why no werebears?

Post » Tue Nov 20, 2012 10:13 am

In my opinion the difference in gameplay between werebear and werewolf would be minimal. So the inclusion of werebears would only be to stay true to the lore.

Your opinion is based on the assumption that werebears would be carbon copies of werewolves, they don't have to be at all, is the Vampire Lord exactly like stage 4 vampirism? nope. I would expect that the Beth team would have more creativity than just copy pasting the werewolf format for bears.
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Wayne Cole
 
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Post » Tue Nov 20, 2012 3:46 pm

Could someone please explain to me why there is so much interest in being a werebear? Cause it sounds cool?

I hope they never add werebears and if they do, hopefully not as a usable feature. Werewolf would be so similar. Please Beth focus on other things that need to be addressed.
agreed....and then WEREBEARS for EVERYONE :intergalactic:
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Josee Leach
 
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Post » Tue Nov 20, 2012 2:48 pm

Could someone please explain to me why there is so much interest in being a werebear? Cause it sounds cool?

I hope they never add werebears and if they do, hopefully not as a usable feature. Werewolf would be so similar. Please Beth focus on other things that need to be addressed.
No, that would be the biggest troll move ever if Bethesda included werebears and I couldn't play as one.
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*Chloe*
 
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Post » Tue Nov 20, 2012 5:05 pm

The only reason I want to ever have a werebear is so that when I go into a brawl, and they say just use your bare hands, I can go: "My bear hands?" and transform and kill them. :P
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Sophie Morrell
 
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Post » Tue Nov 20, 2012 5:31 pm

No, that would be the biggest troll move ever if Bethesda included werebears and I couldn't play as one.
Zenimax is doing just that with werewolves and vampires in TESO.
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Felix Walde
 
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Post » Tue Nov 20, 2012 5:32 pm



Your opinion is based on the assumption that werebears would be carbon copies of werewolves, they don't have to be at all, is the Vampire Lord exactly like stage 4 vampirism? nope. I would expect that the Beth team would have more creativity than just copy pasting the werewolf format for bears.
my opinion is based exactly on that assumption. I can't think of any major difference between a rampaging werewolf and a rampaging werebear.
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Vicki Blondie
 
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Post » Tue Nov 20, 2012 4:37 am

my opinion is based exactly on that assumption. I can't think of any major difference between a rampaging werewolf and a rampaging werebear.

Are you the developer? Then how is that pertinent? They can do any number of things to make them unique. Like I mentioned earlier, we still lack a traditional forced transformation and required feeding for were-___s like we had in Bloodmoon. What is so hard about building off that system? Just because you cant think of something better doesn't mean something better isn't possible.
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Naughty not Nice
 
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Post » Tue Nov 20, 2012 1:00 pm

my opinion is based exactly on that assumption. I can't think of any major difference between a rampaging werewolf and a rampaging werebear.


There's not a major difference between an axe and a sword, but it'd be a terrible decision to remove one or the other.

First thing I would add (though this is to werewolves) is make them more suited to sneaking. Wolves don't really rampage. They sneak up on their prey, inching closer and closer until their within striking distance. They're already pretty much built for agile combat to begin with, so making them more suited to stealth would be a smart move.

Werebears on the other hand, should rampage. They should be able to knock down opponents when they sprint, they should have massive amounts of health, and they should be slower, more lumbering beastforms.
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Anna Beattie
 
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Post » Tue Nov 20, 2012 5:06 pm



Are you the developer? Then how is that pertinent? They can do any number of things to make them unique. Like I mentioned earlier, we still lack a traditional forced transformation and required feeding for were-___s like we had in Bloodmoon. What is so hard about building off that system? Just because you cant think of something better doesn't mean something better isn't possible.
when I said difference I meant more so during combat. Other than the basic intangibles you stated such as forced transformations, combat wise I can't imagine any thing but hack and slash like the wolves.
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Steve Bates
 
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Post » Tue Nov 20, 2012 11:58 am

my opinion is based exactly on that assumption. I can't think of any major difference between a rampaging werewolf and a rampaging werebear.

The difference is, when a Werewolf would attack a city, and the guards whip out the bows, the Werewolf would go "Crap, i'm [censored]". When a Werebear would attack a city, the guards would go "Forget the bows and crossbows! Bring out the Dwarven Artillery!"
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patricia kris
 
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Post » Tue Nov 20, 2012 6:08 am

my opinion is based exactly on that assumption. I can't think of any major difference between a rampaging werewolf and a rampaging werebear.


Check out the game jam video. The werebear in it had the ability to "bull rush" through crowds of people, knocking them down.
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Euan
 
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Post » Tue Nov 20, 2012 1:08 pm

IMHO I do not like were-bears seems kinda pointless, if we have were-wolves.

Just saying.
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jasminε
 
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Post » Tue Nov 20, 2012 2:53 pm

Has anyone read the Norse saga of Hrólfr Kraki? It tells of a man cursed to transform into a bear every night.
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Sheeva
 
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Post » Tue Nov 20, 2012 5:57 pm

I would love to have werebears even though I wouldn't play as one, but they would still be awesome.
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Life long Observer
 
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Post » Tue Nov 20, 2012 12:23 pm

I would love to have werebears even though I wouldn't play as one, but they would still be awesome.

I think they might be fun to play as, though until we get them we'll never know if werebears or werewolves make for better builds. Regardless though, it'd still be fun to fight them.

Are the wild werewolves only encountered in human forms, or do you randomly come across transformed ones in wooded areas? I'd prefer a mixture of the two.
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Marcin Tomkow
 
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Post » Tue Nov 20, 2012 12:45 pm

I think they might be fun to play as, though until we get them we'll never know if werebears or werewolves make for better builds. Regardless though, it'd still be fun to fight them.

Are the wild werewolves only encountered in human forms, or do you randomly come across transformed ones in wooded areas? I'd prefer a mixture of the two.
I came across two who were just werewolves fighting a giant, I presume they were "hunters" but then changed when they were threatened by the giant.
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Jordan Moreno
 
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Post » Tue Nov 20, 2012 6:16 pm

The only reason I want to ever have a werebear is so that when I go into a brawl, and they say just use your bare hands, I can go: "My bear hands?" and transform and kill them. :P
Here, you dropped your cheese wheel.
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Karl harris
 
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Post » Tue Nov 20, 2012 7:19 am

There are a lot of things that could be added for werebears that would make them different to werewolves. The Bullrush skill that was mention. They could be less squishy, attack slower but do more damage. (kind of like using a Warhammer than a sword). The ability to sleep with in werebear form and wake up 6 months later with a "well hibernated" exp boost. The ability to summon a bear called boo-boo. A quest to find the a group of bandits or a guard who has stolen your picnic basket. The list goes on..
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john page
 
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Post » Tue Nov 20, 2012 4:13 am

There are a lot of things that could be added for werebears that would make them different to werewolves. The Bullrush skill that was mention. They could be less squishy, attack slower but do more damage. (kind of like using a Warhammer than a sword). The ability to sleep with in werebear form and wake up 6 months later with a "well hibernated" exp boost. The ability to summon a bear called boo-boo. A quest to find the a group of bandits or a guard who has stolen your picnic basket. The list goes on..
*Wakes up, summons Boo-boo*

"Uh oh Boo-Boo, somebody stole my pickamic basket... I will feast on the organs of all who dare to steal my pickamic basket!"
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helen buchan
 
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Post » Tue Nov 20, 2012 12:29 pm

There are a lot of things that could be added for werebears that would make them different to werewolves. The Bullrush skill that was mention. They could be less squishy, attack slower but do more damage. (kind of like using a Warhammer than a sword). The ability to sleep with in werebear form and wake up 6 months later with a "well hibernated" exp boost. The ability to summon a bear called boo-boo. A quest to find the a group of bandits or a guard who has stolen your picnic basket. The list goes on..
"well hibernated" LOL.
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Ally Chimienti
 
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Post » Tue Nov 20, 2012 6:18 am

I'm guessing werebears would be more powerful but slower than werewolves. Would love to have them in Skyrim but I get the feeling we aren't going to get them.

Wish the wild werewolves could infect you with Lycanthopy, perhaps a different strain from the companions, this one has forced transformations at fullmoon.
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Juan Cerda
 
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Post » Tue Nov 20, 2012 2:08 pm

While a cool concept, you'd only ever use the werebear form outside.. because you'd be able to look a giant in the eyes and growl him into submission... kinda overpowered imo. And I've even played one in WoD and D&D. lol
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Jessica Raven
 
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Post » Tue Nov 20, 2012 7:50 pm

Has anyone read the Norse saga of Hrólfr Kraki? It tells of a man cursed to transform into a bear every night.

One of my favourite Icelandic sagas. Bjorn (bear) is cursed to turn into a bear (during the day i thought it was) and eat his fathers cattle by his evil step mother because he refuses to lay with her. He's a man during the night when his wife Bera (she bear) visits him :wub:
They have I think its 3 sons. Bodvar Bjarki (warlike little bear) fights in the final battle of the saga as a great bear.
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Camden Unglesbee
 
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Post » Tue Nov 20, 2012 7:08 am

I'm guessing werebears would be more powerful but slower than werewolves. Would love to have them in Skyrim but I get the feeling we aren't going to get them.

Wish the wild werewolves could infect you with Lycanthopy, perhaps a different strain from the companions, this one has forced transformations at fullmoon.
They should do the infect with lycanthropy thing as a patch or part of the next DLC or something. There's already a mod that does the lunar transformations, it's called Tales of Lycanthropy. Don't mean to taunt anyone on the forums by mentioning mods of course, just pointing out that it's entirely possible to do the wild werewolves thing that a lot of people want. I also think it's ridiculous that people are saying no to werebears as an inclusion in DLC. There's obviously people who want them, and Skyrim is going to be the last opportunity for a while to do werebears.
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Vincent Joe
 
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Post » Tue Nov 20, 2012 8:10 pm

Todd Howard Specifically said that somethings in game jam will not be used other will. He didn't specify. I personally would like to have a werebear ring, so along with hicrines ring I would be a WB, WW, VL all at the same time.
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J.P loves
 
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