What do you miss most from pass games?

Post » Tue Jun 12, 2012 11:30 pm

NPCs used to have more personality, making quests more deep and rewarding.
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Victoria Vasileva
 
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Post » Wed Jun 13, 2012 9:12 am

The thing I probably miss most would be the freedom I felt for my character in Morrowind, one aspect of this for me was actually the world map provided with the game. The mp was so detailed I could just pick out a random daedric shrine/dwemer ruin and decide to try find it. Of course part of this being implemented so well includes having proper directions given to your character rather than quest makers. It also means filling the world with well more... the isle of Vvardenfell is so much smaller than Skyrim yet somehow managed to have a lot more settlements all with Unique aspects to them, would like to see more of this and the politics and culture that came with Morrowind.

Other things I would like to see include:

Better guilds, including rank requirements.

More meaningful character dialogue, felt this was done better in Oblivion than Skyrim.
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Naazhe Perezz
 
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Post » Wed Jun 13, 2012 4:33 am

#1 The layers of stats
#2 The focus on lore, politics and faction progression of Morrowind
#3 The power of a well thought guild questline (DB and Thieves in Oblivion)
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Amy Melissa
 
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Post » Wed Jun 13, 2012 9:27 am

I could deal with the broken balance.
I could deal with not having stats.
I could deal with no spellmaking.

What I can't deal with is how the world is so dead around you.

It looks so pretty.

But dear God does it ruin the narrative when a Guard one minute praises me for being the Dragonborn, or whispers "Hail Sithis," but then when I see that exact same Guard later he says "what's wrong, someone steal your sweet roll?"
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Ronald
 
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Post » Wed Jun 13, 2012 9:24 am

I could deal with the broken balance.
I could deal with not having stats.
I could deal with no spellmaking.

What I can't deal with is how the world is so dead around you.

It looks so pretty.

But dear God does it ruin the narrative when a Guard one minute praises me for being the Dragonborn, or whispers "Hail Sithis," but then when I see that exact same Guard later he says "what's wrong, someone steal your sweet roll?"

Don't forget an arrow in the knee.

I'd love to see all Guard, guild related and skill related comments removed. They should just comment on what the player is wearing, since that's the only thing they ever seem to get right.

Ah, so you're like me, don't fancy those clunky two-handed weapons.

While said guard is using a two-handed weapon of course...
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Heather beauchamp
 
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Post » Wed Jun 13, 2012 8:33 am

Don't forget an arrow in the knee.

I'd love to see all Guard, guild related and skill related comments removed. They should just comment on what the player is wearing, since that's the only thing they ever seem to get right.

I don't mind if some of them comment on guild or skill related things if those comments don't start flowing until a generous amount of time has passed.

If I have been a member of the Companions for a good amount of time and I'm not a stranger to Whiterun at all, recognition is not a bad thing if they actually recognize what the hell has actually happened. If a Guard was like "word about is you participated in the raid of the northern fort, good job, very well done" that would be amazing.
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SEXY QUEEN
 
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Post » Wed Jun 13, 2012 2:10 am

I miss the depth of guilds in prior installments of The Elder Scrolls and I miss having unique artifacts scattered around the world in obscure places.
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Misty lt
 
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Post » Wed Jun 13, 2012 2:14 am

Size of the worldspace.
reputation system.
unleveled enemies.
Text dialog that is far more moddable than voice ever will be.
More length and depth to quests and quest lines
Branching quests, with decisions you make opening up or closing off other quests/locations/guilds/whatever.
Spellmaking.

What was not in previous games, but -should- be, is sense and useage to the minigames like milling, smithing, farming, hunting, etc. If you have the option to hunt, there should be a need to do same, for example.
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Anna Krzyzanowska
 
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Post » Wed Jun 13, 2012 6:39 am

I don't mind if some of them comment on guild or skill related things if those comments don't start flowing until a generous amount of time has passed.

If I have been a member of the Companions for a good amount of time and I'm not a stranger to Whiterun at all, recognition is not a bad thing if they actually recognize what the hell has actually happened. If a Guard was like "word about is you participated in the raid of the northern fort, good job, very well done" that would be amazing.

which, is something oblivion actually did in some instances.
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Sami Blackburn
 
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Post » Tue Jun 12, 2012 10:04 pm

Im a grumpy old man, whats worse, I enjoy being one.

Well,there is always room for change,who knows :biggrin:

I do like your posts though, the emoticons make me smile.

Better than nothing :biggrin:



Size of the worldspace.
reputation system.
unleveled enemies.
Text dialog that is far more moddable than voice ever will be.
More length and depth to quests and quest lines
Branching quests, with decisions you make opening up or closing off other quests/locations/guilds/whatever.
Spellmaking.

What was not in previous games, but -should- be, is sense and useage to the minigames like milling, smithing, farming, hunting, etc. If you have the option to hunt, there should be a need to do same, for example.

Minigames should have been more "captivating" and challenging in my opinion.

And adding things like gambling on a struggle or strong-arms in the inns would have added "more life" and immersion.

I don't want the Fable" things of course,but i think that those activities would have been well fitted with the nord environment.

And even the whole Bard's Academy thing is pointless and unfinished at the actual state,'cause at first i was excited to the opportunity of being able to play an instrument in the game. Opportunity that have faded away irreparably in few quests sadly.

However if we talk about "new gameplay features" an hardcoe Mode like FnV with karma etc. and a scaling system applied only at certain "High levels" were "priorities" for me - together with other things already mentioned in other similar threads regarding the lack of depth in contents/writing.

The "worldspace" is alright for me.
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Prohibited
 
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Post » Wed Jun 13, 2012 12:37 am

I miss killing any and Everyone...I understand why they scrapped it, but I liked it. It made damn sure you watched where you swung your sword.
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Alyna
 
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Post » Wed Jun 13, 2012 3:57 am

-NO Regenerating health
-Replacing strength, edurance, etc with just health, magica, stamina, (I know the system in oblivion needed to be reworked, but they went too far, I don't like how you can't increase your speed or the amount you carry), as well as the different stats races and genders had
-Getting rid of hand to hand and acrobatics
-Armour doesn't degrade anymore
-Fewer armour/weapon types (no silver or mithril, in addition to the fact that you no longer need a silver weapon to harm spirits)
-Combining longsword and short sword into just sword
-Fewer spells, diseases, and enemy types.
-No more dark dungeons (underground caves are one of the two places in the world with absolute darkness, the other being the bottom of the ocean, they shouldn't be well lit, even with numorous torches on the wall)
-No reason to sleep (I know the whole you-need-to rest-to-level system was bad, but I find it funny how my man character has spent almost an in game year and only has one hour of sleep)
-Intros to Thieves and Dark Brotherhood in Oblivion were better
-No ranking within guilds (seriously, in the college of winterhold, I immediatly go from student to arch mage in a matter of in game days)
-Everyone in the cities spouting the same one line to you if you get within 10 feet (this is even worse than when the npcs have really disjoineted conversations in Oblivion)
-removal of disposition and morality systems (again, these were bad, but shouldn't have been taken out entirely)
-All horses have the same health and cost (exception being Shadowmere)
-removal of arena
-no one comments on your actions (the Black Horse corrier was something I kinda liked)
-the removal of enchanted arrows (I know this is a balancing issue, but I would like at least a small fire/ice bonus to my arrows)
pretty much said everything i missed op oh yeah i edited the first line i miss the way health didnt regenerate in ob, made it easier to roleplay....
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Jose ordaz
 
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Post » Wed Jun 13, 2012 5:03 am

Oh, I also miss being able to jump from the ground on to the roof of a three storey building. That really helped with... immersion? Yeah, that's the one... :P

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Jennifer Munroe
 
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Post » Wed Jun 13, 2012 1:22 am

Things I miss from prior games:

1) Rest till healed. No heal regeneration.
2) Lock bash.
3) Nymphs.
4) Wall climbing Skill.
5) A Pack Mule.
6) Being able to write on the in-game map.
7) Gold has weight and storing it in a bank.
8) Being a werewolf is a curse, not a perk.
9) The realism of one character not being able to join every faction.
10) Faction interaction.
11) Spears. I barely used them but it just seems odd not having them.
12) Ice Armor and weapons. I thought this would be obvious in Skyrim.
13) Building a Stronghold.
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carly mcdonough
 
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Post » Wed Jun 13, 2012 12:51 am

everything they cut out since morrowind
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Dean
 
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Post » Wed Jun 13, 2012 12:21 am

Oh, I also miss being able to jump from the ground on to the roof of a three storey building. That really helped with... immersion? Yeah, that's the one... :tongue:

Nice thread sniping. Posts like this should be bannable. Look at the title dude. If you have a legitimate point don't mask it with sarcasm, it's insulting.
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Claudz
 
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Post » Wed Jun 13, 2012 7:17 am

#1 is the ability to fail, as other here have said. I would like my actions to have consequences, whether it means I lose a single quest or an entire group of them.
  • I don't much like the 'one-path' caves. Let me choose a path, then double back. Let me get lost!
  • I find it very strange that I can kill someone, either for a quest or if I'm in a bad mood that day, and simply paying a bounty clears everything up. Especially if that someone is 'important', or a dignitary
  • Don't overlap guild quests. Oblivion had this issue - Thieves Guild - "Go steal the Arch-mage's staff". Well, I just happen to be the archmage. Kind of silly...
  • Regenerating health, kind of nice, but loses immersion. I loved the hard-core mode in Fallout-New Vegas. I'd love to see that implemented here. Would make all that food seem necessary, plus my character wouldn't be carrying 2000 arrows
  • The radiant quests seem nice, but at some point I should be able to remove them from my journal. Otherwise, quests like the DB keep going and going
  • Speaking of the journal, I don't like that Skyrim only shows you the last entry. By the time I've gotten 3 or 4 steps in, I have forgotten why I'm doing this quest in the first place. The previous games would give you the entire history of the quest.

Last note - Fallout 3 had an end. And I was pretty bummed when I got the 'Game Over' message. But, I went back and played it again. And again. And I chose different character types and alliances each time. In Oblivion and Morrowind, having done almost every possible quest, I just kept going and going until I got sick of playing. And I haven't been back to either game since.
I have about 220 hours into Skyrim. I did all of the guilds except Thieves Guild, and have only done part of the main quest. Last night I got another radiant quest to find something for someone and I decided that was enough, so I quit. By quit, I mean I stopped playing and deleted all of my saves. I'm done for now, or maybe for good. If they release some cool DLC, I can create a new character and start over, with some things still unknown to me. But hanging out with an all-powerful character just waiting for something new to do doesn't appeal to me. Skyrim got repetitive a little to soon.
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Ernesto Salinas
 
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Post » Wed Jun 13, 2012 10:00 am

I miss the sense of wonder while exploring. I never really feel like I'm going to find anything really cool while searching due to the random loot everywhere.
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sam
 
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Post » Wed Jun 13, 2012 10:40 am

Nice thread sniping. Posts like this should be bannable. Look at the title dude. If you have a legitimate point don't mask it with sarcasm, it's insulting.
I looked at the title. I also read the thread and made a serious contribution. If you had done the same you would have seen it. As for the post you quoted then yes, on reflection it does seem misjudged. Whether its a bannable offence or not we'll leave to the mods, shall we? If they judge me to have broken the rules then I will accept that judgement. I'm sure they know what they are doing.

On topic: Someone mentioned it earlier in the thread but the interaction between guilds from Morrowind would be a very welcome addition to the game. Also, for some reason the NPCs in Oblivion seemed more real to me. I can't quite put my finger on why that is, but I just don't get the same feeling in Skyrim.
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Ysabelle
 
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Post » Wed Jun 13, 2012 5:23 am

Things I miss from prior games:

1) Rest till healed. No heal regeneration.
2) Lock bash.
3) Nymphs.
4) Wall climbing Skill.
5) A Pack Mule.
6) Being able to write on the in-game map.
7) Gold has weight and storing it in a bank.
8) Being a werewolf is a curse, not a perk.
9) The realism of one character not being able to join every faction.
10) Faction interaction.
11) Spears. I barely used them but it just seems odd not having them.
12) Ice Armor and weapons. I thought this would be obvious in Skyrim.
13) Building a Stronghold.
I agree with most of those. I don't recall a pack mule ever being in, but am all for having one.
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noa zarfati
 
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Post » Wed Jun 13, 2012 9:07 am

I see a lot of Regenerating health complaints. I have to say, I don't necessarily agree. If you think Regenerating health is an issue, Regenerating magicka has to be an issue as well, since starting with a healing spell and having regenerating magicka means health naturally regenerates, but in a more tedious manner. I do think it needs to be toned way down, at least scaling with difficulty. (Down to maybe 0.25% of Max per second out of combat on Master, The Default is 0.70%)
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*Chloe*
 
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Post » Wed Jun 13, 2012 6:04 am

I see a lot of Regenerating health complaints. I have to say, I don't necessarily agree. If you think Regenerating health is an issue, Regenerating magicka has to be an issue as well, since starting with a healing spell and having regenerating magicka means health naturally regenerates, but in a more tedious manner. I do think it needs to be toned way down, at least scaling with difficulty. (Down to maybe 0.25% of Max per second out of combat on Master, The Default is 0.70%)

not at all.

magicka and stamina regeneration make absolute sense, unless, certain active effects are occurring. health to a very small degree does, though, i'd rather they just do away with the health regen instead of scaling it.

mage's need rest to restore magicka. stamina needs time.

health, when superficial, needs time. otherwise, it needs healing.

as well, i don't like how heatlh regen impacts gameplay.

regardless, just give me the toggle.
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Dean Ashcroft
 
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Post » Wed Jun 13, 2012 5:54 am

I mostly miss weapon variety. I loved Morrowind where you could have throwing stars, spears, canes, shortswords, etc. Skyrim feels shallow for me without this variety because I find it hard to believe thata large country such as Skyrim has only swords, daggers, bows, maces, and axes.

Also, I miss the difficulty of the game. Skyrim is not very hard because of the super easy quest system. It may just be my nostalgia goggles, but I liked Morrowind far better because it was actually difficult to fulfill quests without an obvious arrow pointing you in the right direction.

This may be a bit nit-picky, but I alos miss having active effects on the HUD. It's really useful to see the timer on spells and effects and I don't see why it was taken out.

Finally, I miss mushroom trees from Morrowind (and the Shivering Isles). They were so alien and odd that they contributed to the idea of "living another life in another world."

/rant :gun: :tes:
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Emily Graham
 
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Post » Wed Jun 13, 2012 8:23 am

It's mostly all already been said. The problem is Bethesda doesn't seem to be listening.
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Rude Gurl
 
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Post » Wed Jun 13, 2012 4:27 am

I like most of the changes Bethesda gave us, but I liked the more saturated look of Oblivion and the spellcrafting system and enchanting system of Oblivion. I don't miss the repair hammers and Iike regenerating health and magica.
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Crystal Birch
 
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