Why!?

Post » Mon May 14, 2012 2:40 am

Bioware isn't the sharpest tool in the shed. they've made several dumb decisions over the past couple of years.Like ditching NWN and BG.

You realize they lost the Dungeons & Dragons licensing... right?
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Zoe Ratcliffe
 
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Post » Mon May 14, 2012 7:41 am

Except for y'know... Final Fantasy.
That is because Square's better at making their normal FF rather then their MMO FF. I don't think they knew what they were doing so it flunked.
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yermom
 
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Post » Sun May 13, 2012 7:23 pm

If you think Black Ops is the epitome is terrible games... you know very little of the history of the game industry.

I'm only considering games on modern consoles. If i really thought about it I'm sure I could remember something from the mid 90's that svcked worse.
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Richard Thompson
 
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Post » Sun May 13, 2012 5:34 pm

You realize they lost the Dungeons & Dragons licensing... right?
They could've used SRD to their advantage and built a system based off of the 3.5 SRD. It would have been a better game.
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Adrian Powers
 
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Post » Mon May 14, 2012 2:38 am

That is because Square's better at making their normal FF rather then their MMO FF. I don't think they knew what they were doing so it flunked.

Final Fantasy XI did just fine.

I'm only considering games on modern consoles. If i really thought about it I'm sure I could remember something from the mid 90's that svcked worse.

My previous statement still stands, not including the 90s at all.
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Emmie Cate
 
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Post » Mon May 14, 2012 9:09 am

Of course there's "generic" elements and mechanics driven by genre, that's common sense. Other than these generic elements, such as potential PvP, a potential auction house, etc, we know nothing.
This is false. The elements of a game's design transcend it's superficial features. One of the elements of Quake's design was the whole idea of gaming clans. Such a thing never existed before Quake and was just an accident on id's part. But it happened, and it had a serious impact not just on the way the game was played, but the way other games were played as well.

And one of the elements of MMOs is the chaotic sense of community that they spawn, which almost always dwarfs the game's own features (ie the actual roleplaying).
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Svenja Hedrich
 
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Post » Mon May 14, 2012 5:55 am

Final Fantasy XI did just fine.
I still think they were going into unknown territory and I know how Square likes to change things thus FF XIV went splat.
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Connor Wing
 
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Post » Sun May 13, 2012 10:27 pm

This is false. The elements of a game's design transcend it's superficial features. One of the elements of Quake's design was the whole idea of gaming clans. Such a thing never existed before Quake and was just an accident on id's part. But it happened, and it had a serious impact not just on the way the game was played, but the way other games were played as well.

And one of the elements of MMOs is the chaos they spawn, which typically dwarfs the game's own features.

And combos in fighting games happened because Capcom left a glitch in Street Fighter II.

You're not giving anything more than common sense knowledge right here. MMOs will have certain features because it is an MMO, that's a given, but to say there are implications like you know what is being designed or how things will work and whether the quality will be low or high is absurd unless you work for Bethesda or ZMOnline.

There's no implications other than we know it's an MMO and will have MMO like features.

I still think they were going into unknown territory and I know how Square likes to change things thus FF XIV went splat.

Yeah, FF XIV went splat. But WoW could have gone splat too... but it didn't.
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how solid
 
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Post » Mon May 14, 2012 9:02 am

There's no implications other than we know it's an MMO and will have MMO like features.
Actually, those are some pretty heavy implications right there.

I'm not complaining about the quality of this MMO, I'm complaining that they're making an MMO in the first place, because I know that it will defeat the genuine roleplaying and exploratory elements of the original games. There, there's a few more implications for you.
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Riky Carrasco
 
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Post » Sun May 13, 2012 10:20 pm

You still don't see it. History is going to repeat itself. Not one single company has learned this.
I find it VERY hard to believe ZeniMax would ever kill off Bethesda Softworks, they're most succesfull company that has consistently churned out Games-of-the-Year for them. I just don't see that hapenning. There is no way someone that dumb could succesfully run a corporation of game studios.
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Charity Hughes
 
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Post » Mon May 14, 2012 6:45 am

Like it or not many people have been asking for a multiplayer Elderscrolls game since Morrowind. Probably earlier. So if there's an obvious market for something it's inevitable that someone will want to take advantage of it. I just feel fortunate that Bethesda themselves aren't wasting valuable time on it. So... we're getting an Elderscrolls MMO and Bethesda's doing Skyrim DLCs and planning proper sequels. It's a win/win situation, really.
And THAT'S the way it SHOULD be. Now this MMO better have the ten playable races from the previous games. Otherwise, they're probably going to be in for a lot of complaints already.
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dav
 
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Post » Mon May 14, 2012 4:40 am

Actually, those are some pretty heavy implications right there.

I'm not complaining about the quality of this MMO, I'm complaining that they're making an MMO in the first place, because I know that it will defeat the genuine roleplaying and exploratory elements of the original games. There, there's a few more implications for you.

Again, you don't know that, you just think it. You have no idea how player-to-player interaction will take place or how player-to-npc interaction will take place. You have no idea if ZMOnline has been creating a brand new way to interface with players or not, you're just assuming they're going to do what they have in the past. You also don't know how they are going to handle exploration, at all, because you haven't seen the world, you haven't seen the depth at which they are going to take it. For all we know each province could be its own server and players can freely connect to each one to do quests and the like. You have zero idea how they are handling this, you are speculating, and therefore you are wrong.

You have no idea what this company is putting together.
You have no idea what sort of new things they have designed.
You have no idea what sort of cliches they have retained.

You are speculating.
You are assuming.

And most of all you are slamming it just because it's an MMO. For all we know TESO could be built to be much more combat heavy than any other TES has been and are favoring lots of combat over story so that they can leave the single player to allow for the heavy story and RP elements and this could be done on purpose.

Actually be objective.
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maria Dwyer
 
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Post » Sun May 13, 2012 11:09 pm

Yeah, FF XIV went splat. But WoW could have gone splat too... but it didn't.
WoW is slowly going splat.Blizzard is putting out D3 and a Starcraft expansion.Sure it had lots of people playing when it was brand new but now they're slowly declining and getting on the FTP Bandwagon.Eventually they will fully go FTP. It happened with DC online, COH, D&D online, and plenty of other MMOs.
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Joe Bonney
 
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Post » Sun May 13, 2012 9:16 pm

WoW is slowly going splat.Blizzard is putting out D3 and a Starcraft expansion.Sure it had lots of people playing when it was brand new but now they're slowly declining and getting on the FTP Bandwagon.Eventually they will fully go FTP. It happened with DC online, COH, D&D online, and plenty of other MMOs.

WoW is also how many years old? And WoW still has at least 12 million subscribers.
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Danny Blight
 
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Post » Mon May 14, 2012 6:09 am

If this game wants to be good it needs to have a single player story (like SWTOR). It needs the same feel of every elderscrolls game, that wonder of mystery where you can just wonder the landscape, if you can see it you can go there. It needs to have an engine that keeps that same elder scrolls feel, not some cartoony [censored] because they can't afford decent visuals. And finally it needs to be rated M. Why you might ask? because all other Elder Scrolls games have been rated M, and dumbing this one down so a bunch of 12 year olds can buy it is just asking for pissed off fans. There will still be stupid little children reguardless of the rating, but at least making it M will decrease the ammount of immaturity we have to deal with, and it will keep real to the franchise
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Benji
 
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Post » Sun May 13, 2012 11:33 pm

Horses mouth:

No, The Elder Scrolls Online is not our next project, it’s a ZeniMax Online Studios game. -- BethesdaGameStudios (@BGS_Devs)

Right from Bethesda Game Studios. Probably GStaff.

I feel better getting that retweet. So, I guess there will still be TES SP then the dreck that is TES :.O.
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Jeffrey Lawson
 
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Post » Sun May 13, 2012 6:30 pm

Horses mouth:



Right from Bethesda Game Studios. Probably GStaff.

I feel better getting that retweet. So, I guess there will still be TES SP then the dreck that is TES :.O.

So... everyone saying stop raging/crying was... right.
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Guy Pearce
 
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Post » Mon May 14, 2012 4:33 am

The inherent problem with MMO's isn't the game, it's the kind of people you meet playing them. I wouldn't touch this with a ten foot pole for that reason alone.
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NIloufar Emporio
 
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Post » Mon May 14, 2012 2:53 am

snip'd
What you don't understand is that MMOs live and breathe player interaction, and player interaction always manages to devolve into something that doesn't concern the game world whatsoever. Designers have never been able to change this without crippling the player interaction to the point that the game is essentially a singleplayer game that hogs bandwidth.

So perhaps I am assuming that it won't be any different this time either. But you can't blame me for putting two and two together.
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ILy- Forver
 
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Post » Sun May 13, 2012 7:16 pm

Horses mouth:



Right from Bethesda Game Studios. Probably GStaff.

I feel better getting that retweet. So, I guess there will still be TES SP then the dreck that is TES :.O.

A new SP game yes , a new TES SP game , maybe not.
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suniti
 
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Post » Mon May 14, 2012 8:06 am

What you don't understand is that MMOs live and breathe player interaction, and player interaction always manages to devolve into something that doesn't concern the game world whatsoever. Designers have never been able to change this without crippling the player interaction to the point that the game is essentially a singleplayer game that hogs bandwidth.

So perhaps I am assuming that it won't be any different this time either. But you can't blame me for putting two and two together.

Why do you keep giving me common sense topics? I know this already. MMOs and just multiplayer games in general have seen people calling each other "fogots" and telling them that their "mom was fun last night." It's nothing new.

There's a lot of things designers have never been able to do... until they actually did it. If it goes like previous MMOs have gone then yippie, you're right and you have no reason to buy it. But you're condemning a game you know .5% about.
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Mr. Ray
 
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Post » Sun May 13, 2012 11:13 pm

I don't care how it turns out, all MMO role-playing games ultimately svck because they leave absolutely no opportunity to actually role play.

I shudder when I think of the day that we will find ourselves wandering a Tamriel filled with 12-yo morons who call everyone they pass "[censored]" and "noobs." This is NOT what I play the Elder Scrolls series for.

This is the thing that makes me not want to do an MMO ever. I've seen a young family member (10) on an MMO and it just isn't a place I want to go...long time since I was 10. It's fine for the TES series to be introduced to young people. I want them to learn to play RPG and that's why I helped the 10-year-old with Oblivion and Skyrim but an MMO is a social media thing, right? If I'm on my single-player game, I don't have to worry about what a 10-year-old will do. I'm going to miss out on the lore though...sad about that because I love the series.

I'm sorry ZeniMax...hope to see the MMO players come to the single-player game after they learn about TES because the single-player game is full of awe. :tes:
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brian adkins
 
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Post » Sun May 13, 2012 6:58 pm

But you're condemning a game you know .5% about.
Then I know that it's an MMO, and by very little extrapolation I believe that it will svck.

So you're right, this proves nothing, and I redact all of my hyperbolic statements that professed absolute knowledge of what the game is going to be like. I do this sometimes, sorry. BUT this gives us more than .5% of an idea of what this game will be about. You're giving us naysayers no credit whatsoever.
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Chase McAbee
 
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Post » Mon May 14, 2012 6:48 am

Then I know that it's an MMO, and by very little extrapolation I believe that it will svck.

So you're right, this proves nothing, and I redact all of my hyperbolic statements that professed absolute knowledge of what the game is going to be like. But this gives us more than .5% of an idea of what this game will be about. You're giving us naysayers no credit whatsoever.

Kinda like the way you're giving ZMOnline no credit whatsoever, huh?
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Saul C
 
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Post » Mon May 14, 2012 12:39 am

Kinda like the way you're giving ZMOnline no credit whatsoever, huh?
No. The statistics of potential svckage are in my favor, buddy, and you know it.
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x_JeNnY_x
 
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