Why no love for acrobatics athletics or speed?

Post » Wed Aug 08, 2012 1:13 pm

In my opinion, I found the ability to customize my characters speed and nimbleness went a long way to define him. As a thief/ assassin I loved leaping over guards, accessing areas that shouldn't be reached and out running the wolves. My character had almost 180 acrobatics and a 140 speed, it was hilarious! As of now it looks like every character will move the same with slight variations in speed because of armor... cool so just like fallout. Is there at least perks to help? Because I will be maxing that out.


I also don't have a PC so I can't just get a mod :(.
User avatar
El Goose
 
Posts: 3368
Joined: Sun Dec 02, 2007 12:02 am

Post » Wed Aug 08, 2012 7:01 am

Acrobatics was because you could Bypass alot of quests By jumping over fort walls/gates.
User avatar
Jerry Cox
 
Posts: 3409
Joined: Wed Oct 10, 2007 1:21 pm

Post » Wed Aug 08, 2012 1:08 am

I say good both were useless and Athletics you could not control.. I say perk away adding speed/jump that way its more controllable
User avatar
Melanie Steinberg
 
Posts: 3365
Joined: Fri Apr 20, 2007 11:25 pm

Post » Wed Aug 08, 2012 3:24 pm

I agree with you OP.
User avatar
Tessa Mullins
 
Posts: 3354
Joined: Mon Oct 22, 2007 5:17 am

Post » Wed Aug 08, 2012 2:19 pm

Acrobatics was because you could Bypass alot of quests By jumping over fort walls/gates.


http://www.youtube.com/watch?v=hf9aNJry5Kk&feature=related
User avatar
Dan Endacott
 
Posts: 3419
Joined: Fri Jul 06, 2007 9:12 am

Post » Wed Aug 08, 2012 7:47 am

I think removing them limits the player in a good way. No more ridiculous floating jumps 15+ feet in the air, and jumping out of situations. Run speed on Oblivion and Morrowind was a little ridiculous too when you got it up very high. Especially in Oblivion when you ran faster than the game could render.
User avatar
mimi_lys
 
Posts: 3514
Joined: Mon Apr 09, 2007 11:17 am

Post » Wed Aug 08, 2012 9:48 am

Acrobatics was because you could Bypass alot of quests By jumping over fort walls/gates.
OH MY GOD! NONLINEAR BEHAVIOUR IN A LINEAR GAME! :o

Oh wait!

TES isn't supposed to be linear!

:facepalm:

...

I always focus on speed, agility and acrobatics in RPGs - that's just who my character is. I'm not a big fan of magic, or of brute force, or stealth. I like having a fast character. That no longer seems possible in Skyrim. :( Yes, I can avoid a decrease in speed by wearing lighter armour, and yes, there may be a perk that gives a boost to speed or stamina, but in a roleplaying game that just isn't enough! I want meaningful character progression! I want my character to be naturally faster than other characters right from the moment I start out!
User avatar
His Bella
 
Posts: 3428
Joined: Wed Apr 25, 2007 5:57 am

Post » Wed Aug 08, 2012 12:25 am

if they fixed thier game i wouldnt mind loseing these skills <_< but we low damageing/low hp thieves and archers need something to help us survive, thats takeing the high ground now without that every fleet footed bandit can kill us, if we could climb then it would be just fine (we could never get someplace we couldn't easily climb to in oblivion without enchantments/mods/console commands/glitches anyway)
User avatar
Alexis Acevedo
 
Posts: 3330
Joined: Sat Oct 27, 2007 8:58 pm

Post » Wed Aug 08, 2012 3:13 pm

Customize your speed? The only way these skills went was up whether you wanted them to or not. Whether you are playing a heavy armored warrior or a frail mage sooner or later you would be running 88mph and jumping 20 feet into the air.

They just didnt work as skills due to the way skills increase in TES. They could have had speed or whatever as a value to increase upon level up but as skills im glad they are gone.

EDIT: Removed damage self skill point, its not possible.
User avatar
kristy dunn
 
Posts: 3410
Joined: Thu Mar 01, 2007 2:08 am

Post » Wed Aug 08, 2012 12:58 am

Customize your speed? Unless you specifically made a damage self skill ability there was no customization. The only way these skills went was up whether you wanted them to or not. Whether you are playing a heavy armored warrior or a frail mage sooner or later you would be running 88mph and jumping 20 feet into the air.

They just didnt work as skills due to the way skills increase in TES. They could have had speed or whatever as a value to increase upon level up but as skills im glad they are gone.
As i've said before, the simple solution to this is:

- Players who pick athletics and acrobatics as their main skills get to progress to the point where they're super fast and able to jump really high
- Everyone else experiences much slower progression for these skills... and even if they run around and jump a lot for 300 hours, they still have only moderate speed and jumping ability.

Getting rid of the skills altogether has got to be one of the dumbest decisions BGS have made yet. And that's saying a lot.
User avatar
Kaley X
 
Posts: 3372
Joined: Wed Jul 05, 2006 5:46 pm

Post » Wed Aug 08, 2012 11:23 am

Customize your speed? Unless you specifically made a damage self skill ability there was no customization. The only way these skills went was up whether you wanted them to or not. Whether you are playing a heavy armored warrior or a frail mage sooner or later you would be running 88mph and jumping 20 feet into the air.

They just didnt work as skills due to the way skills increase in TES. They could have had speed or whatever as a value to increase upon level up but as skills im glad they are gone.


Speed was customizeable(sp?) in the attribute department and by whether or not athletics was a major skill. Still given the new sprint mechanic they could have made the skill increases only occur while sprinting and sprint jumping and then it would level basically like a bunch of other skills in the game. No enemy needed but active button use and a energy bar required. No different than alternation, restoration, illusion etc. Instead they removed it and split pick pocket off into its own skill, which if they want to keep you on the tracks in their open world game they made the right choice.
User avatar
James Wilson
 
Posts: 3457
Joined: Mon Nov 12, 2007 12:51 pm

Post » Wed Aug 08, 2012 1:58 am

yeah, im gonna say that in terms of the good ol' attributes that are now gone, Speed was one of my favorites. They said they removed attributes basically because they indirectly affected pretty much just your health, magicka, and fatigue, but speed directly affected how fast your char. moved and luck and personality and willpower all did something unique... i wish we had attributes to be honest, and i really wish we could make a super fast character. but i guess not.

oh, but i don't mind that athletics is gone. i'll miss acrobatics a bit though.
User avatar
A Dardzz
 
Posts: 3370
Joined: Sat Jan 27, 2007 6:26 pm

Post » Wed Aug 08, 2012 4:01 am

As i've said before, the simple solution to this is:

- Players who pick athletics and acrobatics as their main skills get to progress to the point where they're super fast and able to jump really high
- Everyone else experiences much slower progression for these skills... and even if they run around and jump a lot for 300 hours, they still have only moderate speed and jumping ability.

Getting rid of the skills altogether has got to be one of the dumbest decisions BGS have made yet. And that's saying a lot.

Thats not a solution though. It delays the problem, doesnt fix it.

Speed was customizeable(sp?) in the attribute department and by whether or not athletics was a major skill. Still given the new sprint mechanic they could have made the skill increases only occur while sprinting and sprint jumping and then it would level basically like a bunch of other skills in the game. No enemy needed but active button use and a energy bar required. No different than alternation, restoration, illusion etc. Instead they removed it and split pick pocket off into its own skill, which if they want to keep you on the tracks in their open world game they made the right choice.

Again how could you customize your speed? The only way it went was up no matter what. You could control the rate at which your speed increased but you couldnt stop it.
User avatar
Tinkerbells
 
Posts: 3432
Joined: Sat Jun 24, 2006 10:22 pm

Post » Wed Aug 08, 2012 3:13 am

I think removing them limits the player in a good way. No more ridiculous floating jumps 15+ feet in the air, and jumping out of situations. Run speed on Oblivion and Morrowind was a little ridiculous too when you got it up very high. Especially in Oblivion when you ran faster than the game could render.
User avatar
Mrs. Patton
 
Posts: 3418
Joined: Fri Jan 26, 2007 8:00 am

Post » Wed Aug 08, 2012 3:19 pm

accessing areas that shouldn't be reached
That's why.
User avatar
Kevin S
 
Posts: 3457
Joined: Sat Aug 11, 2007 12:50 pm

Post » Wed Aug 08, 2012 8:21 am

Thats not a solution though. It delays the problem, doesnt fix it.
How is it not a solution?

People who want a fast, acrobatic character get a fast, acrobatic character.

People who don't want a fast, acrobatic character don't end up with one.

Problem solved. Everyone is happy.
User avatar
Wayland Neace
 
Posts: 3430
Joined: Sat Aug 11, 2007 9:01 am

Post » Wed Aug 08, 2012 1:48 am

How is it not a solution?

People who want a fast, acrobatic character get a fast, acrobatic character.

People who don't want a fast, acrobatic character don't end up with one.

Problem solved. Everyone is happy.

Or just make a line of perks that you can choose.. with the way posted if I played over 300 hours lets say 500 I would get faster period.

So to go with the perk system make it for higher jump and faster speed maybe in tiers
User avatar
Marilú
 
Posts: 3449
Joined: Sat Oct 07, 2006 7:17 am

Post » Tue Aug 07, 2012 11:57 pm

The funny thing is: With the new perk system, they could have left both in. You don't get the perks automatically, so you have to make a concious choice to spend your points there to be a fast runner or good jumper. Problem solved.

Oh wait, removing is better than solving, I guess.
User avatar
Facebook me
 
Posts: 3442
Joined: Wed Nov 08, 2006 8:05 am

Post » Wed Aug 08, 2012 8:34 am

Or just make a line of perks that you can choose.. with the way posted if I played over 300 hours lets say 500 I would get faster period.

So to go with the perk system make it for higher jump and faster speed maybe in tiers
If you played for 500 hours (and didn't choose athletics as a major skill) you'd still be nowhere near as fast as you could get in Oblivion.

And as much as I hate the idea of getting a sudden boost from a perk instead of natural progression, I guess that's the only way i'm going to be able to roleplay in Skyrim. :confused:

This is turning out to be such a lame RPG...
User avatar
Cccurly
 
Posts: 3381
Joined: Mon Apr 09, 2007 8:18 pm

Post » Wed Aug 08, 2012 10:15 am

It's simple: Athletics affects your sprinting ability (like seriously, with the addition of a sprint function, the athletics fix should have been an absolute no brainer), acrobatics functions more like dodge (roles, ducks, dukes, whatever) and a long jump (long distance leap, but without the ability to chain them together).

Now we're left with fewer skills, fewer character types, and less interesting world design to accommodate the lack of jumping.
Acrobatics was because you could Bypass alot of quests By jumping over fort walls/gates.
People keep saying this, but when was it actually an issue? I don't ever remember breaking a quest because I could jump really high.
User avatar
Lucky Girl
 
Posts: 3486
Joined: Wed Jun 06, 2007 4:14 pm

Post » Wed Aug 08, 2012 8:44 am

Well you get a sudden boost of speed from choosing athletics so I don't know how a perk would feel any different.

In Oblivion if you ran for 100 hours you would be faster then a horse whether or not you choose athletics as a main skill..
User avatar
Naomi Lastname
 
Posts: 3390
Joined: Mon Sep 25, 2006 9:21 am

Post » Tue Aug 07, 2012 11:52 pm

If you played for 500 hours (and didn't choose athletics as a major skill) you'd still be nowhere near as fast as you could get in Oblivion.

And as much as I hate the idea of getting a sudden boost from a perk instead of natural progression, I guess that's the only way i'm going to be able to roleplay in Skyrim. :confused:

This is turning out to be such a lame RPG...
Just out of curiosity, what other modern open world RPG can you increase speed and jump height?
User avatar
Jah Allen
 
Posts: 3444
Joined: Wed Jan 24, 2007 2:09 am

Post » Wed Aug 08, 2012 1:02 am

i read in few of the preview articles and one of the dragon shouts is a teleportation behind target for stealth player as well as a speed rush skill seen in G4
so moving fast in the environment wont be to slow as many warring about
User avatar
Scott
 
Posts: 3385
Joined: Fri Nov 30, 2007 2:59 am

Post » Wed Aug 08, 2012 8:48 am

It's simple: Athletics affects your sprinting ability (like seriously, with the addition of a sprint function, the athletics fix should have been an absolute no brainer), acrobatics functions more like dodge (roles, ducks, dukes, whatever) and a long jump (long distance leap, but without the ability to chain them together).

Now we're left with fewer skills, fewer character types, and less interesting world design to accommodate the lack of jumping.

People keep saying this, but when was it actually an issue? I don't ever remember breaking a quest because I could jump really high.
Alot of my friends did this all the time... Though I would like perks for it, we don't know there won't be perks for it...
:sadvaultboy:
User avatar
TRIsha FEnnesse
 
Posts: 3369
Joined: Sun Feb 04, 2007 5:59 am

Post » Wed Aug 08, 2012 5:21 am

Just out of curiosity, what other modern open world RPG can you increase speed and jump height?
Every RPG which involves running or jumping should have a way to increase both.

Like strength, it's a part of who your character is. Simply having a default is completely unacceptable in an RPG.
User avatar
Heather beauchamp
 
Posts: 3456
Joined: Mon Aug 13, 2007 6:05 pm

Next

Return to V - Skyrim