» Sun May 20, 2012 4:18 pm
A willowtree/shrub type tool. For borderlands, there were 2 tools, called willow tree and willow shrub. The former allowed you to load your save, edit level scaling, your weapons, your mission progress, and various other proprties. It was looked down upon due to many people using it purely for overpowered weapons. Willowshrub, on the other hand, was a stripped down version of willow tree that only allowed you to edit your save in certain ways, such as resseting quest progress on quests that were bugged, or had a unqiue item that you could only get a low level version of due to the timing of that mission in the story. It also allowed for some other edits that fixed some bugs, an some experimental features such as a 3rd playtrough, which allowed you to start your game from the beginning, but all enemies would be scaled to the max leveling, and you'd keep your items and level. These tools were further useful in the aspect that a console player could import their save and convert it to a PC through the use of the Modio tool, then convert it back for use on their console.
You just clicked the boxes for the mods you wanted, it would apply them, and give you back your edited save.
For skyrim, ideally, the options would be:
- Customizable level scaling. You could set indivual dungoens or regions to be scaled to a certain level of your choice.
- New game plus: This would reset a save file back to the start after the charcter customization sequence, but you'd keep your level, items, perks, and stat level ups. Everything would be scaled in realtion to your level then, still allowing for a challenge, and making early game quest items still useful later on. Note that this doesn't mean every enemiy would be level 100 if you were too at the time, but it would be roughly the same proprtion compared to if it were a normal new game. The best way to explain it is if you looked up playrhtough 2 for borderlands, it'd be like that, but more scaled to your current level.
- Reset quest progress on certain missions that were bugged (in order to complete them normally), or had a unquie item, or a mod to fix certain bugged missions if the mission could not be fixed by being reset
- Race/char. customizations resseting: would allow you to change your race/features. Of course, you would have to know what hair style # whatever equated to what hair style and such.
- Other options, such as limiting NPC's dialogue pool's depending on your progress in certain quests, auto removal of corpses after a certain amount of time, increase carry/armor cap, allow blocking when duel wielding, etc.
Ideally, the modio tool would have to work with console saves in the same way it did with borderlands, to allow console players (Like myself) to import their saves, use the tool, the export them back to their console format to use on xbox/ps3.
Addtionally, The console thing would not violate the Xbox/PS TOS because it does not modify the game's actual code, it just edit's the save files within their normal parameters, hence why we were allowed to disscuss it on the Borderlands fourms.
The tool was a major help to console players to fix bugs that patches did not.
The "allow blocking when duel wielding" and some other portions, of course, would need to be excluded as an option for an console save though.