Generally speaking, it's easier to deduce the elements of a game's design by its parent genre than you'd think.
So statements like these tell me you know nothing at all. And I'm right.
Except you're wrong.
Of course there's "generic" elements and mechanics driven by genre, that's common sense. Other than these generic elements, such as potential PvP, a potential auction house, etc, we know nothing.
You make "implications" out to be like you know how things are going to get handled, how it will function in relation to the TES series, etc.
Unless you're just relying on the "so... MMO has auction houses" as your "implication" then that's pretty much a "yeah... no duh."
You still don't see it. History is going to repeat itself. Not one single company has learned this.
Except for y'know... Final Fantasy.