Actually, those are some pretty heavy implications right there.
I'm not complaining about the quality of this MMO, I'm complaining that they're making an MMO in the first place, because I know that it will defeat the genuine roleplaying and exploratory elements of the original games. There, there's a few more implications for you.
Again, you don't
know that, you just think it. You have no idea how player-to-player interaction will take place or how player-to-npc interaction will take place. You have no idea if ZMOnline has been creating a brand new way to interface with players or not, you're just assuming they're going to do what they have in the past. You also don't
know how they are going to handle exploration, at all, because you haven't seen the world, you haven't seen the depth at which they are going to take it. For all we know each province could be its
own server and players can freely connect to each one to do quests and the like. You have zero idea how they are handling this, you are speculating, and therefore you are wrong.
You have no idea what this company is putting together.
You have no idea what sort of new things they have designed.
You have no idea what sort of cliches they have retained.
You are speculating.
You are assuming.
And most of all you are slamming it just because it's an MMO. For all we know TESO could be built to be much more combat heavy than any other TES has been and are favoring lots of combat over story so that they can leave the single player to allow for the heavy story and RP elements and this could be done on purpose.
Actually be objective.