Your ONLY Complaint.

Post » Thu May 10, 2012 9:32 pm

it may just be my t.v. but the text is really small and the HUD is cut off at the edge of the screen :sadvaultboy:

edit: spelled just wrong
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katie TWAVA
 
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Post » Thu May 10, 2012 3:01 pm

it may bust be my t.v. but the text is really small and the HUD is cut off at the edge of the screen :sadvaultboy:

Same here
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Michael Korkia
 
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Post » Thu May 10, 2012 6:15 pm

Marriage seemed to be added in at the last possible second.
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Valerie Marie
 
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Post » Thu May 10, 2012 2:22 pm

Cities need to be larger.
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Emmi Coolahan
 
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Post » Thu May 10, 2012 7:01 pm

This game is amazing!

But one thing I dont enjoy is the quests setup in journals, the misc ones, some quests i wont bother be doing for RP reasons (like joining the empire) but I still got the quest and cannot delete it...
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matt white
 
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Post » Thu May 10, 2012 5:08 pm

Player dialogue options are not nearly in-depth enough. While the amount of responses NPCs have out of conversation has been increased dramatically, players often have only one or two possible responses to an NPC. This is a significant regression from Bethesda's most recent game (Fallout 3) and feels rather restrictive.
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Philip Lyon
 
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Post » Thu May 10, 2012 6:46 pm

My biggest complaint is that Bethesda can't make a game that runs smoothly and has few bugs. Started noticing severe framerate drops as soon as I exited the first cave. Very bush league Bethesda, very glad I was playing on a friend's ps3 and didn't waste $60. Bargain bin game for sure.
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Inol Wakhid
 
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Post » Thu May 10, 2012 6:40 pm

My complaint is that Dragons are killed way to easily on any difficulty :flamethrower: :flame:
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Johanna Van Drunick
 
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Post » Fri May 11, 2012 1:22 am

My biggest complaint is that Bethesda can't make a game that runs smoothly and has few bugs. Started noticing severe framerate drops as soon as I exited the first cave. Very bush league Bethesda, very glad I was playing on a friend's ps3 and didn't waste $60. Bargain bin game for sure.

It's a brand new, just released game? Name one game that's been absolutely perfect from day one...I thought not.

Games and technology in general actually will always need improvements and newer versions.
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Grace Francis
 
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Post » Thu May 10, 2012 2:07 pm

Marriage seemed to be added in at the last possible second.
I cant even find out how to get married to someone
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Travis
 
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Post » Thu May 10, 2012 3:44 pm

My biggest complaint is that Bethesda can't make a game that runs smoothly and has few bugs. Started noticing severe framerate drops as soon as I exited the first cave. Very bush league Bethesda, very glad I was playing on a friend's ps3 and didn't waste $60. Bargain bin game for sure.

Oh, I'm sorry.

Bethesda didn't manage to make a giant, open-world game that has thousands of hours of content without a few bugs. They're such terrible developers. They're games svck because the game is so large that they can't smash every bug in their non-linear, giant, massive game.
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Jhenna lee Lizama
 
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Post » Fri May 11, 2012 4:23 am

Oh, I'm sorry.

Bethesda didn't manage to make a giant, open-world game that has thousands of hours of content without a few bugs. They're such terrible developers. They're games svck because the game is so large that they can't smash every bug in their non-linear, giant, massive game.
:goodjob:
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Harinder Ghag
 
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Post » Fri May 11, 2012 3:56 am

Ice trolls
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Chase McAbee
 
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Post » Thu May 10, 2012 6:59 pm

Cities need to be larger.

This, they feel way to small....especially Solitude.
It has the castle, palace, and then like 5 other buildings....and Winterhold? I know half of it fell into the ocean, but....3 buildings outside of the college? really? there are villages in the game bigger than that! :blink:
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Wane Peters
 
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Post » Thu May 10, 2012 3:03 pm

Oh, I'm sorry.

Bethesda didn't manage to make a giant, open-world game that has thousands of hours of content without a few bugs. They're such terrible developers. They're games svck because the game is so large that they can't smash every bug in their non-linear, giant, massive game.

General performance bugs should be non-existant on release day. It's extremely poor Q&A. I've played a ton of games that never required patching. Excuses don't make the game run better, but Bethesda is good at excuses, not coding.
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Sammie LM
 
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Post » Fri May 11, 2012 4:19 am

General performance bugs should be non-existant on release day. It's extremely poor Q&A. I've played a ton of games that never required patching. Excuses don't make the game run better, but Bethesda is good at excuses, not coding.

Bethesda is also good at making massive, mind-blowingly huge worlds crammed full of content, NPCs, and random encounters, while also making them run relatively flawlessly.

Once you learn how difficult it is to make a world the size of Skyrim bug and glitch free, you can complain.
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Scared humanity
 
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Post » Thu May 10, 2012 11:28 pm

Defiantly the lack of spell making. Prevents you from making stronger spells at the cost of mana use. Making magic un-scalable. I have NO idea why Beth took it out.

I miss oblivion, fireball, max AOE, 1 damage. Use it in a library and books go EVERYWHERE.
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JERMAINE VIDAURRI
 
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Post » Fri May 11, 2012 12:09 am

General performance bugs should be non-existant on release day. It's extremely poor Q&A. I've played a ton of games that never required patching. Excuses don't make the game run better, but Bethesda is good at excuses, not coding.


Hmm okay. So you expect Bethesda to test for every console release (there's been a few! Minor tweaks to each), every graphics card, processor...list goes on.

There is no, repeat no, game which has ever run on every machine it's built for without a single glitch along the way. If you can't take a few bugs on release then you're just not a true gamer.
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Claire
 
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Post » Fri May 11, 2012 2:22 am

I loved everything. Except..

How anti-climactic the end of the Imperial Legion quest line is. Big sadface for me.
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Samantha hulme
 
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Post » Fri May 11, 2012 12:26 am

i don't have skyrim
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Guinevere Wood
 
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Post » Fri May 11, 2012 12:23 am

himntor, Shaddow, The Farsider... STICK TO THE RULES!

1 = 1. Bethesda isn't going to change the game, just tweak their "finished" product. So post your one most troubling issue, because MAYBE that will be fixed.
Overwhelming this thread with issues won't do anything other than let you throw off some steam.

My single biggest issue? The menu. With all those pretty graphics, I want to see all my stuff on a big sixy grid or (shutters) even Oblivion styled system
because even THAT is better than what us PC users have. The menu system shows their lack of care to PC users. I am aware that PC is the most pirated
"system" but in my eyes, that's almost like saying Mac doesn't get viruses!

Simply being a much greater majority of users are on Windows, and now as Mac is getting more popular, it is being exploited to a higher-extent as well.
And ahem, did Skyrim not leak on 360 like a week before PC?!?
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Louise Lowe
 
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Post » Thu May 10, 2012 3:10 pm

The UI. Its awful to navigate on PC. If Bethesda had included a more PC friendly UI Skyrim would be perfect imo...
this
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Lisa Robb
 
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Post » Fri May 11, 2012 4:59 am

Forced third person. It's killed all my desire to play as a werewolf until it gets modded.
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Brian LeHury
 
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Post » Fri May 11, 2012 1:11 am

Can't get rid of the Compass without getting rid of the HUD. (Xbox 360 user)
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vicki kitterman
 
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Post » Thu May 10, 2012 2:46 pm

can't block while dual wielding, imo that's [censored]

One of the books that raises block actually explains this well. Without another hand for leverage against a blow it won't block. This is actually pretty accurate, trying to block with one hand will typically end up with you getting a broken wrist and your own weapon slammed into you. I'm not talking fencing here, I'm talking long swords and axes like in the game. There's a reason they used shields or two-handed weapons with a support hand in the old days.
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Curveballs On Phoenix
 
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