- Morrowind
- Skyrim
- Daggerfall (ok... HUGE nostalgia factor here)
- Oblivion
- Arena
- Redguard
What Morrowind had over any of the other games was an impression that I was really in another world. It was very different from the real world. Rats and beetles were the only creatures that looked like they came from our own world. Design wise, Morrowind took me into the Elderscrolls world in a way no other game in the series has. It did also have some RPG elements that almost none of the other games had. If you joined one of the houses, that was it, the others were excluded to you. Your choice impacted the game world in a way none of the other games have had.
Skyrim comes in a really, REALLY close second. Yes, it is a great game, but it looses points for reducing the RPG character aspects to streamine the game into something more of a action game than an RPG. I hestitate to say this, but I’d ‘blame’ Fallout for this. I love the fallout games. Adore them. But they have turned Bethesda into more of an action company. Without the gunfight and VATs action systems, Skyrim may have appeared slow, so they streamlined some of the RPG aspects to reduce that impact. In addition to this, I could, mer excepted, be walking about a fantasy version of Norway. It doesn’t feel other worldly. Even the fantasy draws very heavily on standard, generic real world fantasy – trolls and dragons and the like. Still, it is an astonishing game.
Daggerfall comes in third, not just because of a huge nostalgia factor, but also because of the depth and scope of the world space. Yes, randomised towns and dungeons weren’t the best design, but I had free roam of an entire continent. You could add together the world space of Morrowind, Oblivion and Skyrim and it would still just about fit in one corner of the Daggerfall world. Not only that, but it had dozens of endings.
Oblivion falls in forth as, for me, it’s only + over Morrowind was graphically, and the ability to manipulate objects ‘physically’. Gamewise, I was sad to be taken ‘back to the real world’ after the exceptional other-worldliness of Morrowind. Yes, I loved the game, but some of the highlights from Morrowind were either not improved upon, or just plain not included (dwemer ruins were very much missed).
The other two I won’t go into, really. They probably speak for themselves.