Who misses picking a Class

Post » Thu Jun 07, 2012 2:50 am

Pick a class on screen. Play that class.

Pick a class in your head. Play that class.

Not rocket science.
Except that I don't pick a class. I create a character. Rarely do these characters break evenly along class lines. Forcing me to pick a class is like forcing a square peg in a round hole. I can do it if I have to, but if it's unnecessary why jump through the hoop?
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Robert Garcia
 
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Post » Thu Jun 07, 2012 12:42 am

The only benefit I see from an explicit class system is some extra dialogue and recognition from NPCs. I mean, it'd be kind of cool if they recognized specific traits. Like if you were a battlemage.
In Arena, Daggerfall, and Morrowind, that would have just been a fill in the blanks thing done with text based info, and Oblivion and Skyrim do have NPC's make remarks on your skills.
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Skivs
 
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Post » Thu Jun 07, 2012 9:00 am

I don't miss having to strategically train skills to level proficiently. I like playing the game how I like and getting perks for it.
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Justin Bywater
 
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Post » Thu Jun 07, 2012 4:43 am

See sig.
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Svenja Hedrich
 
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Post » Wed Jun 06, 2012 8:41 pm

I picked a class. I'm a mage. I wear cloth with no armor and use spells. That's all you gotta do.

Why do people like the op always complain because the game doesn't hold their hand all the way through? Don't you people have any imagination of your own when it comes to these games?
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Josee Leach
 
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Post » Wed Jun 06, 2012 9:11 pm

I never picked a class, always made my own. Planning my perks out is basically the same thing just more involved. Having a class title never really mattered to me either.
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jason worrell
 
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Post » Thu Jun 07, 2012 6:44 am

I think REAL classes would have been welcome in this game more than in the previous ones because of the "new" leveling/perk system.

Yes, real classes that limits you to a certain set of skills would have stopped this awful moment when a player levels up illusion so he would put the gained perk into Heavy Armor...
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Gavin Roberts
 
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Post » Wed Jun 06, 2012 11:11 pm

i really like the new way allow you alot of freedom, like my warrior/archer/healer
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Oceavision
 
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Post » Wed Jun 06, 2012 11:53 pm

I love Elder Scrolls, I've played every game and as a lot of people dissapointed that Bethesda continues to dumb down the RPG element of the series. It really is a small thing but I truly miss the ability to choose a class. It's still one if my favorite moments in Morrowind when you walk into the Census office to pick your class and after playing Skyrim for 60+ hours it's the one really big thing I miss. I'm just curious if it's just me or if others feel the same?

I do not miss picking a class, however I do miss how unique classes feel as more attention is generally paid to the skills to create functional classes. With Skyrim, it feels that most of the perks are after-thoughts which means that the "custom classes" do not feel very special or unique - or even like a class at all. For example, playing a Paladin type character in this feels really no different than a Warrior, except you can heal (but you have to drop or switch a weapon slot). There are no unique abilities or skills to specialize your "class".

That is my real qualm. It only feels like there are but a handful of classes as the combinations in this game and ways to special your character are very minimal. When you break it down the classes offered are:

-Ranger
-Warrior
-Assassin
-Wizard(Destruction primary)
-Magician (Conjuration primary)
-Spellsword (Anything that combines magic and combat)

You can try to justify other "classes" but that essentially is it. It seems that the only true method of discerning classes in Skyrim also is based on the chosen primary method of damage. The fact that most melee weapons act the same is bland. The way magic is treated and the almost total lack of skills makes it be a classless system. I do not say this in a necessarily good way either. I love the idea of custom classes, but there are slim pickings to make truly unique classes with "endless" possibilities.
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Donald Richards
 
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Post » Thu Jun 07, 2012 6:52 am

I don't miss classes at all. Being a single player game where you have to rely only on yourself you should have full control of your character, this is not a game where you control a party composed by heavily specialized characters that help each other.

Threads like these always remind me of the times when back in the middle 80's TSR changed the class rules of D&D, making them less important than in the earlier versions. Same arguments, same rants. A warrior being able to cast spells was seen as heresy :ermm:
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Rhi Edwards
 
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Post » Thu Jun 07, 2012 4:41 am

Can't say I missed it. As others have said, the new system arguably gives you MORE flexibility than previous TES games. Just because you can max out every skill doesn't mean you will.
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Etta Hargrave
 
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Post » Thu Jun 07, 2012 3:35 am

Can't say I missed it. As others have said, the new system arguably gives you MORE flexibility than previous TES games. Just because you can max out every skill doesn't mean you will.

Using the Custom Character Creator, I felt like I had more options designing my character in Daggerfall than Skyrim. Granted Skyrim has Perks, but Daggerfall had stats, Advantages/Disadvantages, and many more skills to choose from and combine. I did not feel like there was a lot of latitude to design my character, but Daggerfall certainly felt like I had more customization options available that's for sure.
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Vickytoria Vasquez
 
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Post » Thu Jun 07, 2012 12:49 am

I'm fine with the actual system, in fact i'm loving it. Back in Morrowind and Oblivion rarely picked a class, instead created various custom classes.
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Heather Stewart
 
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Post » Wed Jun 06, 2012 6:13 pm

Using the Custom Character Creator, I felt like I had more options designing my character in Daggerfall than Skyrim. Granted Skyrim has Perks, but Daggerfall had stats, Advantages/Disadvantages, and many more skills to choose from and combine. I did not feel like there was a lot of latitude to design my character, but Daggerfall certainly felt like I had more customization options available that's for sure.

i think you have it right carrotfeets--

i love the fact that i can become what i play naturally, but, and this is a big huge but, there are less actual ways to play the game. you are correct in the generic 5 or 6 "classes" in this game.

i'm beginning to rant this common theme in my responses-- it seems these changes taking place in skyrim are actually reducing my freedom in the game. let alone the rping aspects.
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lexy
 
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Post » Thu Jun 07, 2012 1:12 am

I do not miss picking a class, however I do miss how unique classes feel as more attention is generally paid to the skills to create functional classes. With Skyrim, it feels that most of the perks are after-thoughts which means that the "custom classes" do not feel very special or unique - or even like a class at all. For example, playing a Paladin type character in this feels really no different than a Warrior, except you can heal (but you have to drop or switch a weapon slot). There are no unique abilities or skills to specialize your "class".

That is my real qualm. It only feels like there are but a handful of classes as the combinations in this game and ways to special your character are very minimal. When you break it down the classes offered are:

-Ranger
-Warrior
-Assassin
-Wizard(Destruction primary)
-Magician (Conjuration primary)
-Spellsword (Anything that combines magic and combat)

You can try to justify other "classes" but that essentially is it. It seems that the only true method of discerning classes in Skyrim also is based on the chosen primary method of damage. The fact that most melee weapons act the same is bland. The way magic is treated and the almost total lack of skills makes it be a classless system. I do not say this in a necessarily good way either. I love the idea of custom classes, but there are slim pickings to make truly unique classes with "endless" possibilities.

You sir, have no imagination. What you lump into spellsword alone has many, many unique combinations, such as an illusion thief, death knight (two-handed, heavy armor, conjuration), kensai (dual swords, alteration, no armor), and battlemage (one-handed, destruction, alteration, no armor), just to name a few. Even using the same weapon style, different spell schools can really change the character's feel.
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Veronica Flores
 
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Post » Wed Jun 06, 2012 7:11 pm

I miss making my custom classes.
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GLOW...
 
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Post » Thu Jun 07, 2012 6:27 am

You sir, have no imagination. What you lump into spellsword alone has many, many unique combinations, such as an illusion thief, death knight (two-handed, heavy armor, conjuration), kensai (dual swords, alteration, no armor), and battlemage (one-handed, destruction, alteration, no armor), just to name a few. Even using the same weapon style, different spell schools can really change the character's feel.

I am talking about functional and gameplay differences that define classes. A Shadowknight (or Deathknight for the WoW kids) is not different from a Warrior because they wear shadowy armor and cast Absorb Health or Raise Skeleton. There is a lot more to creating a defined class. The playstyles in Skyrim are all too similar and there are a total lack of choices. Perks were meant to add specialization so as your character evolves, so does its "class". That is a great concept, but in practice it does not work that way. Characters fall into the categories I posted above.

In your example, a deatknight, a kensai, and a battlemage are all the same. The only difference are what schools of magic your choose to use or armor. The only one that plays even remotely differently is the Battlemage considering you have access to magic as well as melee at the same time. Without swapping weapons, your kensai and deathknight have to swap to cast.

I like dual-casting, but I think it pigeon holed their design team. Ultimately, combined with perks, I think this is why Spell Creation disappeared in Skyrim. Which is sad. There should be more customization, not less.
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+++CAZZY
 
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Post » Thu Jun 07, 2012 12:00 am

I'm not sure what the complaint is here.
I picked a "class" when I started. The only difference is that I did it without clicking a box at character creation.
In Oblivion, how many of us created our own classes anyway.
Being a "class" is all about how you play your character...not what boxes you click and where you place your check marks.

Somebody please tell me what is missing here?
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Cheville Thompson
 
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Post » Wed Jun 06, 2012 7:15 pm

I'm not sure what the complaint is here.
I picked a "class" when I started. The only difference is that I did it without clicking a box at character creation.

Somebody please tell me what is missing here?

The difference is that when developers put in classes, they are generally more defined than what you have now and those classes are generally all equally viable. In what you have with Skyrim, the "classes" you are pushed towards (read efficient) are the ones I listed out above. Any other combination is just gimmicky and hoaky. Why invest the perks to raise Zombies, cast Frost Spells, etc and make a "Deathknght" when you can just make a Warrior and cast the spells that benefit you? Sure you can make these arbitrary class combinations, but the majority of them are not even remotely viable and suffer severe penalties and are less than unique.
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KU Fint
 
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Post » Wed Jun 06, 2012 9:43 pm

The difference is that when developers put in classes, they are generally more defined than what you have now and those classes are generally all equally viable. In what you have with Skyrim, the "classes" you are pushed towards (read efficient) are the ones I listed out above. Any other combination is just gimmicky and hoaky. Why invest the perks to raise Zombies, cast Frost Spells, etc and make a "Deathknght" when you can just make a Warrior and cast the spells that benefit you? Sure you can make these arbitrary class combinations, but the majority of them are not even remotely viable and suffer severe penalties and are less than unique.

I completely disagree.

I have one character who is an assassin...daggers, sneak, lock picking, light armor....pretty simple with the perks and the way she plays. A pretty straight forward class. And viable in the game.

I have another character...H2H, restoration, sneak, heavy armor, enchanting, and speech. What class is she? What class does anyone think she is? And she's also successful in the game. She's whatever class I want her to be.

Skyrim gives you much more flexibility if you want it...or you can lock yourself in a traditional class. Whatever you...that player...wants.

If you want a class...play a class. If you want to be several classes...you can do that too. It's ALL there.

So again....what is missing...besides little clicky box....that apparently some people need to be able to play the game .

/shrug whatever
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k a t e
 
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Post » Thu Jun 07, 2012 1:34 am

Oblivion custom class for me... now, same thing. It's all good.

:facepalm: thread
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Eve(G)
 
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Post » Thu Jun 07, 2012 5:23 am

A Shadowknight (or Deathknight for the WoW kids)

Death knights have been around since the original dungeons and dragons in the late 70s. Nice try at sounding patronizing though.

In your example, a deatknight, a kensai, and a battlemage are all the same. The only difference are what schools of magic your choose to use or armor. The only one that plays even remotely differently is the Battlemage considering you have access to magic as well as melee at the same time. Without swapping weapons, your kensai and deathknight have to swap to cast.

You seem to be confusing attack styles with classes. Even if you have two characters that both use, say, two-handed weapons, if one masters illusion and alteration (no armor) and the other destruction and conjuration, they will feel radically different. The first will be able to control opponents through illusion and paralyze, and he'll have to make sure mage armor is always up, while the other will use destruction runes, cloaks, and summons to supplement his sword damage. Who cares if they have to 'swap' to cast?

By your rationale, all TES classes can be lumped into your listed archetypes.
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Gemma Woods Illustration
 
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Post » Thu Jun 07, 2012 8:24 am

I picked a class. I'm a mage. I wear cloth with no armor and use spells. That's all you gotta do.

Why do people like the op always complain because the game doesn't hold their hand all the way through? Don't you people have any imagination of your own when it comes to these games?

Wow, that's what I call an ignorant post. Some people like me simply love stats and the meta gaming. There's nothing wrong with that.
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Elea Rossi
 
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Post » Wed Jun 06, 2012 5:39 pm

I like classes if they acted more of a background profession system, rather than dictate where you "had" to go.
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Bellismydesi
 
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Post » Wed Jun 06, 2012 9:43 pm

Wow, that's what I call an ignorant post. Some people like me simply love stats and the meta gaming. There's nothing wrong with that.

Who misses "let me take you by the hand to pick a class" thread :wink_smile:
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Tammie Flint
 
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