Why do so many people think Oblivion and Morrowind is better

Post » Sat Jun 09, 2012 10:11 am

Morrowind Was a Lot Better Game had better and stories and quests! AND That's Way "We NEED the CK" To Make this Game BETTER to give it Better Stories, Better Quests, Better Graphics, Better Armor, Better Weapons, Better Looking NPCs, Make it More Immersive, Better Cities Biger, This Game NEEDS a Overhaul! The developers Did Not Give us this, (The developers Made this Game to make Money!) So Give Us the CK and let us Make the Entertainment!
P.S. I'v Been Playing this Game for Over 280 Hours, But i keep starting over and over because the beginning is a Lot Better then the END! "NOW WAY IS THAT?"
And I love Skyrim to DAMEIT!!!!!!!!
Thank You!!
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Kaley X
 
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Post » Sat Jun 09, 2012 9:28 am

It's simply a difference of opinion and that people play these kind of games differently and have different preferences. So to end this discussion and as we say in Sweden: smaken ?r som baken! :biggrin:
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BethanyRhain
 
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Post » Sat Jun 09, 2012 12:47 pm

Well I can attest for the fact that the nostalgia argument is bull, I played Morrowind after Skyrim and I prefer a lot of its aspects.
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TRIsha FEnnesse
 
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Post » Sat Jun 09, 2012 2:26 am

You could kill Martin? Uriel Septim? Jauffre? Just look at http://www.uesp.net/wiki/Oblivion:Essential_NPCs list. There are dozens of essential npc's in Oblivion.
Aside from the essentials obviously. Pull head from lower orifice please.
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Emily Jeffs
 
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Post » Sat Jun 09, 2012 9:44 am

"It has so much more depth to it."

Whoever is saying that about for Oblivion is totally lying. :P
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Destinyscharm
 
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Post » Sat Jun 09, 2012 8:15 am

Whoever is saying that about for Oblivion is totally lying. :tongue:
Oblivion has oblivion gates.....SOOOO MUCH MORE IN DEPTH....:: roll my mo fukn eyes ::
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Makenna Nomad
 
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Post » Sat Jun 09, 2012 11:48 am

Aside from the essentials obviously. Pull head from lower orifice please.
Don't use superlatives when you know they aren't true.

Seeing as Morrowind you could actually kill everything you have to admit there is room for confusion.
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Sarah Unwin
 
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Post » Sat Jun 09, 2012 6:41 am

Don't use superlatives when you know they aren't true.

Seeing as Morrowind you could actually kill everything you have to admit there is room for confusion.
I meant there would be no consequence, not there would be no broken quest. And when I said in OBLIVION i assumed people would know I was talking about OBLIVION.
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Pants
 
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Post » Sat Jun 09, 2012 5:52 am

I honestly wish the whole Oblivion thing wasn't even in Oblivion, obviously they would have had to call it something else. I just found the Oblivion plane to be boring and not hellish at all, kind of uninspired like the rest of the game. Maybe in the next game one of the moons gets hit by a comet and the meteorites falling are giving people special powers and they fight over them and whether they should be using these rocks to "evolve" in the first place. Or maybe there could be an opening between the physical world and the realm of the Daedric princes, and the player has to find a lot of the remaining Dwemer ruins to put together special weapons that are effective on different deadra princes/bosses to save the world from them taking over. And if you wanted you could take the side of the Daedra and help them take over the physical world. It would bring back the slavery aspect of Morrowind in a whole new light. I don't know just throwing ideas out there.

Edit: Haha I'm going to print this out and mail it to myself in case they use these ideas so I can get paid.
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Theodore Walling
 
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Post » Sat Jun 09, 2012 5:48 pm

I meant there would be no consequence, not there would be no broken quest. And when I said in OBLIVION i assumed people would know I was talking about OBLIVION.
There was no consequence because you couldn't kill people involved in quests. You can't say "I could kill anything with no consequence" when you couldn't.
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carly mcdonough
 
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Post » Sat Jun 09, 2012 2:49 am

Aside from the essentials obviously. Pull head from lower orifice please.

You literally said you could kill whomever you wanted in Oblivion, without consequences. You can't kill everyone, lot's of people are essential in that game, so perhaps next time you should check your facts before claiming something or alternatively just admit when you are wrong.
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Nicole Elocin
 
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Post » Sat Jun 09, 2012 7:36 am

There was no consequence because you couldn't kill people involved in quests. You can't say "I could kill anything with no consequence" when you couldn't.
People say that all the time in SKyrim, it is well know though, that in this game there are a ridiculous amount of essentials, same with oblivion. I know its hard to switch that grey thin in your skull on sometimes, but i'll just pretend like you are trying.
You literally said you could kill whomever you wanted in Oblivion, without consequences. You can't kill everyone, lot's of people are essential in that game, so perhaps next time you should check your facts before claiming something or alternatively just admit when you are wrong.
And if I was on PC, i could kill all of those essentials, but im not. It was well known that there were a lot ofessentials in oblivion, so there was no need to mention that.
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Horror- Puppe
 
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Post » Sat Jun 09, 2012 3:37 pm

And if I was on PC, i could kill all of those essentials, but im not. It was well known that there were a lot ofessentials in oblivion, so there was no need to mention that.

So you're saying that you could kill them if you use console commands, so that means it's the same as in Morrowind and that you can kill everybody in Oblivion except for the one's you cant, but because you can't kill them they are not worth mentioning? I'm having a really hard time understanding your argument here, at least I hope so, because if I do understand it then it makes absolutely no sense at all.
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Felix Walde
 
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Post » Sat Jun 09, 2012 4:26 am

i cant beleive people are still arguing over such a retarted topic


seriously give it a rest!

opinions are such that ..

maybe use your time constructively? like....playing your favorite game!
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Alisha Clarke
 
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Post » Sat Jun 09, 2012 6:46 am

So you're saying that you could kill them if you use console commands, so that means it's the same as in Morrowind and that you can kill everybody in Oblivion except for the one's you cant, but because you can't kill them they are not worth mentioning? I'm having a really hard time understanding your argument here, at least I hope so, because if I do understand it then it makes absolutely no sense at all.
:banghead: :banghead: :banghead: :banghead: :banghead: :banghead: :banghead: :banghead: :banghead: Never mind, Ill just say you were right to please you. Happy?
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lolly13
 
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Post » Sat Jun 09, 2012 10:28 am

To answer the OP's question, it's purely a matter of personal taste, nothing more. As simple as that.
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stevie trent
 
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Post » Sat Jun 09, 2012 1:10 pm

By the way. It's 'Why do so many people think Oblivion and Morrowind are better' not "is better" :P
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quinnnn
 
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Post » Sat Jun 09, 2012 2:28 pm

By the way. It's 'Why do so many people think Oblivion and Morrowind are better' not "is better" :tongue:
GRAMMAR NAZI! :bunny: lol
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Laura Ellaby
 
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Post » Sat Jun 09, 2012 8:53 am

Talos demands good grammar. :D
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Lily Something
 
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Post » Sat Jun 09, 2012 11:22 am

A few things, I think, give Morrowind more depth.

1. More factions. Makes the world seem like more is going on.
2. Maybe I'm just being nostalgic, but I think many of the quests (especially faction quests) were better written and more of them.
3. You actually had to have skill to raise in the ranks of the major guilds (you couldn't be archmage with no magic skill. You couldn't even progress in the guild until certain magic schools were at a specific level)
4. The lack of mini games meant things like lockpicking were based on your characters skill not the players skill.
5. You could actually taunt someone into fighting you or persuade them to increase their disposition toward you to get information, better prices, etc.......and no mini game. Was dependent on skill and Personality.
6. And this was a big one for me and why I liked MW better than OB and Skyrim (and I really like both OB and Skyrim) was the beginning of the game. No game prior to this, that I've played, handled character creation like this. Then you were given a package and sent on your way. You actually felt like a prisoner being set free. There was no lengthy tutorial and you were not trying to save the world right from the start. You were just your character and were released into this alien looking world (I liked the look just like I like Skyrims looks) to explore. The main quest wasn't really hinted at much unlike being hit over the head with assassination of the emperor or dragons appearing in the first 5 minutes.

But overall I prefer Skyrims combat and magic (except the exclusion of certain spell effects and spellmaking).
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Marquis T
 
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Post » Sat Jun 09, 2012 4:34 am

Oblivion was about as good as Skyrim, so I will not elaborate on that.

Morrowind was superior to Skyrim due to having a much more unique feel to it, gameplay-wise. It offered what once was the core of an Elder Scrolls game; freedom.

Now, I hear you saying 'Skyrim offers more freedom! No more class restrictions!', but that is not the type of freedom I mean. I actually like having restricted abilities and elaborate character sheets; I find it extremely important for a role playing game to make different character builds play completely differently from the start to the end. The latter is where even Morrowind lacked; at tne end, all characters were experts at everything. I had always wished for a system in which unused skills drop until they are at 50% of their original value.

No, the type of freedom I refer to is the freedom of actual gameplay, and the feel of adventure. Skyrim does have neither. I do not feel like an adventurer, because I feel that the world revovles around me. In Morrwoind, it didn't. Granted, nothing really happened at all in Morrowind outside of text boxes or fights, while in Skyrim and Oblivion (Oblivion did that better than Skyrim btw, due to more crowded cities etc.) had some more 'life' to the NPCs daily activities. But: Everything they do seems to happen for you. You walk through a town in Skyrim and every single person greets you despite never having seen you before. Whenever there is a problem, you are immediately in the center of attention; in Morrowind, you had to SEARCH for quests. You came to a town and - nothing happened, because - why the hell should anything happen? You're one irrelevant traveller who visited a town, swallow your pride and go search for minor tasks to complete until someone trusts you with an important quest. In Skyrim, half of the time I visit a new place a major, town-threatening event is in progress and I am asked to save everyones butt. I can't just go to a town and feel lost in a world of people who don't care about me unless I MAKE them care by BECOMING someone - the game makes be the designated hero of every location the minute I enter it. Also, there is an inflation of heroistic deeds. In Morrowind, many quests mattered to noone but the people involved. These quests were often pretty minor, and many had to do with sabotage and politics, sometimes you'd make yourself powerful enemy by completing one quest, and would make it impossible to complete another. Just look at the guilds and great houses; one guild would assign you the task to just go and kill members of one of the great houses! And that's another thing; you could kill whom you want, whatever way you want. That's also freedom, to me.

Let's take a look at quest design;
Skyrim has everything set up like a tiny little movie. Every quest begins with an introduction to a threat/problem, then comes some turn in events or some sort of climix, and then you get your reward. This is predictably boring enough, but what makes matters worse is that there is exactly ONE way to solve almost every quest. Some give you two options, perhaps, or three at most. Morrowind was different; you could do or not do whatever you want. Look at the journal entries; they tried to cover every possibility.

Entry 1: "Today I met a Dunmer named Blah Blub in the town of Suran. He asked me to find the ring of wtfbbq."
Entry 2: "I had to figure out where to start searching. Due to a few hinted details about the ring of wtfbbq, I went to the temple where maybe someone might know more about these things. They directed me to XYZ, who told me about a cave in which the ring of wtfbbq is rumoured to be"
Entry 3: "I found some guy in that cave. He had the ring of wtfbbq and told me that in order to get it, I'd have to execute a certain member of the house of Redoran"
Entry 4: "I said "fu", killed him and stole his ring"
Entry 5: "I returned to the Blah Blub, he gave me a cake for the ring."
Entry 6: "I killed Blah Blub and now have the cake and the ring. Wee."

Skyrim didn't give you the freedom to do these things. And even if you did what you were told to do, in Morrowind, you could do it any way you wanted! Skyrim tries to be cinematic to an annoying extend. For example, in one quest a certain NPC warned me: Another NPC seemed to be looking for me and wanted to talk to me. So I went to look for that NPC to talk to him first; he didn't have anything to say. The next day he walks up to me and suddenly has something important to tell me. The game wanted the conversation to take palce EXACTLY THERE, EXACTLY THEN. Didn't matter that my character wanted to be the first to do something; the game hadn't given me an option.

Now look at Morrowind. Look at, for example, dungeon design and gameplay design. Find the golden amulet of fish in the cave of death and destruction. In Skyrim, that cave would have been designed to be as much of a challenge as possible, complete with illogical traps and tons of enemies as well as doors and mechanisms that can't be opened or avoided without finding 'required keys' or stuff like that. In Morrowind, I could've just cast invisibility and levitation and flown right over any obstacle, fly past enemeis who, even if they could see me, couldn't do crap to stop me. And then I'd take the golden amulet and, smart as I am and having placed a 'Mark' spell at the quest givers' place, would teleport myself out of the cave with the last bit of magicka while the entire population of the dungeon finally realized what happened and was after me.

In Skyrim: No way. If the game wants some dramatic event to take place as I exit the cave, then I will exit the cave where and whenever the hell the game designes want. No flying away, teleporting away, doing what I want. No. This quest is more dramatic if I meet person X at place Y, so I WILL meet person X at place Y. In Morrowind; person X might have been there, but I could've simply teleported away, never met them, and - no biggie! Then the quest just takes a different turn. Nothing was required. If there was a twist in the story and I managed to avoid it then - congrats! You've just completed a 30 minute quest in 10 minutes because you avoided the trap peopl have set for you! Here, take an extra reward! And then, if you feel like it, kill the quest giver and steal his pants. Because. You. Can.

Freedom! Goddamnit, what has happened to gaming that every game must be made to look and feel like a movie! I feel railroaded in every single quest in Skyrim. There's no freedom, no sense of adventure. The world is one big B-movie and I'm the protagonist. I don't want to be! Let me play the game whatever way I want! If I want to kill an important NPC and figure out another way to save the world then LET ME! Don't tell me "oh no, sorry, this doesn't work, try something else" - let ME find out what'll work and what won't!

And don't insult my intelligence with 'puzzles' like the ones in most dungeons in Skyrim. Rotate these stones until they show the figure on the wall next to it. GREAT! Takes a f*ing GENIUS to figure that out! And that's about the ONLY PUZZLE IN THE GAME! When I heared they made a dragon language I thought - "Great! They make me translate sh*t!" - No. I don't get to search for walls, collect words, spend hours learning a new language. That would involve thinking. No, I just walk up to a wall, have a shining bright word jump into my brain and then cast fireballs - except now I shout while doing it. Great.
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Agnieszka Bak
 
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Post » Sat Jun 09, 2012 2:24 pm

Never played an Elder scrolls game untill Skyrim so I can't say which is best for me. But with all the problems Skyrim has on PS3 I'm really tempted to get a copy of oblivion and see what its like.
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mike
 
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Post » Sat Jun 09, 2012 8:50 am

I think comparing Skyrim to previous installments is a bit premature at the moment as by all accounts the game isn't yet the finished article given that so far no DLC has been released and Bethesda are still reeling off patches for skyrim.

I haven't played Morrowind but I have played and completed Oblivion GOTY edition which was excellent, but I did think the main quest in oblivion was over all to quickly and lacked excitement for me. I'm playing through skyrim at the moment and I'm really loving the main quest, especially reaching the summit of 'the throat of the world' and speaking with Parthurnax was very entertaining!...

So what am I saying?... I'm saying don't judge skyrim yet as its still early days. Would have oblivion been as good without the DLC that followed its release?. I believe Skyrim is the game of the year for 2011 and it's world has captivated and enthralled me since day one, will I keep playing... You bet, I eagerly look forward to future DLC and expansions.

Also one last question to you fine people, a lot of you have compared morrowind and I'm interested playing the game for myself, can the original Xbox title be played on Xbpc 360!? :)
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Heather Kush
 
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Post » Sat Jun 09, 2012 4:14 pm

Agreed Spec ^

Quests are very weak in Skyrim and a lot of the reviewers either ignored it or just were so overwhelmed by the world they forgot everything else.
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CArlos BArrera
 
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Post » Sat Jun 09, 2012 1:59 am

I think comparing Skyrim to previous installments is a bit premature at the moment as by all accounts the game isn't yet the finished article given that so far no DLC has been released and Bethesda are still reeling off patches for skyrim.

I haven't played Morrowind but I have played and completed Oblivion GOTY edition which was excellent, but I did think the main quest in oblivion was over all to quickly and lacked excitement for me. I'm playing through skyrim at the moment and I'm really loving the main quest, especially reaching the summit of 'the throat of the world' and speaking with Parthurnax was very entertaining!...

So what am I saying?... I'm saying don't judge skyrim yet as its still early days. Would have oblivion been as good without the DLC that followed its release?. I believe Skyrim is the game of the year for 2011 and it's world has captivated and enthralled me since day one, will I keep playing... You bet, I eagerly look forward to future DLC and expansions.

Also one last question to you fine people, a lot of you have compared morrowind and I'm interested playing the game for myself, can the original Xbox title be played on Xbpc 360!? :smile:
from what i hear yes, but there is a list of games that are backwards compatible on the xbox website.
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Javier Borjas
 
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