Why no love for acrobatics athletics or speed?

Post » Wed Aug 08, 2012 2:32 pm

Acrobatics and athletics shouold definitely be in (along with most of the other things removed like attributes and the rest of the skills) but they needed some improvement. No faster than horse running speeds or gravity defying jumps. They improve that stuff but realistically. There should also be trip chances during fights and running which acrobatics and agility would help prevent. They could even be merged. Better than nothing.

Acrobatics was abuseable and you were able to brake some quests with it but its a single player game and abuse is an option. If youre going to abuse it and break quests you might as well go all the way and use god mode and tcl. You dont want to break quests with high acrobatics? Then dont do so. Or even better, Bethesda could imprve those particular quests and the skills themselves and prevent abuse in the first place.
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Donatus Uwasomba
 
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Post » Wed Aug 08, 2012 7:32 am

I would agree with you if your character started the game faster than a horse. THAT would be pointless.

You're missing the point of an rpg. If you're a knight or barbarian, you might ride a horse for extra speed in travel. A more speedy/athletic ranger may skip using the horse and go by foot, using their strength of speed/agility. It's called options.

Just like picking a lock vs. using a spell to open.......options. It's not that hard to understand.

You mean like how currency swiftly loses all value the more powerful you become? No, they are not really options. It's called flaw in design and planning, in accordance to the escalation of player power and resources. Magically opening a lock, running faster than horses....I see them as trivialization of existing features. No different from the concept of dropping a bow and picking up an out of place gun. It provides more options, but it also negatively impacts the game in other ways by diminishing a feature that already exists.
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Lalla Vu
 
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Post » Wed Aug 08, 2012 1:13 am

You mean like how currency swiftly loses all value the more powerful you become? No, they are not really options. It's called flaw in design and planning, in accordance to the escalation of player power and resources. Magically opening a lock, running faster than horses....I see them as trivialization of existing features. No different from the concept of dropping a bow and picking up an out of place gun. It provides more options, but it also negatively impacts the game in other ways by diminishing a feature that already exists.
Because you obviously dont RP and make characters.
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Lizs
 
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Post » Wed Aug 08, 2012 6:58 am

You mean like how currency swiftly loses all value the more powerful you become? No, they are not really options. It's called flaw in design and planning, in accordance to the escalation of player power and resources. Magically opening a lock, running faster than horses....I see them as trivialization of existing features. No different from the concept of dropping a bow and picking up an out of place gun. It provides more options, but it also negatively impacts the game in other ways by diminishing a feature that already exists.


So you stick with the basic iron sword you get for the whole game because options should never diminish a feature that already exists.
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Melly Angelic
 
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Post » Wed Aug 08, 2012 11:44 am

So you stick with the basic iron sword you get for the whole game because options should never diminish a feature that already exists.

It's not the same thing, but thanks for the hyperbole. Upgrading weapons is a path of progression, the same way it would be a path of progression if different horses had various tiers of speed.

Here is an example for you to possibly understand: I go through the game upgrading and gaining various swords, then, I turn around and pick up an axe, and it functions exactly like a sword, but is better in every single way you can think of, and all sword perks apply to it. It obviously is not that way, but if it was, it would be obvious that there would be no point in having swords aside for aesthetic value, or for those who feel the need to purposefully gimp themself.
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Emily Jeffs
 
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Post » Wed Aug 08, 2012 1:46 am

I wish Acrobatics and Athletics could be merged in one skill with its own perk tree. My stealth characters could rely on a few perks like swift fall, jump higher, sprint faster, hit while jumping, regenerate stamina faster. Even if the athletics skills wouldn't be as evolved as in Morrowind and Oblivion, there should be some trainable differences... it svcks that everybody's equal in terms of athleticism regardless the race, the body height and weight, the bloody age...
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helen buchan
 
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Post » Wed Aug 08, 2012 1:08 pm

...Mannimarco was here.

But yes, attributes were quite nice. Especially Acrobatics.
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Dean Brown
 
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Post » Wed Aug 08, 2012 12:51 am

If Bethesda makes a game in Elsweyr they have to bring Atletic skills back, otherwise the game will bomb.
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joannARRGH
 
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Post » Wed Aug 08, 2012 5:12 am

Necro'd again.
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Danielle Brown
 
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Post » Wed Aug 08, 2012 4:22 pm

it svcks that everybody's equal in terms of athleticism regardless the race, the body height and weight, the bloody age...
That's basically that Bethesda doesn't do body variation (http://www.youtube.com/watch?v=zmCp4aeHwzw). If they added a lot of weights from leaf in the wind to hiper sumo fighters there would be an imperative to give them different stats. We need more variation in body types for instance each beast race should have its own skeleton with completely different animations.
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Neil
 
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Post » Wed Aug 08, 2012 10:36 am

If Bethesda makes a game in Elsweyr they have to bring Atletic skills back, otherwise the game will bomb.
Bomb like "BOOOMM"? XD
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Sophie Louise Edge
 
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