posted my build in other thread, but here it is!! sorryits a bit long

My character, Ronaruto, will be a stealthy assassin that takes its time to prepare WELL for battle. Light Armour with enchantments and smithing for protection; Bows for long range sneak attaks, poisoned daggers for close up sneaks (15x!!!) and dual wiled one handed weapons (sword, axes, maces, whatever, not specialized) when there is a need for straight up combat. Alchemy also for boosts and healing (did i mention POiSON!).
So here are my perk choices, in no particular order (YET!!):
Light Armour: - 10 perks
Maxing this, I dont want to be too fragile!
- Agile Defender Increase armor rating for light armor by 20%. (X5)
requires 20/40/60/80/100 skill ???
- Custom Fit 25% armor bonus when wearing a full set of light armour.
requires 30 skill
- Unhindered Light armor weighs nothing and doesn't slow the player down when worn.
requires 50 skill
-- I want to be FAST!! --
- Wind Walker Stamina regenerates 50% faster when wearing a full set of light armour.
-- need this for my dual wielding fury!! --
requires 60 skill
- Deft Movement 10% chance of avoiding all damage from a melee attack while wearing a full set of light armour.
requires 100 skill
- Matching Set Additional 25% armor bonus if wearing a matched set of light armour.
requires 70 skill
http://i.imgur.com/JGju6.jpg
Total: 150% armor rating bonus, 50% stamina regen boost, 10% avoid damage chance, weightless armour and FAST!!
Smithing 7 perks
Goal here is to be able to forge myself a light Dragon Armour-- Pick the light armour side of the branch to get there!
Also want to be able to properly improve my weapons and armours for that edge in battle!
NOTE: some sites say there are two ranks per skill-- ill just put two ranks in the final dragon armour skill
- Steel Smithing Create steel weapons and armour at forges, and improve them twice as much
- Arcane Blacksmith Improve magical weapons and armour
- Elven Smithing create elven armour and weapons at forges, improve them twice as much
- Advanced Armours create scaled and plate armour at forges, improve them twice as much
- Glass Smithing create glass armour and weapons at forges, and improve them twice as much
- Dragon Armor x2 create dragon armour at forges, and improve them twice as much
Note#2 and question -- Are there light variants for dwarven, orcish, ebony and daedric armours?? if so i'll consider the other side of the smithing tree instead (better weapons)
http://i.imgur.com/ZZhwL.jpg
Enchanting 4 perks (more later if higher levels than 50

)
Goal here is to get to that extra second enchantment on my armour and weapons (Extra Effect). that should come in REALLY handy.
Enchanter New enchantments at 20% stronger only one rank (for now)
Insightful Enchanter Skill enchantments on armour are 25% stronger
Corpus Enchanter Health, magicka and stamina enchantments on armour are 25% stronger
Extra Effect Can put two enchantments on the same item
on later levels I plan to power up enchantment a bit more
Alchemy 8
To be used for temporary buffs and lethal poisons. Goal here to max the efectiveness of my poitions and poisons
i havent seen the perk progression for Alchemy, but these are the oens i want.
- Potions are 20% stronger x5
- Potions for restore health, magicka or stamina are 25% more powerful.
- Poisons are 25% more effective.
[* - All negative effects removed from potions and all positive removed from poisons. (what's the progression to get here?)
Sneak 5 perks
goal here is to get the 15X multiplier as quick as possible. Hope that just leveling my Sneak skill plus **light*** use of some illusion enchantments on my armour (or spells) means that I wont need to waste points on maxing the "stealth" perk. If I have extra perks in later levels, ill max sneak

Love being an invisible death dealer.
doubts.. should I take 3 perks from somewhere else and get all the way to silence (walking and running does not affect detection)
- Stealth 20% harder to detect
requires 20
- Backstab sneak attacks with one handed weapons now do 6X damage
requires 30
- Deadly Aim sneak attacks with bows now do 3X damage
requires 40
- ASSASSIN'S BLADE sneak attacks with daggers now do a total of 15X normal damage
requires 50
- Muffled Movement Noise from armour is reduced 50%
requires 30
[ just to make sure im really really quiet!
http://i.imgur.com/XreS4.jpg
Archery 8
Ok, this is for hunting for alchemical ingredients, role-playing and long range sniping, cripple my targets from far way with poisons, have their friends come looking for me.. hide in the shadows and back stab them

.
Goal is to max damage, get the knockback effect and the slow mo zoom in effect

Overdraw Bows do 20% more damage. (5 ranks)
Eagle Eye Archery 30 Pressing Block while aiming will zoom in your view.
Steady Hand Archery 40 Zooming in with a bow slows time by 25%.
Power Shot Archery 50 Arrows stagger all but the largest opponents 50% of the time
One handed 8 perks want 3 more perks for my power attacks!
Now, the butchery with one handed weapons... focus on dual wielding and max damage.. mostly flurrys with the odd power attack in between.
http://i.imgur.com/Cvs3K.jpg
- Armsman One-handed weapons do 20% more damage. 5X
- Fighting Stance Power attacks with one-handed weapons cost 25% less stamina.
- Critical Charge Can do a one-handed power attack while sprinting that does double critical damage.
- Savage Strike Standing power attacks do 25% bonus damage with a chance to decapitate your enemies.
- Dual Flurry Dual wielding attacks are 20% faster. 2X
- Dual Savagery Dual wielding power attacks do 50% bonus damage.