Understandably you're a PC player, so that situation may not pertain to you.
As for the first link in your signature, I believe Intel did a bit of information rigging. As they broke down a few genres for PC while they gave singular notations for the consoles. As PC isn't the only platform to have exclusivity to those genres. In technicality on any console a game is 'free-to-play', as the requirements are noted as being, "A game that doesn't require a monthly fee to access servers, or content." You purchase a game on a console, and you're free to play it. MMOG's, that could sway either way, as there are some massive multiplayer online-games for consoles, though not as many as PC. As for, "PC traditional game SW", it notes lower in the page that these are games that are in essence, "Pre-ordered". Though as any platform can have games that are pre-ordered, only thing exclusive to the PC in that regard is the pre-loaded game titles, that are installed prior to the release date, but unlocked at midnight on release.
We are discussing numbers, but that doesn't make all numbers relevant. Because the money from used sales does not go back to Bethesda, they'll have little to no bearing on how Bethesda decides to move forward. It's also why the industry is intent on killed the used game market. They've succeeded on the PC and they're already taking steps to do so on the consoles. I wouldn't be surprised if the used game market was dead with the next console generation.