» Mon Feb 04, 2013 4:27 am
I have a lot to say.....only about dragon riding. Everything else was not as bad.
Ok first off I think that the dlc was ok for a dlc. It would have been epic if they some how came through with a more epic dragon riding system. But hay there were complications........complications that maybe could have easily been avoided. But hay I'm not one to judge.
Ok we all know that we are disappointed with the dragon riding. Some say they dont mind. but hay most of us think it could have been more epic. Now we all can say at least Bethesda got the combat part of dragon riding kinda down.....kinda. But they did not get down the dragon travel down.........
Ok let me back up. Dragons are known in mythology to be 2 things.
1)The most powerful mythical creature in combat.
2) the fastest way to travel in the minds of ancient man
Bethesda got the fight thing down kinda
But in terms of travel. Which by the way was the big attraction to most players. They failed.
Now I AM NOT saying that Bethesda could have done it, and instead did not because they did not feel like it.
In fact there would have been a number of complications that they could have run in to. In fact the modifiers on the computer steam workshop for skyrim had difficulty making a dragon riding system that could have been satisfactory. Even they failed, and it was the computer!!!!
A big problem that the Xbox will have had with a controllable dragon is laaaaag. Which would have been created by flying past a lot of npc,or by simply processing too much data for the Xbox to handle due to how much the dragon flew past in a amount of time. I mean gosh the Xbox is already lagging from a couple of arrows. So really No big woop.
Another problem that could have acquired is ground moving. First off the dragon is huge. So not much places to fight on the ground without clipping some stuff. Or causing more lag. This is actually the main problem with the computer models on the workshop.
Another BIG problem is exploiting. Which is not such a big one in my book seeing as most exploits could be fixed with a little editing here and there. Assuming you have the energy for that work.
What I think Bethesda could have done to make it work?
First off I would like to say that I am not a video game editor. I have little education on the matter. Though I do know some things. I am mainly going to be going on what I think could have been a more working epic dragon riding mechanic. So please save your hate mail for after the Show.
1 make a safe zone in the sky that is parallel to the basic land scape below, and that is high enuf above the ground to stop the constant processing of npcs, items, and other lag producing things. Which would reduce the amount of constant information the Xbox would receive resulting in much less lag. In this area the dragon can fly at max speed without much lag. This of course in not a combat feature. Instead it is a travel feature in which you could traverse large distances while still being able to enjoy the MOST BASIC LAND SCAPE BELOW.
2 while below the safe flying zone the dragon must fly at a much lower speed. A speed very similar to 1-3 times the speed of a horse. This will result to limit the amount of data that is being set to process. By data being set to process I of course mean npcs being loaded due to the distance between the player and the spawn zones of those npc's, or items. This speed of the dragon will also make fighting on dragon back much easier much easier. If the dragon is within range of the targeted enemy the dragon will automatically shout.(you do not have control of the dragons combat systems). Now the dragon will be moving faster than a horse. But not fast enuf to couse lag form too much items and npcs in the area. If you think that is too slow think again. The horse actually moves very fast at full gallop. But because of the obstacles it faces it cannot move as fast as a dragon because the dragon can sail smoothly with no limitations. Example horse has to make it around the keep when the dragon can sail above it. both go same speed. but dragon faster overall. Now before you go on about what if my dragon hits a tree or the ground. Read the next paragraph
3) there should also be a barrier while flying a dragon. This barrier would be located a safe distance from the ground or other flying obstructive objects(trees, keeps) The barrier would stop the dragon from flying to close to the ground. As well as fly in to trees,or other things) The barrier should not be sharp at some points, And instead should result in the dragon going at an angle just before hitting the barrier. That way it does not look glitchy when hitting the barrier. For an example if I were to fly my dragon strait at the ground. A distance before the barrier my dragon would turn upward at an angle in which it would level out with the barrier.
4) as for combat sake.....hmmmm. When in the area below the safe zone I would say that the dragon should be able to control its shouts. Which it would use when close enuf to the targeted enemy. There should also be an option where if the dragon is below the flying safe zone, and above the ground barrier the option to hover should appear. In which the dragon will simply hover with wings beating. From this point the dragon can turn 360 degrees to attack enemy's at the players control. it can also stay in this position for as long as the player likes. If the player wishes to end the hovering they simply hit the same button again. In which case the dragon does an animation in which it flys at an upward angle(player can only control left or right, and not up or down), and then gives back control to the player(player now control directions).
Now this is all air combat. so what about ground combat.....hmmmmmmm
5) if the player is below the safe zone, and above the ground barrier. The player will be able to have the option to land at the closest available landing zone(in terms of what is closest to the dragon vertically. Which for those that do not know is what's closest to the ground directly under the dragon. If the player clickes the button for this option. The player will lose control of the dragon. The dragon will then fly in an animation to the closest landing zone. Now there are 2 main landing zone types for dragons.
1 is the tops of buildings, and pillar like things. In this landing zone the dragon can only use shouts and not its teeth. In this landing zone type the players dragon will not be able to move. Now It should have landed facing the targeted enemy. Though if it is off it is not much of a matter. The dragon has a 180 shout angle, and the player has a 180 degree magic fighting angle at least. In another sense this will simply be a more limited version of the hovering option.
the other landing zone type is that of the ground. In this landing zone the dragon cannot move. But the dragon can use its teeth and shout, as well as the player can turn it 360 degrees like the hover option. But hay ground combat is not really the speciality of dragon. Simply looking at the dragon AI. After all the dragon in this game will not land and then walk over to you.
As for exploits....mainly the throat of the world main quest, and the place you need to ride snow hunter to get to. I really do not see such an advantage. I mean its not really a game ended like the ogma infinium, or restoration exploits. In fact I don't even think some exploits could even work. The throat of the world may not work because the dragon may not show up unless u have gotten that far, and even if it did it would only mess up your game in a bad way. As for the place you get to from riding a dragon........I don't even think thats on the skyrim map!?!?!
Well thats basically what I thought Bethesda should have done with the dragon riding. Well at least the mechanic of it. Not really sure if it would work. but hay its a little bit of a educated guess for most people.i really don't think that they should give you full control of the dragon(shouts, and all). But the amount of control they gave you is a little pathetic. Especially for Bethesda. As for people worrying it would be a little OVer powered.....it's a one player game. Let off a little.
Well thats what I think. If you are a good modder, and use the steam workshop. try and make this reality if you are interested. Congratulations on making It to the bottom of my post.......bring on the hateful comments. I'm ready!!!!!!!