiting as well.
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Laura-Jayne Lee
 
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Joined: Sun Jul 02, 2006 4:35 pm

Post » Sun May 20, 2012 7:06 pm

1: A working game
2: Better NPC interaction (companions, spouses, kids.. all of them)
3: Better houses (more variety, the ability to really decorate them)
4: Longer quests (Guilds and MQ specifically)
5: Believable cities/open cities (not these rinky dink villages we call cities. Don't use scale as an excuse)
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Emma louise Wendelk
 
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Joined: Sat Dec 09, 2006 9:31 pm

Post » Sun May 20, 2012 9:30 am

Spellmaking
Enchant any item with any effect
More Ingredients/Potions/Imported Alcohols
Oblivion Style Casting & Spells
Greybeards as a way to learn shouts without MQ
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Roddy
 
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Post » Sun May 20, 2012 10:40 pm

5. more quest mods
Give me 6 months and I'll have that covered. :P
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Steven Hardman
 
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Post » Sun May 20, 2012 10:45 pm

1) Armor/smithing revamped with the 567 cap moved to a much higher armor rating so there is a reason to actually craft armor to legendary. I have some idea's laid out, but I'm not a programmer :( Wish I was.
2) An additional Enchanting perk that allows +25% for every thing in the game that you can craft that doesn't already have a +25% perk.
3) At least two difficulty levels above the so called master level need to be created because the game is far too easy; especially if you craft.
4) A cloth skill set so there is a reason to wear cloth other than just RP reason's.
5) I've only just started using a mage and I'm using a mod to buff destruction slightly. One handed wands should be in the game in place of what staves do and staves should be melee weapons as well that can be buffed with the two handed weapon skill.
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GabiiE Liiziiouz
 
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