A few comments;
.
First, in many countries, invalidating a part of a contract invalidates the entire thing. A family acquaintence made his fortune overturning contracts, in their entirety, based solely upon arrogant little clauses like "as far as local law permits" & "to the maximum extent permitted by applicable law".
.
Second, if the contract is invalid, sometimes nobody gets any traction. So be careful of what you agree to. Most electronic contracts are not intended to survive judicial scrutiny as their primary purpose is to deceive clients into believing that they have less rights than statute dictates or into parting with property (e.g. intellectual property) on the basis of a null contract (i.e. effectively in the absence of any agreement).
.
Third, modders are authors, and plug-ins are glorified manuscripts - at least, that's how I see these things. The word-processor developer might well own the fonts and clip art, but they do not own the manuscript written using their word processor. For example,
Microsoft appears to own the
Bookman Antiqua font used in some
Taylor & Francis publications, but they do not own the word document you write in
Word for Windows, even if you choose to use their
Bookman Antiqua font. Just imagine, for a moment, a world where
Microsoft,
Sun Microsystems,
Adobe and
Corel owned all the IP rights to everything printed in text;
everything, from this comment to the bestselling novels and all their royalties. That's not how things are done, and for very good reason. e.g. imagine having to pay
Adobe eu$28.oo every time you viewed a page on
Bethesda's site...?
.
On the subject of
Valve reserving the right to deprive a signed author, or "contributor", of credit - it is just a wee bit hard to argue with the following text:
.
You grant to Valve the following rights, which Valve may exercise or not in its sole discretion [...] to [...] identify you as the source of the Contribution
.
Whether or not this is their intention,
Valve have made it blindingly obvious that they reserve this right without limitation or any attempt at reassurance. I understand that there are similarities with
Bethesda's licensing, but does this give anyone the slightest feeling of being passed around like a cheap
...
salt shaker?
.
I don't mind contributing a little to
Bethesda because they are contributing to the development of computer-based RPGs. But, no-one else is contributing to the development of computer-based RPGs, so my meagre contributions to the arts stop right there, with
The Elder Scrolls and perhaps, one day, a little
Fallout (when nobody is looking).
.
For anyone who is interested in professional authoring, there are three very important terms it will pay you to be familiar with (and I bet your English teacher "never heard such
language"): http://www.writersservices.com/res/ri_subsidiary_rights.htm, http://www.barbaradoyen.com/author-rights/know-your-rights-serial-rights-and-syndication-rights and http://www.writing-world.com/rights/copyright.shtml. The reason I mention these things is because I think it better for us to remain aware of how things are done in the rest of the authoring world - given that the computer-based RPG is not meagrely a proprietary product, but a whole new medium of the arts.
.
[edit]Grammar[/edit]