You can't even ride dragons.

Post » Mon Feb 04, 2013 12:59 am

(to those that say stop whining)

People have a right to be disappointed . All the release info really push the whole mounting a dova whereas were-bears and spears weren't even hinted at (beside those reikling) . I wish they just kept the whole glorified fast-travel cutscene secret and it would have been a nice bonus but of course you need your selling point . And regardless people shouldn't demand others to stop expressing their opinions as some bethesda [censored] are doing here .

Our survey says IH UHHH

You need to learn not to get your hopes up with bethesda, it always ends in dissapoint, this is why i disliked the ide of dragon riding since the Game-jam
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Kirsty Collins
 
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Post » Sun Feb 03, 2013 4:15 pm

I can't have been the only one that actually didn't want dragon-riding, right?

You are not alone, neither did I.
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Tyler F
 
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Post » Sun Feb 03, 2013 11:29 pm

(to those that say stop whining)

People have a right to be disappointed . All the release info really push the whole mounting a dova whereas were-bears and spears weren't even hinted at (beside those reikling) . I wish they just kept the whole glorified fast-travel cutscene secret and it would have been a nice bonus but of course you need your selling point . And regardless people shouldn't demand others to stop expressing their opinions as some bethesda [censored] are doing here .
Understandable that people are disappointed but a lot of us saw this a mile away.
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james tait
 
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Post » Mon Feb 04, 2013 3:50 am

(to those that say stop whining)

People have a right to be disappointed . All the release info really push the whole mounting a dova whereas were-bears and spears weren't even hinted at (beside those reikling) . I wish they just kept the whole glorified fast-travel cutscene secret and it would have been a nice bonus but of course you need your selling point . And regardless people shouldn't demand others to stop expressing their opinions as some bethesda [censored] are doing here .

No one is telling you to suppress your opinions. However, if your criticism is not constructive and based on concrete ideas/evidence, then those very opinions being expressed become laughable and take up space that could be used by other members of the forum for true discussion.
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JERMAINE VIDAURRI
 
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Post » Sun Feb 03, 2013 10:46 pm

It doesn't :tongue:

For me, pretty much this, buttons are all fubar'd, sometimes work, sometimes don't. But... meh... not something I was looking for in the first place, and not something I'll be using. Still PLENTY of stuff, though, to more than satisfy, this place is epic.
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Wayland Neace
 
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Post » Sun Feb 03, 2013 10:52 pm

The weird thing is that dragons will occasionally fly clear across Skyrim with even less loading issues than your average horse (somehow). The dragon slows down to the same speed as a horse, but that's about it. Honestly, it could very well have been implemented effectively. Also, I can't even use Auriel's Bow on dragonback. I was hoping to exploit the scaly bastards to get a better shot at the sun.
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P PoLlo
 
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Post » Mon Feb 04, 2013 4:48 am

I never expected you'd be able to. The Elder Scrolls is all about exploring, flying mounts ruin this.
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Pumpkin
 
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Post » Sun Feb 03, 2013 3:08 pm

We didn't start the flame war... :rolleyes:

I have yet to try dragon riding, but the news about it is very disappointing... Apart from that though so far this DLC has been better than Dawnguard... A shame i haven't run into a follower that has depth like Serana though... at least most of the NPCs have much more life to them this time around, and a bit more of a backstory, unlike HURDUR I WURK FUR BELETHUR :yuck:
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kirsty williams
 
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Post » Sun Feb 03, 2013 2:44 pm

Did people really expect there to be free-roam dragon riding? There is no possible way the engine could support that. Hell the draw distance is short enough and the game will lag when I am sprinting never mind dragon riding. The engine barely can handle moving quickly as a vampire lord. If things were "easy to impliment" as some point out, then they would have been implimented.

That's not the engine. That's your three-quarters of a decade old console. I'm no great fan of Gamebryo, but it can handle all of what you mentioned and more when run by a decent machine.

For the record, thinking about it more, doing dragon riding the way they apparently did it does make sense for game balance reasons.

But the lack of spears and werebears is baffling. Werebears would be incredibly easy: new mesh to replace the werewolf one... maybe a new skeleton, but you could honestly reuse the werewolf one ... and some new perks and effects. Done. Spears would be similarly easy: new meshes, new animations, and add them to the leveled lists. Done. Someone mentioned fitting them into the combat system's "flow"... Considering most combat is basically just hammering LMB until something dies, I wouldn't worry too much about that.
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Chavala
 
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Post » Sun Feb 03, 2013 5:55 pm

It's just a bit strange I suppose that they showed in the Game Jam video that all three (Dragon riding, Were-bear, and spears) could all be in the formats we expected them to be in. As for Dragon riding- could've easily been applied with a separate world space and free roam. Yeah, ground attacks wouldn't have been possible, but there could have been dragon on dragon dogfights.
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Jonathan Braz
 
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Post » Sun Feb 03, 2013 10:10 pm

Im only disappointed because its like they gave us a half of what we wanted but the overall DLC was freaking awesome.
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ezra
 
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Post » Sun Feb 03, 2013 7:05 pm

hey, I woulden't be complaining if Bethesda had NEVER released Dragon Mounts like they said they would. But if you DO do that you have to do it RIGHT else the fanbase will come down like a ton of bricks.
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rae.x
 
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Post » Sun Feb 03, 2013 2:06 pm

hey, I woulden't be complaining if Bethesda had NEVER released Dragon Mounts like they said they would. But if you DO do that you have to do it RIGHT else the select few will come down like a ton of bricks.

fixed

Said it before and i will say it again, never expect with bethesda, it just ends in dissapoint
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Kat Ives
 
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Post » Mon Feb 04, 2013 5:43 am

Technically you can ride Dragons. The same way you'd ride a shark through the ocean.

Just hope it goes the way you want.
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Kanaoka
 
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Post » Mon Feb 04, 2013 2:15 am

But I'm aaaaquamannnn!
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Svenja Hedrich
 
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Post » Mon Feb 04, 2013 12:28 am

people expected to ride their dragons whereever they want?
wat?

but i shouldnt say anything,i believed we could place our heartfire house wherever we wanted.
The tardis house. I like!
Done in multiple Oblivion mods, everything from an tent with an interior you could pack down and set up to portals to an palace in an oblivion plane.
Placing the heartfire house everywhere could cause problems if you build the entry hall somewhere it barley fit and then expanded it.

High chance someone will mod flyable dragons, quality of controls will be the problem.
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Elizabeth Falvey
 
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Post » Mon Feb 04, 2013 1:41 am

I think this is why they said you could tame dragons rather than ride them...
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Bambi
 
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Post » Mon Feb 04, 2013 6:25 am

you do know once you tame that dragon or whatever, you do hop on a dragon and it flies around . Givin that you dont control it but your on a dragon thats flying hmm what do you call that ah riding :) . You just dont control it is all. Beth never said you would control the dragon its just that you would ride one with out controling it :)
Love ya beth haha
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Mr. Allen
 
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Post » Sun Feb 03, 2013 2:57 pm

WAIT!

So... If I'm in the back seat of a car (Not controlling it), I'm not riding the car?
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..xX Vin Xx..
 
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Post » Mon Feb 04, 2013 4:27 am

I have a lot to say.....only about dragon riding. Everything else was not as bad.

Ok first off I think that the dlc was ok for a dlc. It would have been epic if they some how came through with a more epic dragon riding system. But hay there were complications........complications that maybe could have easily been avoided. But hay I'm not one to judge.

Ok we all know that we are disappointed with the dragon riding. Some say they dont mind. but hay most of us think it could have been more epic. Now we all can say at least Bethesda got the combat part of dragon riding kinda down.....kinda. But they did not get down the dragon travel down.........

Ok let me back up. Dragons are known in mythology to be 2 things.
1)The most powerful mythical creature in combat.
2) the fastest way to travel in the minds of ancient man

Bethesda got the fight thing down kinda
But in terms of travel. Which by the way was the big attraction to most players. They failed.


Now I AM NOT saying that Bethesda could have done it, and instead did not because they did not feel like it.
In fact there would have been a number of complications that they could have run in to. In fact the modifiers on the computer steam workshop for skyrim had difficulty making a dragon riding system that could have been satisfactory. Even they failed, and it was the computer!!!!

A big problem that the Xbox will have had with a controllable dragon is laaaaag. Which would have been created by flying past a lot of npc,or by simply processing too much data for the Xbox to handle due to how much the dragon flew past in a amount of time. I mean gosh the Xbox is already lagging from a couple of arrows. So really No big woop.

Another problem that could have acquired is ground moving. First off the dragon is huge. So not much places to fight on the ground without clipping some stuff. Or causing more lag. This is actually the main problem with the computer models on the workshop.

Another BIG problem is exploiting. Which is not such a big one in my book seeing as most exploits could be fixed with a little editing here and there. Assuming you have the energy for that work.

What I think Bethesda could have done to make it work?

First off I would like to say that I am not a video game editor. I have little education on the matter. Though I do know some things. I am mainly going to be going on what I think could have been a more working epic dragon riding mechanic. So please save your hate mail for after the Show.

1 make a safe zone in the sky that is parallel to the basic land scape below, and that is high enuf above the ground to stop the constant processing of npcs, items, and other lag producing things. Which would reduce the amount of constant information the Xbox would receive resulting in much less lag. In this area the dragon can fly at max speed without much lag. This of course in not a combat feature. Instead it is a travel feature in which you could traverse large distances while still being able to enjoy the MOST BASIC LAND SCAPE BELOW.

2 while below the safe flying zone the dragon must fly at a much lower speed. A speed very similar to 1-3 times the speed of a horse. This will result to limit the amount of data that is being set to process. By data being set to process I of course mean npcs being loaded due to the distance between the player and the spawn zones of those npc's, or items. This speed of the dragon will also make fighting on dragon back much easier much easier. If the dragon is within range of the targeted enemy the dragon will automatically shout.(you do not have control of the dragons combat systems). Now the dragon will be moving faster than a horse. But not fast enuf to couse lag form too much items and npcs in the area. If you think that is too slow think again. The horse actually moves very fast at full gallop. But because of the obstacles it faces it cannot move as fast as a dragon because the dragon can sail smoothly with no limitations. Example horse has to make it around the keep when the dragon can sail above it. both go same speed. but dragon faster overall. Now before you go on about what if my dragon hits a tree or the ground. Read the next paragraph

3) there should also be a barrier while flying a dragon. This barrier would be located a safe distance from the ground or other flying obstructive objects(trees, keeps) The barrier would stop the dragon from flying to close to the ground. As well as fly in to trees,or other things) The barrier should not be sharp at some points, And instead should result in the dragon going at an angle just before hitting the barrier. That way it does not look glitchy when hitting the barrier. For an example if I were to fly my dragon strait at the ground. A distance before the barrier my dragon would turn upward at an angle in which it would level out with the barrier.

4) as for combat sake.....hmmmm. When in the area below the safe zone I would say that the dragon should be able to control its shouts. Which it would use when close enuf to the targeted enemy. There should also be an option where if the dragon is below the flying safe zone, and above the ground barrier the option to hover should appear. In which the dragon will simply hover with wings beating. From this point the dragon can turn 360 degrees to attack enemy's at the players control. it can also stay in this position for as long as the player likes. If the player wishes to end the hovering they simply hit the same button again. In which case the dragon does an animation in which it flys at an upward angle(player can only control left or right, and not up or down), and then gives back control to the player(player now control directions).

Now this is all air combat. so what about ground combat.....hmmmmmmm

5) if the player is below the safe zone, and above the ground barrier. The player will be able to have the option to land at the closest available landing zone(in terms of what is closest to the dragon vertically. Which for those that do not know is what's closest to the ground directly under the dragon. If the player clickes the button for this option. The player will lose control of the dragon. The dragon will then fly in an animation to the closest landing zone. Now there are 2 main landing zone types for dragons.
1 is the tops of buildings, and pillar like things. In this landing zone the dragon can only use shouts and not its teeth. In this landing zone type the players dragon will not be able to move. Now It should have landed facing the targeted enemy. Though if it is off it is not much of a matter. The dragon has a 180 shout angle, and the player has a 180 degree magic fighting angle at least. In another sense this will simply be a more limited version of the hovering option.
the other landing zone type is that of the ground. In this landing zone the dragon cannot move. But the dragon can use its teeth and shout, as well as the player can turn it 360 degrees like the hover option. But hay ground combat is not really the speciality of dragon. Simply looking at the dragon AI. After all the dragon in this game will not land and then walk over to you.

As for exploits....mainly the throat of the world main quest, and the place you need to ride snow hunter to get to. I really do not see such an advantage. I mean its not really a game ended like the ogma infinium, or restoration exploits. In fact I don't even think some exploits could even work. The throat of the world may not work because the dragon may not show up unless u have gotten that far, and even if it did it would only mess up your game in a bad way. As for the place you get to from riding a dragon........I don't even think thats on the skyrim map!?!?!

Well thats basically what I thought Bethesda should have done with the dragon riding. Well at least the mechanic of it. Not really sure if it would work. but hay its a little bit of a educated guess for most people.i really don't think that they should give you full control of the dragon(shouts, and all). But the amount of control they gave you is a little pathetic. Especially for Bethesda. As for people worrying it would be a little OVer powered.....it's a one player game. Let off a little.


Well thats what I think. If you are a good modder, and use the steam workshop. try and make this reality if you are interested. Congratulations on making It to the bottom of my post.......bring on the hateful comments. I'm ready!!!!!!!
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Jack Walker
 
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Post » Mon Feb 04, 2013 1:01 am

I didnt read all of that because its too long.

I dont mind the dragonriding. Its fun but boring over time. Maybe its a little preparation for improving it with various patches. Probably not.
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Phillip Brunyee
 
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Post » Mon Feb 04, 2013 1:13 am

Stop looking at what you wanted it to be and try enjoying it for what it is, and you'll see it's quite awesome. Sorry you guys can't enjoy it.
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Rach B
 
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Post » Mon Feb 04, 2013 1:07 am

Stop looking at what you wanted it to be and try enjoying it for what it is, and you'll see it's quite awesome. Sorry you guys can't enjoy it.

It's awesome. But only in the idea of it. Really it is very useless the way it is.

I know that MOST likely Bethesda will not change it with patches. Simply because it will be like creating a whole new game mechanic that would over write the old one. Especially after such little time from release.

Though one can't help but dream what could have been after all huh.

But if they do come out with the a patch that makes the dragon mechanic like the one I imagined. The game would be EPIC!!! It would make the dlc a must have. It would make the game a must have for anyone that is thinking of buying a one player game. It would place the name of the game on an alter of fame.

But alas it is unlikely :(

But hay people can still make a modded version on the computer. If you are a modifier for steam workshop, and you liked my idea of a dragon riding game mechanic. Then please let me know......or let me know that the game mechanic would never work and I am an idiot. Either one would be good :)
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~Sylvia~
 
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Post » Mon Feb 04, 2013 1:32 am

I don't think it is useless at all. I got attacked by two hitsquads, one thalmor and one vampiric. Sandwiched in the middle, I couldn't believe my luck when a legendary dragon started attacking. I used bend will, fried up some elven and necro butts, and went my merry way. It is not useless, just because it can't be used to explore. It is like an upgraded version of calling odahviing since you can control who what and when it attacks.
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Josh Dagreat
 
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Post » Sun Feb 03, 2013 6:56 pm

I didnt read all of that because its too long.

I dont mind the dragonriding. Its fun but boring over time. Maybe its a little preparation for improving it with various patches. Probably not.

They will probably not patch it because there is not a hole in the dress. Instead the dress is the problem.

Really they will most likely not patch it because you would have to over write the old dragon riding mechanic with a new one.

Though if they did, and the mechanic was like my idea of a mechanic. The game would reach a new definition of epic. Really skyrim would get the next game of the year award. Seeing as they already got that it would be a huge accomplishment. Assuming the game mechanic worked of course. Seeing as I don't know anything about how a game works.....that is very likely.
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Red Sauce
 
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