Strange, I can't find it now. Oh well, not really important. Or at least not important enough for me to drag on.
Oh yes...very strange...
I didn't say I didn't like it, I said I wasn't impressed. It acts like a turn based RPG, where it didn't matter so much if your attack didn't actually hit because the sprites barely made contact anyway; but when I'm fighting in real time and they stand two foot from me attack me, I shouldn't miss when I fire an arrow through their face. That doesn't mean I don't like it, it just means that I'll have to get used to stat based combat again. I'll still carry on playing it.
Maybe you understand the mechanics at work here, but I'll explain them nonetheless incase you don't, or people reading the thread don't either. Morrowind uses Dungeons and Dragons principles to control almost everything that goes on. In Dungeons and Dragons, if you want to attack someone you roll a die to see if it's successful. This is the same thing as what happens in Morrowind, in that you strike at your opponent and if the blow doesn't do damage this doesn't mean that your sword passed through the enemies' flesh without effect, or that your character is such a bum that he just 'missed'. What it means is that your target actually 'dodged' or parried your attack, but due to the limitations of the hardware and technology they couldn't actually show the character sidestepping, or batting away your sword.
Morrowind is a story of abstraction. When you use 'Admire' on an NPC you don't really believe that your character just dropped a one liner and the other character responded favorably or unfavorably, thus increasing or decreasing their opinion of you. Using the 'Admire' button is just an abstraction for your character changing the tack of the conversation to try and 'chat up' your subject and make them like you by finding common ground, discussing current events, whatever. In the same way that when you pay gold for an NPC to train you in a certain skill you don't actually see your character practicing his sword technique on a dummy, the screen just fades to black and a few hours elapse - you imagine that your character was practicing, you don't get to see it. This is also shown in the fast travel, you pay for a ride somewhere, several hours elapse, you get there and though you never saw the Silt Strider move you just
knew it had taken you where you wanted to go.
So you see, when you view Morrowind and particularly it's combat armed with this perspective, and a charitable mindset it really isn't as bad as people try and make it out to be. The reason Bethesda made these design choices (abstracting the character's actions, including combat) is because at its heart Morrowind is a
true roleplaying game. Why? Because what your character can do is supposed to matter a lot more than what you, the player can do with a mouse and keyboard.