Why no love for acrobatics athletics or speed?

Post » Wed Aug 08, 2012 1:52 am



Again how could you customize your speed? The only way it went was up no matter what. You could control the rate at which your speed increased but you couldnt stop it.

How does it not customize your speed? This is like saying your alteration skill goes up no matter what because whenever you walked on water it went up. You actively have to choose to sprint, just like you actively have to choose to cast a heal spell or cast walk on water, or pick the lock. Some skills are so common that most everyone will use them to some degree like athletics or speachcraft so they will almost always go up and eventually if you play long enough will be at 100, though you don't have to take the perks that make it awesome.

I mean sure you don't have to sprint ever and you don't have to talk to NPCs but no matter the archetype of the player chances are he will do those things sporadically through the game. There are some skills in the game you can't easily fully stop, but you can slow them down and you can choose to avoid the perks associated with the skills. Look at block even if you have a 100 block someone who takes the improve block perks will absorb a couple hundred % more damage, the same thing would apply here. Even if you get you acrobatics/athletics combined skill to 100 without the perks you only jump X height with the perks you jump 2.5 times higher.

But no they decided to remove an entire style because people out there might play their game how they want too play it and not follow the tracks like a good little closed world gamer. Too bad this is supposed to be an open world game, but hey I'm given 3 options when I bump into the guards escorting the prisoner that is open right, I mean you can't expect them to have any option you could come up with available that would be silly and too open.
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Isabel Ruiz
 
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Post » Wed Aug 08, 2012 6:32 am

Alot of my friends did this all the time...
Broke a quest? How? Which specifically? I'm really struggling to see how this would even be possible.
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louise tagg
 
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Post » Wed Aug 08, 2012 12:09 pm

what if I don't want to level up my athletics and acrobatics????

should I stop moving ??!!

yah now they are called stamina and sprint, deal with it.
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Philip Rua
 
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Post » Wed Aug 08, 2012 5:13 am

Broke a quest? How? Which specifically? I'm really struggling to see how this would even be possible.
you can break the quest where you hunt three hunters in a fort for the keys to get out of the fort (i forgot the name :sweat: ) if you used some exploit/glitch/a crap load of enchantments/ect but it is impossible to do it with normal acrobatics (100 or less) its his friends fault, and this is the only quest that comes to mind, i dont think there is another one
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Ashley Hill
 
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Post » Wed Aug 08, 2012 5:12 am

yah now they are called stamina and sprint, deal with it.
Anyone can sprint... and stamina (I assume) just determines how long you can sprint for. So what determines how fast my character is physically capable of running?

Note the physically capable part - that does NOT include armour. If Usain Bolt and I both wore matching outfits, Usain Bolt would almost certainly be faster. In fact, even if Usain Bolt wore chainmail, he'd almost certainly be faster. He's just naturally faster than I am.

How do I make a character who's naturally faster than other characters in Skyrim?
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Dark Mogul
 
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Post » Wed Aug 08, 2012 9:33 am

Definitely need the ability to run really fast and jump really high. If its not in, Sky will be dumbed down.
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Averielle Garcia
 
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Post » Wed Aug 08, 2012 12:33 am

Running and jumping arent really skills as such...any able bodied person can do it
Its not as if we were doing gymnastics in oblivion, it was just a higher jump, no skill involved....
Replacing them with skills you would have to learn is a good thing in my opinion, they should be governed by a stat, stamina is probably the only one that fits now strength and agility are gone...or a perk
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Zosia Cetnar
 
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Post » Wed Aug 08, 2012 4:02 pm

Broke a quest? How? Which specifically? I'm really struggling to see how this would even be possible.
The fort ones, but KOTN there was a bypass, where all you had to do was jump over a fence to get to the relic, instead of the catacombs. Alot of quests like this...
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Bambi
 
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Post » Wed Aug 08, 2012 7:23 am

Running and jumping arent really skills as such...any able bodied person can do it
Its not as if we were doing gymnastics in oblivion, it was just a higher jump, no skill involved....
Replacing them with skills you would have to learn is a good thing in my opinion, they should be governed by a stat, stamina is probably the only one that fits now strength and agility are gone...or a perk
Know more about running/jumping? Its definitely a skill IRL. It just leveled wrong in previous games. We still need the ability to run really fast and jump really high.
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kasia
 
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Post » Wed Aug 08, 2012 6:52 am

I'm going to miss these two skills. Whether I was playing MW or OB I was playing a game and running faster than a horse and jumping like the incredible hulk reinforced that. I understand those who want more realism, I just wish there was a happy medium between us. Thus far Skyrim doesn't seem to be finding that medium.

I also hope I don't have to spend half of my available perks on things like increased running speed/carrying capacity and other such things that just increased naturally with stats to get a character that's acceptable for my play style.
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Rodney C
 
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Post » Wed Aug 08, 2012 12:23 pm

The fort ones, but KOTN there was a bypass, where all you had to do was jump over a fence to get to the relic, instead of the catacombs. Alot of quests like this...
That doesn't sound like anything broke. That sounds like a certain character had the necessary skills to avoid a great deal of headache. Where's the problem? Should we remove sneak because now you don't need to fight everything you come across?

Maybe if Beth is dead set on preventing people from "breaking" the linear quests they've set up, they should take more care in designing the level so jumping a fence isn't an option.
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Zoe Ratcliffe
 
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Post » Wed Aug 08, 2012 3:15 pm

The fort ones, but KOTN there was a bypass, where all you had to do was jump over a fence to get to the relic, instead of the catacombs. Alot of quests like this...

Simply not true. Not without glitching your acrobatics.
And even if, so what?
Who cares?
Afraid of options in an open game?
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Chris BEvan
 
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Post » Wed Aug 08, 2012 8:51 am

I also hope I don't have to spend half of my available perks on things like increased running speed/carrying capacity and other such things that just increased naturally with stats to get a character that's acceptable for my play style.
Encumbrance is tied to Stamina, so we won't have to use up perks for carrying capacity.
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xemmybx
 
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Post » Wed Aug 08, 2012 10:29 am

I think people who play characters like that is a bit stupid... just my 2 cents.
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SHAWNNA-KAY
 
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Post » Wed Aug 08, 2012 2:15 am

they dind't want infinite cheetah running so now it's controlled by sprint which is in-turn controlled by how much emphasis you put into Stamina.

they didn't want moon gravity jumping because it 1. was stupid 2. resulted in many exploits
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Danger Mouse
 
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Post » Wed Aug 08, 2012 2:03 am

Encumbrance is tied to Stamina, so we won't have to use up perks for carrying capacity.

That's good, hadn't heard that and only had FO3's perk list as a guess for how Skyrim perks would work.
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Tom
 
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Post » Wed Aug 08, 2012 4:47 am

I think people who play characters like that is a bit stupid... just my 2 cents.
Ok, so because you personally think it's stupid to have fast character, noone else should be allowed to play that way? :confused:

I think magic is stupid. Should they get rid of that?
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El Khatiri
 
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Post » Wed Aug 08, 2012 12:39 pm

they dind't want infinite cheetah running so now it's controlled by sprint which is in-turn controlled by how much emphasis you put into Stamina.

they didn't want moon gravity jumping because it 1. was stupid 2. resulted in many exploits

I disagree on the stupid.
In fact, I find pointlessly running around without ever getting better at it stupid, and I find an open world with insurmountable barriers forcing you down a linear path even stupidier.
I contest #2 wholly.
There were no exploits. None. There were choices. This is not halo.

Now we have regressed back to http://www.google.com/imgres?imgurl=http://images.mylot.com/userImages/images/postphotos/1910747.jpg&imgrefurl=http://www.mylot.com/w/photokeywords/mario%2Bbros%2B3.aspx&h=288&w=320&sz=17&tbnid=zuyESWA0617AzM:&tbnh=93&tbnw=103&prev=/search%3Fq%3Dmario%2B1%2Bnes%2Bpic%26tbm%3Disch%26tbo%3Du&zoom=1&q=mario+1+nes+pic&docid=iCE6hfw_hoLJGM&hl=en&sa=X&ei=hR4-ToDGHcfo-gbSsojHAg&ved=0CB4Q9QEwAg&dur=80.
I dont think its progress.
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Beast Attire
 
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Post » Wed Aug 08, 2012 1:14 pm

they dind't want infinite cheetah running so now it's controlled by sprint which is in-turn controlled by how much emphasis you put into Stamina.
I'll just paste what I said to the other guy who said something similar:

Anyone can sprint... and stamina (I assume) just determines how long you can sprint for. So what determines how fast my character is physically capable of running?

Note the physically capable part - that does NOT include armour. If Usain Bolt and I both wore matching outfits, Usain Bolt would almost certainly be faster. In fact, even if Usain Bolt wore chainmail, he'd almost certainly be faster. He's just naturally faster than I am.

How do I make a character who's naturally faster than other characters in Skyrim?


they didn't want moon gravity jumping because it 1. was stupid 2. resulted in many exploits
1. Stupid by what? Earth standards? This is a fantasy game. Use your imagination...
2. Exploits? In a non-linear game? :confused: ...i'm assuming by "exploit" you mean people doing what they want as opposed to what the game wants you to do... which happens to be one of the main features of a non-linear series like TES.
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Kelli Wolfe
 
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Post » Wed Aug 08, 2012 9:57 am

Because leveling a skill by running and jumping 10 million times is just stupid. There might be perks that increase movement speed.
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Reven Lord
 
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Post » Wed Aug 08, 2012 1:42 am

Because leveling a skill by running and jumping 10 million times is just stupid. There might be perks that increase movement speed.
Making runspeed and jumping height default is NOT the solution. Nor is having a perk which gives a sudden boost to either, half way through the game.
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OTTO
 
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Post » Wed Aug 08, 2012 1:43 pm

I think people who play characters like that is a bit stupid... just my 2 cents.
Are a bit stupid*
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james kite
 
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Post » Wed Aug 08, 2012 2:41 pm

Acrobatics and Athletics was ridiculous to the point of silliness in Oblivion. With a high skill and some skooma, this is possible:

http://www.youtube.com/watch?v=xKT0RDXap5w
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Laura Wilson
 
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Post » Wed Aug 08, 2012 4:47 am

Acrobatics and Athletics was ridiculous to the point of silliness in Oblivion. With a high skill and some skooma, this is possible:

http://www.youtube.com/watch?v=xKT0RDXap5w
Thats lore kosher.
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Fiori Pra
 
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Post » Wed Aug 08, 2012 9:27 am

In my opinion, I found the ability to customize my characters speed and nimbleness went a long way to define him. As a thief/ assassin I loved leaping over guards, accessing areas that shouldn't be reached and out running the wolves. My character had almost 180 acrobatics and a 140 speed, it was hilarious! As of now it looks like every character will move the same with slight variations in speed because of armor... cool so just like fallout. Is there at least perks to help? Because I will be maxing that out.


I also don't have a PC so I can't just get a mod :(.

Why no love? Because I hated the nightmare of having to balance my heavy armored chars every X time in order not to make then ridiculously fast or jumpy only because I run or jump frequently.

Good riddance to them. I hope the new system is more consistent and makes more sense.
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Allison Sizemore
 
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