not at all.
magicka and stamina regeneration make absolute sense, unless, certain active effects are occurring. health to a very small degree does, though, i'd rather they just do away with the health regen instead of scaling it.
mage's need rest to restore magicka. stamina needs time.
health, when superficial, needs time. otherwise, it needs healing.
as well, i don't like how heatlh regen impacts gameplay.
regardless, just give me the toggle.
magicka and stamina regeneration make absolute sense, unless, certain active effects are occurring. health to a very small degree does, though, i'd rather they just do away with the health regen instead of scaling it.
mage's need rest to restore magicka. stamina needs time.
health, when superficial, needs time. otherwise, it needs healing.
as well, i don't like how heatlh regen impacts gameplay.
regardless, just give me the toggle.
I'll concede that I'd prefer Health to not Regenerate outside of sleeping(Fallout 3 rules). But that doesn't mean my point wasn't correct. At the end of the day, regenerating health in Skyrim is just cutting out a trivial step. I guess I'm just one of those rare individuals who can see rationale beyond my own opinion.
Absolute Perfection in the Health system would be how Mass Effect 3 does it (Escape from Butcher Bay too, I'm told, which apparently did it first).
Have anchor points of your health (Mass Effect 3 does them in increments of 20%) where your health won't regenerate beyond. But say you're hit, and you are at 83%, your health will regen to 100%. If you're hit, and it drops you to 79%, your HP will regenerate to 80%, and it works like that for anchors at 60, 40, and 20% as well. Best Health System ever.
Anyway, this is kind of petty, but probably what I miss the most:
Crassius Curio.