Who misses picking a Class

Post » Thu Jun 07, 2012 12:28 am

Oh dear... Gamers and role players will NEVER get along.
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koumba
 
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Post » Thu Jun 07, 2012 4:35 am

Wow, that's what I call an ignorant post. Some people like me simply love stats and the meta gaming. There's nothing wrong with that.

And the stats are there.
You have your 3 main...magicka, health, and stamina...and you can increase them by placing 1 point per level in the stat of your choice...

And then there are the other stats....your skills. And you can actually improve those stats and skills by using said skill. The numbers are all there for you to look at. What's your sneak skill? Want to raise the number (improve your stat)? Then sneak...just like Oblivion.

Some of you people are complaining just for the sake of complaining....or you just hate change. Really? Were you wanting and expecting Skyrim to be Oblivion with a different name?
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Erin S
 
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Post » Wed Jun 06, 2012 9:12 pm

I'm not sure what the complaint is here.
I picked a "class" when I started. The only difference is that I did it without clicking a box at character creation.
In Oblivion, how many of us created our own classes anyway.
Being a "class" is all about how you play your character...not what boxes you click and where you place your check marks.

Somebody please tell me what is missing here?

you're missing the fact that their are less options to actually choose from. love playing what i want to be, but, hate the fact that there is less to be.
a game like this, where you play and use what you want to become would be absolutely great with all of the skills of say, morrowind. almost limitless character class option.
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rolanda h
 
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Post » Thu Jun 07, 2012 3:34 am

Oblivion was my first TES and I felt like it was pretty good "as a gamer". Sure it has a bunch of flaws, but I never enjoyed a game this much before. I have like three different characters and got a total of 200 hours or so between all of them. I'm not a hardcoe player like most of the people here, but I enjoyed the way the classes were handled in Oblivion. I made one specific character as a thief, the other two were hybrids. It was fun messing around in Oblivion and I loved spell making the most. Skyrim just feels like an unfinished produce. As for the skills implantation, I felt like Fallout New Vegas did it way better.
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Brooke Turner
 
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Post » Wed Jun 06, 2012 6:25 pm

I prefer it, even as someone who considers themselves a roleplayer and not just a gamer.

I don't feel locked into any playstyle any more. Any race, any backstory you can come up with, you can play it without restriction. I think that's a good thing. And if you want to roleplay a traditional mage or paladin type role, you're in now way prevented from it.

The only thing I wish was that they would include some more perks that either aren't related to your skills, or are related to multiple skills, to further the roleplaying experience. A "Demon Hunter" perk that increases your damage against undead, or a "Battlemage" perk that increases one-handed damage when wearing robes instead of armor.
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casey macmillan
 
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Post » Wed Jun 06, 2012 5:39 pm

I don't miss the class. I believe best rpg can be made only by dropping off or hiding such a things like class, stats, skills etc. I don't mean all them to be off - no I just don't want to see them anymore - I want to feel their effects in my character and get all knowledge only by that. It's spoiling the feel of game to see numbers and get them easily maxed. It has been part of rpgs for a long time and it has been the best way when we had no computers, but with the technology we have now and in the future it can be done even better.
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A Dardzz
 
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Post » Wed Jun 06, 2012 6:13 pm

not at all
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Eve Booker
 
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Post » Thu Jun 07, 2012 3:32 am

you're missing the fact that their are less options to actually choose from. love playing what i want to be, but, hate the fact that there is less to be.
a game like this, where you play and use what you want to become would be absolutely great with all of the skills of say, morrowind. almost limitless character class option.

There are over 60 different skiils/options to choose from in the magic skill trees alone. I didn't even bother counting the number of skills available in the combat, stealth, and non-combat trees.

There are NOT less skills in this game than in Oblivion or Morrowind. Daggerfall...maybe.

Not less skills...just not the same skills...and many many more of them.

Many different skills in Skyrim allowing many different, unique, and viable builds and "classes",
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Josee Leach
 
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Post » Thu Jun 07, 2012 4:02 am

edit: nevermind

I don't miss it. At all.
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Alexandra Ryan
 
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Post » Thu Jun 07, 2012 7:10 am

Oh dear... Gamers and role players will NEVER get along.

Im both, avid gamer and I DM or play a Character on the weekends (D&D).
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Leticia Hernandez
 
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Post » Wed Jun 06, 2012 11:43 pm

Oblivion was my first TES and I felt like it was pretty good "as a gamer". Sure it has a bunch of flaws, but I never enjoyed a game this much before. I have like three different characters and got a total of 200 hours or so between all of them. I'm not a hardcoe player like most of the people here, but I enjoyed the way the classes were handled in Oblivion. I made one specific character as a thief, the other two were hybrids. It was fun messing around in Oblivion and I loved spell making the most. Skyrim just feels like an unfinished produce. As for the skills implantation, I felt like Fallout New Vegas did it way better.

I think we all miss spell making Ted
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Elisabete Gaspar
 
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Post » Thu Jun 07, 2012 2:15 am

I don't really miss pre-defined classes as such but I do miss the ability to define what my character can/can't do. I liked the choices and trade-offs that could involve.
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Mylizards Dot com
 
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Post » Wed Jun 06, 2012 6:56 pm

Im glad its gone.

When it was in, you had to pick what you wanted to be right from the get go with your preferred skills.

you couldn't change it up in game because your skill set made it so you could only play with one type of character (the one you chose in the beginning)

in Skyrim, you can develop your character IN GAME and be able to choose. if you thought you would be a warrior, but didn't like it in game, you could switch to a thief without penalty (besides the cost of a few perks)

In oblivion and morrowind, this would have svcked because you were stuck with warrior type skills even though you found out that warriors weren't for you, you would have to make a new character.
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Abel Vazquez
 
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Post » Thu Jun 07, 2012 12:22 am

Maybe because I like role-playing from the very beginning, I always picked a class in Morrowind and Oblivion. I lost count of the times I answered to Socucius Ergalla's questions and gave reason to Baurus when he asked if I was "Class Y" based on my play style.

So yes, I do miss it in Skyrim. And I miss the attributes even more. The perks system is great though, I am loving it.
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Guinevere Wood
 
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Post » Thu Jun 07, 2012 8:31 am

I miss the classes but I miss Attributes even more.
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Rinceoir
 
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Post » Wed Jun 06, 2012 11:40 pm

There are over 60 different skiils/options to choose from in the magic skill trees alone. I didn't even bother counting the number of skills available in the combat, stealth, and non-combat trees.

There are NOT less skills in this game than in Oblivion or Morrowind. Daggerfall...maybe.

Not less skills...just not the same skills...and many many more of them.

Many different skills in Skyrim allowing many different, unique, and viable builds and "classes",

as i stated, i like playing whoever i want to be and not limited (to an extent), but, i'm referring to what jobob is talking about: more perks outside of the discipline they are in. all the perks in smithing are still smith related and offer no real alternate way of rping. who cares that there are multiple destruction perks. when they offer no meaningful gameplay variation they are fluff. there needs to be better perk innovation, since, the perks are now the new "skills." many on this forum have noticed how obviously useless some of the "skills/perks" in this game are.

i always want to see continued improvement and refinement.
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Becky Cox
 
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Post » Thu Jun 07, 2012 1:54 am

Maybe because I like role-playing from the very beginning, I always picked a class in Morrowind and Oblivion. I lost count of the times I answered to Socucius Ergalla's questions and gave reason to Baurus when he asked if I was "Class Y" based on my play style.

So yes, I do miss it in Skyrim. And I miss the attributes even more. The perks system is great though, I am loving it.

I roleplay from the beginning too.

In Skyrim...I know my character's history, background, strengths, weaknesses, and what skills she's gonna use and improve.

Why does one need a clicky box to do that. Especially a roleplayer.

She can also change if the RP dictates that....which I couldn't do in any previous TES game. This is a roleplayer's dream come true.

If you want to be limited and locked into a class...you can easily do that in Skyrim. If you want the freedom to chose, change, adapt....you can do that too.

Skyrim is the best of everything when it comes to developing and growing your character...because it's all in your hands. It's all based on your choices...your character's choices.

What more could a roleplayer ask for?
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Teghan Harris
 
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Post » Thu Jun 07, 2012 8:53 am

Some of you people are complaining just for the sake of complaining....or you just hate change. Really? Were you wanting and expecting Skyrim to be Oblivion with a different name?
No. They expect Skyrim to be Morrowind with a different name.
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Fluffer
 
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Post » Wed Jun 06, 2012 6:50 pm

Um, no. Picking a class has never actually been present in Elder Scrolls games at all. If you want that go play Neverwinter Nights or Baldur's Gate. Morrowind just had a few worthless choices at the beginning, it wasn't a significant class choice... You could still learn and use all the spells, heavy armor, etc. I actually feel Skyrim has MORE class variation with the trees than Morrowind.
I agree with all this. Don't miss.
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Music Show
 
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Post » Wed Jun 06, 2012 6:04 pm

I don't miss the class selection thing. I make up my own class in my head, I have no need for the game mechanic that specifies it for me.
I agree with you dude, Play the way you want to.
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Rude Gurl
 
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Post » Wed Jun 06, 2012 9:51 pm

i miss it in how npcs would comment on towards you. skyrims system is goofy in that if you sneak even a little bit half the guard think you are going to steal everything in site. it would be kind of nice to have one reference such as mage, thief or warrior and be done with it.
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Jade Muggeridge
 
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Post » Thu Jun 07, 2012 8:06 am

as a roleplayer i expect them to add to the rping ability not reduce it. redundant or useless perks/skills only takes away from rping.

again, as most agree, being able to play who you want is great: that is not the debate, for me, since, i have never chosen a specific class in any game i've ever played in this series.
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Gemma Flanagan
 
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Post » Thu Jun 07, 2012 4:42 am

not me i did a custom class every time but once.


I prefer skyrims over all the other systems they've had.
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Len swann
 
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Post » Wed Jun 06, 2012 6:22 pm

No. They expect Skyrim to be Morrowind with a different name.

:clap:
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TOYA toys
 
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Post » Wed Jun 06, 2012 7:46 pm

i miss it in how npcs would comment on towards you. skyrims system is goofy in that if you sneak even a little bit half the guard think you are going to steal everything in site. it would be kind of nice to have one reference such as mage, thief or warrior and be done with it.

Are you serious?
This is a perfect example of complaining just for the sake of it.

I mean really?

Just go walk through a store/town/shopping mall and try to sneak past the cops working there. Do you think they'll react to you. Ummm...yup. Just like in Skyrim.
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Jesus Lopez
 
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