What do you miss most from pass games?

Post » Tue Jun 12, 2012 10:15 pm

I remember on Morrowind for Ecksbawks, after I had discovered that by killing that orc in Balmora for the Fighter's guild, I could totally use her house as my own, there were red light candles, I took every single one I could find in the game.

About 60 hours and 20 or so candles later, I crashed my Ecksbawks with lighting.

That's probably why we don't get movable light sources anymore. Sorry everyone.

Awesome :lol:
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Carlitos Avila
 
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Post » Tue Jun 12, 2012 10:14 pm

I think the problem is that we are considered a small but vocal minority (I can't tell if this is true or not), also, the difference between the amount of sales between games increases with each game, not because they are dumbing it down, but because each game is great on its own, desptie its flaws. The increase of sales from game to game probably sends bethesda the wrong message.

And probably also because the overall market for video games is growing while at the same time the competition in this particular TES genre of non-linear fantasy roleplaying games has remained virtually non-existant.
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Paula Ramos
 
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Post » Tue Jun 12, 2012 9:36 pm

To be honest, I wish they went even further than that. Like, to assasinate a target during a party, a warrior would just bash down the door and bludgeon his face in with a hammer, a thief would disguise himself as a guest and poision the drink, and a mage might lock the doors and summon a few undead within the building. I'm not talking about 3 ways to complete the same basic tasks (jumping to a ledge) I'm talking about entirely different ways to complete quest. Although this is pretty idealistic, I doubt very many games, even from talented companies, have pulled this off well and with a majority of the quests.

I remember one of the mages guild quests in Oblivion was like this where you had to recover a stolen staff and you could bribe/pay the guy or just break into his basemant and steal it. It would be nice to see more quests that had multiple ways to complete.
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Isaac Saetern
 
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Post » Tue Jun 12, 2012 10:38 pm

I remember one of the mages guild quests in Oblivion was like this where you had to recover a stolen staff and you could bribe/pay the guy or just break into his basemant and steal it. It would be nice to see more quests that had multiple ways to complete.

Yeah, this is something a lot of people have been bringing up. Railroading you into one solution. Some quests do fine (A Night to Remember, for example), but most other quests are one outcome only, which is strange, since situations with multiple resolutions would have capitalized on Radiant story pretty well. Promises to keep is pretty good too, you can even fink on Louis to Maven, though it doesn't significantly change the quest (introduces a minor bug though)
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josh evans
 
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Post » Wed Jun 13, 2012 7:11 am

The acrobatics roll and attack while jumping. Pretty much acrobatics in general, as well as hand to hand, arena, long ass guild quests, spellcrafting, and being able to do everything in first person. That being said im hoping for a way of the voice skill in future games because shouts are just too awesome
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Destinyscharm
 
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Post » Wed Jun 13, 2012 12:24 pm

Proper magic. And water walking.
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Breautiful
 
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Post » Wed Jun 13, 2012 9:41 am

Yeah, this is something a lot of people have been bringing up. Railroading you into one solution. Some quests do fine (A Night to Remember, for example), but most other quests are one outcome only, which is strange, since situations with multiple resolutions would have capitalized on Radiant story pretty well. Promises to keep is pretty good too, you can even fink on Louis to Maven, though it doesn't significantly change the quest (introduces a minor bug though)

i think you've been one of those people lately, lol, and, i completely agree with you.

options just gives a game so much more to a game that it's just another, wth were they thinking?
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Nitol Ahmed
 
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Post » Wed Jun 13, 2012 10:59 am

I only played Oblivion. I know that I don't miss closing the Oblivion Gates. Those svcked.

I guess I miss the arena. That was cool.

Other than that I think Skyrim is better in almost every way.
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ZzZz
 
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Post » Wed Jun 13, 2012 8:40 am

Only that it helps balance (imho), but as a secondary effect. I too believe there are mostly technical reasons for it to be removed.

As for "exploits" - many have been removed throughout the game iterations, and more will be fixed down the line. And possibly new ones added as well, I might add.

Daggerfalls absorbtion technique while casting destruction spells into the wall to gain skill XP added "freedom", but it sure broke all norms of decent game mechanics. It was considered an exploit, and consequently removed.

Morrowind still let you spam destruction spells to gain skill XP. It was considered an exploit, and consequently removed.

Oblivion forced us to cast destruction spells at actual enemies in order to gain the skill XP. It is no longer an exploit.

Invisibility and chameleon were obvious exploits in that the game offered no counters for it, unlike what a human game master could be able to do. They were deemed too hard to fix the "proper" way, and then removed instead. So another exploits "down the drain".

I don't care how much some here "like" these exploits, and what they offer. It's bad game design, plain and simple. It can't be disputed, and luckily Beth are the game designers rather than these guys.

Oh, yes, they removed 3 exploits and introduced 20 new ones. Such good game design.
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Mason Nevitt
 
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Post » Wed Jun 13, 2012 5:46 am

The arena coming back would be cool.
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James Potter
 
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Post » Wed Jun 13, 2012 3:12 am

Spell creation enough said.
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Gracie Dugdale
 
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Post » Wed Jun 13, 2012 5:16 am

Is there some bizarre requirement that this thread or some minor variant thereof always be on the first page every day?

Thanks for bumping the topic!

I love these topics I'm hoping one day they will knock some sense into Bethesda.
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Claire Jackson
 
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Post » Wed Jun 13, 2012 12:24 am

http://www.gamesas.com/topic/1362983-things-you-wish-you-knew-when-you-started-skyrim-that-you-know-now/page__fromsearch__1
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Ashley Clifft
 
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Post » Wed Jun 13, 2012 11:31 am

I miss the ability to put up some kind of fight against underwater enemies.

And I really miss the waterwalking spell now that I can't fight underwater enemies anymore.

Also, I miss unlocking spells that could have let me bypass what is now a very very boring lockpicking minigame.

And acrobatics and athletics, or at least having some way to increase my jump height and run speed. It bugs the hell out of me that my character can be blocked by obstacles that a real person would easily climb over and that my un armored character can be outrun by a mob in fullplate just because its character model is taller.
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Connor Wing
 
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Post » Tue Jun 12, 2012 9:11 pm

-More Factions
-Faction ranks
-More skills
-More spells
-Spell making
-More weapon variety
-More statistics

The things that gave no benefit from being taken away.
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Bethany Short
 
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Post » Wed Jun 13, 2012 4:36 am

I miss the connection I used to feel with my dad as we tossed the ole pigskin, or a baseball around our back yard. Oh you meant "Past" games I'm sorry. Sarcasm aside I've been playing TES since Morrowind. In my opinion every new game has been a step up. I enjoyed the past ones but I enjoy the newer ones more. Some people may disagree with this and that's fine they're entitled to their opinion.
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Mrs. Patton
 
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Post » Tue Jun 12, 2012 10:09 pm

Fun.
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Wanda Maximoff
 
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Post » Tue Jun 12, 2012 11:57 pm

Climbing. That skill was a godsend for warrior types who couldn't cast levitate.
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Ann Church
 
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Post » Wed Jun 13, 2012 10:22 am

Fun.

which leads to my question if the game isn't fun for you why do you play it? or for that matter why do you come post messages about how not fun it is? I realize some people hope their criticisms will be noted by bethesda and some aspects changed more to their liking, however nothing in your one word answer would be considered constructive criticism.

I hate DC comics. I don't spend my time reading DC comics finding things to hate or thinking about how unenjoyable they are. Nor do I go onto DC message boards and post how much I hate them. If you don't like the game fine don't play it. I assume no one is at your house with a gun forcing you to.
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Charlotte Lloyd-Jones
 
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Post » Wed Jun 13, 2012 5:50 am

which leads to my question if the game isn't fun for you why do you play it? or for that matter why do you come post messages about how not fun it is? I realize some people hope their criticisms will be noted by bethesda and some aspects changed more to their liking, however nothing in your one word answer would be considered constructive criticism.

I hate DC comics. I don't spend my time reading DC comics finding things to hate or thinking about how unenjoyable they are. Nor do I go onto DC message boards and post how much I hate them. If you don't like the game fine don't play it. I assume no one is at your house with a gun forcing you to.

It may have to do with something that humans do when they define their own personality.
Humans do get invested in things, and things that are meant to appeal to the human imagination all the more so.
So when a beloved game series that offered freedom unparalled, that offered maturity, content and the sense that it was developed by people who liked to play games instead of like to make money by appealing to the lowest common denominator, when such a hallmark wanders to that side of the industry, naturally those people that have emotionally invested a decade or more into defining their personality partly by being 'a part of something greater than they are', those people are gonna be miffed.

Its really no great mystery.
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Taylah Illies
 
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Post » Wed Jun 13, 2012 6:04 am

It may have to do with something that humans do when they define their own personality.
Humans do get invested in things, and things that are meant to appeal to the human imagination all the more so.
So when a beloved game series that offered freedom unparalled, that offered maturity, content and the sense that it was developed by people who liked to play games instead of like to make money by appealing to the lowest common denominator, when such a hallmark wanders to that side of the industry, naturally those people that have emotionally invested a decade or more into defining their personality partly by being 'a part of something greater than they are', those people are gonna be miffed.

Its really no great mystery.

No Elder Scrolls game was ever intended to invoke that sense.

It sounds as ridiculous as the people who killed themselves after seeing Avatar (James Cameron's) Because Pandora wasn't a real place. I'm pretty sure he didn't intend that kind of over-reactionary attachment. It's not even like Mass Effect, where you play through a single story arc through three games and eight years as one character as intended. Each Elder Scrolls game has been self-contained and totally independent in events, and to fabricate elaborate back-stories, motivations, events and what not, just to have them no longer be reflected in a new game, is just part of the risk of not having any creative input to tailor an entirely new financial investment to your specific character. The hazards of RP'ing outside of Pen and Paper games.

The other dodged issue is, why isn't it fun to someone? You can't just bark frustration out without expanding upon it. The difference between a whiner and a critic, is a critic will at least discuss something. In this market of oversaturated media exposure on games, you have to be pretty dull to avoid having a general idea of if you're going to find something fun or not. Well, either dull, or intentionally ignorant out of faith. Given ES's history of complete reinvention of each entry (For better and worse), I'm not sure which is reflected more negatively on individual.
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Dylan Markese
 
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Post » Wed Jun 13, 2012 8:20 am

Theres no reason at all they couldnt have had degradation AND upgrading/improving/smithing!
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Alisha Clarke
 
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Post » Wed Jun 13, 2012 4:21 am

only some of the armor types I used to love.

Maybe spears.


I preferred Dunmer when they were Necromantic Turkic / mongol style ninja assassins as opposed to them now being made best at destruction magics.

Nords being pro-heavy armor.


Other than that the game covers all for me.
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NAkeshIa BENNETT
 
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Post » Tue Jun 12, 2012 11:17 pm

No Elder Scrolls game was ever intended to invoke that sense.

It sounds as ridiculous as the people who killed themselves after seeing Avatar (James Cameron's) Because Pandora wasn't a real place. I'm pretty sure he didn't intend that kind of over-reactionary attachment. It's not even like Mass Effect, where you play through a single story arc through three games and eight years as one character as intended. Each Elder Scrolls game has been self-contained and totally independent in events, and to fabricate elaborate back-stories, motivations, events and what not, just to have them no longer be reflected in a new game, is just part of the risk of not having any creative input to tailor an entirely new financial investment to your specific character. The hazards of RP'ing outside of Pen and Paper games.

The other dodged issue is, why isn't it fun to someone? You can't just bark frustration out without expanding upon it. The difference between a whiner and a critic, is a critic will at least discuss something. In this market of oversaturated media exposure on games, you have to be pretty dull to avoid having a general idea of if you're going to find something fun or not. Well, either dull, or intentionally ignorant out of faith. Given ES's history of complete reinvention of each entry (For better and worse), I'm not sure which is reflected more negatively on individual.

Bullhockey.
I do not care how ridiculous it 'sounds'.
I care, as I have explained, about how the human mind works.

It works as I have detailed above.
Any refute is just pointless, like wasting your time proving why things do indeed fall upwards.
I have explained you the mechanism behind peoples love for the series and you are free to deal with that any way you wish, except by denying the facts.

The original point stands.
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Blaine
 
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Post » Wed Jun 13, 2012 1:17 am

It'd be easier to list the changes Skyrim made that I like:

dungeon design
Daderic Quest writing

Everything else is part of the reason I haven't played since November.
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Cassie Boyle
 
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