What 5 mods would you want if the creation kit was out?

Post » Sun May 20, 2012 5:00 pm

1.Detailed Xena Character w/ equipment.
2. Working Chakram
3. Gabrielle companion, Argo Horse, possibly Joxer the Mighty
4. Ares & any other characters from Xena with quest lines.
5. Inappropriate for the forum.
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renee Duhamel
 
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Post » Sun May 20, 2012 11:55 pm

  • Combat overhaul (Deadly Reflex style)
  • Expanded cities
  • Crafting overhaul
  • More spells and spell crafting
  • An 'Unholy Darkness' vampire mod, or something similar, that gives vampire quests, factions, and changes the way vampirism works to the more traditional "the more you feed, the stronger you are" form
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Rodney C
 
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Post » Sun May 20, 2012 2:08 pm

-An hardcoe mode, eating drinking sleeping like in Fallout New Vegas
-The option to reset housing interior, atm i got [censored] all over the floor some items are glitching so i cant put it on an table or some sort + spawning of food etc etc inhouse.
Modify Smithing, no need for weird uberpowerfull stuff, but i would like an huuge array of different coloured weapons/armour.
-Custom colouring hair and modify length in Character creation.
-A 300% increase of "stuff going on in Skyrim", like in more Bandits on the roads attacking travvelers, more patrolling and fighting soldiers. Increase of npc's city's( no need for names and all, just Traveler) i just want some more life in boring Skyrim.
-More Khajiit and Argonians in the game.
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Prue
 
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Post » Sun May 20, 2012 9:11 pm

I would LOVE to have Oblivion style casting again. I actually really miss it!

To add more to the list:

- ability to hotkey specifically which hand you'd like your spell/weapon to go in (dual-wielding hotkeys are non-existent!)

For hotkeys, how does this sound: tapping the hotkey causes it to function the way it does currently (which I kind of thought worked pretty well for switching up spells). But holding the hotkey lets you select which hand the spell/item/weapon is assigned to by clicking with the mouse (left click for right hand, right click for left, or vice versa depending on how you have your controls set up.) It would be pretty easy to implement, I think. Having hotkeys for equipment sets would be good too though, maybe have those accessible via a modifier key (left shift + number or whatever.)
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Jessica Stokes
 
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Post » Mon May 21, 2012 1:06 am

1. Spears
2. Companion AI that will get off my ass when I'm trying to get through a doorway or back up
3. Reintroduce Athletics and Acrobatics
4. Give the races more pronounced differences
5. Something to make combat more responsive and one handed weapons have better reach, I seem to just swing in front of their face futilely sometimes even though it seems like I'm right against them

edit: Also something to make shouts more responsive, it seems half the time she just stops halfway through casting them and then refuses to cast another for 5 seconds or so
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Jaki Birch
 
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Post » Sun May 20, 2012 10:39 pm

1. Full UI overhaul SkyUI looks good but it hasn't covered the entire UI yet

2. Better Companion management/AI, i.e. I had to leave Lydia at the beginning of a dungeon bc the temp companion you find in the dungeon was throwing around fireballs left and right and Lydia kept killing her for it. Also I would like to be able to kit out my companions I gave Lydia an ebony bow and she keeps using her hunting bow, and if she has potions that fortify 2h and she has a 2h weapon she should use them when fighting.

3. Crafting Overhaul, have crafting contribute less to leveling like 80% less or something. As it stands now I have two phases, game play and then I go on crafting binges and reset my level after crafting. I am waiting for Crafting 300 to be done for my smithing needs

4. Extended quest lines for the guilds after you become the leader, maybe establishing new locations/extending influence, or upgrading the existing team/equipment

5. A home dedicated to OC completionists/collectors like me, with better control placing/locking objects for display (I had a basic ver of this made at the end of my oblivion time)

6. I would like a wooden pony to ride and when I have it equiped my follower will have a halved coconut...etc Monty Python style.
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Travis
 
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Post » Sun May 20, 2012 10:27 pm

My little wishlist:

1. Ability to 'set' my character at the start, 5 perks to make each character an individual rather than a generic member of his/her race. Have done this with the console for my second char, and I like it. (Why Beth didn't do this at the start is beyond me, as perks don't have to be assigned until the player is ready.)

2. Better buyable houses, none of the 5 have enough armour display mannequins and/or handy storage containers, and for the money the Solitude house is crap, no display cases, seriously? Also ability to rebuild a house in Winterhold and Morthal and a house in Falkreath.

3. Quests that give perks as rewards!

4. Higher training cap per level, I changed it to 10 in Oblivion which made life so much nicer. Levelling up unused armour and weapon skills is going to be painful when the time comes!

5. Armour display cases!
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Nymph
 
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Post » Mon May 21, 2012 12:40 am

1. Thief oriented mod, darkness spell, extinguish lights, misdirection (although there's plenty already), craftable traps and the ability to place all poisoned arrows into a single quiver (LIFO or FIFO use, configurable.)

2. Home sweet home, with plenty of storage, mannequins/weapon racks & plaques, alchemy and enchanting tables that act as containers, and multiple addons.

3. Quests provide written directions to each dungeon, removal of quest and enemy markers.

4. Spellcrafting with scalable spells, less than 100% chance for the Impact perk and rework of the Perk system (Destruction in particular with the Deep Freeze/fire/lighting perks.)

5. This should really be #1 - better enemy AI, especially in dungeons.
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Skrapp Stephens
 
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Post » Sun May 20, 2012 10:51 am

1-5. Unofficial Patch
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Scott
 
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Post » Mon May 21, 2012 1:37 am

1. Mod that introduces various wacky creatures to the game, Spongebob, Ponies, Burger & Fries the angry cat (See the video) .etc + various locations like the Krusty Krab, Scrooge's Money bin, all of the towns from Dungeon Siege (Stonebridge FTW) .etc .etc

2. A texture pack that focuses on making the game more colorful and stylized looking, think along the lines of the way Diablo 3 looks, NOT "kiddy" but this surreal "painterly" look.

3. Insane weapons mod! Nerf swords, Unreal 1 guns, frying pans, "oversized cartoon mallet", "pin cushioner" bow that shoots like 5 million arrows out like a machine gun, how about some machine guns? Maybe a bat with nails in it...

4. Wacky quests, think along the lines of the Greenskin quest chains in Warhammer Online or the Muffinwind mod for Morrowind.

5. Better overall AI for NPCs & monsters in all facets of the game, there is no excuse for having such bad AI in games these days, the AI currently available has been practically the same since Morrowind, time for an upgrade.
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Symone Velez
 
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Post » Sun May 20, 2012 3:35 pm

After reading through most of these ideas.. I must say, around 75% of these already exist..

You can make the 3rd person camera go behind you with simple edit to the .ini ...
You can get facial overhauls now, no need for CK. I use "Fountain_of_Youth_-_Beauty_Project_v1-5-2535-1-5" -- makes female characters look absolutely amazing.
You can edit the level progression, weight/speed of crafting skill gain, etc. with easy-to-use mods.
There are so many texture packs out there, not even funny.
I've personally seen mods that change the training cap to w/e you want.
ipHUD in conjunction with SkyUI and QDinventory is a complete overhaul of the entire UI.
Spears, Athletics/Acrobatics, ec. can all be added with simple mods.

This is just some of the ones I see on the last page here... The list goes on and on.. Don't you guys know how to look... lmao.
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Chica Cheve
 
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Post » Sun May 20, 2012 12:19 pm

1. On Touch spells back in the game. As I am playing a melee type, I think on touch spells would be better.

2. Companies need to be made smarter. EG, if your attacking a bow in stealth, they will do nothing until you are detected, rather than try to attack in stealth too.

3. Baby dragons. you would find them in caves and the like.

4. the Oblivion Planes. I liked them in TES4, although others did not.

5. The ability to where gloves while also wherein other arm items that DON'T cover your hands.

6. (:P) Horse FPS mod and maybe horse combat?
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Amy Gibson
 
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Post » Sun May 20, 2012 8:30 pm

1. LichCraft mod - Would be amazing with my current mage character.
2. More varied random encounters.
3. Companion system overhaul with better AI and commands.
4. Werewolf/Vampire overhaul.
5. I personally would like to go through and mess with the spell levelling system.
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Sam Parker
 
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Post » Sun May 20, 2012 11:02 pm

1. Something to address my overriding gripe about Skyrim: attempting to switch weapons/spells around, then return to dual-wielding with hotkeys. The vanilla hotkey setup is laughable for dualwield. If you have to go into a menu every time you use a spell, just to re-equip your lefthand weapon, what was the point of the hotkey in the first place? Bethesda dropped the ball here, and I pray nightly for some coding genius to save us from this abysmal control setup.

2. A completed version of either LineaPhobic's beautiful UI, or SkyUI.

The rest of my 5 must-haves would be Skyrim versions of:

3. Unnecessary Violence

4. OOO/MMM/Fran's/FCOM

5. TheNiceOne's HUD and Enhanced Hotkeys (I know, this is more than one mod, but #4 is a LOT more than one mod, so there!)

All I want is everything.
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Nitol Ahmed
 
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Post » Sun May 20, 2012 2:06 pm

1. New UI/Map (Sky is a good start)
2. Survival/Food/Needs
3. Spells + Spellmaking
4. Expanded factions/faction quests
5. New/rebalanced perk trees
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jenny goodwin
 
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Post » Sun May 20, 2012 12:10 pm

1. Comprehensive housing overhaul: Houses in the holds that don't currently have one, and a more reasonable interface for placing items precisely where you want them. Fixing the crazy physics in-house and all associated bugs would be nice, or disabling the object physics altogether. Along this vein, the ability--once status as Thane is achieved in a hold--to refurbish busted up buildings in the hold's towns. Upon reaching a certain point in either the Imperial or Stormcloak quests, the ability to build, upgrade and populate a stronghold. Can only populate with NPCs who have a favorable disposition towards you and your faction, perhaps?

2. Companion overhaul: Smarter AI. More companion options--new NPCs to hire, and the ability to design one for yourself (as customizable as the avatar, ideally). The ability for them to properly scale alongside me--and maybe I can put skill books in their inventory and they'll read them while 'off-duty,' particularly for housecarls who otherwise just bum around your house. I'd also like to be able to give them equipment, and trade out *all* the default crap. It drives me crazy when I make Lydia a full set of steel plate and she changes back to her regular steel as soon as I re-enter the house. -_-

3. A more complex, functioning economy and society: More moneysinks. More ability to directly affect the economy for better or worse. The ability to give larger amounts as charity. I know I'm not being as specific on this one, but that's because there are so many ways to go about it. I'd also like to simply see more NPCs around. Some with purpose, and some that just add flavor, and are nameless (I like the Traveler idea).

4. Marriage overhaul: More marriageable NPCs, both pre-existing (nearly anyone who is single) and new. This would include at *least* one from every race/gender combo. The ability to do 'nice' things for your spouse, rather than just mooch off of them. Ability to change their apparel without them going nuts. Make any 'companionable' spouse an essential NPC for the duration of their following you about (for those of you who like to kill off your spouse) or to just make them an essential NPC altogether (for those of us who don't). The ability to re-marry after a divorce or death. Adoption of a hell-spaw...child. I meant child. And a dog that lives in your house (that can follow you, perhaps), and doesn't bark all the damn time.

5. Quests; add-ons and overhauls: perhaps you can be hired to escort the Khajiit caravans from one town to the next. Or you can take down some of the majorly corrupt clans in the game, like the Silver-Bloods and Black-Briars, do quests for the natives of the Reach, spend some time with the Jarl's other Thanes and nobles, act as a go-between for holds you are Thane of, etc. I'd like my reputation to be more widely-recognized, as I haven't fetched any mead for a long time, and the guards shouldn't be threatening to cut the hand off a Thane. Basically, I'd like reaching the top to mean something. It would also be nice to have alternative routes to completing quests; the opening quests for the Thieves' Guild, for example, seemingly offers multiple ways of getting your way, but the only one that actually works is thuggery (and my speech was pretty high then), and I wanted to play a thief, not a thug. Could I not have simply stolen the money?

Eh, I have many more, but those are the 5 I want most to really rock this game. :cool:

Edit: Okay, one more. Something to combat save file bloating, like a 'Dispose of Corpse' option, especially for things like ash piles. Maybe the mod works as a pack that changes how long things linger in-game as well, like those infernal arrows I fire at dragons and can never recover.
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Trey Johnson
 
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Post » Sun May 20, 2012 4:27 pm

I would like the stealth system reworked, quite like the stealth re calibrated mod for oblivion
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TWITTER.COM
 
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Post » Sun May 20, 2012 12:51 pm

1. Complete revision of the Companions and College of Winterhold. Making them actually useful factions and giving the questlines more depth and length would be absolutely great for the future characters I'm planning so I'll actually bother with them.

2. Improved NPC's, make them recognize your status and add more ways to interact with them (negotiation with bandits, robbery on civilians, etc..)

3. More unique story-oriented questlines to discover with a wider range of choices that affect the outcome, helping to define your character.

4. More unique treasures to discover. A grand total of 60 named items of which most are/quickly become useless is disheartening. It should feel epic and rewaring to find one instead of having to vendor it because your crafted XXX of XXX weapon is much better.

5. Expansion of the prospect of werewolves. I just use it for travel or random rampages once a full moon.
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hannah sillery
 
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Post » Sun May 20, 2012 11:40 am

1. first and foremost, a mod to clean up the damn duplications in this game.
2. Animated horse and carriage, with the option of the player being able to control.
3. Followers to be able to ride horses
4. actual lightning strikes during normal storms(not the shout)
5. horse armor, preferably leather.
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suniti
 
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Post » Sun May 20, 2012 3:35 pm

Basic Needs

Survival skill to go with Basic Needs (merge Lockpicking and Pickpocket to make room for it, athletics/acrobatics would have perks in Survival)

Separate upper and lower body armor

Locational Damage

Mart's Monster Mod
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Amysaurusrex
 
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Post » Sun May 20, 2012 7:12 pm

1. Bugfixes
2. Balance mods, removed abuses etc.
3. Smarter AI ... Mostly companions
4. UI-Enhancments
5. Textures ...
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lucile
 
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Post » Sun May 20, 2012 11:46 pm

Ok I wanted to hear from you guys what would you have?

The most important one - Unofficial Skyrim Patch http://www.gamesas.com/topic/1214251-wipannounce-unofficial-skyrim-patch/
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Charlotte X
 
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Post » Sun May 20, 2012 5:33 pm

Survival/needs mod
See You Sleep
Salmon/ pheasant/ rabbit on racks should disappear when collected
Fix for really bad snow textures on rocks and wood
Better companion control and/or Emma to port Vilja to Skyrim
More kids, with non American voice files
A minor overhaul of the cities, maybe 3 extra buildings and 10 extra NPCS each.
More lively and variesdtaverns
Crafting overhaul
New UI (Good start from SkyUI)
Helgen Rebuilt mod

Sorry, more than 5.
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Laura-Jayne Lee
 
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Post » Sun May 20, 2012 11:05 am

More storage containers in the player homes. The Solitude house is the worst. Its full of wasted space and is the stingiest with containers. The alchemy lab doesn't even have a barrel or sack for storing ingredients.

Also a patch to fix some of the quest bugs would be good. There are some really annoying problems with breaking quests when you accidentally pick up a quest object before starting the quest, like for those musical instruments for the bards guild, and some which won't complete like the Dawnstar ones for the jarl. I have six of those complete but still stuck in my journal as unfinished.
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remi lasisi
 
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Post » Sun May 20, 2012 3:10 pm

h2h perks and items.

better magick/spell creation.

reVAMPED vampires (lulz)

reVAMPED werewolves (might as well use the catchy vamped theme)

hardcoe mod for food. Food needs a PURPOSE
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luis dejesus
 
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