I would disagree entirely. And I'm not sure how you want me to explain an idea is cliché. Cliché is cliché; it's occured often enough that we've all seen it before. Vampire teen love interests, the vampire lord forms, a vampire hating god....yeah, those all ring bells. Someone in this thread (or was it another about how cliché it all is...) already listed off the clichés.
Tropes are not tools that writers conciously decide to use because they're tested to succeed, no. Tropes are ideas that are so common that they exist in our subconcious and sound good, thus they go through with them.
Hyperbolized arguments are horrible arguments because they fail to be objective and address the actual case at hand. That's exactly what your argument is. "EVERYTHING is cliché, therefore it's ok." No, no it's not. If we were to take on the mentality that it's ok and unavoidable, then we'd never TRY to create new ideas and we truly would make everything cliché; that's a self-fulfilling prophecy. It's especially an odd argument to make when you consider that Bethesda HAD a non-cliché vampire concept, the Volkihar, that ultimately got butchered and retconned in favor of more cliché content. Bethesda THEMSELVES were proof that not everything has to be cliché, yet for some reason they opted out of that. We went from the Immortal Blood concept of Volkihar to the Underworld concept of Volkihar. We went from the "mist form" vampire power as described in Immortal blood to the more cliché Mist form that's aesthetically more like bat form.
And no, the intention of Serana seems clear to me: She's the love interest for angsty teens. That comment about the castle isn't made because "it makes sense," no. The impression it gives is that she's self-concious about what you think of her: she digs you. Idunno about you, but self-conciousness and a willingness to lie seem more commonly associated with teenagers; of course they're not exclusive to teens, but associated with? Yes. It's subtle flirting; not directly intended by her, but gives off that signal irregardless. That she's there to show "the human side to vampires?" This makes no sense, as you're doomed to side against Harkon and Serana does little to gain sympathy for vampires, but rather only for herself.
And really? Are you arguing that in a WAR involving VAMPIRES VS. HUMANS, her living in a luxurious castle may be the deciding factor that makes me never listen to her again? REALLY? No, it's just a stupid little statement by her that expresses that she's sub-concious about what you think of her. A personal matter, NOT something relevant to the matters at hand.
I'm really sick of this. Bethesda takes cliché ideas and stuffs them into a DLC, and instead of saying "sometimes a cigar is just a cigar," you loyally and fanatically argue that cliché content is awesome, everywhere and in no way whatsoever something to frown upon. You sit here and defend a teenage vampire in a MIDEVIL SETTING saying "Oh, I didn't tell you I lived in a castle because I didn't want you to think I'm one of THOSE girls, yknow?" and claim to say it matches the time and setting just wonderously and has so much relevance to the actual plot, and NOT that it's a sign she's the intended vampire teen love interest for angsty teens (despite the presence of other dialog that expresses that exact same theory).
Time and time again, my answer to this forum is simply "Occam's Razor." Learn to use it.
Whoa hello there. You say hyperbole arguments are the worst kind of arguments yet I see hyperbole all over this quote. I didn't say writers consciously choose to use tropes. They are familiar, as you said, ingrained in our ability to storytell. It is because of those familiarities that people can identify and understand a story. If ES vampires did not feed on people, biting them, and were characterized as undead, it would be hard for people to accept them as vampires. If the original Volkihar vampires did not have these things, they would more be characterized as demons or spirits than vampires. There are certain characteristics, certain tropes, that must remain in order for people to acknowledge the story. So yes, tropes are okay. Cliches are okay. I did not say all were okay or that they should be used extensively, but they must exist in some form for familiarity. So many great stories take cliches are twist them just enough for us to go, "I recognize that but at the same time I don't." New ideas are non-existent. Everything is built off of something.
Saying that self-consciousness and tendency to lie are associated with teens is completely false. Who associated those together? You admit that they aren't exclusive but these are aspects of human psychology that never go away, even growing into old age, save for a few notable exceptions. Everyone is self-conscious about something, whether it's their social life, physical appearance, mental capability, economic status, etc. You name it, someone worries over it. It's NOT associated with just teens. It's associated with being a human being. It's folly to think that these characteristics are the domain of teenagers only. My doctor, at 58 years of age, still suffers from Imposter Syndrome, a psychological disorder where people feel they have cheated through life and must mask their true selves. It's everywhere. And people lie. Children lie, teens lie, advlts lie, lawyers lie, politicians lie, doctors lie, soldiers lie, everybody lies. And everybody is willing to do so if it means reducing the dissonance they may feel.
And what do you know of Medieval social expectations? Are you saying people weren't concerned at the time of others' opinions? And are you assuming that the ES universe must follow the same culture boundaries? No. It's a fantasy world that merges different aspects of themes, concepts, time periods, foundational systems (like how magic works) to create a new world. Bashing Bethesda for not following our historical precedence, assuming you know the individual thoughts of our ancestors during that time, is the same as bashing Bethesda for following historical precedence.
You know nothing about me, so I don't understand how you can characterize my argument as loyal or fanatic. I was focusing on your particular points. For all you know, I could agree with you but was pointing out weaknesses in your argument. You make assumptions you have no backing for. For future references, I am vocally critical of Bethesda. I feel they do lack originality and when they stumble on something they could really exploit for creativity, they squander the opportunity. I do agree that they should have left the Volkihar as they were. But maybe they lacked the ability to figure out how to bring it to life properly and they did the easier deal. Not my preference but I can understand that. You also need to realize that 200 years between games is a long time for things to change. The Cyrodillic strain could have crossed boundaries, mingled with the Skyrim vampires, and forced an evolutionary change. Expecting things to remain "consistent" for centuries is unrealistic for proper universe development. Things will change and that's part of the discovery.