Why not to publish to Steam Workshop?

Post » Tue Jun 19, 2012 9:41 pm

Oh wow this has gone places.

I'm still sticking with, "Because the workshop doesnt support esm files." :wink:
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Emily Shackleton
 
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Post » Tue Jun 19, 2012 5:52 pm

That "physical" destination of all flowing is not so much of a problem when it's not confused with the downward slope of mortal time, (Bach's) music tells us that in the purest sense. I think the focus cannot be changed willingly and eventually it's the obstacles that affect and hinder the flow. If the last is the case, they have to and eventually will be teared down by a strong enough will. From my experience as a musician, the focus grows strong on such obstacles and the greatest beauty arises from overcoming seemingly hopeless situations - if the will is strong enough to follow the flow to its final destination without letting the obstacle convince him of the identity of that flow with the already mentioned downward slope of mortal time...

...but what's that all got to do with steam and ridiculous eulas?
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Well, some folks are thinking of the EULA in an adversarial sense. For others, it is a stumbling step concealed in the castle stair; something which has little to do with the objective of simply publishing a plug-in. As http://www.gamesas.com/user/699844-alexander-j-velicky/ points out, the workshop doesn't, presently, support esm files. In other words, the thing doesn't work properly to begin with.
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Wow, indeed!
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So, if we get ahead of ourselves, the EULA does seem to raise some questions. Based on the various extremes quoted on this thread, this EULA suffers from an apparent aporia in that it seems to support a number of conflicting objectives; which indicates that either:
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  • One or more of the statements have been misquoted
  • One or more of the statements have been quoted out of context
  • Adequate legal counsel was not employed in the drafting of the contract,
    OR
  • The lawyers responsible went ahead and drafted the contract without any idea of what Steam, Valve, and Bethesda are trying to do at the present time.
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The reality about affairs like this is that there are always people who like things the way they are and people who would like to see these things change - and neither are likely to be particularly objective when it comes to perceiving what is actually about to be implemented by relevant decisions. Having said this, I find the implications of the pvssyr somewhat promising. If Valve are willing to get their act together with the nuts and bolts then I might be inclined to give them a go just to see what actually happens - and take a peek at certain parts of the EULA myself. I mean how hard can it be to simply earmark for packaging and upload what they're told to upload instead of making excuses about not supporting certain file types?
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It might well be Valve's system - but when it's done it'll be my plug-in and if they don't pull their finger out and clean their own chronometers, I'm not doing it for them.
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Sarah Evason
 
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Post » Wed Jun 20, 2012 1:43 am

License
You grant to Valve the following rights, which Valve may exercise or not in its sole discretion:
  • You grant to Valve a worldwide, non-exclusive, perpetual, irrevocable, royalty-free, assignable right and license to (a) use, copy, distribute, publicly display, publicly perform, modify, and create derivative works from Your Contribution in any media, (B ) identify you as the source of the Contribution, and (c ) sublicense [sic] these rights, to the maximum extent permitted by applicable law.

Redditing this. The world must know.
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Chantelle Walker
 
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Post » Tue Jun 19, 2012 9:22 pm

I find it funny all this fuss over Steam. Since there is no profit involved, who cares? Steam just throws the same crap EULA on any game they have on there. They are never going to profit from any mod, least not directly. Anyhow, the EULA is the last thing to be concerned about if you are going to upload to STEAM. First of all the CK is protected by Bethesda's EULA, so they own everything first before STEAM gets ahold of it. Secondly, Steam is just protecting their own network so they can do what they want and delete mods that might upset someone, etc. They just want their own layer of protection and control of their own network.

Now if someone wrote some novel and converted it to a playable quest mod, and had real intentions of making profit from this story someday, then maybe they would have something to worry about. But for your average modder and probably 99% of the rest, the EULA is of no concern. Upload your stuff and forget this nonsense.

For me I don't use steam for several reasons.

1.) Required to log in every time just to use the search or anything.
2.) Auto update. What if some fool breaks his own mod and I auto download his bugs and now my game crashes? I have no idea what happened, where to look, etc.
3.) The site seems dysfunctional compared to the Nexus. I mean the descriptions seem to be cut off (or all the authors don't post decent descriptions of the few mods I looked at), there isn't really any install instructions, screenshots are thumbnails. I don't know its just a hassle to use.
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Alexis Estrada
 
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Post » Wed Jun 20, 2012 1:29 am

Well I have tried to publich my mod , but the Steam won't accept it couse my mod is around 200 mb of new content stuff ... They accept only up to 100 mb ... so no big mods for Steam !
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Noraima Vega
 
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Post » Wed Jun 20, 2012 2:29 am

The auto-update "feature" is a non starter for me. That is absolutely stupid for a mod manager. The upload process for publishing mods also svcks. If you don't copy and paste it, you lose your descriptions, they get cut off without warning and there is no provision for providing a readme file. It's all pretty amaturish. But, in all fairness, it's new, free and it will probably get better. Edit: and locking out ESM's does make some things difficult to do.

Complaining about the EULA is sort of pointless. Much of it probably doesn't mean what you think it does and its pretty clear the point is to keep idiots from suing them over "he stole my idea" childishness. Given the sorry state of intellectual property law, their lawyers probably thought the whole concept was flawed so they did what they could to manage the risk. As a general rule, you don't own much of the mod anyway. Just look at what you are doing and ask yourself the question: How much of this did I truly create? Honest answers - remember you are under oath. Oh, and, no, someone else cannot upload your mod without perrmission and give Steam the whole thing. They don't have the right to grant the license in the first place, so the license is void. Like they are ever going to use your mod to sell millions of games or whatever and rely on the shaky Steam license to keep from paying you. Really? Get out much?

Sorry, I just read through the nonsense on the first page or so and had to say something.
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jessica breen
 
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Post » Tue Jun 19, 2012 9:04 pm

At first I was curious how the Workshop would turn out to be. I believed it could be a reliable alternative to the Nexus. But now I think that assumption was wrong. The Workshop, in comparison to the Nexus, is much to limited, much to complicated and specially much to severe to use. So all it does now is deter me. I believe there's nothing much to be done about that, because Bethesdas/Steams terms of usage and the way the Workshop is build, doesn't let much room for improvements.

What I want, respectively need, is the capability to upload .esms, a decomplicated messaging and endorsing system, and improvements to the browsing process. What really bugs me about the Workshop is that I can't simply manually download a mod and install it by myself. The Workshop however serves one positive purpose. It's agood starter base for newcomers, users and modders. Once they like what they found they probably convert to the Nexus, thus giving us all more brilliant modifications... :biggrin:
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phil walsh
 
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Post » Wed Jun 20, 2012 12:38 am

Steam, or as I like to call it, STEAMing Pile of Crap, is an objectionable vehicle to begin with. As in, I object to it launching every time I launch Skyrim. I object to its distribution model. I object to its mandatory online component - I don't care if I can turn it off, I shouldn't HAVE to turn it off in the first place. I object to the fact that one day it could just go away because someone forgot to feed the hamster in the wheel, and I won't be able to play. I object to its update mechanism. I object to its lack of support of SKSE. I object to its license terms.

I could go on, but I'll simply sum it up with "...and I'll be goddamned if I support the abortion they call "Steam Workshop" in any way, shape or form."
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Neil
 
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Post » Tue Jun 19, 2012 4:28 pm

Steam, or as I like to call it, STEAMing Pile of Crap, is an objectionable vehicle to begin with. As in, I object to it launching every time I launch Skyrim. I object to its distribution model. I object to its mandatory online component - I don't care if I can turn it off, I shouldn't HAVE to turn it off in the first place. I object to the fact that one day it could just go away because someone forgot to feed the hamster in the wheel, and I won't be able to play. I object to its update mechanism. I object to its lack of support of SKSE. I object to its license terms.

I could go on, but I'll simply sum it up with "...and I'll be goddamned if I support the abortion they call "Steam Workshop" in any way, shape or form."
And yet, you still bought the game. Why else would you be posting here if you didn't own a copy?
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Victoria Vasileva
 
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Post » Wed Jun 20, 2012 2:47 am

Well I have tried to publich my mod , but the Steam won't accept it couse my mod is around 200 mb of new content stuff ... They accept only up to 100 mb ... so no big mods for Steam !
I thought the limit was 1024mb? Did they change it?
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Samantha Pattison
 
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Post » Tue Jun 19, 2012 6:17 pm

I made a similar mistake a few days ago. The limit is still 1gb according to Steam, but when you are uploading a mod, it is not always entirely clear. I thought it said 1024kb on my last one. But, of course, I probably just read it wrong.

But the reference was to "new content stuff" and I am not aware of any distinctions for different types of content.
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Isabel Ruiz
 
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Post » Wed Jun 20, 2012 12:04 am

Iread on their forums that another guy had the same problem as me when uploading a file larger than 100 MB the Valve member said the actual limit is setup to 100 mb at max ...
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Hope Greenhaw
 
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Post » Wed Jun 20, 2012 5:05 am

I do find the lack of features on the Steam Workshop annoying (no alternate download options, auto-update, etc.), but judging by the amount of downloads I have on the Nexus and on Steam, clearly FAR MORE people use the Workshop than use the Nexus. I always try to find a Nexus version of mods on the Warehouse, but clearly many do not. Obviously these people are the ones who will have no idea what to do if a mod crashes their game, but still - this is extending the mod audience from the group of people who are willing to work out how to install them manually to pretty much anyone playing Skyrim on a PC.

And however annoying it is for me, I am glad to have a wider audience for mods, because more downloads make me feel better, and also because the ability to mod Skyrim is one of the things that makes it the best game ever, and the more people can participate in it the better.

Admittedly, I am unlikely to be making any seriously new content (I am a scripter) and so I am not concerned with the EULA giving Valve whatever rights to do with my mod.
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le GraiN
 
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Post » Tue Jun 19, 2012 4:07 pm

I do find the lack of features on the Steam Workshop annoying (no alternate download options, auto-update, etc.), but judging by the amount of downloads I have on the Nexus and on Steam, clearly FAR MORE people use the Workshop than use the Nexus. I always try to find a Nexus version of mods on the Warehouse, but clearly many do not. Obviously these people are the ones who will have no idea what to do if a mod crashes their game, but still - this is extending the mod audience from the group of people who are willing to work out how to install them manually to pretty much anyone playing Skyrim on a PC.

This saddens me. I would love to use both, but my current project is a new lands mod that will be hundreds of megabytes in size and will be an .esm. So that's like a double negative that I can't use the workshop as well as the Nexus... :(
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Kieren Thomson
 
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Post » Tue Jun 19, 2012 4:05 pm

And yet, you still bought the game. Why else would you be posting here if you didn't own a copy?
He probably fell victim to the same false advertising that finally got me to jump on board. Namely the very explicit claim that Steam was only required for one-time authentication, and you would never have to deal with it again. That turned out to be a lie of epic proportions but who has the money to fight them on it now?

They further baited everyone into it in the beginning with the 1.1 version not having a direct dependency into Steam at all, so for the first week they actually were honoring the advertised product specs, which led me to recommend the purchase to others who are now mad at ME for doing so.
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megan gleeson
 
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Post » Tue Jun 19, 2012 6:48 pm

I do find the lack of features on the Steam Workshop annoying (no alternate download options, auto-update, etc.), but judging by the amount of downloads I have on the Nexus and on Steam, clearly FAR MORE people use the Workshop than use the Nexus. I always try to find a Nexus version of mods on the Warehouse, but clearly many do not. Obviously these people are the ones who will have no idea what to do if a mod crashes their game, but still - this is extending the mod audience from the group of people who are willing to work out how to install them manually to pretty much anyone playing Skyrim on a PC.


This is not true for me in the least. I posted the same mod on both Steam and Nexus at about the same time back in February. It's not exactly burning up either site, but it has had about 3400 views on the Workshop and 13,245 views on Nexus. And circumstances led me to update it much sooner and more often on the Workshop. Glitches in uploading completely trashed the file uploading to Steam once and the resulting rebuild caused serious problems for users so I concentrated on fixing it and updating it on Steam at the expense of the mod on Nexus, which seriosly slowed down growth on Nexus for the past month. When I started in February, I was a complete noob to modding and had no idea what to expect or how to do it. If, I had it to do over, I would not upload to Steam until the mod has been completed and thoroughly tested by users on Nexus and no more updates are anticipated. The system on the Workshop does not lend itself well to the modding environment. It is building up some momentum on Steam, but I would still say there are more total users on Nexus. And the quality and diversity of the mods is superior on Nexus. And finally, if I couldn't run SKSE and SkyUI, I would simply not play the game at all.
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zoe
 
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Post » Wed Jun 20, 2012 5:21 am

And yet, you still bought the game. Why else would you be posting here if you didn't own a copy?

Purchasing decisions are often a dilemma.

We may judge, on balance, that buying Skyrim is a good decision, despite the price and negative aspects, but that doesn't mean that we endorse the bad features.

Last year, I decided to buy Portal 2, because it clearly was a great game. Since I wanted to keep Steam off my desktop, I bought a CD from (sigh) EA via (hurrah) Amazon. I'd been conned, because it won't install without Steam. So it sat on my shelf, despite the waste of money. That's how strongly I feel about it.

However, ever since Bioware lost interest in medieval modding, I've been looking for an alternative. The practical choices seemed to be [a] give up modding entirely [b] Skyrim [c] wait for Neverwinter (an uncertain and even more authoritarian alternative).

Since the hobby is important to me, I had to accept, with the utmost reluctance, installing Steam in order to use Skyrim.

That doesn't mean that I endorse Steam in any shape or form.

It just means that I've elected to "stay and fight" rather than walk away from gaming.
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Jennifer Munroe
 
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Post » Wed Jun 20, 2012 1:00 am

I think now the discussion is going into the right direction. The real reason not to publish to Steam should be the very nature of Steam itself, as something that doesn't respect voluntary choice. If anyone publishes his mod to Steam voluntarily despite the existing alternatives, he supports and legitimizes Steam; and this legitimization is something Steam needs very badly to polish its image, so it tries to get our consent with this workshop - and does this in a very clumsy way, I may add, by putting up unacceptable restrictions and formulating that hilarious joke of an EULA.
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Abi Emily
 
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Post » Wed Jun 20, 2012 3:34 am

I must be daft or something, but I simply don't get all this fuss over monetary compensation and legal mumbo jumbo.

Isn't the reason we mod because we simply enjoy doing it?
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Mistress trades Melissa
 
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Post » Tue Jun 19, 2012 4:14 pm

also a lot of modders seem very leery about putting their things on the Workshop. Ignorant of the bugs and esp/esm restrictions...is there some other reason people dont want to put there stuff on the Workshop?

because steam are a bunch of money hungry parasites.. Nexus is and allways will be better than steam workshop, which is why when i do mods they will never be on steam.
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Rusty Billiot
 
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Post » Tue Jun 19, 2012 9:45 pm

because steam are a bunch of money hungry parasites..

What are you basing this on? And it's 'Valve'. Steam is the program, not the company. You don't even know who you're mad at.
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Chloe Mayo
 
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Post » Tue Jun 19, 2012 9:20 pm

And yet, you still bought the game. Why else would you be posting here if you didn't own a copy?

Because it's one thing to tolerate, and quite another to support. Look it up.
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Rob
 
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Post » Tue Jun 19, 2012 1:53 pm

Haha... well the money hungry parasites are everywhere anyway, the system we live in virtually breeds them. But this should not be about money but about the fact that Steam makes a lot of people sick with its compulsive methods, which makes me wonder why there are any people at all who publish to it. I thought Steam was generally considered a pain in the ass and in any case nothing anyone should support.
Let Valve and Beth know we hate Steam and do not publish to it!
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Campbell
 
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Post » Wed Jun 20, 2012 2:26 am

What are you basing this on? And it's 'Valve'. Steam is the program, not the company. You don't even know who you're mad at.

im basing it on my experience of steam (program/services/customer services)...

yes i dont like steam (MY OPINION).. if thats ok with you that i have an opinion other than yours?

i use "steam" because im to lazy say steam/valve...

yes im aware valve developed steam..

it was nice of you to remind me of knowledge i know of..
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stevie critchley
 
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Post » Tue Jun 19, 2012 5:51 pm

Because it's one thing to tolerate, and quite another to support. Look it up.
And yet by tolerating, you are supporting the platform. They only care that you are using it, not whether you support it or are tolerating it. I don't like paying $4.40 a gallon for gas, but i tolerate it, but oil companies don't care about that. I still bought gas and that's all they want.
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Katey Meyer
 
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