Why is Skyrim a great RPG & a not so great TES game?

Post » Wed Jun 13, 2012 5:31 am

Not true.

1. As my character levels up he unlocks 'Perks' like Marathon. This means that he's become better conditioned to run, and is more fit than the other guys on the battlefield. He can also unlock other Perks that differentiate him from the other 'characters' of other players (remember how you all like to say how perks in Skyrim are so important to defining your character now that attributes are gone?)

2. My character is what I play online. In Call of Duty I make a class, select a weapon, select perks, select an appearance, etc. just like in Skyrim. I can give him a name (most people name their class 'Sniper', I can name it 'Bob'). Remember how you guys often say that people who complain about Skyrim's lack of RPG mechanics just lack 'imagination' and you need to use a heck of a lot of imagination to RP in Skyrim? This is true for Black Ops too. If all that it takes ti make an RPG is imagination, then I can 'imagine' that my sniper class in Black Ops, named Bob Smith, is a farm boy from Kentucky with a wife at home and two kids, and all he wants to do is survive this [censored] long enough to get home and take his kids to Disneyland like he promised before being deployed overseas. I can even roleplay by being risk adverse, and not running into gunfire, or hanging back in safer corners of the map.

So Bob runs around killing other people for all of 10 minutes, 15-20 if you're playing objective based games, on a very limited amount of maps against other "unique" players with probably about as little knowledge of team tactics as everyone else in the game... yeah, ok, there's really a story there.
User avatar
glot
 
Posts: 3297
Joined: Mon Jul 17, 2006 1:41 pm

Post » Tue Jun 12, 2012 11:52 pm

Play New Vegas for 20 minutes and you'll see why we're concerned. (Yes, Obsidian did NV, but its a nice dichatomy, especially when compared to FO:3)

BGS has a bad habit of "streamlining" for the mass appeal, which leaves their games rather bare boned in the end.

I understand expanding the market, but there *are* good writers still out there; yet, they either refuse to evolve in a positive manner, and, god forgive me for saying this, but they literally dumb down things without hessitation.

Having started playing games in the early 90's, it seems like the market is devolving into utter brain mush.

I played Skyrim for quite some time, it was fun at face-value, until I realized what very little of the TES series I fell in love with, was left. I see a lot of replies that say "Skyrim is awesome with both! Oh yeah and its my first TES" I can't blame you for feeling that way, that's EXACTLY what BGS did with Skyrim. If you can get past the terrible graphics of MW (one of the first posts of the thread said they couldn't, somewhat ironic) please attempt to appreciate what that game gives you.

Skyrim, imo, is hardly an RPG. It's a good game, however, if I feel like randomly exploring for no reason (I don't, thus I put Skyrim on the shelf months ago). They literally turned their backs on (almost) the entire TES community to gain a buck with the buy-trade-in crowd.
User avatar
Lucie H
 
Posts: 3276
Joined: Tue Mar 13, 2007 11:46 pm

Post » Wed Jun 13, 2012 3:03 am

Not true.

1. As my character levels up he unlocks 'Perks' like Marathon. This means that he's become better conditioned to run, and is more fit than the other guys on the battlefield. He can also unlock other Perks that differentiate him from the other 'characters' of other players (remember how you all like to say how perks in Skyrim are so important to defining your character now that attributes are gone?)

2. My character is what I play online. In Call of Duty I make a class, select a weapon, select perks, select an appearance, etc. just like in Skyrim. I can give him a name (most people name their class 'Sniper', I can name it 'Bob'). Remember how you guys often say that people who complain about Skyrim's lack of RPG mechanics just lack 'imagination' and you need to use a heck of a lot of imagination to RP in Skyrim? This is true for Black Ops too. If all that it takes ti make an RPG is imagination, then I can 'imagine' that my sniper class in Black Ops, named Bob Smith, is a farm boy from Kentucky with a wife at home and two kids, and all he wants to do is survive this [censored] long enough to get home and take his kids to Disneyland like he promised before being deployed overseas. I can even roleplay by being risk adverse, and not running into gunfire, or hanging back in safer corners of the map.

A RPG game consist of more then just Character creation and character developement. Seeing this thread makes me wonder if a lot of people really understand what the genre is about or not...
User avatar
Nauty
 
Posts: 3410
Joined: Wed Jan 24, 2007 6:58 pm

Post » Tue Jun 12, 2012 6:20 pm

So Bob runs around killing other people for all of 10 minutes, 15-20 if you're playing objective based games, on a very limited amount of maps

Who says roleplaying needs to be meaningful or have a point to it? Someone mentioned how in Skyrim you can just wander around being a hunter, essentially doing a very limited activity in a limited area. It doesn't matter how you're doing it, the fact that you're roleplaying can happen in practically any context and, with imagination, you the player can make it fun/interesting. The 'story' of the game is what you make it, just because you don't follow the 'main quest' (single player campaign) doesn't mean that the other aspects of the game aren't valid afterall...

A RPG game consist of more then just Character creation and character developement. Seeing this thread makes me wonder if a lot of people really understand what the genre is about or not...

Of course it does! Ding Ding Ding! This man wins a prize! The point of this whole argument over whether or not Black Ops is an RPG stems from the idea that Skyrim doesn't contain many of the elements that you might say an RPG game must contain. Therefore, I am trying to prove that any definition of an RPG that you broaden enough to include Skyrim can also be applied to and used to justify Black Ops as an RPG as well. Therefore showing the weakness inherent in Skyrim as an RPG, which was the entire argument behind my side of this thread - Skyrim can be a great game, but it is not a great RPG.
User avatar
Jay Baby
 
Posts: 3369
Joined: Sat Sep 15, 2007 12:43 pm

Post » Tue Jun 12, 2012 3:50 pm

RPG's can have a LOT of elements. Take Paper Mario for example, for anyone with an N64. The game is an RPG, you go around, fighting enemies and bosses, planning your turn-based moves accordingly, and when you level up, YOU are given the option to customize the set of skills they have layed out for you.


So in a sense, an RPG is a game where you pretend your the character, you go around fighting stuff, but wait! You can have VARIETY, you can make the move you want to make. Then you eventually win the battle. If you can't, then obviously your strategy was inefficient. Nontheless, you'll also level up, until you are eventually ready to defeat a boss, take his [censored], and press on.

Yeah. Before anyone corrects me, that's the example in a nutshell.
User avatar
roxxii lenaghan
 
Posts: 3388
Joined: Wed Jul 05, 2006 11:53 am

Post » Tue Jun 12, 2012 7:14 pm

Hey, if you want to use your imagination to roleplay in Black Ops, more power to you. But when you are doing all of that, there is no storyline that you are advancing through. You are not making choices for your character. You may be receving unlocks and getting some perks, but that alone does not make an RPG. It has no other defining areas of an RPG. Sports games like Madden have all of the "Intelligence like" attributes that you are looking for in RPG's, but that doesn't make those games RPG's either, because it's more than just one or two elements that make up an RPG.

But hey, let me pose this question - if Morrowind is such a gold standard of RPG's, and Skyrim isn't, let me ask - where is all this choice in Morrowind that everyone is talking about?

During the main quest, can I make choices that can alter the outcome? No? Really? I can't join the 6th House? No, I can't? That's right...

During the main quest in Skyrim, can I make choices that can alter the outcome? Yes? Really?? Awesome!! Oh, you mean I have the choice to determine what to do about the Paarthurnax conflict, and my choice will alienate me from a major faction? Awesome!!

Plus all the sidequests in Skyrim where you can make choices, I.E. do you turn Saadia over to the A'likr, or do you help her? Do you help everyone who you screwed over in "A Night To Remember", or do you just intimidate them into giving you the info you need? There are plenty of choices in Skyrim. Perhaps the consequences aren't as significant as some may like, but the choice is still there.

So what exactly is it that makes Morrowind more of an RPG than Skyrim? Is it Attributes? Because if so, that's a pretty bad reason. Madden has "attributes", does that make Madden a better RPG? Attributes aren't definitive. They may have been a very common element of RPG's from the beginning, but that doesn't mean that every RPG that ever comes out has to be made in the same mold as Dungeons & Dragons.

You can't say it's choice, because Skyrim offers more choice than Morrowind.

Is it story? NPC interaction? Well, those are subjective. So that can't be it.

Is it skills? Well, it is fact that there are less skills in Skyrim than Morrowind, but it's subjective the impact that has. With less skills, I feel like I have more variety in Skyrim than I did in Morrowind, because the perks system allows me to further customize and specialize within each individual skill, giving me more character possibilities and - get this - more choice.

It certainly can't be that Morrowind has an "alien" world, because that has never been an defining attribute of RPG's...

So, what is it about Morrowind that makes it a better RPG? What does it do, roleplaying wise, that is so much better than Skyrim. Is it just the attributes and being able to kill any NPC? Because if so, that's pretty bad reasoning.

And when answering, remember this: the term is "role playing", not "roll playing"
User avatar
Rebekah Rebekah Nicole
 
Posts: 3477
Joined: Fri Oct 13, 2006 8:47 pm

Post » Tue Jun 12, 2012 5:13 pm

Play New Vegas for 20 minutes and you'll see why we're concerned. (Yes, Obsidian did NV, but its a nice dichatomy, especially when compared to FO:3)

BGS has a bad habit of "streamlining" for the mass appeal, which leaves their games rather bare boned in the end.

I understand expanding the market, but there *are* good writers still out there; yet, they either refuse to evolve in a positive manner, and, god forgive me for saying this, but they literally dumb down things without hessitation.

Having started playing games in the early 90's, it seems like the market is devolving into utter brain mush.

I played Skyrim for quite some time, it was fun at face-value, until I realized what very little of the TES series I fell in love with, was left. I see a lot of replies that say "Skyrim is awesome with both! Oh yeah and its my first TES" I can't blame you for feeling that way, that's EXACTLY what BGS did with Skyrim. If you can get past the terrible graphics of MW (one of the first posts of the thread said they couldn't, somewhat ironic) please attempt to appreciate what that game gives you.

Skyrim, imo, is hardly an RPG. It's a good game, however, if I feel like randomly exploring for no reason (I don't, thus I put Skyrim on the shelf months ago). They literally turned their backs on (almost) the entire TES community to gain a buck with the buy-trade-in crowd.

I started with Morrowind. It changed my life (nearly literally), it was my favorite game of all time.

Skyrim is better.

It is a better game. It is a better RPG.

Of course, that's my opinion - a subjective one - just like your opinion is also subjective.

But don't assume those of us that are in love with Skyrim just started there. I've been with TES since the launch of Morrowind.
User avatar
nath
 
Posts: 3463
Joined: Mon Jan 22, 2007 5:34 am

Post » Wed Jun 13, 2012 5:01 am

Who says roleplaying needs to be meaningful or have a point to it? Someone mentioned how in Skyrim you can just wander around being a hunter, essentially doing a very limited activity in a limited area. It doesn't matter how you're doing it, the fact that you're roleplaying can happen in practically any context and, with imagination, you the player can make it fun/interesting. The 'story' of the game is what you make it, just because you don't follow the 'main quest' (single player campaign) doesn't mean that the other aspects of the game aren't valid afterall...



Of course it does! Ding Ding Ding! This man wins a prize! The point of this whole argument over whether or not Black Ops is an RPG stems from the idea that Skyrim doesn't contain many of the elements that you might say an RPG game must contain. Therefore, I am trying to prove that any definition of an RPG that you broaden enough to include Skyrim can also be applied to and used to justify Black Ops as an RPG as well. Therefore showing the weakness inherent in Skyrim as an RPG, which was the entire argument behind my side of this thread - Skyrim can be a great game, but it is not a great RPG.

If Skyrim isn't an RPG, then RPG's are simply inferior to games like Skyrim.

If Skyrim isn't an RPG, Morrowind and Oblivion aren't RPG's either.
User avatar
R.I.P
 
Posts: 3370
Joined: Sat Dec 01, 2007 8:11 pm

Post » Tue Jun 12, 2012 4:31 pm

I further proved it's stagnation?

I think you need to explain how it is a stagnant genre before throw accusations like that around
I mean, you just said if COD had a good story, it would elevate into an RPG. Can we go anywhere with a subjective classification like that? Just throw some awful ruleset, come up with a good story and memorable characters: instant RPG classic. The stagnation is apparent, we just wait for someone to come up with a good story.

@Nell2ThaIzzay, I am sorry if you can't look past the MQ of Morrowind. Even then MQ was really good as you can have your own interpretation, the story was desinged to let it. You need to play it again to refresh your memories.

Read this again.(it is hard but try :P)
Ok how bout this then.

Morrowind, the general polulation treat u different, have a different disposition towards, even make u do aextra quest or let u skip certain cryterias due to ur race all of them
Skyrim, u get to skip the fingers quest and u get 5 maybe different dialogues. The general population will treat u the same weither ur a son of skyrim or a khajit

Morrowind, u have to rank up in society and guilds before ur eligble for quests. Meaning u have to earn a certain repuration for quests. Due to ur offiliation, certain people wont talk to you and some will atk on sight. Society is more intiwined with ur actions and due to ur actions will either increase ur standing to where people treat u with respect or u can increase ur disposition and the general population treats u as the scum u are.
Skyrim, the guards will comment on ur actions. Thats about it.u can be a full blown stormcloak and walk easily into their camps or citys and have no problems unless u atk first.


if we are baseing tes on sandbox, it still isnt adding up to its predicasors. Yes it added wildlife and better water graphics. But it lost the whole literal and communial sandbox. Hell I dare say that as far as beauty, its tied. When I played morrowind for the first time after I spent bout 400 hours into skyrim, I was ofaced juat getting off the boat. Hell at the very beginnimg I was swimming and foumd an underwater cae...right at the beginning. Where is the underwater caves at?

In morrowind the cities are huge, the general people have their own personality and u can get lost in the general flow of politics and way of life in each city.
Skyrim, u have about 3 to 4 houses with 2 shops and maybe if ur lucky some stands. There small and really compact. U can literally walk thru one citys gate and out the otherside in 1 min.

Do I have to go on? Yes skyrims is prettier but its just alot of looks.

Skyrim is like that bombshell whos been getting by with her looks, fun at partys much not much going on up stairs to keep her around long. Fun to play, just not commitment material.
Morrowind is like that older woman whos pretty but looks plain compared to skyrims younger beauty, BUT morrowind is a very open minded girl and u can do so much with her. Very intelligent and funny, pluz she can adapt to however ur feeling. Someone who will keep ya interested and have fun with even after her looks have gone.
User avatar
Charleigh Anderson
 
Posts: 3398
Joined: Fri Feb 02, 2007 5:17 am

Post » Tue Jun 12, 2012 9:53 pm

Play New Vegas for 20 minutes and you'll see why we're concerned. (Yes, Obsidian did NV, but its a nice dichatomy, especially when compared to FO:3)

BGS has a bad habit of "streamlining" for the mass appeal, which leaves their games rather bare boned in the end.

I understand expanding the market, but there *are* good writers still out there; yet, they either refuse to evolve in a positive manner, and, god forgive me for saying this, but they literally dumb down things without hessitation.

Having started playing games in the early 90's, it seems like the market is devolving into utter brain mush.

I played Skyrim for quite some time, it was fun at face-value, until I realized what very little of the TES series I fell in love with, was left. I see a lot of replies that say "Skyrim is awesome with both! Oh yeah and its my first TES" I can't blame you for feeling that way, that's EXACTLY what BGS did with Skyrim. If you can get past the terrible graphics of MW (one of the first posts of the thread said they couldn't, somewhat ironic) please attempt to appreciate what that game gives you.

Skyrim, imo, is hardly an RPG. It's a good game, however, if I feel like randomly exploring for no reason (I don't, thus I put Skyrim on the shelf months ago). They literally turned their backs on (almost) the entire TES community to gain a buck with the buy-trade-in crowd.

Skyrim is what most will define as an Action RPG, it focuses on action and have RPG elements. It doesn't focuses heavy on the RPG bit like Morrowind did, where the RPG bit was good gameplay a bit [censored]. Same with Dragon Age 2 also an action RPG even tho it was stripped for majority of things you could call RPG elements. It had just about enough of them to use the label...

Games since they started to reach the masses has changed a lot from what we grew up with in the 90's, and it is a bit bad but also a bit positive. The main problem is that games have become mainstream, just like movies these days are becoming worse and worse. A good action movie today consist of tons of explosion, awesome effects and a nice looking girl. Story is at best usually to laugh at because it is non existent or so standard you wonder if it took 5 minutes top write it down. Looking at what was considered good action movies in the 80's and 90's you easy will see they have more focus on having a story that can seem somewhat realistic, they do have explosion but the special effects are less focused and they put their attention on other parts. Same goes a bit with RPG's, today they are produced to please the masses, not the minority that want a deep and involving RPG. Mass Effect tried to create a trilogy with a deep story, First one isn't bad, second ok a lot more action, but still ok. Third one is more or less a pure action game with RPG elements. and the reason is simple. Action sell more then deep involving stories and timeconsuming character creation etc. The masses wants to be entertained, not entertain themselves, and sadly it is the masses that makes it possible for game companies to survive. There are indie developers that does well, but they don't have the same budgets or costs as main stream gaming developers have either.
User avatar
des lynam
 
Posts: 3444
Joined: Thu Jul 19, 2007 4:07 pm

Post » Tue Jun 12, 2012 11:59 pm

Of course it does! Ding Ding Ding! This man wins a prize! The point of this whole argument over whether or not Black Ops is an RPG stems from the idea that Skyrim doesn't contain many of the elements that you might say an RPG game must contain. Therefore, I am trying to prove that any definition of an RPG that you broaden enough to include Skyrim can also be applied to and used to justify Black Ops as an RPG as well. Therefore showing the weakness inherent in Skyrim as an RPG, which was the entire argument behind my side of this thread - Skyrim can be a great game, but it is not a great RPG.

I agree that Skyrim isn't a great RPG. It does have elements of RPG, but they are nowhere deep enough for whjat I would have wanted. and the one thing I think is perfectly fine in Skyrim is Character creation, I miss the little things that makes the world sound and feel realistic. Skyrim is a great game, but it is nowhere near the best RPG title out there. Yet I will play it for a long time as it is a very good game at what it does.
User avatar
Big mike
 
Posts: 3423
Joined: Fri Sep 21, 2007 6:38 pm

Post » Tue Jun 12, 2012 4:16 pm

I mean, you just said if COD had a good story, it would elevate into an RPG. Can we go anywhere with a subjective classification like that? Just throw some awful ruleset, come up with a good story and memorable characters: instant RPG classic. The stagnation is apparent, we just wait for someone to come up with a good story.

Nope, sorry, I just looked through my posts and I said nothing of the sort. You must be talking about someone else.
User avatar
Carys
 
Posts: 3369
Joined: Wed Aug 23, 2006 11:15 pm

Post » Tue Jun 12, 2012 11:59 pm

I believe skyrim is a rpg, but dosent compare to the older tes.
I don't know how you can say that Morrowind set the standard for RPG's, but Skyrim isn't an RPG.

I have played both games. Morrowind is an all time favorite, behind only Skyrim. I have invested tons and tons of time into it, I am no "new player", I know what I am talking about with this game.

It's NPC interactions were no better than Skyrim. The "choice" and "consequence" was no better than Skyrim. NPC's repeated the same recycled text dialogue over and over again, and choice had no consequence on the world. Hell, that's if you even had a choice in the matter to begin with.

What does Morrowind have over Skyrim?

Some extra spell effects, a better guild system, and some arbitrary Attribute stats. That's about it.

It is not somehow a "gold standard" of RPG's while Skyrim isn't.

Skyrim is plenty RPG. Just because it doesn't do things in a "traditional" way doesn't mean it's not an RPG, and just because a game has stats doesn't mean it is an RPG.

^ u obviously was not paying attention while paying then. If morrowind didnt have any more interaction than skyrim, then how come u get different dialogues for different races as far as general public, different disposition with different citys and races depending on ur race. Having to do an extra quest or being able to skip a quest because of said race or class. How come in skyrim, anyoen and everyone u just met will give u important quests whereas in morrowind alot fo quests u couldnt get/finish/deny unless u had a certain general fame or good/bad diposition with said npc. Hell what about just denying quests, what happened to that? Racials actually meaning something, like argonians and underwater combat. How bout factions? U join one faction, u will be the enemy of another one. ranks, why did they get rid of ranks? yes u could join every guild but unliek skyrim where u could be the head mage only knowing ur starting off healing spell or be the master thief with no perks into anythign sneaky, u actually had to work for ur spots and only became the head person when u A. worked for it and more importantly B. u were actually excelling in what the guild was about. theres so much more, and with all of these skyrim is still not lackign in any areas?

They got excellent graphics and combat, and all they thought they had to do was scrap the intelligent and fulfilling storys, scraping the feelings of actually working and climbing the ladder in guilds, and just pretty much destroy the literal and communal population sandbox and replaced it with guards who hear about everything whiel everyone else has no clue.
User avatar
A Lo RIkIton'ton
 
Posts: 3404
Joined: Tue Aug 21, 2007 7:22 pm

Post » Tue Jun 12, 2012 9:16 pm

But the thing is, you are looking at Morrowind through nostalgia colored glasses. It did none of those things to the extent that you are making it out to be - certainly no more than Skyrim did.

NPC's don't really treat you that differently. There is a disposition bar, that is roughly for prices when bartering, and sometimes to get access to a different topic in conversation.

Which essentially is what happens in Skyrim... Your Speechcraft skill affects bartering, and if you have a good enough skill, you can persuade or intimidate someone to give you information they wouldn't otherwise give you.

Plenty of Skyrim NPC's treat you differently based on your actions. I've had plenty of NPC's that I do deeds for, who then treat me better than they did before because I did something for them. That aspect is there.

Guards comment on your actions and accomplishments plenty. It is true that sometimes the dialogue is glitchy and gives inaccurate dialogue, but character accurate dialogue also exists - I have heard it.

Cities in Morrowind are huge? Okay. Cities in Skyrim are bigger.

You have to rise up through the ranks in guilds in Morrowind? True. That is one aspect that is better. But that in and of itself isn't enough to make Morrowind a better RPG.

So you have guild ranks, and some guard dialogue when passing them.

Hardly enough on it's own to warrant Morrowind as the better RPG.
User avatar
Kathryn Medows
 
Posts: 3547
Joined: Sun Nov 19, 2006 12:10 pm

Post » Tue Jun 12, 2012 10:56 pm

If Skyrim isn't an RPG, then RPG's are simply inferior to games like Skyrim.

If Skyrim isn't an RPG, Morrowind and Oblivion aren't RPG's either.

skyrim is a roleplaying game with few rpg-character based mechanics.

do you understand the difference?

morrowind's combat and oblivions character development have classic rpg-character based mechanics.

do you understand the difference?
User avatar
Erich Lendermon
 
Posts: 3322
Joined: Sat Nov 03, 2007 4:20 pm

Post » Wed Jun 13, 2012 3:50 am

It had just about enough of them to use the label...

Absolutely right. If you put a gun to my head and made me pick, I would indeed call Skyrim an RPG (a bad one, but an RPG all the same). However, if we continue on the current TES trend will Elder Scrolls 6 really be an RPG in all but the shallowest, more minimum terms? I certainly doubt it.

@ Nell

I wish you would organize your posts a little bit better so it would be easier to respond in detail, but as is I don't feel like making quotes for each line of your post to reply in painstaking detail. But I will answer you broadly: Morrowind has much more choice than Skyrim. In terms of the different weapons, armor, magical abilities, skill choices, freedom to explore, guilds you can join, different locations you can visit, and of course in terms of different ways to complete quests. Couple this with a more unique world design, better story (and the existence of worthwhile sidestories) contributes to make Morrowind a much better game (in my opinion) and a much better RPG (more objectively speaking) than Skyrim.
User avatar
Amiee Kent
 
Posts: 3447
Joined: Thu Jun 15, 2006 2:25 pm

Post » Tue Jun 12, 2012 6:46 pm

this is skyrim:

level what you use and pick a perk.

that's pretty much it in a nutshell.

the most thought you have to do in the game is preplan your character and pick the appropriate skills to use and perks to gain.
User avatar
Austin England
 
Posts: 3528
Joined: Thu Oct 11, 2007 7:16 pm

Post » Tue Jun 12, 2012 5:38 pm

During the main quest, can I make choices that can alter the outcome? No? Really? I can't join the 6th House? No, I can't? That's right...


Kill vivec, steal wraithguard, activate it via yagrum. I don't remember being able to kill Delphine and decide my own way on how to handle the problem.
Heck you don't even need wraithguard if you properly plan with potions and other buffs.
Decide you don't like the prophecy and completely skip it(Yep you can skip that whole name him nerevarine/hortator bit).
Kill quest essential NPCs.
User avatar
Mel E
 
Posts: 3354
Joined: Mon Apr 09, 2007 11:23 pm

Post » Wed Jun 13, 2012 1:35 am

snip

I feel you, buddy, my post wasn't directed at you, per se --- was just an observation.

snip

I understand catering to mass appeal, but it does seem like they assumed our brains stopped working at some point.
User avatar
Greg Swan
 
Posts: 3413
Joined: Tue Jun 05, 2007 12:49 am

Post » Tue Jun 12, 2012 9:24 pm

But the thing is, you are looking at Morrowind through nostalgia colored glasses. It did none of those things to the extent that you are making it out to be - certainly no more than Skyrim did.

NPC's don't really treat you that differently. There is a disposition bar, that is roughly for prices when bartering, and sometimes to get access to a different topic in conversation.

Which essentially is what happens in Skyrim... Your Speechcraft skill affects bartering, and if you have a good enough skill, you can persuade or intimidate someone to give you information they wouldn't otherwise give you.

Plenty of Skyrim NPC's treat you differently based on your actions. I've had plenty of NPC's that I do deeds for, who then treat me better than they did before because I did something for them. That aspect is there.

Guards comment on your actions and accomplishments plenty. It is true that sometimes the dialogue is glitchy and gives inaccurate dialogue, but character accurate dialogue also exists - I have heard it.

Cities in Morrowind are huge? Okay. Cities in Skyrim are bigger.

You have to rise up through the ranks in guilds in Morrowind? True. That is one aspect that is better. But that in and of itself isn't enough to make Morrowind a better RPG.

So you have guild ranks, and some guard dialogue when passing them.

Hardly enough on it's own to warrant Morrowind as the better RPG.

Personally, I find this a very bland argument.

Either you haven't played Morrowind or you are simply ignoring the things that did make Morrowind the better RPG regarding the criticism.
User avatar
lacy lake
 
Posts: 3450
Joined: Sun Dec 31, 2006 12:13 am

Post » Tue Jun 12, 2012 6:50 pm

Not true.

1. As my character levels up he unlocks 'Perks' like Marathon. This means that he's become better conditioned to run, and is more fit than the other guys on the battlefield. He can also unlock other Perks that differentiate him from the other 'characters' of other players (remember how you all like to say how perks in Skyrim are so important to defining your character now that attributes are gone?)

2. My character is what I play online. In Call of Duty I make a class, select a weapon, select perks, select an appearance, etc. just like in Skyrim. I can give him a name (most people name their class 'Sniper', I can name it 'Bob'). Remember how you guys often say that people who complain about Skyrim's lack of RPG mechanics just lack 'imagination' and you need to use a heck of a lot of imagination to RP in Skyrim? This is true for Black Ops too. If all that it takes ti make an RPG is imagination, then I can 'imagine' that my sniper class in Black Ops, named Bob Smith, is a farm boy from Kentucky with a wife at home and two kids, and all he wants to do is survive this [censored] long enough to get home and take his kids to Disneyland like he promised before being deployed overseas. I can even roleplay by being risk adverse, and not running into gunfire, or hanging back in safer corners of the map.

Did you forget one very important element of RPG? Did you play morrowind with 90% combat time? Did you ever walk peacefully into a town, talk to everyone and gain quest by NPC or browing the shop for gear and potions? An RPG got more stuff than plain combat. What is COD? you will never able to walk freely in a town, gathering informations, buying gears, chatting with NPCs, receiving quests, making your own choice do the quest or not...you don't get it in COD, Well said, you have all these elements in all TES series and every RPG out there, you are not getting these contents by a merely 10% of the game, in fact, over 50% of the game content are these RPG walking, chatting, buying, questing elements. That's what make COD a FPS rather than an RPG. Well of course if they make a new COD based on skyrim engine, or even a mod, you are a freelancer mercenary, go browsing the town, getting quests, advance on your level and your perks, i will be more than happy to say it is a COD-RPG.
User avatar
Jonathan Egan
 
Posts: 3432
Joined: Fri Jun 22, 2007 3:27 pm

Post » Tue Jun 12, 2012 10:20 pm

Did you ever walk peacefully into a town, talk to everyone and gain quest by NPC or browing the shop for gear and potions? An RPG got more stuff than plain combat.

There are plenty of people on these forums who talk about having made successful characters who literally spent the entire game avoiding towns altogether and in some extreme cases NEVER trading with anyone, just completely living off the land.

But in terms of Call of Duty Black Ops you don't get to walk into town or gather information but you can buy gear (spend CoD Points to unlock an assault rifle for 3000), you also receive 'quests' (Contracts, like kill a certain number of people in a certain way and you get extra CoD points). And if you think Skyrim has 'chatting' with NPCs on a meaningful level then you're fooling yourself. Most NPCs won't even start a conversation with you, they'll just opine on the one topic that dominates their mind, and have nothing else to say. Do you get to the Cloud District often? Oh! What am I saying? Even the interactions with the important NPCs which could be construed as a conversation aren't really. When you talk to Jarl Balgruuf he pretty much says the same things, and reaches the same conclusions no matter what you reply to him. It's no different than playing Call of Duty: Black Ops and listening to the characters talk to you in the campaign, except Black Ops removes the step of having to press a button to get the NPC to say his next line.
User avatar
Heather beauchamp
 
Posts: 3456
Joined: Mon Aug 13, 2007 6:05 pm

Post » Tue Jun 12, 2012 7:09 pm

Personally, I find this a very bland argument.

Either you haven't played Morrowind or you are simply ignoring the things that did make Morrowind the better RPG regarding the criticism.

Opinion =\= fact

My first post in this thread explains that my first TES was meant to be Morrowind, but it didn't happen. However, I am now playing Morrowind along side Skyrim and I'm siding with Skyrim at the moment. So far, I'm not impressed with Morrowind. It took me hours just to get 10 experience points to level up to level 2 and even rats were giving me a challenge that required me to keep leaving the area so I could heal up and go back to carry on taking them out.
User avatar
Tyrel
 
Posts: 3304
Joined: Tue Oct 30, 2007 4:52 am

Post » Wed Jun 13, 2012 1:05 am

Opinion =\= fact

My first post in this thread explains that my first TES was meant to be Morrowind, but it didn't happen. However, I am now playing Morrowind along side Skyrim and I'm siding with Skyrim at the moment. So far, I'm not impressed with Morrowind. It took me hours just to get 10 experience points to level up to level 2 and even rats were giving me a challenge that required me to keep leaving the area so I could heal up and go back to carry on taking them out.

lol!

and, there you have it. in a nutshell, imo.

proving the difference between rpg-character vs player skill -based games.

you don't like the former while i and many others love it and call it a true rpg.
User avatar
matt
 
Posts: 3267
Joined: Wed May 30, 2007 10:17 am

Post » Tue Jun 12, 2012 11:22 pm

But the thing is, you are looking at Morrowind through nostalgia colored glasses. It did none of those things to the extent that you are making it out to be - certainly no more than Skyrim did.

NPC's don't really treat you that differently. There is a disposition bar, that is roughly for prices when bartering, and sometimes to get access to a different topic in conversation.

Which essentially is what happens in Skyrim... Your Speechcraft skill affects bartering, and if you have a good enough skill, you can persuade or intimidate someone to give you information they wouldn't otherwise give you.

Plenty of Skyrim NPC's treat you differently based on your actions. I've had plenty of NPC's that I do deeds for, who then treat me better than they did before because I did something for them. That aspect is there.

Guards comment on your actions and accomplishments plenty. It is true that sometimes the dialogue is glitchy and gives inaccurate dialogue, but character accurate dialogue also exists - I have heard it.

Cities in Morrowind are huge? Okay. Cities in Skyrim are bigger.

You have to rise up through the ranks in guilds in Morrowind? True. That is one aspect that is better. But that in and of itself isn't enough to make Morrowind a better RPG.

So you have guild ranks, and some guard dialogue when passing them.

Hardly enough on it's own to warrant Morrowind as the better RPG.

dude i just recently started playign morrowind for my first time. I started playing it for my first time AFTER i put 400 hours into skyrim. Yes i did a graphics mod to make it visually more pleasing BUT its still vanilla morrowind. Its a totally different atmosphere and im looking at this with brand new eyes. The place and culture and choices oozeees thru out the entire game.

but besides all the little stuff that morrowind does that skyrims scraqes, how about this.
Lets say theres a quest to steal an item from someone, lets say a red ruby.
In skyrim, u go in and steal the ruby. easy enough, get caught dotn worry, they wotn take it. Also the quest giver dosent want the red ruby alrdy in ur pocket because apparently he believes theres only one red ruby in the world and its at thats persons house.
In morrowind, if ya got the ruby just hand it over its done, go and steal it and get caught? well u gotta go sneak into the guards house and retreive it from the evidence box. Complete the quest, HEY looky here i can pick pocket it off of this guy hehehe. Dont like the quest? u can actually DENY the quest and gasp it wont be hogging space in ur quest log. OMG theres blood on my knife, u mean to tell me i coulda killed him as well at anytime? meaning hes not essecntial and if he just pissed me off, i was just in the mood, or hell i had gotten caught pickpocketing him earlier in the game and out of terror killed him...gasp.

its all the little things thats missing form skyrim, with morrowind if ya had a lil imagination u had so many possiblilities. Skyrism a fun game and hell i even consider it a rpg, but its all the little thigns that were thrown to the side that i am now seeing used to be there, and dammit i want them back in the newer games.
User avatar
dean Cutler
 
Posts: 3411
Joined: Wed Jul 18, 2007 7:29 am

PreviousNext

Return to V - Skyrim