Who misses picking a Class

Post » Thu Jun 07, 2012 2:31 am

How is the view up there? For the last time, just because someone plays an mmo does not mean they are the ones whining. Now get off your [censored] high horse.

Well, looking down from "up here" is required since you spend so much time lying down. All those handouts have made you so lazy it's probably difficult to get yourself into an upright position.
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Frank Firefly
 
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Post » Wed Jun 06, 2012 10:06 pm

@mac- i agree. that's part of the problem: player control. "streamlining" means less complete control over every aspect of a character.

There is such a thing as too much "control." Just look at Daggerfall's overcomplicated character creation (not helped by the excessive use of dice rolls).
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Brooke Turner
 
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Post » Wed Jun 06, 2012 11:36 pm

Never really paid attention to "classes" in Oblivion. I always made a custom class (named "Adventurer"), with carefully chosen Major skills so that I could be certain of the ability to get +4/+5 stat bonuses every level. And the "major" skills were all ones that I wasn't planning for the character to actually use - the actual skills I wanted to play the character with were all minors, so that my leveling wouldn't get out of control.

Basic fact of the matter is that you could level every skill up to max power in Oblivion - all skill points, all perks, no penalties. Major, minor, class... none of it mattered. A true "Jack of all Trades, Master of ALL". Skyrim may not attach a class name to your character sheet, but it certainly doesn't let you become Mister Everything like Oblivion did. Clear improvement.

So, no - don't miss picking a class at all. :shrug:
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Ridhwan Hemsome
 
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Post » Thu Jun 07, 2012 8:51 am

I don't, I always made my own to begin with and never only leveled major skills.
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gary lee
 
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Post » Wed Jun 06, 2012 5:43 pm

I prefer this system. It's more realistic.

If I want to be a warrior, I pick up a sword and shield and start fighting. If I want to be a mage, I start burning my enemies with magic. If I want to be a thief, I start sneaking everywhere.

In a pick you class system, becoming a warrior consists of clicking on the warrior box, nothing more. Essentially, just declaring "I am a warrior". In Skyrim, if you want to be a warrior, you do so by simply acting like one- doing things that warriors do.
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roxxii lenaghan
 
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Post » Thu Jun 07, 2012 3:14 am

I miss picking a class, too; customizing a class even moreso.
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James Wilson
 
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Post » Thu Jun 07, 2012 12:11 am

Not me.
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Kate Schofield
 
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Post » Wed Jun 06, 2012 10:13 pm

The system only works for those with self control. If you just want to level everything then you can't blame the system for allowing you to.

This.

A thousand times this.

A system like the one in Skyrim is a much better tool for creating Your character, not GenericWarrior105.
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Hussnein Amin
 
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Post » Wed Jun 06, 2012 9:12 pm

I felt it gave me a somewhat shrouded appearence of what defined my character, if only in belief.
Oh and I loved those little class quizzes they used to give you like in Morrowind and Daggerfall, really intriguing and fun.
So yes I do miss picking a class. Same as I miss filling out details about my character's background and his or her birthsign.

It just gives you that first feeling in a TES game that you are now a part of something more recognised by the wider community within the game.
:smile:
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Taylah Illies
 
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Post » Wed Jun 06, 2012 8:37 pm

I don't because I always made a custom one anyway...I can pretty much just start playing my custom class instead of picking one in Skyrim.

There is plenty of replay value without picking a class...just play your class, this game is way better to NOT have jack of all trades characters, there may be some flaws to the perks system, and it's kind of sad to not have attributes, but at least on some level you are forced to make decisions about what perks to take instead of just leveling skills.

We do have attributes they are Health/Magicka/ and Stamina.

And no I don't miss picking a class. It's too predetermined.
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Gemma Flanagan
 
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Post » Wed Jun 06, 2012 5:23 pm

The only difference between Skyrim and Oblivion is that you can't cheat the leveling system by putting your prefered skills as Minor ones. Everything you do contributes to your level advancement. The new system is not only fair and sensible, it also makes scaling the NPC strength much more even. Now I dont waste any time leveling up skills I'm never going to use just to advance for the sake of advancing. I can sit back, and just play the way I want and I get better at what I actually like to do! Crazy, huh?

Why do people still have a bureaucratic lust to attach names and classifications? Maybe Bethesda should allow us to pick a class name that changes nothing in terms of gameplay but can be used to reference the PC in letters, contracts, and certain character screens.
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Kay O'Hara
 
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Post » Wed Jun 06, 2012 10:49 pm

We do have attributes they are Health/Magicka/ and Stamina.

And no I don't miss picking a class. It's too predetermined.

I miss picking a Custom class. I would choose whatever I wanted to have my character be specialized in skill by skill, then I would further progress them that way. It is no different than it is now, you just didn't have to wait 25 levels to play like an Archer instead of a squire....
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Helen Quill
 
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Post » Thu Jun 07, 2012 9:05 am

I don't need a computer to tell me my menacing orc in Steel Armor with a massive claymore is a warrior.

There's more freedom in this system, both in gameplay mechanics and roleplay. I can change my characters strategies to adapt to different challenges, and I can change them slightly to stick with stuff that might happen in his story. For example, say that I start trying to learn Enchanting when I'm at level 20. I'd be at a fairly major disadvantage if I was a class that didn't have it as a major skill.

Pure warrior:
Has 55 speech because he shops a lot trying to get rid of the junk he makes and enchants when crafting.

...
Problem is, he dumps the things.
In oblivion, you had to haggle to increase speechcraft.

And my problem with speechcraft increasing when I dump enchanted items onto vendors for deletion, is that enemies grow stronger -- while they would not have grown stronger had I dumped all the items in a barrel, but my savegame would've been bloated decreasing draw distance...
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Carys
 
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Post » Thu Jun 07, 2012 4:27 am

I write down my class on a character sheets I actually write out for every character of mine. What I miss is the attributes, I think we needed a retooled system with General perks tied into that I feel a system with something like that would have been better.
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Tom Flanagan
 
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Post » Thu Jun 07, 2012 6:06 am

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Sabrina garzotto
 
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