What 5 mods would you want if the creation kit was out?

Post » Sun May 20, 2012 5:54 pm

I want to battle lovecraftian horrors
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Big mike
 
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Post » Sun May 20, 2012 9:29 am

1. New Armors and Weapons from previous TES games (Bonemold, Chitin, Mithril, etc.)
2. New Creatures from previous TES games (Cliff-Racers, Guars, etc.)
3. a Bard Mod (become an actual bard who can play music for income and/or for effects)
4. a full version of the Crafting Additions from Tyranis with their own menus and stations (create spell scrolls, melt down armor into raw materials, etc.)
5. expanded Marriage choices and interactions
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chinadoll
 
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Post » Mon May 21, 2012 12:11 am

1. Survival/hardcoe mod
2. Portable camping gear mod
3. Mod increasing difficulty of dragons (so they are terrifying)
4. Werewolf mod (moon based changing, increased strength, random spawns in wild)
5. More crafting mod (like crafting 300, though preferably with previous games' armor like the above poster said...especially those of Bloodmoon).
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Nauty
 
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Post » Sun May 20, 2012 8:35 pm

Give me 6 months and I'll have that covered. :P

That's great to hear - I thoroughly enjoyed D.E.I.M.O.S.!
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Charity Hughes
 
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Post » Sun May 20, 2012 10:36 pm

I want to see:

1. A good companion, like Vilja from Oblivion, voiced and everything.
2. A good castle quest mod where you either build/rebuild one and take it over with an army, like Kvatch Rebuilt.
3. Rain Collision, that would make the game for me.
4. hardcoe/Roleplaying/ mod, with requirements for eating/sleeping/drinking every day.
5. Populated taverns and more brawls.
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Reanan-Marie Olsen
 
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Post » Mon May 21, 2012 12:11 am

1. Duke's combat mods.
2. A mod that overhauls potions so you can't just stop battle and chug all your health back. (I'd rather not spend half my fights in the menu)
3. The fully developed PISE mod.
4. Guild overhauls.
5. Some kind of direction/journal overhaul mod.
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Christine
 
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Post » Sun May 20, 2012 2:01 pm

2. A mod that overhauls potions so you can't just stop battle and chug all your health back. (I'd rather not spend half my fights in the menu)
I'll have this done before too much longer.
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Lily
 
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Post » Mon May 21, 2012 1:31 am

increased spawns (the few big fights I've come across in this game have been awesome)
improved follower commands (particularly a toggle hold position hotkey)
portable camping gear
comprehensive magic/melee/crafting balance overhaul (though hopefully Bethesda does some of this on their end) including a sustained spell system for things like candlelight and mage armors
ludicrously over-complicated needs mod
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Sian Ennis
 
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Post » Sun May 20, 2012 8:10 pm

1. More populated inns/ towns
2. Magic creation
3. Lock bashing
4. Being able to see yourself in first person (mirror's edge)
5. Shields get put on your back when you sheath a weapon. So people aren't always holding a shield in 1 hand no matter what. Plus it looks cooler. http://1.bp.blogspot.com/_1luLRXKoJM8/SNX-wu5bY6I/AAAAAAAAIMA/VTKmCGLrZpY/s400/boromir+shield.jpg




6...... Make the night time more deadly. Strong undead wander around at night and stronger animals hunt at night.
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Sammygirl500
 
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Post » Sun May 20, 2012 11:06 am

1. Thicken out guilds, including making becoming a guild leader dependant upon having certain pre-requisites (eg have at least one magic based skill >75, and 2 others >50 to become archmage).
2. Introduction of Other Perks / Skills / Spells (eg Break Lock, Flight/Levitation etc) / Weapon Skills (Spears / polearms)
3. Populated Full scale Battles
4. Better AI / smarter opponents!
5. Diminishing returns with 1) armor,
2) Health / Magicka / stamina --> On hitting 200 points, you only level up 9 points to 245, then 8 points to ... etc.... -- limits massive unrealistic numbers
3) Harder levelling for chosen non-primary skills to get above a certain level once some other skills have been maxxed out at 100
(ie. after a while we have a character that is perfect in everything if we want... make that nearly impossible to do... perks help limit that, but make it hard to do with skills as well once a few have hit 100)
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Krystina Proietti
 
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Post » Mon May 21, 2012 1:11 am

That's great to hear - I thoroughly enjoyed D.E.I.M.O.S.!
Thanks! Lets just say my next project is a... little bit bigger than Deimos. :whistling:
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CxvIII
 
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Post » Sun May 20, 2012 11:53 am

A mod that incinerates dead bodies via a spell in an immersive manner

A Skyrim version of OSR / FSR / NVSR

A mod that lets you execute and down and yielded opponent

No 3rd person finishing moves

A mod that overhauls combat similar to Deadly Reflex
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Rachael Williams
 
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Post » Sun May 20, 2012 7:36 pm

Sorry but I just can't pick 5!

1. More realistic survival. Need to drink, eat, sleep. I'd also like to see bathing. It would be nice to be able to get rid of the wet dog smell people in Skyrim keep mentioning when I'm nearby.

2. Another vote for tents, portable bedrolls, camping, and all that great stuff.

3. I'd like to see cooking expanded. More recipes, more foods, maybe a skill level for it.

4. I know it sounds simple, but I would like it if my horse did not travel with me when I get on the wagon.

5. Adoption/having kids and pets.

6. I want to be a real bard! Don't know the exact execution I'd like to see. I was kind of thinking of Guitar Hero. The better you perform, the better your tips!

7. Vampirism mods. Everything from quests to overhauls like Scorn's Vampirism or StarX Vanilla Vampires Revised for Oblivion.

8. Better fine clothing for females. I wouldn't mind being able to dress my Redguard or Dunmer in a nice gown every now and again.
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Lucky Girl
 
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Post » Sun May 20, 2012 11:59 am

Ok I wanted to hear from you guys what would you have?

A Skyrim version of Enhanced Hotkeys. That Hotkey mod has really spoiled me when it comes to Hotkeys.
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Marion Geneste
 
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Post » Sun May 20, 2012 8:36 pm

The ability to place bear traps, and have bear traps actually keep their victim restrained for a few seconds while they work free, damaging health each second the victim is struggling to free itself. (To simulate further damage being caused while attempting to escape.) People, having hands and being somewhat intelligent would suffer less damage per second than a beast would because the beast would simply tear and rip until it got free whereas a person would use their hands to pry the jaws apart enough to get out.

Better companion AI. Really...

A player-governed settlement/town. Not a major city but a small settlement. Perhaps a farming community, mining outpost, or a trading post. Maybe a restored fort or something similar. The player should have complete (relatively) creative control over its development. Player pays for defenses to be built. Guards hired. Crops if a farming settlement, etc. etc. There would of course need to be specific areas where the settlement could be built, but only one may be built. There should also be limits on how much improvement the player can commission. Walls as an example, can go from lvl 0 nothing, to lvl 1 fences, to lvl 2 wooden walls, to lvl 3 stone walls. The player should be able to set a small tax payable by all (if any) shop keepers in his settlement. The higher the tax, the less likely shopkeepers are to stick around. The players tax income would be determined of course by it's percentage, 5, 10, 15, or 20% and also by how prosperous the settlement is. If there are many residents then logically the shopkeepers will do more business. I really could elaborate on this idea all day. In fact I think I'll make a special topic for it since I lack the knowledge to do something this ambitious myself.

A blacksmithing and smelter recipe overhaul. Some of the recipes just seem to me the be off. I would also like to be able to make my own arrows. And also all pieces of dwemer metal should be usable at the smelter, and all of the existing recipes should be tweaked so that all dwarven artifacts give a uniform weight to ingot ratio. 2 to 1 as an example. Every 2 pounds of dwemer metal artifact junk results in one ingot. In the case of items with an odd weight, such as 3 or 5 or 25. The last pound is returned as a Dwarven Metal Chunk that weighs 1 pound. 2 of these chunks could then be converted into a single ingot. Also, ingots that require 2 ore to make a single ingot should then weigh two pounds, not one. - I could probably do this mod myself, once the CK is released.

And lastly, I would like to see a mod that allows the player to make notes about specific locations on their map. Like for example, if I find a mine with an abundance of a specific rare ore, I would like to be able to note that so I always remember where to go for that ore.
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Monika
 
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Post » Sun May 20, 2012 10:33 am

-snip-


-snip-

All of these ideas sound great!
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Sweets Sweets
 
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Post » Sun May 20, 2012 2:14 pm

Something to make underwater breathing useful somewhere, anywhere. and glow-in-the-dark argonians.
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Julie Serebrekoff
 
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Post » Sun May 20, 2012 7:53 pm

Just the two at the moment
1. When duel wielding or sword and shield, shield or weapons on back
2. hardcoe mode
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Krystina Proietti
 
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Post » Sun May 20, 2012 8:05 pm

Better Cities mod for Skyrim. This is a must for me. None of the towns look good to me. Solitude is okay, but not good enough.

Quivers with straps!

More stealth/ranger type armor with pants and cloaks....more armor in general.

Better romances...more NPCs to choose from. I know you can add almost anyone to the marriage fraction via console command but meh. I also want to court NPCs instead of rushing into marriage simply because i'm wearing an amulet.

More kids. Rather, elven/mer and beast race children added to the world.


Edit: this makes six things but, duel wielding.... I want to see both of my blades at my side or on my back when sheathed. I also want to see my bow equipped at the same time even if I'm not using it. Gothic series did this, so why can't TES??
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Annick Charron
 
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Post » Sun May 20, 2012 10:19 am

1. Twilight Mod (vampires would glimmer in the sunlight and werewolves would be just men without a shirt that can turn into a wolf.)
2. Mod that makes vampires burn in the sun, just like when the dragons die and only skeleton and dust would remain.
3. Donkey mounts
4. Jesus Christ npc and he would also be a boss of some dungeon with his cross and stuff and you could only beat him with a spear.
5. Ability to change into a tree
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Symone Velez
 
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Post » Sun May 20, 2012 2:13 pm

4. Jesus Christ npc and he would also be a boss of some dungeon with his cross and stuff and you could only beat him with a spear.
Obvious troll is still pretty awesome. :D
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George PUluse
 
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Post » Sun May 20, 2012 4:53 pm

Spellmaking
Enchant any item with any effect
More Ingredients/Potions/Imported Alcohols
Oblivion Style Casting & Spells
Greybeards as a way to learn shouts without MQ

I would LOVE to have Oblivion style casting again. I actually really miss it!

To add more to the list:

- ability to hotkey specifically which hand you'd like your spell/weapon to go in (dual-wielding hotkeys are non-existent!)
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Kayla Bee
 
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Post » Sun May 20, 2012 4:52 pm

I would LOVE to have Oblivion style casting again. I actually really miss it!

To add more to the list:

- ability to hotkey specifically which hand you'd like your spell/weapon to go in (dual-wielding hotkeys are non-existent!)
For non combat spell yes, but for combat spells I like the new system.

Like a light spell - it is annoying to switch out a hand to cast a glowing ball that lasts a minute. A firebolt though makes sense that you shouldn't get that and a two hands.

I can see though that some will take the shouts and re-purpose them - add a new animation - remove the shout and you have another system of magic.
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Alexx Peace
 
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Post » Sun May 20, 2012 9:39 am

  • Camera mod that's works similar to Fallout/Modded 3rd Person Oblivion.
  • Quest Rejection/Alternative System.
  • NPC face overhaul.
  • Dragon rarity mod.
  • Skill halting mod (I don't want to level up speech or lockpick!).
These are my "required installed" mods. After this, everything else is gravy.
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bonita mathews
 
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Post » Sun May 20, 2012 4:55 pm

A complete overhaul of the UI. What's out there already is pretty good, but I don't trust it not to screw up the game. I'll wait for the CK. And I don't want it to require the SKSE, as I believe that requires you to run in online mode (at least the Oblivion one did).

A questline to clean up Riften and get rid of the Blackbriars.

More houses. One in every city, and a few in out of the way places. The wilderness houses would have options for enchanting, alchemy, and smithing as well.

Monks and unarmed combat.

More monster types!
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Manny(BAKE)
 
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