Why no love for acrobatics athletics or speed?

Post » Wed Aug 08, 2012 5:50 am

Acrobatics and Athletics was ridiculous to the point of silliness in Oblivion. With a high skill and some skooma, this is possible:

http://www.youtube.com/watch?v=xKT0RDXap5w
Yes, and it's awesome. What's your point?
With the right enchantments, you could one-shot almost every enemy in the game. Do you want to take out enchanting now?

Why no love? Because I hated the nightmare of having to balance my heavy armored chars every X time in order not to make then ridiculously fast or jumpy only because I run or jump frequently.

Good riddance to them. I hope the new system is more consistent and makes more sense.
Here's a thought: If you don't want to be a fast runner or good jumper, don't run or jump!
That's like complaining you get ridicously strong with a sword "only because I use a sword frequently".
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KRistina Karlsson
 
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Post » Wed Aug 08, 2012 2:51 am

Yes, and it's awesome. What's your point?
With the right enchantments, you could one-shot almost every enemy in the game. Do you want to take out enchanting now?

It's not awesome, it's stupid and ridiculous. It looks straight out of Ang Lee's Hulk http://www.youtube.com/watch?v=dfgGadRXwEA.
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Je suis
 
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Post » Wed Aug 08, 2012 12:37 am

It's not awesome, it's stupid and ridiculous. It looks straight out of Ang Lee's Hulk movie.
Its awesome and looks like somthing youd find on an Alien Fantasy world where there is arguably no fundamental interactions and if there are, they can be bent and broken on a regular basis.
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Kelsey Anna Farley
 
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Post » Wed Aug 08, 2012 12:22 am

Perhaps the longer you stay in sprint mode the faster you start to go.
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Dagan Wilkin
 
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Post » Wed Aug 08, 2012 11:07 am

I just can't believe some of you guys, especially the guys who say that it was Bethesda's dumbest decision to remove them... I have Oblivion on both my 360 and my pc, and I played around 150 hours on my 360 before moving on to pc. My character on pc didn't focus on athletics nor acrobatics, so everything felt normal. But after some time, I wanted to see what the 360 version was like again, since I got used to the pc version. My 360 character had 100 speed, acrobatics and athletics, so when I started running around I was running at the speed of light and when I jumped I felt like I was on the moon. This felt completely [censored], and I instantly turned off the 360 and went back to my pc, which contained my normal character. This made it clear to me that these 2 skills were completely [censored], and should not be trained at all since they completely ruin the immersion.
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Britta Gronkowski
 
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Post » Wed Aug 08, 2012 5:04 am

Its awesome and looks like somthing youd find on an Alien Fantasy world where there is arguably no fundamental interactions and if there are, they can be bent and broken on a regular basis.

I disagree, It makes the game into a joke as I won't be able to take it seriously watching a character perform actions synonymous with anime physics. It breaks any sort of willing suspension of disbelief.
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Janette Segura
 
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Post » Wed Aug 08, 2012 12:58 am

I disagree, It makes the game into a joke as I won't be able to take it seriously watching a character perform actions synonymous with anime physics. It breaks any sort of willing suspension of disbelief.
The game should not force people to play that way. I think that goes without saying.

But if people want to make a character like that, they should be able to. It's fun. :)
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Tasha Clifford
 
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Post » Wed Aug 08, 2012 5:35 am

I disagree, It makes the game into a joke as I won't be able to take it seriously watching a character perform actions synonymous with anime physics. It breaks any sort of willing suspension of disbelief.
Its lore appropriate, so our opinions on it being ridiculous or not, isn't valid. It is Nirn appropriate. Change how they level and its fixed. Not sure why people raised speed if they didnt want to run that fast. Athletics had to get pretty high by itself to make you extremely fast. And if it wasn't a specialization, it took forever to level. So again, you change the way it levels. Or, more easily, you have run speed and jump height perks in a Stamina Perk Tree.
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Emma
 
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Post » Wed Aug 08, 2012 2:36 pm

Making runspeed and jumping height default is NOT the solution. Nor is having a perk which gives a sudden boost to either, half way through the game.

So guess there's no solution other then creating a new system for leveling jumping and running. Because that's not a waste of developer time. For nearly non-existent pay-off. Face it they've gone the way of climbing and levitation. Sure a small number of fans like having silly little niche things, but really they're not important enough to justify paying someone to code and test and integrate them.
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Red Bevinz
 
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Post » Wed Aug 08, 2012 12:05 am

HAHA that vid is hilarious my self i really like the way the new system for running was looking in that vid i could see he was useing sprint here and there just my personal taste .I thaught the running and jumping was a bit much in oblivion for me and i didnt bump em up like crazy like that guy did .That said im sure some loved that silly stuff .That guy was out running the systems abilty to render the graphics lol.
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ZzZz
 
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Post » Wed Aug 08, 2012 12:50 am

I disagree, It makes the game into a joke as I won't be able to take it seriously watching a character perform actions synonymous with anime physics. It breaks any sort of willing suspension of disbelief.

Now in a game that has magic and elves, in a game where gods exist and want to eat the world, that is just complete and utter nonsense.
Secondly it takes 95 hours of continous running to achieve level 100 in athletics, and 15000 jumps to get to level 100 in acrobatics, assuming both start at level 5 and are not major skills.

None of my endgame characters had any of those skills over 60-65, ever, therefore complaining about something you completely and totally are responsible for yourself is idiotic.
It was your choice to level like that, dont do it if you dont want to be fast or jump high.
Do not petition to take away everyone elses options.

Its a bit late for acrobatics and athletics, but I see reasoning like this pop up on a lot of other issues, and it never fails to annoy me.
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Crystal Birch
 
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Post » Wed Aug 08, 2012 9:54 am

Acrobatics was because you could Bypass alot of quests By jumping over fort walls/gates.
Name one.
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RaeAnne
 
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Post » Wed Aug 08, 2012 11:23 am

I concerned that this may make the game play a bit dull by making me move slower.
Being able to run faster and jump further/higher is pretty fun and exciting.
Hopefully they'd have a lot of different transportation available for faster paced play.
Getting up and down on a horse was painfully slow. The steed should be able to run as soon as I jump on, so I can properly get on while it's running. Same for dismounting; I want to be able to get off as it slows down instead of stopping and spending next two seconds properly getting off. Horses should have much higher speed too.
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Franko AlVarado
 
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Post » Wed Aug 08, 2012 4:52 am

So guess there's no solution other then creating a new system for leveling jumping and running. Because that's not a waste of developer time. For nearly non-existent pay-off. Face it they've gone the way of climbing and levitation. Sure a small number of fans like having silly little niche things, but really they're not important enough to justify paying someone to code and test and integrate them.
It's not a silly little niche thing. :confused:

I fail to see why runspeed is any less important to certain characters than strength is to a warrior-type character, or magic is to a mage-type character.

Frankly it's ridiculous for all characters in an RPG to have the same default natural running speed. I don't understand why some people have such a difficult time grasping this.
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Courtney Foren
 
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Post » Wed Aug 08, 2012 2:36 pm

I think removing them limits the player in a good way. No more ridiculous floating jumps 15+ feet in the air, and jumping out of situations. Run speed on Oblivion and Morrowind was a little ridiculous too when you got it up very high. Especially in Oblivion when you ran faster than the game could render.
Explain to me - ANYBODY - this bizarre notion of "this thing didn't work right so I'm glad they eliminated it."

What the hell? Is there nobody on this entire forum (or on the entire staff at BGS, for that matter) who can even consider the idea, "this thing doesn't work right SO WE FIXED IT?!"
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Madison Poo
 
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Post » Wed Aug 08, 2012 2:18 pm

Without a way to increase your jumping height, you cannot "go anywhere you want". Period.
If you want to forsake that premise, you might just as well ditch everything else that made TES great, and in my opinion, have no real business on this forum.
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Jennifer Munroe
 
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Post » Tue Aug 07, 2012 11:55 pm

Now in a game that has magic and elves, in a game where gods exist and want to eat the world, that is just comlete and utter nonsense.
Secondly it takes 95 hours of continous running to achieve level 100 in athletics, and 15000 jumps to get to level 100 in acrobatics, assuming both start at level 5 and are not major skills.

None of my endgame characters had any of those skills over 60-65, ever, therefore complaining about something you completely and totally are responsible for yourself is idiotic.
It was your choice to level like that, dont do it if you dont want to be fast or jump high.
Do not petition to take away everyone elses options.

Its a bit late for acrobatics and athletics, but I see reasoning like this pop up on a lot of other issues, and it never fails to annoy me.

I want to be able to cut a mountain in half and kill Alduin in one hit, is that okay? It's my choice and it might take a while but it should be possible without mods or console commands right? It's perfectly fine because it's a fantasy world with no laws or rules governing its properties correct?

Please. It's like arguing that it is perfectly fine to have a BFG 9000 straight out of doom in the game because it is not mandatory to pick up. It's pretty clear that they did not really test the way athletics and acrobatics worked due to how absurd the scaling was. Do you really think being able to move faster than the game engine could render is intended gameplay?
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Tasha Clifford
 
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Post » Wed Aug 08, 2012 3:34 am

I want to be able to cut a mountain in half and kill Alduin in one hit, is that okay? It's my choice and it might take a while but it should be possible without mods or console commands right? It's perfectly fine because it's a fantasy world with no laws or rules governing its properties correct?

Please. It's like arguing that it is perfectly fine to have a BFG 9000 straight out of doom in the game because it is not mandatory to pick up. It's pretty clear that they did not really test the way athletics and acrobatics worked due to how absurd the scaling was. Do you really think being able to move faster than the game engine could render is intended gameplay?

The first paragraph is totally and 100% correct, that is indeed the premise of a TES game.

The second paragraph is disingenious, it has nothing to do with the topic at hand.

As another poster said: Without a way to increase your jumping height, you cannot "go anywhere you want". Period.
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Lisa
 
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Post » Wed Aug 08, 2012 12:57 am

Because leveling a skill by running and jumping 10 million times is just stupid. There might be perks that increase movement speed.


Ah yes. Training is stupid. You know, while I have my doubts about some athletes performing as well as they do just because of sufficient training, that doesn't mean that solid training does quite a bit for how fast you can run and how high you can jump. What, precisely, did you think Carl Lewis did to get where he got? Pick a perk on a level-up?
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Emily abigail Villarreal
 
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Post » Wed Aug 08, 2012 2:45 am

I disagree, It makes the game into a joke as I won't be able to take it seriously watching a character perform actions synonymous with anime physics. It breaks any sort of willing suspension of disbelief.
Then they should've FIXED IT!

For hell's sake - what's so hard to grasp about that idea? Why does it go completely over the heads of so many people?

The fact that something nominally didn't work right is no reason to REMOVE IT ENTIRELY. It's a reason to FIX IT.

This really isn't complicated.
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sas
 
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Post » Wed Aug 08, 2012 11:27 am

The first paragraph is totally and 100% correct, that is indeed the premise of a TES game.

The second paragraph is disingenious, it has nothing to do with the topic at hand.

As another poster said: Without a way to increase your jumping height, you cannot "go anywhere you want". Period.

I've seen a couple claims that it is standard and normal to do such ridiculous things, but would anyone care to cite some novel or non-player character examples proving it?

And sure it does, I'll make it simpler so people can understand though: The point is, just because it's possible does not mean it should be. Having no limitations is a slippery slope, a line should be drawn at some point to prevent things from getting out of hand. What if I don't want to stop at splitting a mountain in half and want to split all of Nirn in half?

Now, I am not saying that players should not be able to increase their speed or jumping ability, but they should not be able to increase to an amount that is just silly.
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BRAD MONTGOMERY
 
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Post » Wed Aug 08, 2012 12:37 pm

For a thief/rogue/ranger type of character, Acrobatics was extremely important and the fact that the skill was taken out for Skyrim is unbelievable.

For a character who had lower health, weaker weapon attacks and armor, and used stealth as their advantage, being able to jump/backflip/dodge your way out of trouble was what made this playstyle unique from a normal warrior-type character.

Guess I'll just create another prototypical "battle-mage" or "tank" ([censored] hate that term), like every other idiot and pretend i ever had a choice. There's no point in being a ranger if I can't be faster or more agile than a barbarian. :brokencomputer:
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Bee Baby
 
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Post » Wed Aug 08, 2012 11:13 am

I've seen a couple claims that it is standard and normal to do such ridiculous things, but would anyone care to cite some novel or non-player character examples proving it?


http://www.uesp.net/wiki/Lore:Realizations_of_Acrobacy
http://www.uesp.net/wiki/Oblivion:Thief_%28book%29

The 'A dance in fire' series also has some good examples of acrobacy, as does 'The mystery of Talara'.
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StunnaLiike FiiFii
 
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Post » Wed Aug 08, 2012 3:27 am

Then they should've FIXED IT!

For hell's sake - what's so hard to grasp about that idea? Why does it go completely over the heads of so many people?

The fact that something nominally didn't work right is no reason to REMOVE IT ENTIRELY. It's a reason to FIX IT.

This really isn't complicated.

Oh, don't get me wrong, I most certainly agree that they should have done it correctly instead of axing it entirely, that however does not appear to be what they chose as the solution. I am however, completely against the levels of silliness in the past games.
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Richard Thompson
 
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Post » Wed Aug 08, 2012 2:44 am

Please. It's like arguing that it is perfectly fine to have a BFG 9000 straight out of doom in the game because it is not mandatory to pick up.

No, it isn't. Because athletics, acrobatics and speed govern physical skills, i.e. inherent character properties.


It's pretty clear that they did not really test the way athletics and acrobatics worked due to how absurd the scaling was. Do you really think being able to move faster than the game engine could render is intended gameplay?

So you say the Boots of Blinding Speed were never intended?

Um, yeah, right. Makes perfect sense, a whole quest got into Morrowind totally by accident, it was never really intended to be there...

If the skill system would allow for unrealistic movement speeds without magic assistance, the logical answer is to scale down progression. Not to declare all characters to be clones with lead in the boots.
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Rachyroo
 
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