Who misses picking a Class

Post » Wed Jun 06, 2012 8:42 pm

I roleplay from the beginning too.

In Skyrim...I know my character's history, background, strengths, weaknesses, and what skills she's gonna use and improve.

Why does one need a clicky box to do that. Especially a roleplayer.

She can also change if the RP dictates that....which I couldn't do in any previous TES game. Which is a roleplayers dream.

If you want to be limited and locked into a class...you can easily do that in Skyrim. If you want the freedom to chose, change, adapt....you can do that too.

Skyrim is the best of everything when it comes to developing and growing your character...because it's all in your hands. It's all based on your choices...your character's choices.

What more could a roleplayer ask for?

I understand what you mean and I agree with you. I pre-ordered the game and I only have 80 hours played, but I am enjoying it so far. There's even a "class recognition" when you pass by NPC's and they go "hands where I can see them, sneak thief" or "there should be more healers in Skyrim".

But I also like building up my character as if (s)he wasn't born today. It might narrow down a few options for me, but that could be my own decision. When many people could choose Adventurer Class before, I can't distribute class points during my character creation, one of the aspects of the RPG's that I really love.

This doesn't mean that I am having less fun when I get my character rolling.
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Symone Velez
 
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Post » Thu Jun 07, 2012 5:28 am

Are you serious?
This is a perfect example of complaining just for the sake of it.

I mean really?

Just go walk through a store/town/shopping mall and try to sneak past the cops working there. Do you think they'll react to you. Ummm...yup. Just like in Skyrim.

im referring to when i walk into a town and the guards tell me not to steal anything even though i havent stolen ANYTHING the entire game. just because my sneak level is fairly high which always happens since i sneak everywhere i go in dungoens, im all of a sudden a thief to them.
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Dezzeh
 
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Post » Thu Jun 07, 2012 12:53 am

I miss it, but that's just nostalgia for me. I think this system is better - it adds a bit more realism into the game, I think.
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chinadoll
 
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Post » Wed Jun 06, 2012 10:03 pm

im referring to when i walk into a town and the guards tell me not to steal anything even though i havent stolen ANYTHING the entire game. just because my sneak level is fairly high which always happens since i sneak everywhere i go in dungoens, im all of a sudden a thief to them.

Oh. My mistake.
I thought you meant that they were reacting to you trying to sneak around them....hehe.
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Isabel Ruiz
 
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Post » Wed Jun 06, 2012 9:23 pm

Oh. My mistake.
I thought you meant that they were reacting to you trying to sneak around them....hehe.

oh no. i actually like it if they react to players doing stuff like that in front of them. i just dont like the psychic thing, i had a mod that disabled that stuff for oblivion so im hoping someone makes it for skyrim as well.
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Arnold Wet
 
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Post » Thu Jun 07, 2012 3:20 am

I do not because half of them were not greatly viable.

Yes, looks like I play like a Khajiit Barber.

Or more realistically a bard that sings songs and just buffs everyone. Wait... I don't have a party.
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Donald Richards
 
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Post » Thu Jun 07, 2012 6:26 am

I like not having to. In past games I would end up restarting like 5 times within the 1st 30 min just because I didnt care how it was going

Maybe having the ability to give yourself 1 perk at the start might be nice
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Jack Moves
 
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Post » Thu Jun 07, 2012 1:21 am

I still do.....
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Veronica Flores
 
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Post » Thu Jun 07, 2012 8:40 am

I agree with this completely. The perk trees really make the classes more defined. Perks show your character more than any class system did in any previous ES game. Great design choice by bethesda :thumbsup:

gasp! they exist! people who think Bethesda did not mess every thing up! by the nine!

And i'm so happy that they got rid of it. in Oblivion i was contently restarting because i would pick a skill and never use it and it was wasting space. i'm so happy for this with skyrim :P
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darnell waddington
 
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Post » Thu Jun 07, 2012 5:23 am

And i'm so happy that they got rid of it. in Oblivion i was contently restarting because i would pick a skill and never use it and it was wasting space. i'm so happy for this with skyrim :tongue:

That has been replaced with picking a perk that you later decide is useless ^^.
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Trey Johnson
 
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Post » Thu Jun 07, 2012 9:18 am

That has been replaced with picking a perk that you later decide is useless ^^.

Picking a useless perk does not make the skill useless. And you get what...50 perks to spend?
Every character I have has like 2 or 3 unspent perk points by level 20.

Compare that to what...7 primary skills in Oblivion...and if you had one you didn't use, well, that was much more of an issue than mis-spending a perk.
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Kelvin
 
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Post » Thu Jun 07, 2012 4:08 am

Picking a useless perk does not make the skill useless. And you get what...50 perks to spend?
Every character I have has like 2 or 3 unspent perk points by level 20.

Compare that to what...7 primary skills in Oblivion...and if you had one you didn't use, well, that was much more of an issue than mis-spending a perk.
you get 80 perks in all :P
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chirsty aggas
 
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Post » Thu Jun 07, 2012 7:31 am

you get 80 perks in all :tongue:

Oops. hehe

Can ya tell I haven't made it that far yet?
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carly mcdonough
 
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Post » Wed Jun 06, 2012 8:22 pm

They should have just left class making in at the beggining of the game and just gave you the chance to change your class every 24 hours. The guardian stones do the same thing except you have to travel all over the map, which isn't necessarily a bad thing.
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Rude_Bitch_420
 
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Post » Wed Jun 06, 2012 10:08 pm

If they were going to put classes in at all, they could at least make them meaningful. Make class skills advance 10% faster and non-class skills 5% slower or something. At least then it wouldn't have been redundant. Of course, the player should always have the choice to opt out. I almost never play a pure class and would hate to be forced to play one.

I also think having skill decay would be a good way to further define characters and extend gameplay. Have a very slow skill burn on all skills. If you don't use a skill, you eventually lose the skill you accumulated earlier. That would help to define characters because you'd only have about a half-dozen to a dozen skills that you use all the time and the rest would remain fairly low. Without skill burn, sooner or later you max them all out. If you max out one set of skills and decide to focus somewhere else those original skills will eventually start dropping and you'll have to go back periodically to stay sharp. That would also make it harder and less convenient to be a jack of all trades.

Those are just thoughts. I'm fine with the classless system Skyrim uses.
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Robert Garcia
 
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Post » Wed Jun 06, 2012 5:22 pm

You do pick a class. You're just not forced to commit to it before the game even properly starts. I like anything that puts choice with the player and gives flexibility. I don't consider that "dumbing down."
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ImmaTakeYour
 
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Post » Thu Jun 07, 2012 5:12 am

I love Elder Scrolls, I've played every game and as a lot of people dissapointed that Bethesda continues to dumb down the RPG element of the series. It really is a small thing but I truly miss the ability to choose a class. It's still one if my favorite moments in Morrowind when you walk into the Census office to pick your class and after playing Skyrim for 60+ hours it's the one really big thing I miss. I'm just curious if it's just me or if others feel the same?
Really? not picking a set class is dumbing down? this time they actually let you, wait for it....roleplay your character to develop through actions and not through a tutorial screen.
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Chloe Mayo
 
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Post » Thu Jun 07, 2012 9:15 am

themagician- i think a slow, well-implemented skill burn system would be a great idea! (i wonder if pcers have that as a common mod?) especially, if added to an optional max hardcoe difficulty setting.
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louise tagg
 
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Post » Thu Jun 07, 2012 7:13 am

themagician- i think a slow, well-implemented skill burn system would be a great idea! (i wonder if pcers have that as a common mod?) especially, if added to an optional max hardcoe difficulty setting.
I believe that skill burn was implemented in one of the Oblivion leveling mods, but I could be wrong as I never used it.
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Elisha KIng
 
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Post » Thu Jun 07, 2012 6:11 am

I have essentially been playing the same way (without classes) since Morrowind. There were mods in both Morrowind and Oblivion which made Skyrims leveling system almost exactly as it is now, save for the perks. I hated the class system to begin with and I hope it remains in it's well earned grave.
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Rusty Billiot
 
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Post » Thu Jun 07, 2012 4:45 am

I miss it.

I'm not saying classless is a bad thing, but i still wish you could get a small boost to a few skills at character creation (and a spell or two if a mage-class). That way a Dark Elf Mage doesn't start off the exact same as Dark Elf Assassin.
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matt oneil
 
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Post » Thu Jun 07, 2012 9:18 am

Don't miss them. The new system is so much better. I did not read every answer to the topic, but it seems, many have the feeling they now can be a jack of all trades while this possibility was not given in previous games. That is so hillariously wrong. It is just the other way around. In Morrowind and Oblivion, the actual stats (1-100) had much more weight and you could bring every skill to 100. This way you could do everything and be pretty good at it! In Skyrim the stats are not so important. The perks define what you are good at. This way you have to focus on some things.

This way feels just more natural for me. It feels like my character is really growing with playtime, not being forced into some predefined values.
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Kelsey Anna Farley
 
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Post » Wed Jun 06, 2012 7:07 pm

The difference is that when developers put in classes, they are generally more defined than what you have now and those classes are generally all equally viable. In what you have with Skyrim, the "classes" you are pushed towards (read efficient) are the ones I listed out above. Any other combination is just gimmicky and hoaky. Why invest the perks to raise Zombies, cast Frost Spells, etc and make a "Deathknght" when you can just make a Warrior and cast the spells that benefit you? Sure you can make these arbitrary class combinations, but the majority of them are not even remotely viable and suffer severe penalties and are less than unique.
That hasn't been the case in ANY Elder Scrolls game - In Daggerfall, the classes were outright traps compared to the self-constructed classes. In the later games, classes weren't equally viable - what's the difference between a Rogues, Bards, Thieves, and Acrobats were practically identical, as were Acrobats, Scouts, and Monks. Crusader, Knight, Warrior, Spellsword were damn similar as well.

And then, in ARENA compare Fighter vs. Ranger - Ranger had the same weapon and armor abilities as fighter, but the fighter... Leveled Faster, in a Level-scaled game. Yeah. Which one would YOU choose?

Why be anything in Daggerfall other than a High Elf Mage, or High-Elf anti-mage (Incapable of casting spells, immune to all forms of magic, combat powerhouse)?

Skyrim is a game that isn't so hard as to FORCE you to be an optimally-built character.

im referring to when i walk into a town and the guards tell me not to steal anything even though i havent stolen ANYTHING the entire game. just because my sneak level is fairly high which always happens since i sneak everywhere i go in dungoens, im all of a sudden a thief to them.
They can tell from your gait that you're a somewhat shifty person. They just mistake you for a thief because your body language speaks to that profession, even if you're not quite a thief.
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Rozlyn Robinson
 
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Post » Wed Jun 06, 2012 6:29 pm

dont miss it at all. i like this one better then the other games
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Mackenzie
 
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Post » Thu Jun 07, 2012 8:59 am

do not miss it at all
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Claire Mclaughlin
 
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